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Hidden Hopes

Square-Enix just announced a new set. And, shockingly it’s a FFVII box. Who would have guessed? I’m guessing every time they decide to start on a new set, they just flip a coin if it’s Heads it’s a Final Fantasy VII themed box.

But, you can’t lie. You know you get excited, when you see it. Zack and Aerith share the spotlight with Hidden Hope. A 128 card set, with 28 Full Arts, a Special card, and a Crystal. 28 Full Arts? That’s 2-3 Full Arts per Booster Box.

What you really want to know is who is on the Gold Stamped card. Everyone’s favorite Mama’s Boy, Sephiroth, in original art work by Gen Kobayashi. It is a good looking card as you can see for yourself.

We’re also getting a new mechanic with this set, which from the looks of it, allows you to have a side deck. We don’t have much news about this, other than that the first card revealed to have this ability is a fire, Zack and Aerith card. Will this card be like the Tidus & Yuna card we received a while back or will it be just Zack, Cause I don’t see Aerith having the Fire Element by herself.

Other cards shown are Auron, Gilgamesh, Basch, Squall, Lulu, Folka and Helena.

Legacy cards are back. Fat Chocobo (4-064L), Chaos (16-129L) and another Sephiroth (18-116L). I like these Legacy cards when they have different art, rather than just slapping full art on them.

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Job Title : Necron

Necron, the Necron

5CP – Ice
Forward
Necron
Rare

“You can play 2 or more Dark Characters onto the field.

When Necron enters the field, choose 1 Character other than Necron you control. Its Element becomes Dark. (This effect does not end at the end of the turn.)

At the end of each of your turns, if you control 3 or more Dark Characters, Necron deals your opponent 1 point of damage.”
Now this is an unusual card, in that Necron can deal Damage to your opponent simply by doing nothing. Just load up on Dark Characters and sit it out. Just make sure you have at least 3 Dark Characters on the field at the end of each of your turns, and you’ll be dealing a point of Damage to your opponent.

Even though Necron is pretty much a standalone Character, with no alliances, Necron does side with the Dark, as all he does is want to destroy the Crystal.

Best plan would be to side Necron with all the Dark cards that you can. Hey, you might finally make that All Dark, … well mostly Dark Deck that you always wanted.

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The Orders Keep Coming

TCGPlayer, is starting to pick up for us.

Yes, of course we are on there, TCGplayer has countless users which out of them 99.99% of them do not know who Kardboard Korner is. And, it is our job to teach them. How? By selling them cards, and bringing them back to the website with a coupon.

It works sometimes, and other times, and other times, people just don’t care about coupons. Because I have seen people order from the Website, without using a coupon after I sent them a couple of cards through TCGplayer, or through eBay. Which is good for me, unless they don’t know how to use the coupon.

And if you’re reading this, and would like a coupon, you can use the code FIVE for a 5% discount on your order.

Now that that’s out of the way, what have we been playing?

More Dissidia Opera Omnia.

– Spoiler Alert –

Here is where I say, I told you so.

Mog is a two faced moogle. I’ve seen him talking to Spiritus. But it seems like none of the Heroes actually care. They all just have him as a guide, as they’re trying to figure things out on their own, and fight what they want to fight for.

Shadow turned up, and basically said don’t trust that flying fur-ball. OK, he didn’t use those words, but that sums it up.

Kefka is always a joy to watch him taunt the party.

If you ask me, I think that Mog has his own goal in mind, and is on neither side. He is playing both Materia and Spiritus. I’d like to see what happens when Materia finds out. Spiritus already knows, and he probably has a plan set, for when Mog decides to betray him.

– End Spoilers –

Don’t forget, to use the coupon code – FIVE.

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Necron

“Come. Enter the Zero World you so desire.”

I wouldn’t call Necron the Main Antagonist of Final Fantasy IX but, he is the final boss. He isn’t behind Garland or Kuja either as a puppet-master. Necron sort of just appears out of nowhere at the end of the game, and tells us he will destroy all life as Necron has watched over Kuja and all of his actions throughout the story. And, based his opinion around Kuja.

Not anybody else, what would happen if he based his opinion around Hippaul? Would he assume that the whole world needs to get in shape? That’s probably what would happen if he based his opinion around me, too!

But, enough about me.

Necron has no alliances, no back story, no nothing. Necron doesn’t even have an entry in the Ultimania!

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Banon’s Returners

Where do we start?

Well we need to start off with Banon, it’s a deck built around him after all. Now, let’s see what FFVI Characters do we have in Water. None, that actually have anything to do with Banon, actually yes, Gau. Gau does help Banon with the battle at Narshe.

Gau (19-089H), even though Gau isn’t the best place to start building a Banon deck with, he is Water, comes in with Back Attack, and gives a FFVI Forward 1000 power x the FFVI Characters on the board. He’ll most likely help your Forward survive an attack, Summon or ability.

Next we’ll take a look at Edgar and Locke. And, no we’re not going with the Dawn of Heroes setup, that would be too easy. We’ll grab Locke (9-122H), that way we can grab more FFVI Characters, plus the +2000 power he gives to all the FFVI Forwards every time he attacks, is a plus.

Edgar (19-003R), cause we need Backups, and this Edgar can grab Sabin from the Break Zone, which leads us to Sabin (17-017H). Since you’ll probably already have a bunch of FFVI Characters on the field, you’ll probably be only paying 1CP to cast Sabin, or you’ll be grabbing him from the Break Zone with Edgar. We’re taking Sabin for his Chakra ability. And, since both of his abilities don’t require Sabin to dull as part of the payment, well add in another Sabin, anyone as it’ll be mostly used for paying the cost for Chakra, and Aura Cannon. We’ll go with Sabin (15-018C). And if you do decide to play it, during each of your turns you can choose one of your opponent’s Forwards and deal it 9000 damage.

Banon believed Terra would be the catalyst to destroying the Empire, because she is the light in his story. Or so he thinks. We’ll say she’s the fire and add Terra (10-132S). That way you can recycle a Summon, and deal 2000 damage to one of your opponents Forwards every time you cast a Summon.

Let’s not forget that Locke saved Celes and brought her to the Returners as well, and luckily we do have a Water Celes. Celes (11-118L), with 3 abilities to choose from every time she attacks. And, if you have received 3 points of damage, you can choose 2. Celes gains 2000 power, if Celes deals damage to your opponent draw 1 card, or return a Backup to your hand, and a Forward to your opponents hand.

Which leads us to Owzer (11-106H), (I can’t believe I forgot about this card, for my Ultros deck), You can return Owzer to your hand to play him again, and gain control one of your opponents 2 cost Forwards.

We’ll add Class Fourth Moogle (10-121C), to help us pay for Fire CP.

And, since we’re already buffing our Forwards power’s, well buff it some more with Aria (III) (10-108R). And, let’s add Minwu (1-171H) for a little bit of protection.

We’re going to add Ifrit (19-001R) and Leviathan (19-101R) because they are Free Summons. And in case you haven’t noticed, we like Free Summons.

Amaterasu (12-002H), because you need that protection Amaterasu grants.

Unicorn (20-118H), solely because it’s a FFVI Summon. Well, not solely, mostly. Activate a Forward, and Return a a Forward to your opponent’s hand.

Mog (VI) (4-140H), just so you can draw a card, if you have nothing worth playing.

Plan of attack would be to, buff up your FFVI Forwards and attack. Simple as that.

Forwards

3x – Gau (19-089H)
2x – Mog (VI) (4-140H)
3x – Banon (9-111H)
3x – Celes (11-118L)
3x – Locke (9-122H)
3x – Terra (10-132S)
3x – Sabin (17-017H)
3x – Sabin (15-018C)

Backups

3x – Aria (III) (10-108R)
3x – Class Fourth Moogle (10-121C)
3x – Edgar (19-003R)
3x – Minwu (1-171H)
3x – Owzer (11-106H)

Summons

3x – Unicorn (20-118H)
3x – Amaterasu (12-002H)
3x – Ifrit (19-001R)
3x – Leviathan (19-101R)

What would you play different?