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Emissaries of Light – Thoughts on Fire

16-001R – Vaan

I have been seeing a lot of cards recently that say “if you have cast 3 or more cards this turn”, Which is something that is very possible given the low cost Forwards and Backups that we already have for Sky Pirates.

I just realized that Vaan is a Backup as well, I’ve been looking for how much Power he had and was wondering why it was missing from the card.

Vaan is the Backup that will keep on giving. He comes in and deals Damage to one of your opponents Forwards. 3K or 8K depending on the cards you’ve cast. And after that, he’ll either give you a Crystal Point each turn, cause that’s what Backups do, or he’ll deal 7K Damage to 1 Forward.

16-002H – Ace EX

Another Ace up our sleeve?

Ace here can work good in an Fire/Wind/Lightning Cadet deck. Like the one I’ve been trying to build since Opus XIII.

Deal Damage to a Forward, at least 3K if you have one Element and up to 9000 if you’re playing the aforementioned deck.
And his Power can get up to 10K in the same deck.

Doesn’t mean that you should play the deck that I’m mentioning, simply because it doesn’t exist yet.

16-003C – Elbis EX

Elbis is useless unless you have Morze’s Soiree Member on the field.

Speaking of which, I’ll need to see these other cards before I comment further.

But, I only write down my first impressions of each card, as I read them for the first time.

 

 

16-004C – Onion Knight

Switch out a couple of cards for 2 new ones.

Onion Knight also becomes an attacker because he is a Forward. A 4CP/8K Forward with a pretty decent ability. And, it’s only a Common.

I’m sure we’ll see a couple of Onion Knights in a couple of Decks.

 

 

16-005C – Cloud

Another Backup Cloud.

I mean what’s the point? No one, in their right mind will play a backup Cloud. Even if that reason is that you don’t think Cloud should be a Backup. He’s a Forward, and so, I’ll only play Cloud as a Forward. Then I can use Omni-Slash and defeat Sephiro …

Sorry, got carried away.

For a Common, it’s a decent card. It’s only drawback is that this card is named Cloud.

16-006C – Crimson Hound

3CP to deal 8000 Damage.

After that just chuck Crimson Hound into the Break Zone and look at the top 2 cards of your deck. Then you can play Onion Knight and grab those cards if you’d like.

 

 

 

16-007R – Black Waltz 2

There’s more to this card than just the Beautiful (yes, a capitol B) artwork.

Black Waltz 2 can work wonders all by himself.

Black Waltz 2 discards Black Waltz 2 from your hand. And you deal 4000 Damage for discarding Black Waltz 2 from your hand, and 5000 Damage when you discard a Job Black Mage from your hand.

You’re either Breaking 1 or 2 Forwards with this ability.

16-008C – Black Mage

Black Mage here is pretending to be a Summon. For 3CP you can deal up to 5000 Damage to 1 Forward.

After that Black Mage sticks around to block, or even attack.. The choice is yours.

 

 

 

16-009C – Samurai

Easy way to get back that one Samurai Forward that you just lost.

Especially if that 1 Forward was Cyan (11-003R). Play him onto the field, deal 2000 Damage to all Forwards. Search for another Samurai to add to your hand, and when a couple more Samurais attack, deal 1000 Damage to all the Forwards opponent controls for each Samurai that attacks.

 

 

16-010H – Djinn

How would you make Djinn a Monster?

I guess it’s ok since you can turn him into a Forward when you receive 3 points of Damage. Maybe it’s one of your 3 wishes.
Djinn here will also gives your Fire Forwards +1000 Damage done to the Forwards they attack. Djinn, Warrior (5-014C), Lebreau (1-030R) and Lava Spider (8-022R) will all work together very well.

 

16-011L – Squall

The one card that deserves the Full Art Treatment did not get one.

Anyways, this card is a beast onto itself.

Once Squall attacks he deals 4000 Damage to all of your opponents Forwards, and if that’s not enough, if your opponent chooses to block, Squall will deal an additional 4000 damage to all of your opponents Forwards.

Should I block or take the Damage?

16-012R – Suzaku EX

Part of the Shijin 4.

Every time Suzaku attacks deal 5000 damage to one Forward.

Cost can be paid by and Element if there is a Shijin in the Break Zone.

 

 

16-013H – Sol

Crystals are back once again. And this one is a good one. Play Sol and and pay a Crystal, and you can play a 4CP Forward or less from your hand onto the field.

Sol also gives you a way to gain Crystals every time a party attacks.

And you can use that Crystal you just gained to pay for Sol’s abiity to give 2000 Power to all the Forwards you control.

I’d like to see what kind of Decks people will come up with that will utilize this card.

16-014R – Delita

At 5CP/9K Delita is finally Fire(d) up, after being Earth for so long.

Delita comes in and deals 4000 damage to all the Forwards, even your own. And if any of those Characters gets sent to the Break Zone, you’ll gain a Crystal for each Character.

You can also raise his Power by 2000 if you remove a Forward from the game. A little saving grace, just in case you need it.

 

 

16-015H – Morrow

I had to stop for a second and just look at the art.

Morrow comes in with Haste forms a party and attacks. You discard a card from your hand and you draw 2 Cards. And if it’s late in the game your opponents receives 1 point of Damage as well.

I like this card, and not just for the artwork either. I’ll add it to the AVALANCHE deck from Crystal Dominion and call it a day.

 

16-016C – Bahamut

For a Common, this card is not bad at all.

Deal a Forward up to 12000 Damage. Other than that not much to write about.

 

 

 

16-017R – Ramza

Sol and Delita will bring Ramza in and get him Fired up as well.

And, for the cost of 2 Crystals Ramza becomes “T.G. Cid” 9000 Power with Haste, First Strike and Brave, and he can attack twice in the same turn!

Looks like a Legend to me.

 

 

16-018C – Lilty

Keep Lilty on call, on the field producing CP until you’re ready to use Lilty’s ability.

Once you reach 5 points of Damage, return Lilty to your hand, play Lilty on to the field and put him in the Break Zone to deal 10K Damage to one Forward.

 

 

 

16-019R – Luneth

Not a bad card at all, but how many Warrior of Light decks are actually played?

But, Luneth here will compliment any Warrior of Light card. At the beginning of each Attack Phase, you can either choose a Warrior of Light and boost it with Haste, First Strike and +1K. Or you can strike down one of your opponents Forwards by dealing it 1000 Damage for each Warrior of Light card you control.

 

 

16-020L – Luso

A card to play, when you’re playing with your back against the wall. Luso is not a great card to play during the beginning of your match, Unless you plan on taking Damage left and right just to receive those 6 points of Damage.

Because at 6 points of Damage, in a Mono-Fire Deck, you’ll probably be playing 2 cards onto the field at the beginning of each of your Attack Phases.

 

 

16-021C – Rain

This is not one of the better Rain cards.

Costs too much, for the ability that you are getting.

Probably why this is only a Common as well.

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Master of the Shijin

“… It is time to reap your reward.”

Kirin

6CP – Earth
Forward
Category : XI
Job : Kirin
Legend
9000 Power

Brave

“Kirin cannot become dull by your opponent’s Summons or abilities.

The Job Shijin Forwards you control gain +1000 power.

When Kirin enters the field, reveal the top 5 cards of your deck. Play 1 Forward of cost 4 among them and return the other cards to the bottom of your deck in any order.”

This will make some interesting play. I was just talking about how they should make an Archfiends deck. And, they listened. Sort of. We now have Kirin & the Shijins, coming to a bar near you. Playing all your favorite oldies. Ok, I got a little carried away.

Kirin comes in lets you hopefully play a Shijin from your deck to the field, and give all the Shijins +1K. And since he comes in with Brave, and cannot become dull by Summons or abilities, Kirin looks like he’ll be around for a long time.

Now let’s take a look at the Shijin.

Suzaku, Seiryu, Byakko and Genbu.

They all have one ability that reads. “If you have a Job Shijin in your Break Zone, the cost required to cast (card name) can be paid with CP of any Element.” Why is this important? It’s the basis of the whole strategy. You shall quickly discard the First Shijin to pay for Kirin, and hopefully you’ll find a Shijin.

And can’t forget about the EX Burst “When (card name) enters the field, you may search for 1 Job Shijin Forward other than Card Name (card name) and add it to your hand.” You’re already adding Shijins to your hand after you, hopefully, play one from Kirin’s ability. You’re likely to swarm the board pretty quickly here.

But, that’s not all.

Each Shijin also has a 3rd ability.

Suzaku – “When Suzaku attacks, choose 1 Forward deal it 5000 damage.”

Seiryu – “Seiryu cannot be chosen by your opponent’s abilities.”

Byakko – “When Byakko attacks, choose 1 Forward. Dull it.”

Genbu – “If Genbu is dealt damage, reduce the damage by 3000 instead.”

Other than searching for each other, these cards really don’t play well together. But, I’m sure with help from other cards these can do some damage to your opponent.

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Emissaries of Light, Thoughts on Starters

16-131S – Jecht

A FFX Starter Set with a card that deals damage to a Forward for each Category X character you have? Who would have thought?

Jecht shines a little more than that. You can put Jecht into the Break Zone and search for a Light or Dark card. You’d think it’s to search for Tidus, which can be true, but Jecht is here to find himself. And bring Sin into your hand, and pretty much break a Forward.

 

 

16-132S – Bahamut

Another Bahamut for a “Free” play. That is if you got 10 Fire cards, or FFX Characters in your Break Zone, and Mootie (11-012C) on the field.

Other than that, you’ll most likely remove a Forward from the game. Be it your opponents or your own.

 

 

16-133S – Braska

A 2 cost Forward with an easily accessible Special ability that deals 7K Damage to a Forward. And you don’t dull Braska when it goes off. So depending on how many Summons you have in your hand, you can start shooting down Forwards left and right. (Correct me if I’m wrong on this)

Braska’s second ability is a little trickier to pull off, due to the Elements needed to activate it. But it is very well worth the cost, as it deals your opponent one point of Damage.

 

16-034S – Yuna

Plenty of Yunas to choose from.

Play a 1CP or 2CP card from the Break Zone onto the field. Activate all the Backups you control. and All the Guardians gain +2000 Power. Now, all three of these abilities will only go off, if Yuna enters the field when you have 5 points of Damage.

 

 

16-135S – Lulu

I don’t know. Something tells me this card would have been better as a Backup. Being a Forward means that Lulu can be easily broken by your opponent.

But, then again Lulu comes with some built in protection. In case you haven’t noticed.

Lulu enters the field. You search for Yuna, or a Summon if Yuna is already on the field. When Lulu attacks and your opponent Blocks her, all you have to do is cast a Summon. Doesn’t matter which one. Because when that Summon is cast you can choose the Attacking Forward and turn his Power 5K. And since Yuna is already on the field, Lulu gains +2K power, thus making her 7K and successfully beating your opponents Forward which now has 5000 power.

16-136S – Auron

Auron has turned into a Meat Shield, as all Summons and abilities must choose him. And, that’s ok. Because other than just blocking your opponents Forwards, or taking a hit from Summons and abilities. Auron will let you draw a card when he enters the Break Zone.

 

 

 

16-137S – Rikku

I like this Rikku.

Because once per turn you’ll be able to get rid of one of your opponent’s Forwards.

And depending on if Yuna is on the field or not, you’ll be drawing a card as well.

 

 

16-138S – Wakka

I don’t know. I still think the Opus I Wakka was the best one. Same can be said about Shantotto.

But, being able to Break a Forward for a couple of Reel counters isn’t too shabby.

 

 

 

16-139S – Tidus

Tidus really puts this whole Starter Set together. You’ll either be playing Tidus for free, or you’ll be playing him early on to start getting all the pieces out, as you’ll be searching for Jecht, Yuna or Wakka.

And that is not all.

+2K to all the Forwards, every time the Tidus attacks.

Oh, and did I mention that this one comes as a Full Art Foil?

16-140S – Sin

Sin does what Sin does.

Destroy everything.

Unless you already have received 6 points of Damage.

I can already hear everyone complain about the unoriginal artwork for Sin.

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Clemens’ Chronicle

One of the few Final Fantasy games I haven’t played yet. But, I think that Luso, was a better main character than Mont.

Luso – 16-020L
Forward
Clan Gully Member
FFTA2
Legend
5000 Power

“At the beginning of the Attack Phase during each of your turns, if you have received 5 points of damage or less, shuffle your deck, then reveal the top card of your deck. If it is a Fire Character you may play it onto the field.

Damage 6 – At the beginning of the Attack Phase during each of your turns you may search for 1 Fire Character and play it onto the field.”

Add Luso to any Mono-Fire deck and make it instantly better. Sure, Luso doesn’t have a lot of Power but that’s easily fixed by Lebraeu, and a Lava Spider.

Luso, is currently only searchable by, Cid of Clan Gully (5-103R). There might be another card in this set, but we don’t know about it yet.

Play Luso in a Mono-Fire deck as early as you can. The 6CP cost will pay you back constantly as long as you can keep Luso on the field. You might even want to consider taking a Mulligan, if you don’t pull Luso in your opening hand.

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Rebellion’s Call & Kain

Well, I was wrong on who is going to be on the Box Art. I was close though. I said it could be Leon or Queen Hilda. What we got was Minwu. Minwu? Why Minwu? Is it perhaps to tell us that this set will be all about protection. Probably not. Minwu as we all know was the one who helped Firion, Maria and Guy, after they were beaten to a pulp by the Black Knights. So, I’m guessing support. Or just a little bit of everything as usual.

3 Legacy cards once again. nothing changed here.

-Firion (6-019L)
-Veritas of the Dark (8-136L)
-Y’shtola (12-119L)

130 card + 10 starters and 22 Full Arts leaves us with one more card, which will probably be another Crystal. 21 cards per element and 2 and 2 for Light and Dark.

We did get a look at some of the cards. Just artwork, but you can tell Serah, Penelo, Cissnei, Glaciela And Exdeath are all Forwards. And we know that 3 of them are Legends. Serah, Glaciela and Exdeath. Penelo is a Hero, Cissnei a Rare. And Our Summon Atlas. Just a Rare as well.

From these cards without knowing what they do. I’m interested in Cissnei and Glaciela. We always need more Turks support. Along with the Avalanche Vs Shinra Starter deck. I’m hoping we’ll be able to make that deck stronger. Turn Turks into the next Scions. We already have a great Starter Deck. Give us more cards to Overpower it now.

 

 

Speaking of Starter Decks.

Golbez Vs. Cecil

I wanted to write Golbez Vs. Kain for some reason.

You can actually say Kain Vs. Kain. As he is in both decks. Which Kain will reign Supreme? The one with a Evil Warlock in his corner, Or the one with a righteous Paladin?

 

Starter Cards

Fire
– Kain (17-131S)
– Zeromus (17-132S)

Earth
– Scarmiglione (17-133S)
– Baigan (17-134S)

Lightning
– Edge (17-135S)
– Kain (17-136S)

Water
– Rydia (17-137S)
– Rosa (17-138S)

Light
– Cecil (17-139S)

Dark
– Golbez (17-140S)

We’re seeing characters in elements that they haven’t been before. Kain makes his debut in Fire, and Rydia in Water. And Golbez is now a Dark card. That’ll be 4 different elements to his name.

(Hmmm, I wonder if we’ll ever get a Character that has a copy of himself in all elements. I’m guessing when it finally happens it should be Kain. But, that’s a story for another day.)

Full Art Foils included in this set as well. Both Cecil and Golbez will have one. I can’t say I know how these decks will play out, but they will be here before we know it.

Do you think Minwu was a good choice for the box art? Let us know.