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Crystal Dominion – Starter Review

Wedge (15-131S)

Well, you know that these cards all go well together. You will most likely be playing 1CP for Wedge as you will have another Job AVALANCHE Operative. And you will be forming parties and attacking. Tifa must have made some great cocktails at 7th Heaven, because everyone is partying up.

Once you party up, Wedge will be able to Break 1 Dull Character of cost 4 or more.

Jessie (15-132S)

-Insert Wedge’s first paragraph here.-

Everyone will want to party up with Jessie, because she is the only girl on the team. Tifa doesn’t count unless you’re playing Tifa (14-120H). And then you might be able to pull off something really good. I don’t know what that is but it involves Jessie, Cloud and Tifa. Menage a …. I mean … Manage the Trio right and you’ll be putting a beat down on your opponent.

 

Barret (15-133S)

Barret works a little different as he doesn’t party. Could be because Marlene is always there, and he is trying to be a good role model. But, he still will still only cost 1CP as you’ll be playing AVALANCHE.

Now, I see Barret being held till the end of the Attack phase into Main Phase 2, and if one of your Forwards were broken, then you can simply dull Barret and Break one of the opponents Forwards.

Simple.

Biggs (15-134S)

Charlie Sheen here, is known for his partying. And, whether he’s going as Charlie, or Topper, or Rick Vaughn, or Biggs. I don’t know about you, but the first time I saw Biggs in the FFVII Remake, I thought Charlie Sheen was going to be his voice actor.

Now, from the party abilities, I think this one is one of the better ones. Drawing a card and protecting all the party members at the same time. I like it.

Sign me up. I’ll take 3

Tseng (15-135S)

Beef up your Turks with Tseng. Plenty to choose from. And when he enters the field you take a look at the top five cards of your deck. Add 1 Turk to your hand, and play a Turk from your hand on to the field. From what I’m reading you won’t be able to play a Turk unless you grab a Turk.

Wonder if they’ll include Vincent as a Member of the Turks?

 

 

President Shinra (15-136S)

Just a Backup that’ll let you search for a card once he enters the field.

Nothing much else to write here, I’m just pretending that I have something important to say about the card so we can fill up this blank space next to it.

That’s not saying that you shouldn’t play this card. It’s just a simple card that will let you search for what you need.
Rude (15-137S)

Ravishing Rick Rude, only this time he’s bald. Now you’ll want to have either President Shinra or Rufus. Give all the Turks Brave and +1K. And that’s only part of it.

You will want to be playing as many Turks as you can. Because if you have 4 or more on the field, at the beginning of each attack phase you will dull all the Forwards your opponent controls.

Rude will stop your opponent in their tracks.

Reno – (15-138S)

Reno is always teaming up with Rude.

So, it would make sense that these two cards will compliment each other. For one, If President Shinra or Rufus is on the field, Reno gives all the Turks +1K and First Strike.

And, at the beginning of each of your attack phase, with 4 or more Turks, all the Turks gain Haste.

 

Cloud (15-139S)

Another Set, another Cloud.

But, which one do you choose. Depends on the situation. This one works well with this deck, but would you use it in any other deck, when there are a couple of other Clouds that are far better? All you need is one Job Avalanche Operative, and we do have that in Tifa (14-120H) which might make Cloud a threat in the late game. You’ll Break a Forward and grab a AVALANCHE Operative from the Break Zone, throw it onto the field and well … let’s see what happens.

 

Rufus (15-140S)

Just when you thought it was all over. You’ve taken 5 points of Damage and all of a sudden, Shantotto comes out and wipes the board. What do you do? All the Turks are in the Break Zone.

Have no fear. For Rufus is in your hand.

Once you play Rufus and pay for the extra cost, Out comes the cavalry. All the different Turks that are in your Break Zone can come out to play. Straight to the field. No stopping for gas. And once you enter the Attack Phase. Hopefully you were smart enough to play Reno and give Haste to all the Turks on the field.

Now, my friend. You can go to town on your opponent.

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Robel-Akbel

We’re starting off with a Bang! Spoiler Season is here like we’ve mentioned earlier this week and we just keep on going. Final Fantasy XI, we got Robel-Akbel. And with that …

On to the card

4CP – Earth
Forward
Category : XI
Job : Black Mage/Warlock Warlord
8000 Power
Legend

“When Robel- Akbel enters the field, you may pay (C).

When you do so, choose 1 Forward or Monster, Break it.

At the beginning of Main Phase 1 during each of your turns, choose 1 backup in your Break Zone. Add it to your hand”
We’ll just jump straight into that second ability. At the beginning of Main Phase 1, grab a Backup from your Break Zone. At the beginning of your opponents Main Phase 1, grab a Backup from your Break Zone.”

As Long as Robel-Akbel is on the field. You will be getting an extra 2CP you can use during each of your turns. That way you can have your reserve list of Backups in your Break Zone and grab them whenever you’ll need them.

You’ll probably be looking for a 2 cost Backup that has either an entry ability or an ability that hits when it is put into the Break Zone. That way you can keep recycling it over and over.

A card like Kazusa (3-026C). Your opponent will be discarding cards left and right while you’re just recycling Kazusa and another Backup.

As for the Crystal ability, upon entry, Robel-Akbel can Break 1 Forward or Monster. There are plenty of ways to gain Crystals, we’ve seen a couple already. And now we also have a Crystal Card available.

What other Backup would you pair Robel-Akbel with? Let us know in the comments.

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Damageplan!

Back to Opus V for this Rare card, not that rare, just a rare rarity.

On to the card

3CP/Fire
Job : Samurai
Category : XI
Forward
7000 Power
Rare

“Brave

If you have received 5 points of damage or more, Ayame gains +3000 power.”

Simple card.

Gets more powerful toward the end of the game, where Ayame gains 3K power just because you received 5 points of damage.

Tenzen is a no brainer. You will play Tenzen whenever you play with Samurais. You’ll most likely be grabbing an extra card at the end of each of your turns. But, that is a given. What else can we do with Ayame?

Look no further than Final Fantasy XI Volker (5-020R), Cornelia (6-007R) Iroha (8-004R) are all good ones if you ask me.

But, are you playing Mono-Fire? Are you playing Samurais? Or are you going to play a deck that focuses on the Damage you receive? Playing with your back against the wall, where the more Damage you received the more powerful your Forwards get. Cards like Morrow (11-013R) which will attack twice per turn at 3 Damage. Gabranth that gains +1K for each point of Damage you have.

And since we’re talking about Damage, Tifa (14-120H), cause everyone loves Tifa. And at Damage 6 you can play a category VII character on to the field. So, you might as well play Cloud (14-065L) and Barret (14-121L).

Fire/Earth is the way to go as you already have Gabranth, and FFVII in your hands. Don’t forget Lebreau (1-030R) for that +1K Power.

What are your thoughts? Let us know in the comments.

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Thief of all Trades

Well, I was going to write an article for each of the Legends in Opus XIV, for Card of the Week, but decided against it, as I would have jutst been pairing them back and forth with each other. I figured it out when I was about to start writing the article for Ravana, but decided against it when I was just going to pair him with Gilgamesh (FFBE).

So, I just decided to write about a card that I liked. Zidane

2CP – Wind/Water
Forward
Job : Thief
Category : IX
Hero
6000 Power

“Zidane cannot be blocked.

When Zidane deals damage to your opponent, choose up to 1 Forward. Return it to its owner’s hand.

Steal(S)(Wi): Your opponent reveals their hand. Select 1 card in their hand. Your opponent removes it from the game. You can cast it as though you owned it this turn. You an only use this ability during your turn.”

Zidane cannot be blocked. Half the time Zidane attacks will go through and you’ll get to choose 1 Forward and return it to their owner’s hand. Sometimes your opponent might use a Summon or ability. Which does not mean that Zidane will be broken.

And, Steal. Well it’s like playing Lani (12-018H), but this time both you and your opponent know what card it is. Which might give you the advantage as they might not execute their plan as they know you have an Ace up your sleeve.

I would have said just stick Zidane in a YRP deck but that would be too simple. You would be able to replace Zidane with any card and get the same effect.

But, Wind Water is the way to go.

Viking (4-133C) is a perfect choice. Whenever Zidane deals damage you can return Viking to your hand, Draw a card, and replay Viking to draw another card. Since your playing Viking, you need Leila (6-126R), just to be able to grab Viking back from the Break Zone, to be returned to hand by Zidane, to be played onto the field. And in that one turn you will have drawn 3 extra cards. 4 if you count the block on your opponents turn.

Chocobos, Zidane would be a good fit in here as well. You can return Chocobo (6-050C) to your hand, then dull Chocobo Knight (5-061C), to play Chocobo, and then play another Chocobo. Easy way to storm the field.

And of course, as always Maria (1-083H) for the +1K power. Even though Zidane can’t be blocked it’s always a good idea for extra fire power.

How would you use Zidane? Let us know in the comments.

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Up on Cloud 9

The card you’ve all been waiting for. Ex-SOLDIER, Mercenary for Hire, Cloud!!!

On to the card

4CP/Earth
Forward
Job : SOLDIER
Category : DFF – VII
Legend
8000 Power

“If your opponent controls any Forwards, Cloud gains +2000 Power.

When Cloud attacks, choose 1 Forward. It gains “If possible, this Forward must block.” until the end of the turn.
Discard 1 Category VII card: Until the end of the turn, Cloud gains +1000 power and “Cloud cannot be chosen by your opponent’s abilities.”

There you have it, the card everyone is looking for in this set. Well, not this one, but the Full Art Foil. Just looking at the art work on this card, Cloud performing his Cross-Slash. It’s just a great looking card.

All you need is your opponent to control 1 Forward and Cloud immediately becomes a 10k body. Add Enna Kross (1-095R) for another 1k, and you have a powerful Forward that will start picking off your opponents Forwards one by one.

And since you’re playing Cloud, you know you need Tifa (14-120H), who searches for Cloud and gives him +1K every time Cloud attacks. Or any other Forward as well. Barret (14-121L) will let you grab Tifa from the Break Zone to search for Cloud when you play her.

If you want to play a FFVII themed deck, you’ll need to add the other members of AVALANCHE as well, Jessie (4-082C) to reduce the cost for Cloud and Barret, Wedge (4-076R) to search for either Tifa or Barret. And, Biggs? You can probably leave him out for now, unless we get a better Biggs in the AVALANCHE Vs. Shinra Deck that is coming out soon.

Marlene (8-085C) is also a good choice allowing you to grab Aerith, Cloud, Barret or Tifa from the Break Zone. Vincent (9-026H) to recycle Marlene after you grabbed a card from the Break Zone. You might as well play Yuffie (3-069C), simply for the fact that she is a free card is Vincent is on the field.

Plenty of other cards to play as well, I’m sure you have your own ideas as well. Let us know in the Comments.