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Opus XIV – Fire Review

14-001C – Amalj’aa

Amal’jaa, number 001. start off the set with a Backup. Who in turn gets activated when a Fire Primal enters the field.
All you do is use Amalj’aa to pay for the Primal, and once the Primal is in, Activate Amalj’aa and dull Amalj’aa to deal 1000 damage to a Forward.

 

 

 

14-002R : Ifrita EX

Everyone loves Ifrita, and by that, I mean I love Ifrita. Just by looking at the text you know you are going to add this one to your deck if you are already playing Ifrita (9-002H). You’ll be heading towards 5 Ifrits/Ifritas in your Break Zone before you know it. You’ll be dealing 7K damage to a Forward while also searching for another Ifrita to add to your hand.

 

 

 

14-003R – Illua

Haste? Check. Illua comes in attacks, right away and you can dull up to 5 Backups. Then you get to choose a Forward deal it up to 15K damage. Should be enough Damage to break it. Illua’s power will also increase 3K for each Backup you dulled, for power reaching up to 18K. Not a bad card if I do say so myself

 

 

 

14-004C : Warrior of Light

Your Standard 4CP/8K body. Gives all your Standard Units +1K. +3K if you received 3 points of Damage. I say this card will see plenty of play.

 

 

 

 

14-005C : Oelde Leonis

Strong card power wise, and when he is broken you choose one Standard Unit from your Break Zone add it to your hand. Could be a useful blocker, but at the 5CP cost is it worth the Standard Unit you’ll pull from the Break Zone. I’m sure someone will say that he is..

 

 

 

14-006R : Ifrit, Lord of the Inferno EX

For a second there, I thought it was a Summon, and decided that he is too expensive to deal a couple of Forwards 4K Damage.

Then I saw that he is a Forward. I was wondering why he had a Job. After that my opinion changed. He counts as an Ifrit for Ifrita. Which all Summons and character abilities deal 1K more Damage. I like it.

Don’t forget Fritt (7-004C) searches for him.

 

14-007L : Garland

As we talked about this card in one of our Box openings on YouTube. Garland is practicly unbeatable. He can still receive a beat down and be broken. But, it’s his abilities that make this a great card. Whenever a Backup, is put in the Break Zone, you get to draw a card. Could be any Backup not just your own.

And let’s not forget about Flare, Break a Forwards and then your opponent puts a Backup in the Break Zone. This as well could be one of your own Forwards. Maybe Break Oelde Leonis to grab a Standard Unit from the Break Zone, and draw a card.

Hmm … What Standard Unit are we looking for?

14-008C – Caius

Cheap Forward to play, and gets an 8K body whenever one of your Forwards is put into the Break Zone. Add, Brave and Caius just might be as good as Caius (5-004R). Now some of you might say that Opus V Caius isn’t that good, but I like him. He does good at what I want him to do.

 

 

 

14-009R – Gabranth

Your Basic 2CP Backup, that doesn’t do anything until you received 5 points of Damage.

After that, you can just Protect a Forward.

 

 

 

14-010H – Gutsco

I like it.

Keep removing cards till Gutsco gets broken, or removed from the game.

After that all the cards removed come back to your hand. And, you can have a lot of cards that you can storm the field with. I will be trying this one out.

 

 

14-011 – Susano, Lord of the Revel

Six Crystal Points to wipe the board, and get a free hit. This is the second board wipe Fire and XIV receives in 2 sets. And all you need to do is get rid of one Backup. You can even get rid of Ranperre. But, I don’t know how that would work out on the stack.

 

 

 

14-012 – Kojin

Don’t like the cards you just drew? Just play Kojin with those 2 cards and hopefully get something better. And if that doesn’t work, Dull and Break and hopefully you’ll get something better once again.

 

 

 

14-013C : Koboloid Yang

I’d call this a ticking time bomb. Everytime it ticks it gets more power. But this time bomb, you can have it go off whenever you choose to.

I’ll take it!

 

 

 

14-014C : Samurai

3CP/7K +2K if you’re playing Samurais.

And Brave.

And, you better fill up your Break Zone with Samurais to get the his on entry ability.

Samurai’s look like they have been getting great support.

 

 

14-015R – Zenos

Personally, I would have thought that this card was at least a Hero. But, it’s just a rare, throw this one in with the Shadowbringers Starter Deck, add Susano and you got yourself a good deck. Could it be that easy? Sometimes, but that’s just a quick tip. You’re welcome.

You can actually call this card Fat Chocobo in red. Or, Fired up Fat Chocobo.

Also gives Haste to all XIV forwards you control.

 

14-016C – Geomancer

Geomancer’s only job is to remove the ability of your opponents Forwards to block … well … you get what I’m trying to say.
Hey, do you see that Bhunivelze with 10K Power?

He’s the only one in between me and victory and all I got on the field is a measly Palom from Opus II with a 1000 Power. What shall I do?

 

 

14-017H – Mom Bomb

I had seen this card early on. And, loved it. Mostly because it’s Amano art.

But, this Monster becomes a 2 cost 8K Forward if you control 3 or more Fire Backups. your opponent will think twice about blocking this one due to the fact that it’ll deal 5K damage to all Forwards, including your own. I like when the cards mimic the games.

 

 

14-018C – Maliris (IX)

Discard one card Job Chaos and deal one forward 8000 damage. Is it worth it? I’m sure there are Summons that can do this more efficiently. But, for a common I’ll take it.

 

 

 

 

14-019R – Red XIII

2CP to play Red XIII, then when he enters the field you can play 1 Fire CP to play Susano? That can’t be right. And it’s just a Rare??? Sure the Forward you play will be removed from the game after the end of the turn, but if you’re wiping the board and getting a point of Damage does it really matter?

You can also Discard Red XIII to get Susano’s ability off.

 

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Dungeons & Dragons FF Campaign 04

Our team was ready. Akrasia, Mr. Tinkles and Squirt. We only had 3 players this time, but they were all rested up and decided to find out what was behind the door.

They tried knocking down the door again, till I reminded them that they had found a key. Sure enough the key turned the
lock and they had now entered the main chamber of the Temple of Fiends.

Once inside, Garland said “Saviors, you have come to this place for the last time!” Or, something like that. Garland then rushed them with his sword out. The saviors tried to dodge it but, they failed and took a hit.

This time the battle was a little different, we just had fun without worrying about moving and attacking. Instead Akrasia decided to grab Garland and try to drown him in the Holy Water. Does the Temple of Fiends have Holy Water? I don’t know, but it was interesting so I let it ride. There I decided that Garland would be hurt by this Holy Water, and smoke started coming out of his helmet. Mr. Tinkles decided to help Akrasia keep him down, and slowly his HP would start to decline.

Meanwhile Squirt being the giant that he was, kept trying to lift up the statues that were in the chamber, but to no avail. Even though he was a Giant, he never realized that the statues were as tall as the room, and he wouldn’t be able to lift them because they were holding up the ceiling.

Akrasia and Tinkles meanwhile kept Garland down. Princess Sara let out a scream, and Squirt went over to help her. After he freed her, Garland finally managed to lift his head above the water and pushed Akrasia, and Tinkles away.
They tried once again to drown Garland in the Holy Water, but they weren’t able to. They decided to fight. Squirt kept trying to steal Garland’s boots, but was never able to. Princess Sara cast Protect on the Saviors, and Tinkles cast Dia, and Akrasia would cast Fire. Garland was finally, defeated.

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Dungeons & Dragons FF Campaign 03

The Saviors went back inside the Temple of Fiends and decided to knock down the door again. This time we had an extra player, Charpokesquirt, a monk beast. He took Astra’s place this time because she was over at a friends house, but the campaign must go on.

They tried knocking down the door with Mr. Tinkles staff, but you know that wouldn’t work. Trippie Pink, tried to use her pick-locking skills, but that wasn’t working either. Garland was mocking them the whole time. And he accidentally told the Saviors that the Princess Sara was in there with him.

The Saviors decided to explore the temple, and they split up. Squirt went with Mr. Tinkles down the east hallway, and Akrasia went down the right hallway with Trippie Pink. Akrasia and Pink reached a door, and decided to go in. They found a couple of treasure chests and decided to open them. They found a potion and 150 gold pieces. As they exited the room they saw 2 skeletons walking through the hallway. They decided to hide and the skeletons just walked passed them.

Squirt and Mr. Tinkles, came upon a door on the other side. Mr. Tinkles decided to keep going down the hallway, while Squirt went into the door. Another 2 treasure chests. Squirt quickly opened them up and found a cap and a potion. Mr. Tinkles came across 2 skeletons, and hurried back to Squirt. Mr. Tinkles hid inside a treasure chest while Squirt rushed out.

Akrasia and Pink, headed down the hall again and once again came across another door, but they decided to pass that one and keep going down the hall. And found yet another door. This time they decided to go in and found 3 treasure chests. They opened the first 2 and found a shield and a tent. When they tried opening the 3rd one a werewolf jumped out from behind it. Akrasia and Pink decided to fight the werewolf to find out why he was guarding the chest.

Squirt ran out of the room, and saw he was cornered by 4 skeletons. He ran straight into them and started attacking. Mr. Tinkles decided he should stop hiding and help Squirt out. They quickly took them down, Using Holy Magic, and Pummeling Fists.

Meanwhile, Akrasia and Pink took down the werewolf with Fire spells and a sharp sword. They opened the chest and found a Key. Why would a key be hiding in a chest? They took the charred wolf with them, because it was almost lunch time as well. They met up with Squirt and Mr. Tinkles and decide to use the tent they found to get some rest before they enter the Main door inside the temple.