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Hidden Trials – By Lightning

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23-077H – Azul

The Tsivets are coming strong, and Azul is about to kick some butts.

Azul has Counter, he will Counter any damage dealt to him to one of your opponent’s Forwards.

For the cost of 1 Crystal, Azul can also cast Berserk on a Forward. And, when he does, Azul gains +2000 power.

I’d say that’s a Crystal well spent.

 

23-078C – Alisae

Alisae is like a bloodhound. She’ll help you find the card you need, but only if you can show her what you’re looking for. And, the only way to do that is to already have a card with the same name in your Break Zone.

The only thing Alisae can’t search for will be Standard Units and Summons, everything else is fair game.

I’m sure she has some use, but there are plenty of other cards that’ll search better then she does.

 

23-079R – Estinien

I mean he’s no Opus VI Estinien, or Dawn of Heroes either, but Estinien is still a decent card to play.

Coming in with Haste, Estinien has the ability to attack from the get go, but you already knew that. So, why would we mention that?

It’s simple. Every time Estinien attacks, you get to grab a Scion Forward from your Break Zone. Making Estinien a great play, right away.

And, that’s not all!

At 3 points of Damage Estinien gains +1000 power. Add in Opus I Lulu and Hidden Trials Krile, and you’ll have a Forward that attacks for 11,000.

And this is just a Rare card.

23-080R – Odin EX

If this comes off of an EX Burst it’s great.

If it doesn’t it’s too expensive, and the Opus I Odin, along with the Opus I reprint from Opus VIII. is a couple of CP less.

Why would you play this one? Because you can cast it for 3CP if you remove 6 Lightning cards from your Break Zone. If you have no way of getting them back, then go right ahead.

Breaking a Forward still is a broken Forward your opponent can’t use.

23-081C – Puppetmaster

2 Cost Elemental Lightning Backup.

Puppetmaster is ready for action with his Puppet right behind him ready for orders.

Puppetmaster comes in and dulls a Forward. As with some of the other Backups of this set, he has greater power when you have a full line of Backups on the field. And, when that happens, Puppetmaster dulls all of your opponent’s Forwards.

I’m noticing a lot of great plays being brought in towards the mid-end game.

 

 

23-082H – King

Is this a new thing, where we remove cards to reduce the cost of casting a card?

Because King turns into a 1 cost Hero, if you remove 4 cards from your Break Zone.

And, whenever King attacks, you can discard 2 cards and Break a Forward of your choosing.

King’s cost evens out as the 4CP you save from removing the 4 Characters from your Break Zone.

There’s plenty of ways to get rid of cards, Lightning might become even more fast paced.

23-083H – Queen

Your Savior, Your Queen.

This is a great card. Cadets will be one the rise solely based off of this card.

At the small cost of removing 3 cards from your Break Zone. Queen will give a Class Zero Cadet a 2000 power buff, plus damage dealt to that Forward by your opponent’s abilities will become 0.

This card kinda makes me want to remake that Cadets deck I had made back during Opus XIII.

23-084C – G’raha Tia

At 5CP and 9000 power, G’raha Tia is just a regular Common card.

When he enters the field, and you have another G’raha Tia in the Break Zone, you can remove it from the game and deal 4000 damage to 2 of your opponent’s Forwards. You will also dull them as well.

If this card cost a little bit less, I would say that it’s better.

 

 

23-085R – Krile (XIV)

Look at the new card you’ll be putting in your Scions deck.

Nothing beats a 1K buff across your board. Especially when it comes to the Scions and they already work well together.

And if you still need a little bit of extra power, Krile can give a Scion another 1000 power when it deals damage to a Forward.

Can’t go wrong with that.

 

 

23-086H – Thancred

Thancred, reporting for duty!

Thancred is ready to go from the get go. (If you already have some Scions on the field.) He’ll break one of your opponent’s Forwards as he enters, and he’ll bring back a Forward from the dead as he enters the Break Zone.

Almost like a Viking, but different.

Scions being Scions.

 

 

23-087C – Jack

Yeah, you’re not going to play this card.

Unless there is another card that stated “this and this” if there are so many cards in your Break Zone.

I’m also pretty sure that the other Jacks are much better, I can say that without even looking for them.

Even at 2CP, I wouldn’t play this card.

At least the art is nice.

23-088L – Serah

Mono-Lightning XIII deck Incoming.

Your opponent will be using all their resources to get rid of Serah here.

Once she comes in all of your opponents Forwards will lose 2000 power, and if you have at least another 2 FFXIII Forwards their power will go down by 5000. And, this does not end at the end of the turn. As of my understanding, they lose that power until Serah is removed from the field.

That means that most of your opponent’s Forwards will be unusable. Sure, there will be ways that your opponent can raise the power of their Forwards, but Serah also has Dispel. Dispel removes any power gains that your opponent has given their Forwards until the end of the turn.

I’ll take 3 with all the bells and whistles.

23-089C – SOLDIER Candidate

Now, this is a Candidate I have a use for.

2CP/5K body, with Haste.

If you remember, I have built an all Haste deck, and this one fits perfectly into it.

2CP is perfect for it because you’ll only need to discard 1 card, since I don’t play any Backups. 5000 power isn’t bad, because you’re hoping to win in 2 rounds. And, half the time your opponent will not have any Forwards on the field.

And, most of the low cost Haste cards are Standard Units, SOLDIER Candidate will gain +3000 power, giving her an 8K body, the perfect “Candidate” for a Meat Shield.

23-090C/15-095C – Ninja

You know the drill.

“You’d think they’d at least try and get the serial numbers to match.

Would’ve looked a lot better reading 20-099C/15-099C.

Not that big of a deal but, at least you gain a Crystal when Ninja comes in.

After that you can send Ninja to the Break Zone, and deal a Forward 1000 damage.

*yawn

Maybe if it wasn’t a reprint I’d be more excited.”

23-091C – Fencer (XIII)

There’s a lot of good Monsters in this set.

Fencer is ready to Break a Forward on command, as long as you have an extra Monster on the field, because that extra Monster will be part of the cost you pay for Fencer’s ability to go off.

It’s a cheap play, and as long as the Monster you send to the Break Zone has done it’s job, you’ll be good to go.

 

23-092R – Black Widow

This Monster is interesting.

You’ll need 2 or more Monsters for Black Widow to become a Forward. And when Black Widow does become a Forward, when it attacks, you may put another Monster into the Break Zone, and that will allow Black Widow to deal 9000 damage to a Forward of your choosing.

You can splash Black Widow into your Monster deck with Relm, and after that Black Widow will slowly get rid of your Monsters to play more Monsters.

 

 

23-093C – Mog (XIII-2)

This Moogle makes that XIII Mono-Lightning deck easier to make.

Always good to have a couple of searchers, and this one is better, because you can get rid of Mog once he finds what you’re looking for.

Mog comes in for 2CP, and just hangs out until it’s time for you to use his ability.

After that, you can play Mog once more, and he’ll do the same thing once more.

Yes, this card is needed.

23-094C – Y’shtola

How is this a Common?

If you’re playing a Scions deck, you will be dulling your opponent’s whole front line.

And, this only costs 3CP.

All I see is, you play Y’shtola, and block with her as soon as possible, in order to play her again.

Find a way to grab her from the Break Zone as well, and you’ll be golden. Just like the S(ci)un of the Seventh Dawn … Ok, maybe that wasn’t that great.

23-095R – Rosso

Rosso, the Crimson.

Vincent is in trouble here.

The Tsivets are coming for him and all of his allies, and Rosso is coming hard. For every time she attacks, she deals 4000 damage to one of your opponent’s Forwards.

And, if you have a stash of Crystals, you can use them to give one of your Tsivets Haste, allowing them to go from the get go.
Tsivets might finally have some decent cards to get a fun deck going.

Singles?

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Dawn of Heroes – Spark in the Dark

20-085C – Assassin

1CP/3K body

Perfect if you want to swarm the board. Pay the additional cost and deal a Forward 3000 damage.

After that you can put Assassin into the Break Zone to break that same Forward.

But, then again, put into the Break Zone still confuses me, so I might be wrong on this.

 

20-086H – Alisaie

This card looks good so far, at least in my head. We still need to see it in action.

Alisaie comes in and you can play a 3 cost Scion from the Break Zone onto the field. Right away you get some value from her. Especially if you play her, and grab Alphinaud 20-106R from the Break Zone. You’ll technically only be paying 1CP for Alisaie, and Alphinaud.

And Alisaie’s second ability triggers when a Water Forward (Alphinaud) enters the field. That second ability says that when a Water Forward enters the field you can dull one of your opponents Forwards.

And when that Forward is Alphinaud, your opponents will select one of their dull Forwards and Break it.

Now if that Forward that you dulled is the only dull Forward, then you have chosen the Forward that will be Broken.

20-087R – Angeal

I always have trouble remembering what “Put into the Break Zone” means. And, during every Prerelease, I find myself asking the same question.

Must be old age.

Anyways, Angeal is a 3 cost Forward that likes to Break your opponents Forwards along with a couple of his SOLDIER buddies.

I’d think of Angeal more like a Summon that sticks around. Move over Odin, you ain’t got that strike like Angeal. Or something like that. Cause Angeal will stick around and block an attack or two before he gets sent t the Break Zone.
Angeal can also be put into the Break Zone and give one of your Forwards +3000 power.

20-088L – Estinien

Just looking at this card, you know it’s going to be good.

Warp Estinien in for 1CP. Then he comes in with Haste. And, until the end of the turn he has Brave, and can attack twice in the same turn. And, when he attacks he gains +10,000 power and First Strike.

That’s just … WOW!!!

You’ll want to play Estinien from the get go. Almost like Roche. If you don’t find Estinien in your opening hand, you should just Mulligan and hope to get him on your next draw.

This card will be heading straight to my Haste deck, with Haste.

20-089C – Kadaj

Kadaj is back.

4CP with an 8K body, and an ability that triggers when he enters the field, and enters the Break Zone. (That could be a song title “Enter the Break Zone” or album title.) Kadaj will make a Forward lose power, in other words Kadaj will cast Sap on a Forward.

Once he’s done with that he’ll stay on the field until he gets broken and cast Sap on another Forward. Well, technically it’s not Sap, but it’s close enough.

It’s decent.

20-090H – G’raha Tia

G’raha Tia is a great way to play a Scion onto the field, of an element that you are splashing.

Or any Scion that is not in your hand. As you’ll pay the cost of let’s say Alisaie, and if Alphinaud is already in the Break Zone, you’ll be able to play him as well.

G’raha Tia also gains 3000 power when there is a FFXIV Standard Unit Character on the field.

This is a card I’d like to see in action. And I’ll decide on if I like it or not afterwards. But, it’ll be too late for this article, as I only write my first impressions on each card, and at time of writing release is still a month away.

20-091C – Illusionist

2 cost Backup, that just buffs one of your Forwards attacks by 2000 power for one turn.

Can be used if your in a little pickle, attacking and being blocked by a Forward with a little more power than what you attacked with.

Would I use this card?

Probably not.

 

20-092R – The Emperor

The Emperor has new clothes.

And he’ll change them every time he is put into the Break Zone. He might even change into the same clothes, as you can search for The Emperor and play him onto the field dull. As long as The Emperor has 3CP or less.

With this one there are a total of 6 Emperors to choose from. One which allows you to search for an Emperor of cost 5 or less. Which is the highest CP for any Emperor.

I wonder if we can play The Emperor, the same way that we play Ultros. As the Emperor always seems like he has a way to come back to the field. I’m going to look into this some more at a later date.

We haven’t even mentioned The Emperor’s ability, That requires your opponent to pay 2CP more for their Character’s action abilities. Looks like an easy way to drain your opponent of CP.

I like.

20-093H – Shadow Dragon

You can either pay 3CP to cast Shadow Dragon, or you can use Shadow Dragon as part of the cost to play Golbez. After that you can pay just 1CP of any element and play Shadow Dragon onto the field, straight from the Break Zone.

And, when Shadow Dragon enters the field, you can pick a Forward of 3CP or less and Break it.

Once all is said and done, you can turn Shadow Dragon into a Forward by paying a whopping 0CP.

Sure, it only has 3000 power, but you’re not playing this card so you can have an extra Forward.

Just bring Shadow Dragon out to block, just so you can recast it later.

20-094R – Cor

Cor was a Captain? How come I don’t remember that?

4 cost Lightning Forward with 8000 power.

Nothing to write home about so far.

But, if a King is on the field, Cor gains +2000 power. making him a 10K body.

When Cor is finally sent to the Break Zone, you can remove the top 10 cards of your deck and play Cor back onto the field dull.

Is it worth it? Probably not. Maybe if Cor was a better card, we’d think about it.

20-095C – Weaver

I’m beginning to think that these Backups were solely made to be played in draft.

I don’t think anyone would use these.

But, we have one for every element.

So, I’m writing a bunch of sentences to make it seem like they’re worth writing about.

 

20-096C – Johnny

It was only a matter of time until Johnny showed up. And as you know it Tifa is in this set as well.

Johnny is a decent Backup that can grab a couple of cards from your Break Zone. Easy way to get a couple of Forwards back, or a Backup that was previously sent to the Break Zone.

After that, whenever you need another FFVII Character that was in the Break Zone, Johnny will happily head into the Break Zone to grab them.

Even though he doesn’t specifically search for Tifa, you know that that, that’s what’s really on his mind.

20-097C – Sephiroth

For 7CP you can cast Sephiroth.

Or you can just Warp Sephiroth in for 1CP.

Spoiler alert.

And he’ll Warp down from the sky, thrusting Masamune down one of your opponents Forwards just like he did to …

I stopped myself there, cause sometimes people don’t pay attention to Spoiler warnings.

If you know, you know.

And that’s not all, Zanshin, Special Ability that can be cast without dulling Sephiroth.

depending on how many Sephiroths you have in you hand, you can be breaking low cost Forwards left and right like there’s no tomorrow.

How is this a Common?

20-098R – Chadley

A simple 2 cost ability that will allow you to grab a Forward from the Break Zone.

But, you have to jump through so many hoops just to get to it. But you can eliminate half the process if you already have a Lightning Summon in your hand.

Lets see now.

1 – Play Chadley
2 – Discard a card
3 – Search for a Lightning Summon and add it to your hand.
4 – Next turn/ Dull Chadley
5 – Discard a Summon/
6 – Put Chadley into the Break Zone
7 – Choose a Forward in your Break Zone, add it to your hand.

Is it worth it? Aren’t there better ways of grabbing something from the Break Zone. Sure you can set it up before hand, and Chadley can be used for CP until you need him.

I guess it all depends on whatever you think.

20-099C/15-095C – Ninja

You’d think they’d at least try and get the serial numbers to match.

Would’ve looked a lot better reading 20-099C/15-099C.

Not that big of a deal but, at least you gain a Crystal when Ninja comes in.

After that you can send Ninja to the Break Zone, and deal a Forward 1000 damage.

*yawn

Maybe if it wasn’t a reprint I’d be more excited.

20-100R – Fusoya

Well one thing is for sure.

If you’re playing this card, you’ll have a whole bunch of 1CP and 2CP Summons in your deck. Just so you can spam them whenever you have Fusoya attack.

Isn’t there an Emissaries of Light Braska with an S ability that you can use a Summon instead of Braska?

*hint hint

I think these 2 will go well together.

20-101C – Behemoth

Common Monsters, that can do some damage. Behemoth here is a prime example.

Behemoth enters the field, and deals 7000 damage to one Forward.

Next turn, Behemoth can Break a damaged Forward.

Simple, effective, and probably won’t see much play, even though it is a decent card.

Prove me wrong.

20-102L – Mira

Well Maybe Behemoth will see some play, if it’s only to feed Mira’s ability.

1CP, 1 Monster, 1Miiiir-a

And say good-bye to that Forward that just entered the field. It’s even better if your opponent just spent a fortune on that Forward.

Mira is also able to bring herself back from the Break Zone, all you got to do is sacrifice a Monster, and she returns from the dead.

If you ever needed a reason to make a Monster deck, Mira is it.

20-103H – Ramuh

A 2 cost Summon that will give you 3 choices.

Best part, you can pick up to 2 of the 3 choices.

Which ones should you pick?

The choice is yours.

Dull a Forward, Deal 5000 damage to a Forward, or give Haste to a Forward.

It can also be any Forward that you can choose from.

Dull a Forward attacking, while dealing 5000 damage to another Forward, or even the same Forward.

Or maybe even, dull a Forward blocking and giving Haste to one of your Forwards to attack next.

The possibilities are there.

20-104R – Ramza

All you need is a Crystal in your possession. You don’t even nee to use it. If you don’t have a Crystal then you shouldn’t be playing Ramza. Play another Ramza

Ramza comes in with a Crystal (Maybe that Crystal is a Zodiac Stone.) Ramza gains Haste, and when he is sent to the Break Zone, you can break one of your opponent’s Forwards. Not limited to a certain CP either.

Bring Ramza in and attack right away. Don’t worry if he gets sent to the Break Zone, there’s more Ramzas where that came from.

You can probably find a way to grab him back from the Break Zone.

Ramza Army of One is a go.

As long as he can Shout.

20-105C – Reeve EX

It’s a 3 card trick.

Reeve comes in sets up his little table and shows you the 3 cards. One of which you can add to your deck, the others get sent to the bottom of your deck. Not seeing the light of day again, unless you shuffle your deck.

Ok, I know that’s not how it works.

4CP to grab a card from the top 3 of your deck At least you’ll know what you’ll be missing.

And, why did I always thought it was Reeves?