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Third Times the Charm

It looks like it sucked me back in. Yes, I’m talking about War of the Visions. And, no it wasn’t just because it was featured in Opus XIV. It wasn’t just because of the Final Fantasy VII Collaboration going on. Although it did help. And it sure as hell wasn’t because I thought Mont was a great character. But, for some reason I gave it one more shot and it looks like this time I might actually play it for a while. I’m actually grinding the FFVII events right now. On Auto.

I just don’t have enough time to focus on games right now. With school starting and driving the kids to school. Working at the restaurant all day, and then working on Kardboard Korner any chance I get. The little free time I get I just don’t have the focus to put into a Strategy game at the moment. But, with the Auto-Battle I can see the story, and put my phone down till the battle’s complete. Rinse and Repeat.

On Chapter 3 and Marche, I mean Mont, without spoiling anything, for those that haven’t played it yet, Mont is still … meh.
He almost started to grow on me, but Sterne who’s only been in a handful of scenes, already seams like the better Protagonist, even though I did say he was just a big crybaby last time I played. “Wahhh!!! Mont This! WAHHH!!! Mont That!!!” That was my impression I got of him when I first saw Sterne. And Mont wasn’t too far behind.

I think I’ll finish it this time. As long as the Auto-Battles get me through. That way I can still grind and do whatever else I need to do at the same time.

One thing I do like, is that just like Record Keeper, and Opera Omnia, is that you can slowly build your Final Fantasy Dream Team. It’ll take months, possibly years for them to release the exact characters that you want. After that you go to town, and kick some Fennes Butt!!!

I do know that I missed some great characters as I seen Kain, and Orlandeu. But, that doesn’t mean they’re gone forever.

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Emissaries of Light

We finally got the reveal of “Opus XVI”!!!

But, it’s not Opus XVI anymore, no more Opus. There is only the title now. Emissaries of Light. Serah shares the Box Art with her sister Lightning and, this is the 4th time Lightning appears on the Box. 3 times more than anybody else.

Release Date is set for March 25th, 2022. Emissaries of Light comes with 130 cards. Plus the 10 Starter cards in the FFX Custom Deck. And we get 166 Premium cards. Or Foils. 24 of the Foils will be Full Arts. That leaves us with 2 cards. Which are most likely the Premium Crystal Cards that will make their first appearance in “Crystal Dominion”.

The sample artwork we got is, once again a card from each element. Other than the cover art card, which will probably be Serah, just because of the Ice element, unless the have the Farron Sisters as one card. Luneth, Fire original art there. Sort of looks like Tom Cruise from “Interview with a Vampire” Wind gives us Cecil which is probably the best looking card out of the 6. Layle is the sample Earth card, nice art work there as well as Water, with Sarah from Mobius. And Reeves, looks like a leftover from the Shinra VS AVALANCHE Starter decks. Upon closer look you can tell that Reeves is the only Backup, while the rest are Forwards.

It also looks like some of the Starter cards will get the Full Art Foil treatment, and these ones will also get new artwork.And, we can’t forget about the Legacy Full Arts.

Lightning (1-141L)
Lenna (3-144L)
Vayne (9-022L)

Here’s the link to the original article.

 

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Lord of Crags

It’s all Primals, as far as the eye can see. Titan will shake things up as he enters the field.

On to the card

7CP/Earth
Forward
Job : Primal
Category : XIV
Legend
9000 Power

“When Titan, Lord of Crags enters the field, break all the Forwards with power lass than Titan, Lord of Crags. When 5 or more Forwards are put from the field into the Break Zone by this effect, Titan, Lord of Crags deals your opponent 1 point of damage.”

The way I see it, Titan works like your Opus I Shantotto, but with added benefits. He’s a Forward and he can still knock your opponent silly. Although he might not be able to completely wipe out the board, he is highly likely to deal your opponent a point of Damage for your troubles.

Now. What would you say if we used Heretical Knight Garland (9-061R)? Not a lot of synergy but, you will be playing Garland for 2 CP after you played Titan onto the field.

Earth and Water go pretty good together. Ovelia (13-090L)  might be a good card to play as you can use Aegis on Titan. And when Titan is about to be sent into the Break Zone for any reason, you can bring him back to the field.

Any other suggestions?

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And, I Thought I Knew What I Was Doing

I don’t know what I did.

But.

I think I fixed it.

Think.

I was trying to organize the Categories, so the Opuses, (Opi?) were in order from newest to oldest when you would look at them. And, somehow I ended up deleting a whole category.

The best part is that I didn’t realize it till today. So, I spent most of the day changing the Category of each card to the category that I deleted. Every single card in Opus XIII was each clicked out of it’s Uncategorized category to Opus XIII. One by One.

All this cause we decided to bring in some Cardfight Vanguard and see how it goes. Yes, Cardfight Vanguard was the cause for all of this, so we started off on the wrong foot. But, hey, everyone deserves a second chance. And, I didn’t order all this Cardfight Vanguard for nothing.

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Lord of the Mists

We’re traveling through the mists to find this Primal. I remember the Battle with Bismarck in FFXIV.

On to the card

5CP/Wind
Forward
Job – Primal
Category – XIV
Legend
9000 Power

“When a Character is returned from the field to its owner’s hand, draw 1 card. This effect will trigger only once per turn.

At the end of each of your turns, choose up to 1 Wind Character you control. Return it to its owner’s hand.

Dull 1 active Wind Forward: Choose 1 Forward. Deal it 2000 damage.”

Before we get into anything. Maria (1-083H) for the +1K, and the Standard Unit Primals from this set. Are all perfect cards to use with Bismarck.

Now, as we read the text, every time a character is returned to their owner’s hand, you get to draw 1 card. And, at the end of each of your turns you must return 1 wind Character to your hand.

That means you will be starting your turn with 6 cards instead of the usual 2. 1 that you drew at the end of each of your turns, the 2 that you returned to your hand, and the two you draw at the beginning of your turn.

Since you’ll be returning these Characters to your hand, you would like them to have abilities that trigger when they enter or leave the field. 1CP or 2CP Characters would be ideal.

Thief (1-069C) or Thief (1-070C) would be ideal. Every time they enter the field, your opponent puts the top card of their deck into the Break Zone. Rikku (2-071R) – Attack with all your Forwards, and during your Main Phase 2 play Rikku, Activate all your Forwards, and return Rikku to your hand to draw a card.

There is also Waltrill (8-047C), think about it. Waltrill is not a searcher per se, but each turn you can place 2 cards from your hand at the bottom of your deck and draw 2 cards. So, you can always discard the cards you don’t need at the moment and keep drawing till you do.

Bismarck will give you the Firepower needed to get your plan going. You’ll have the CP you need to play all the cards you need. And you’ll always have plenty of options to go with.

What do you all think?