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Krile’s Splinter

Krile, your Backup Warrior of Light. Taking Galuf’s spot on the team and she does a good job at it. We’re actually going to use 2 Kriles in this deck. Krile (7-068H) and Krile (18-055R). Both of these Kriles work around Summons, and the Resurgence of Power Krile also allows you to grab a FFV Forward from your Break Zone. Thus bringing us to the next Character, Galuf.

You know we had to bring in her Grandfather. And, we are going with Galuf (12-056H), any Forward that has the ability to attack twice in one turn, especially with +10K power, is a go. And when he is sent into the Break Zone, you can search for a 2 cost Earth Forward and play it onto the field.

Next we’ll add Kolka (7-069C) and Tyro (11-072R). Both are Backups and both allow us to search for Krile, or Galuf if Krile is already on the field. And since Tyro allows us to produce CP of a different Element, we will add in the rest of the Warriors of Light.

Bartz (7-059L), cause this is a great card that can attack up to 3 times. You’ll just need some extra Bartzes on hand in order to do so. 3 to be exact. So we’ll just go ahead and add Bartz (19-048C) Because he is easy to recycle back into your deck. And any other Bartz you like, we’ll go with Bartz (12-052H).

Lenna (12-109L), just help us grab a Forward from the Break Zone and play it onto the field. And, Faris to help us grab a FFV Character from the top of your deck when she enters the field. If Lenna is on the field, Faris gains +2000 power.

Ghido (3-131H)? What? Who plays Ghido? Well, Ghido can contact Krile telepathically and that is why he is in here. Ghido is a little bit of a Backup plan that can return high cost Forwards to their owner’s deck.

If we take a look back at Galuf’s ability of searching for an Earth Forward, we are grabbing Ewen (17-080R) and Aerith (16-067L).
We need some more Backups. Let’s get some protection here. Cait Sith (XIV) (6-072C) and Layle (8-088C), both of these cards will protect us from Summons.

Summons are next. We’re bringing in Syldra (3-035H) as it is the only FFV Summon that we have, and it does a pretty decent job so, we’ll keep it.

Fenrir (19-064R), because everyone likes free cards. And Titan (17-070R) to give everyone a 5K boost.

And we’ll grab Objet d’Art (12-064C) which can turn into a Forward, or give all your Forwards +2K and Brave.

Forwards

3x – Ewen (17-080R)
3x – Aerith (16-067L)
3x – Bartz (7-059L)
3x – Galuf (12-056H)
3x – Lenna (12-109L)
3x – Krile (7-068H)
3x – Faris (7-120H)
3x – Bartz (12-052H)

Backups

1x – Cait Sith (XIV (6-072C)
2x – Layle (8-088C)
3x – Ghido (3-131H)
3x – Kolka (7-069C)
3x – Krile (18-055R)
3x – Tyro (11-072R)

Summons

3x – Titan (17-070R)
3x – Fenrir (19-064R)
3x – Syldra (3-135H)

Monsters

2x – Objet d’Art (12-064C)

What would you do differently?

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Resurgence of Power : On Earth

18-052H – Ahriman

Ahriman comes in and breaks any Forward that you choose. Besides Multi-Element. For a 4 cost Monster that can turn into a Forward, this card is good.

Of course, you can only turn Ahriman into a Forward if you already have a Forward with a 9K body on the field.

Shouldn’t be too hard with Earth.

 

18-053C – Delusory Knight

1 cost Forward with 3000 power.

Cheap and effective as a blocker, simply to thwart your opponents attacks.

But, you can also just put Delusory Knight in the Break Zone and give another character protection in that it cannot be broken.

If you got an extra spot why not try it out?

18-054L – Galuf

Coming in with Brave, and 8000 power. Galuf is able to Break a Forward every time he attacks.

And if that’s not enough Fire Power, maybe you need more for some Forwards, he gains 3000 power at 3 points of damage. And, if that still isn’t enough you can remove 3 cards from the Break Zone and give him an additional 3000 power. That’s a total of 14,000 power. There’s not a Forward that can withstand that kind of damage, unless they have buffs, but even then it’s still hard to come by.

 

18-055R – Krile EX

Just lost a card you need to the Break Zone?

Have no fear, Krile here will grab that card back. But, only if it’s a Summon or a Category V Forward.

If you’re playing Krile you’re probably already playing a FFV themed deck for the most part.

I had her in my Pre-Release event and did use her quite a bit.

18-056C – Cait Sith (XI)

Here’s another card almost like Krile.

Cait Sith comes in a lets you grab a Forward from your Break Zone. Any Forward not just a certain Category. But, he doesn’t have the EX Burst like Krile does.

Other than that, Cait Sith is a little more useful after he’s been played. At 3 points of Damage he can produce CP of any element. Where Krile, after she comes in pretty much just sits there.

 

18-057C – Kolka

Simple, yet effective for what Kolka does.

One he enters the field, you can discard a Forward from your hand. After that you deal damage equal to the amount of power that Forward has to a Forward of your choosing.

Maybe you’ll be able to Break a Forward, maybe not.

Might be useful in certain situations.

18-058R – Serafie

A Forward that searches for a Forward when she enters the field. Well not just any Forward, Serafie searches for Tama. And there are 4 different Tamas.

For easiness let’s say you pick this Opus’s Tama. When he enters the field Serafie gains a Gem Counter. Not just for Tama, but for any Forward of cost 2 or less.

Why is that important? If Tama has 2 Gem Counters on her, you can remove them to draw a card.

 

18-059R – Tama

“Tama Can’t Attack,
Tama can’t Block.
Only thing about him is the way that he walks”

He can’t be chosen by Summons or abilities either.

What he can do is cancel one of your opponents Summons or abilities when they are targeting one of your Forwards.

Like a Mini-Amaterasu.

18-060H – Daisy

A meat shield if I do say so myself. Daisy is a better Paladin than Cecil.

Considering that with Warring Spirit and 3 points of Damage, your opponent will have to deal 40,000 damage to Daisy to Break her.

They’re whole front line, all the Summons and all their abilities might not be enough to take Daisy down.

This is where Cait Sith (XI) comes in, as he is able to bring her back from the Break Zone.

18-061R – Tilika EX

Simple Forward that allows you to gain Crystals.

If you need Crystals Tilika is the right card for you, as he allows you to gain a Crystal once per turn.

You can even gain a Crystal off an EX Burst.

Tilika will soon be selling Crystals on the corner in Rebena Te Ra.

18-062R – Nayo

Where did all these AVALANCHE Operatives comes form? I really should finish the FFVII Remake at some point.

Let’s see. Nayo is a decent backup who allows you to give 1 Forward either Brave, or an additional Job. And if you don’t like either of those options you can always just dull Nayo for a Crystal Point.

 

 

18-063C – Hashmal

Earth’s 1 cost Summon, that gives 1 of your Forwards +7000 power.

Now if you decide to pay the extra cost and remove 10 earth cards from the Break Zone, all your Forwards gain +7000 power.
Not too bad, considering most of the cards in your Break Zone are useless.

 

 

18-064 – Geomancer

Discard Geomancer, draw a card. And, that’s about it.

Cheap Backup to play.

 

 

 

18-065C – Polk

Polk looks like he’ll be a decent addition to the AVALANCHE deck. He easily allows you to grab an AVALANCHE Operative from the Break Zone.

Just lost Jesse to the Break Zone grab her back with Polk, Barret too for that matter. Along with the rest of the AVALANCHE cast.

Best part, is that Polk can remove himself from the field. Just use his ability to grant a Forward +2000 power and you’ll be able to recast Polk and get another AVALANCHE Operative from the Break Zone.

18-066C – Beastmaster

Yes, this card is a little interesting.

Considering you can play 3 Beastmasters, That means you can actually cast stop on up to 3 Forwards your opponent controls. While constantly being able to Stop they’re Forwards from attacking or blocking. Those 3 Forwards can be a big chunk of their line, it could also be their whole line.

These cards are definitely worth looking into.

 

18-067C – Yumcax

Here I thought this was a Monster, but nope just a Forward.

Can come in with Warp. No special abilities when he enters the field, but Yumcax has some protection on him, reducing all damage cast on him by 2000. Meaning you’ll have to hit him for 11000 to send Yumcax to the Break Zone.

And, at 3 points of Damage, Yumcax gains Brave and if Yumcax is put in the Break Zone, you get to draw 1 card.

 

18-068R – Rikku

Earth has plenty of ways to help you splash different elements into your deck. Rikku here does just that. If all your Backups are Earth, Rikku enters the field and allows them to produce CP of and Element, which is good.

No more needing specific Backups to help you pay for everything not when you have Earth Backups.

It used to be that only Tyro and Shantotto can produce any element, Rikku has opened the flood gates of CP as … well you know.

Plus she’s a Forward, you might need to find a way to protect her.

I’d say we’ll be seeing this card a lot.

Let’s not forget when you cast a Multi-Element Forward, you can grab an Earth Forward from your Break Zone.