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Fusoya – Card Analysis

Now that we have more than one card, we’re going to look at all of them. Starting off with Opus II.

Fusoya (2-116R)

“When Fusoya enters the field, choose 1 Forward opponent controls. Deal it 5000 damage

When Fusoya is put from the field into the Break Zone, choose 1 Forward from your Break Zone. Add it to your hand.”

3CP to deal 5000 damage to one Forward. Not bad for 3CP, there are some Summons that do less, for more CP.

Now if you’re able to find a way to send him to the Break Zone you’ll be able to grab one of your Forwards from your Break Zone as well.

Just leave him on the field to produce CP until you send him to the Break Zone to grab that Forward that you need.

Fusoya (2-146H)

“(D) : Choose 1 Forward. Deal it 7000 damage. Fusoya deals you 1 point of damage.”

A Light Backup here.

And I can see why this Fusoya has never really been used.

Sure, he only costs 3 CP, but to use his ability to deal 7000 damage to a Forward in exchange for a point of damage, doesn’t seem like a great deal to me.

There are better cards to use with similar effects.

Unless you’re trying to rack up those Points of Damage, leave this one at home.

But, I do like the artwork.

Fusoya (9-094L)

“The cost required to cast your Summons can be paid with CP of any Element.

When Fusoya enters the field, choose 1 Forward opponent controls. Reveal the top 2 cards of your deck. Deal it 1000 damage for each CP required to play the revealed cards. Add all the revealed cards to your hand.”

7CP to play this Lunarian. I’d say it;s a good deal, because once he comes in you’ll grab the top 2 cards of your deck and add them to your hand. Making Fusoya a 3 cost.

Not only that, but when he does come in you choose a Forward, and the combined CP of the 2 cards you just grab will deal it x000 damage. The x being the combined amount of both cards.

It’s like Opus II Fusoya but better, it can be 5000, it can be 2000 or it can be 20000 depending on what you have in your deck.

Fusoya (16-119H)

“When Fusoya enters the field, select the following actions from top to bottom up to the same number of Elements other than Water as the cost you paid to cast Fusoya.

“Draw 1 card.”

“Choose 1 Summon in your Break Zone. Add it to your hand.”

Choose 1 Character opponent controls, Return it to it’s owner’s hand”

Choose 1 Forward. Put it on top of it’s owner’s deck.”

Let’s see what we wrote when Emissaries of Light came out.

“A Five color deck?

It can work. You already have Soiree going all out this set.

Just add Fusoya to the mix, and you’ll probably choose up to 4 abilities to cast.”

And we’re going to keep it like that. Is Soiree still a thing?

If not you can always add Fusoya to a Warrior of Light deck.

Fusoya (20-100R)

“EX Burst When Fusoya enters the field, if you have 2 or more Summons in your Break Zone, draw 1 card.

When Fusoya attacks, you may cast 1 Summon of cost 2 or less from your hand without paying the cost.”

Well one thing is for sure.

If you’re playing this card, you’ll have a whole bunch of 1CP and 2CP Summons in your deck. Just so you can spam them whenever you have Fusoya attack.

Isn’t there an Emissaries of Light Braska with an S ability that you can use a Summon instead of Braska?

*hint hint

I think these 2 will go well together.

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Dissidia Collection

I just realized that the Dissidia Anniversary Collection is the Starter Set for Beyond Destiny. This whole time I thought that this was going to be just like the previous collection. But it is not. It’s just a Custom Starter Set, with an added 20 cards or so.

Yes, we haven’t seen any of the cards yet, but they did give us the numbers for the cards. And, they all start with 21.

21-125S – Onion Knight
21-126S – Cloud
21-127S – Firion
21-128S – Shantotto
21-129S – Terra
21-130S – Noctis
21-131S – Warrior of Light
21-132S – Cecil
21-133S – Tidus
21-134S – Bartz

And, let’s not forget the Full Art Premium Framed (that’s their own words) Y’shtola.

21-036H – Y’shtola

I wonder if it’s going to be a different kind of Foil, like they mentioned that Estinien would be?

Is this going to be a new way that Square Enix will be doing the Starter Sets, or will it be a one off? Maybe, a once a year Premium Set.

I do like that, the cards that they are reprinting in this collection, aren’t just reprints, but they are getting new artwork as well. Probably won’t cut into the prices of the original cards by that much.

And, the storage box is always nice. I mean who doesn’t need more storage to hold their cards? I know I do. I got cards lying around everywhere, but that’s a different story all together.

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From Nightmares – The Shadow Figures?

19-103H – Tidus EX

Tidus looks mad, that Yuna didn’t get the same art treatment by Amano this set.

As a card he seems pretty decent. For 4CP you can send a Forward back to your opponent’s deck. At the very bottom of the deck that is. Which is a decent way to get some reprieve from that Forward.

And as long as you have 20 cards in your Break Zone, you can play Tidus onto the field straight from the Break Zone.

You’ll be able to play Tidus,return a Forward, attack or block, and then replay Tidus from the Break Zone to send another Forward back to the bottom of the deck.

It sounds good in my head, let’s see if it plays out.

19-104H – Madeen

Very cheap Summon to play. And it’s a good one. At least I like it. You might not, but this is my opinion.

For 1 whole Crystal Point, you can remove a Forward from the game.

Although you’ll need a Light Forward on the field to cast it, it still is a good card to have in your deck if you do have a Light Forward. If you don’t, then there is no reason to play this card.

 

19-105H – Ark

Free Summon?

You guessed it.

But, you do need to have a 9CP Dark Forward on the field for Ark to be cast for Free. And there are 3 Dark Forwards you can choose from. Nidhogg and Sin x2.

Once you play Ark, you can Break one of your opponent’s Forwards, and that’s not all, they’ll also discard 2 cards from their hand.

That’s what I call a double attack. They won’t know where to run to.

19-106H – Sin

Plenty, and I mean Plenty of Free cards this set.

Of course they all need some requirements to be played for free, but they’re still free.

Sin is free when you have received 6 points of damage. At that point he comes in and since you have 6 points of damage, your opponent will select 3 Forwards or Backups or a combination of the 2 to be sent to the Break Zone.

If Sin is broken, he is removed from the game.

This is your final desperation play. You can probably keep 3 on hand for the end of the game. And if that doesn’t work, well you’re out of luck. You can probably pair Sin with Opus I Tidus for some “Back Against the Wall Shenanigans.”

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From Nightmares – Starter Opinions

19-129S – Vanille EX

Search for Lightning. Or Fang. Or Hope, But who wants to search for Hope. Yes, I am still biased on Hope from his character in the first game. He was a child, but he was a spoiled brat. I won’t get in to it here.

3 cost 7K body, with Imperilga which will double the damage dealt to a Forward your opponent controls. And 2000 damage to all of your opponents Forwards, which is technically 4K.

I’m losing track of this card.

19-130S – Bahamut

There are ways to cast Bahamut for Free, and everyone loves free Summons. I know I do. All you need is 3 XIII characters and one of them being Fang.

When Bahamut is cast, deal a Forward 10,000 damage, and if it is broken, remove it from the game instead.

Nuff’ said.

19-131S – Fang

Plenty of things to go through to have Fang deal 2 points of Damage.

Is it worth to go through all of this for that? I believe so.

Fang comes in with Haste, and although you won’t be able to attack twice in a turn. Meaning that Fang won’t attack after she casts Bahamut for free.

But, if your opponent blocks Fang, then you cast Bahamut on that Forward, which in turn will most likely break it, Fang’s attack will go through for 2 point of Damage.

I’ll take 3.

19-132S – Snow

Snow comes in and if Lightning is on the field, Snow grants protection from Summons. to himself and to Lightning.

Now, when Snow enters the field you can either have your opponent discard a card, or if you have his fiance on the field you can dull and Freeze 3 of your opponents Characters.

Freeze those Backups, so they can’t reproduce.

 

19-133S – Serah EX

Let’s search for Mog (XIII-2).

Just the new one that costs 1CP.

And, if you play that Mog, or any moogle, you get to activate or dull 2 Characters.

And with Froststrike, you get to deal a Forward 8000 damage. And, if you play a Moogle after that, and have an extra Serah in your hand. You get to recast Froststrike.

 

19-134S – Mog (XIII-2)

Look at the grin on his face. And, those teeth. Razor Sharp.

But, he’s just a Moogle, and he does grant Serah protection from Summons and abilities. For the low cost of 1CP you have a terrible blocker, but that’s OK. You don’t need much power to block an attack.

Plus, Mog also gives a XIII Forward +2K power.

 

 

19-135S – Cid Raines

High cost Forward, but has same bite to it.

Considering Cid Raines is a L’Cie, that isn’t much of a surprise.

Cid Raines shall come in and break one of your opponents Forwards.

And the more points of damage you receive, Cid becomes even more powerful. At 3 points Cid gains +1000 power and First Strike.

His true power comes out, when you have your back against the wall. Every time Cid Raines attacks, you get to choose a Forward your opponent controls, and send it broken down to the Break Zone.

19-136S – Noel

This is a nice card. 2CP comes in with Haste, and depending on how many XIII Characters you have on the field, Noel gains that much power, X 1000.

Just a simple Forward, but every time one of your opponents Forward’s leaves the field, you get to dull another one of their Forwards. Which is good, in that you will either slow down their attacks, or leave them open for yours.

 

19-137S – Hope

Well, this Hope is pretty decent. Especially if you’re playing a XIII themed deck, and if you aren’t, you wouldn’t be playing this.

Hope comes in and either searches for a XIII Forward or deals damage to one of your opponents Forwards. How much damage? Depends on how many XIII Characters you control.

I do see this XIII deck coming out strong. And, this might be the first Hope card I like.

 

19-138S – Lightning

Such a great card. comes in with Haste, and all these abilities that come into play when Category XIII Forwards attack.
If 1 attacks, all your Forwards gain +1000 power.

If 2 attack, you draw 1 card.

And, if 3 attack, you deal your opponent 1 point of damage.

Plus Lightning comes in with Haste, so you can use these abilities right away.

It’s a good addition to any deck, if you ask me. And, if you don’t, it still is.

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Resurgence of Power – Light & Dark

18-103H – Elena (FFBE)

This one is interesting.

Can’t remember if Brave works on Dull for abilities.

After a quick search it doesn’t.

Elena isn’t that strong off the bat, and you’re probably not going to be using her to attack. More than likely, you’ll be using her to either draw a card and choosing a card from your opponents hand to discard.

Upon closer look, you can have her attack. Since, she doesn’t dull when attacking, if your opponent blocks the attack, you can dull Elena and have her gain +3000 power. Thus making her an 8000 power Forward.

18-104H – Squall

Cost efficient, if you’re running an FFVIII themed deck. Just throw him in a deck with Seifer, Raijin, and Fujin from this set, and you’re good to go.

When he enters or attack, you get to Dull and Freeze a Forward, and all your Forwards get +1K power boost.

Is this Squall better than the Opus XVI Squall, probably not. But, it does have some uses.

18-105H – Ultimecia

Ultimecia increases the cost of casting any card other than a Backup by 1CP. And at 5 points of Damage she increases your opponents cost by another 1CP. I can see some use for this towards the end of the game, as your opponent might try and take her out just to save some CP.

Other than that, Hell’s Judgement. You cast it, most Forwards will go to the Break Zone, and if you have an Opus XVI Squall on the field. He can attack, and finish off the rest of the Forwards with his ability.

18-106H – Sol (FFBE)

This is a wonderful card. I like it. I’ll take 3 please.

As this activates at the beginning of each players Attack Phase, I don’t see any reason of not using this card. Even if it is just giving you a small advantage.

It’s your turn you choose the first option giving all your Forward +1000 power and Brave.

On your opponents turn, you use the second ability, causing your opponents Forwards to lose 2000 power.

And if you have 5 points of damage, you choose all 3. You get the previous 2 abilities and your opponent can not cast Summons.

What’s not to like?