20-127L – Shinryu
Where to start off?
5CP/9000 Power.
Shinryu can be cast technically for free if your opponent controls 3 more Forwards than you do. You’ll pay 2CP, and search for a card. Any card that you’d like.
Coming in with Brave, Shinryu will block almost any attack you throw it him.
And, just take a look at Tidal Wave.
You can cast it during your turn and Wipe Out your opponents Forwards in one simple play. Unless your opponents knows how to surf, they’ll be feeling it for a while.
20-128H – Materia
How many Light Characters do you need?
With Materia you can add as many as you’d like, and still be able to play them all on the field. No, we’re not reinventing the wheel, as this has been done since Opus I.
Materia enters the field and you gain a Crystal.
And with that Crystal, you can grab a Forward from the top 4 cards of your deck. If there’s no Forwards, you are out of luck.
With Materia’s second ability, you can exchange CP for Crystals.
So, if you’re running low, you know where to find them.
Materia is like your local drug dealer, she’ll give you the first Crystal for free, and then charge you, cause she knows you’ll need them.
20-129H – Spiritus
Almost the same as Materia.
Spiritus is working with Crystals, but he does things a little different.
Spiritus will give you a Crystal each turn, as long as you spend at least 2 Crystals each turn. You can always use 1 Crystal to give a Forward +5K Power.
And, with Spiritus on the field, you can play as many Dark Characters onto the field as you’d like.
I really should play Dissidia to figure out what’s going on. I just got easily bored with it.
20-130L – Zenos
I’m having a hard time trying to figure this out.
Let’s start from the top.
Zenos can be played from the Break Zone, but when he comes in from the Break Zone, Zenos will be removed from the game at the end of the turn.
When Zenos comes in you choose 1 Forward of 3 or less and Break it.
When it is put into the Break Zone. This is the part I don’t get. Are we talking about Zenos, or the card that we choose to Break?
I believe it is the Forward you choose to Break, but why would they even mention the card being sent to the Break Zone. (Mind you, this was written in April, when it was first announced.) It might have changed now.
Anyways, whichever card it is, it hits the Break Zone, and then your opponent either discards a card, or Zenos gains Haste.
At least the card looks good, we’ll figure out the rest later.

“When Fusoya enters the field, choose 1 Forward opponent controls. Deal it 5000 damage
“(D) : Choose 1 Forward. Deal it 7000 damage. Fusoya deals you 1 point of damage.”
“The cost required to cast your Summons can be paid with CP of any Element.
“When Fusoya enters the field, select the following actions from top to bottom up to the same number of Elements other than Water as the cost you paid to cast Fusoya.
“EX Burst When Fusoya enters the field, if you have 2 or more Summons in your Break Zone, draw 1 card.
I just realized that the Dissidia Anniversary Collection is the Starter Set for Beyond Destiny. This whole time I thought that this was going to be just like the previous collection. But it is not. It’s just a Custom Starter Set, with an added 20 cards or so.
19-103H – Tidus EX
19-104H – Madeen
19-105H – Ark
19-106H – Sin
19-129S – Vanille EX
19-131S – Fang
19-133S – Serah EX
19-135S – Cid Raines
19-137S – Hope
