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Tellah

The sage who sacrifices all to avenge his daughter.

– An old man who lived in the oasis town of Kaipo with his daughter, Anna. When Anna eloped with Prince Edward, he pursued the couple to Damcyan Castle. Anna was killed during an attack by the armies of Baron, and Tellah vowed revenge against Golbez and the Red Wings under his command. Tellah climbs Mount Ordeals to obtain the power to defeat his foe, mastering Meteor, the sealed magic of legend. When Tellah confronts Golbez in the Tower of Zot, he expends his life force to cast Meteor, perishing soon after.

Taken from the Ultimania.

Tellah gives us one of the most iconic quotes in Final Fantasy. “You spoony bard!”

And with that, we’ll look back on all of Tellah’s cards throughout the series.

“She was not your daughter! Her killer will die by my hand!”

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2-012R – Tellah

Tellah stays on the back line, just waiting to cast Meteor.

It doesn’t specifically say Meteor, but Tellah deals 9000 damage to a Forward, and he is put into the Break Zone.

You can actually recreate the scene from Final Fantasy IV, when Tellah casts Meteor on Golbez, which uses up all of Tellah’s energy that he doesn’t survive casting it.

And, that’s about it.

This might have been a good card when Opus II came out, but I don’t see anyone using this anymore.

“I shall avenge Anna with Meteor!”

5-015H – Tellah

For 3CP you get a Backup, that can deal 7000 damage to a Forward if you decide to break Tellah. Almost like the Opus II Tellah, Tellah does follow along the same lines as before, just slightly weaker.

I know, you’re going to say, but this Tellah is a Hero, and the other one is a Rare, how is this one weaker?

First off it costs less than the Opus II Tellah, and this Tellah has Recall.

With Recall, you get to deal at least 4000 damage to a Forward of your choosing. This damage can technically go up all the way to 44,000. It all depends on the top card of your deck. You’ll remove it from the game and deal 4000 x the cost of the card removed from the game.

You might get lucky you might not. But, imagine seeing the look on your opponent’s face if the top card of your deck is 14-075H Mont Leonis, or Chaos 16-129L. Sure, you don’t want to lose Chaos to this ability, but it might be worth it.

“I brought this… on myself… letting hate consume me so… please… avenge… Anna…”

13-026C – Tellah EX

“Use Ark (8-135H) to help pay for Tellah, Grab Ark back from the Break Zone. Next turn Dull Tellah, Discard Ark, put Tellah in the Break Zone.

Yell “You, Spoony Bard!!!”

Deal 30K Damage to one Forward.”

That’s what we wrote when Opus XIII came out, and I must say that, yes I would still write something along the same lines, so I’ll just leave it at that.

Looking for Tellah?

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Senior Chief Engineer

Cid Pollendina (2-057C)

“(D): Your opponent shows his/her hand.”

Need to take a look at what your opponent has in store?

Cid here will let you take a look, Best part is you can use it once per turn.

You’ll never be in the dark again.

 

 

Cid Pollendina (5-056H)

“When Cid Pollendina enters the field, your opponent reveals his/her hand.

If Cid Pollendina deals damage to a Forward of cost 5 or more, increase the damage by 4000 instead.

If Cid Pollendina is dealt damage by a Forward of cost 5 or more, reduce the damage by 4000 instead.”

Almost like the Opus II Cid, but this Cid let’s you take a look at your opponent’s hand when he enters the field.

Other than that, Cid is great against high cost Forwards. His attacks do more damage and the damage he takes is less.
Add that to the 8000 power he already has. I’d say it’s not a bad card.

Not great either.

Cid Pollendina (13-039C)

“EX BURST When Cid Pollendina enters the field, you may search for 1 Job Engineer Forward and add it to your hand.”

Let’s take a look at what we wrote when Opus XIII came out.

“I didn’t realize how many Cid’s there are. Or Engineers. At first glance, I thought this card would be so-so. There are 17 Engineers including Cid Haze. And, 11 Cids. 12 if you count Cindy.

You can probably put together an Engineer deck. And have Cid Haze attack to Activate all of your cards. It might work. Or a Cid Deck. Who wants to build a Cid deck.”

Well, yes. We’ll keep it like that.

We’ll finally try our hand at an Engineer deck.

Maybe.

Cid Pollendina (17-049C)

“When Cid Pollendina enters the field, you may search for 1 Category IV Forward and add it to your hand.”

This is probably the most Common Cid you’ll see on the field. (See what I did there?)

Mr. Pollendina comes in and searches for a FFIV Forward. And, we all like searching for cards, cause you get to grab what you need.

Grab that Wind Legend Cecil, and call it a day.

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Lumina – Card Analysis

First off, let’s check what I wrote when Opus XIII : Crystal Radiance came out.

“13-085R – Lumina

3CP to search for a XIII forward. Nothing exciting, but you would think that they would have done something better for Lumina.”

Have no fear, we will go into a deeper analysis today.

3CP – Lightning
Backup
Mysterious Woman
Rare

“When Lumina enters the field, you may search for 1 Category XIII Forward and add it to your hand.”

Now, when I said nothing exciting, I meant just that. Lumina is considered a Trickster in the game, so, you would think that she would do something devious to your opponent. Don’t get me wrong, you can never have enough searchers in your deck.

At the time of this writing, there are 93 Forwards that Lumina can choose from. There are FFXIII Forwards in every Element except for Dark. There shouldn’t be too much of a problem finding a Forward to grab from your deck.

Most of the cards in the FFXIII Custom Starter Set are great candidates for Lumina to search for. Especially that Light Lightning. You cant go wrong with that card.

I’ve looked long and far, and can’t remember if there is a card that searches for a Lightning Character, Backup, or any Character for that matter. I might be wrong, and find it later. And, If I do, I shall update this post.

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Lumina

“I have a name. It’s Lumina. And, I know a lot about you.”

SPOILER ALERT

If you haven’t played Lightning Returns and don’t want anything ruined, move along.

If you have, continue on.

Datalog Entry

-Lumina

This mysterious young girl appears to be able to control the power of Chaos, and likes to get in Lightning’s way at every turn.

It seems that she has met Snow before, and the two have more than just a passing acquaintance. but Lightning has spent the last five centuries in crystal, and she has no way of knowing what could have happened between the two.

Still, she cannot deny that the girl bears a striking similarity to Serah. But Serah is dead, and this Lumina seems to have her own goals.

 

So, just who is Lumina?

Lumina, is a vessel that was created when Lightning went into Crystal Stasis, in order to protect Serah’s heart to protect her from Chaos.. And, while Lightning was in Crystal Stasis, Lumina kept in contact with everyone that was a part of Lightning’s story.

From being there when Fang and Vanille woke up from their Crystal Stasis, to keeping Vanille company when she was lonely as the High Priestess. Showing Noel the oracle drive where he defeats Lightning, Giving Sazh a coffer of souls to collect Dajh’s Soul Fragments in order for him to wake up. Lumina also came in contact with Caius and Snow, but not Hope. Nothing to do with Hope, because Hope is dead. He’s just a puppet now. Bhunivelze’s puppet.

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Celestial Moonlight??

Celestia, the card you didn’t know you needed, if you’re playing Sophie (13-119L). Why? Well we’re glad you asked, but first …

On to the card

4CP : Water/Ice
Forward
Job : Warrior
Category : Type-0
Legend
9000 Power

“The Water Characters you control cannot be broken by opposing Summons or abilities that don’t deal damage.

When an Ice Character you control is chosen by your opponent’s Summons or abilities, choose up to 1 Character. Dull it and Freeze it.”

That first ability is all you need, as Sophie is Earth/Water she counts as Water. (Correct me if I am wrong.) With her not being able to be broken by abilities or Summons that don’t deal damage, she will most likely not be able to be broken if you have enough Earth and Water Forwards on the field. It is simple as that.

Now, how will you pay for Celestia without having to make a tremendous change to your deck? Very Simple. Tyro (11-072R). With Tyro, you can dull him for 1CP of any color. I’ll keep saying it, too. Great card, if you play Earth you can splash any other color you’d like as you’ll have a way to pay for it.

That was my take. And, then I took a look at FFdecks.com Ashe’s Prison was the deck.
https://ffdecks.com/deck/5358425582075904

And, saw something I did not think of. I never said I knew everything. But, apparently you can pair Celestia with Minwu. Your Water Forwards will be unbeatable. And that deck looks like it would be fun to play.

Let us know what you think in the comments.