28-077R – Wicked Thunder
Lightning in a bottle.
Wicked Thunder will break one of your opponent’s higher cost Forwards when she enters the field. Which one? Your opponent gets to choose.
You will also have to break one of your higher cost Forwards as well.
And at 3 points of damage, Wicked Thunder can not be broken by abilities that don’t deal damage. Meaning you get to keep this 9K body on the field just a little while longer.
28-078H – Ulmia
For 4CP you can search for a Character that costs 6CP or more.
And, that’s more cards than you can shake a stick at. Or a harp.
Ulmia’s 2nd ability gives Haste to a Forward that costs 6CP or more.
I think I see a pattern here.
I won’t say no to this card.
28-079C – Elena (FFBE)
Need a Crystal?
Throw Elena on to the field, and block the first Attacker.
If you already have a Crystal, you can give a Brave Exvius Forward +2000 power and Haste.
And, that’s all you need to know.
Elena is just a Meat Shield that can generate a Crystal.
28-080C – Gurdy
This is a great card.
I did play MBM during our Midnight Prerelease, and it was great how easily this deck is played.
Gurdy comes right in and grabs a Moogle Bounty Mayhem Character from the Break Zone and you add it to your hand. That means you can grab another Gurdy from your Break Zone. And, you can keep recycling them.
Why would you need to recycle them?
If you look at Gurdy’s second ability, you will break a Forward. Which Forward? Well that will depend on how many MBM Characters you have on the field.
I have a feeling that Gurdy has a high chance of getting the ban hammer.
28-081L – Kain
Now this is a great card.
Kain will break a Forward whenever he enters the field through a Summon or an ability.
That being said, Kain can Warp on to the field. And, he will Break a Forward.
At 3 points of Damage Kain gains +1000 power, Haste and First Strike.
Now, let’s get to Jump. Kain’s S Ability. Kain will jump out of the field and Remove himself from the game, but then he will come back at the end of the turn. And, when Kain comes back, he will Break one of your opponent’s Forwards.
Kain Warps in, Breaks a Forward, then you play Rinoa (6-041L) which will bounce Kain. And when he comes back you will Break another Character. Then use Kain’s S ability, to Jump out and Jump back in to Break another Forward.
How many Kains can you fit in a deck?
28-082R – Cait Sith EX
Cait Sith is here ready to stall your opponent with his fortune telling.
And, what does your opponent’s fortune come out to?
One of their Forwards is dull.
And, then your fortune says, you can draw a card.
When are we getting the moogle as a card?
28-083C – Onion Knight (FFTS)
Onion Knight has one job, and that is to mine for Crystals. They’ll grab one when they enter the field, and another one when they are sent to the Break Zone.
Other than that, Onion Knight will produce 1CP per turn as that is what all Backups do.
Maybe they’ll finally retire the cards they’ve been reprinting since Crystal Dominion.
28-084R – Nono
This is a great card as well, and can be played for Free!
Nono’s cost is reduced by one for each Moogle Bounty Mayhem Character that you control. Meaning that if you already have 6 on the field, Nono is a Free Play!
And, what a Free Play! (Yes, we have to Capitalize Free Play, cause we’re excited.)
Nono comes right in and breaks one of your opponent’s Forwards.
And, after that, you have a Meat Shield on the field, that you will want to get rid of.
Why?
So, you can play another Nono.
And another.
Gurdy, will have his work cut out for him.
28-085C – Baknamy
Another Backup that has a good ability, but that ability is locked by the number of Backups that you control.
That was a mouthful.
Now, that ability breaks a Forward of 3CP or less.
If you can build your Backups fast, you can use this whenever you’d like.
If not then you’ll have to wait.
And, wait.
28-086R – Basch
This Moogle Bounty Mayhem deck just keeps getting better and better.
Basch comes in at 2CP with 5000 power.
If you have 5 MBM Characters on the field, Basch will gain +5000 power and Brave. Giving him a 10K body.
But that’s not all.
If you still need more power, you can discard a Moogle Bounty Mayhem Character and give Bach another 5000 power, for a grand total of 15,000 power.
And, I’m sure there are more ways to bring up his power even more.
28-087H Bahamut SIN
Really?!?
4CP to cast this Summon?
Never mind the extra cost of 2 Crystals, but this is great. I expect this one to be in almost every Lightning deck.
Bahamut SIN comes in and breaks 2 Forwards. Period.
Yeah, you have to pay 2 Crystals to break the second Forward. And, I would pay it with a smile on my face. Every single time.
This card might be the reason we have more Crystal generators in this set.
28-088H – Balthier
MBM.
What’s Moogle Mayhem Bounty? How come I’ve never heard of it?
Anyways, Balthier is here to make MBM a threat. First off, he comes in with Haste.
Second if you have 5 MBM Characters on the field, Balthier will give a Forward Haste every time he attacks.
And, lastly, Whenever a MBM Forward attacks, you will dull a Forward.
That last one by itself is great. I’d pay 5CP just for that ability.
Now, I want to go back and check out all the other MBM cards.
28-089C – Palom
Palom is here to deal some damage.
All you need is a Crystal for when he enters the field.
At only 2CP this might be a steal, cause most of the time, you will be breaking that Forward.
Wait a second.
Since when was Palom in Crystal Chronicles?
I’m going to have to look into this.
28-090C – Fran
And right next to Balthier is Fran who is the perfect card for him. As always.
Fran comes in and grabs a MBM Forward from your Break Zone.
More than likely you will grab Balthier. You will then use Fran’s second ability to play Balthier. Balthier comes in with Haste and attacks. And since you already have 5 MBM cards on the field, Baltheir will give Fran Haste. Balthier will also dull one of your opponent’s Forwards. Fran will now attack. And since Balthier is still on the field, she will dull a Forward as well.
You get all this for a grand total of 5CP, minus the 2CP of grabbing a card from your Break Zone. Actual cost is 3CP.
Not bad.
28-091R – Vorpal Bunny
More MBM.
Vorpal Bunny is a crap shot.
Vorpal Bunny comes in, you choose a Forward of 3CP or less, and you put the top card of your deck into the Break Zone. If it’s a Forward you get to Break that Forward. If it’s not you just picked a Forward for no reason.
Vorpal Bunny also turns into a Forward, giving Balthier an extra shot to dull one of your opponent’s Forwards.
28-092C – Montblanc
Montblanc is here to help you play your MBM Monsters on to the field. Or any MBM Character, as long as their cost is 3CP or less.
I mean this is a great card to play early on. And if you play let’s say Gurdy, you’ll grab another card from your Break Zone, and Montblanc will have become a Free Play as well.
He also has this small ability that deals 4000 damage to a Forward of your choosing.
.
28-093H – Lightning
This card is amazing as well. Lots of great cards in this set, and Lightning is no exception.
For 6CP you play Lightning, once she is on the field, you’ll reveal the top 5 cards of your deck. All Odins and Lightnings will be added to your hand. The rest go to the bottom of your deck.
Meaning that if for some reason there are 5 Odins and/or Lightnings, you’ll be up 4CP from the play.
And when Lightning enters the field you may discard a card to break one of your opponent’s Forwards. If that card is named Lightning, then you will also draw a card.
Now picture this.
Mono-Mono-Lightning. Fill your deck up with 30 Lightnings and 20 Odins, and see if that works.
It doesn’t even matter which Lightning cards you grab, cause they’re just fodder for Lightnings ability whenever she attacks.
28-094C – Dragoon
4CP and a Crystal to Break a Forward?
I’ll take it.
And, since we have a bunch of Dragoons that generate Crystals, you’re good to go.
After that you got an 8k body on the field, and you should be good to go.
.
28-095L – Lumina
Ok, Ok.
This is a wonderful card.
It’s a great card.
It’s Lumina, she can’t get a bad card, can she?
Lumina comes in for 2CP and amd she will break a Forward. Which Forward? Depends on how many Final Fantasy XIII Characters you already have on the field.
This one also comes off of an EX Burst.
And, you can discard a Final Fantasy XIII card, and exchange it with another Final Fantasy XIII card that is in your Break Zone.
What’s not to like?
I’ll take 3. Full Arts.

We managed to pull some strings and get ourselves a small restock of the Final Fantasy XIII Custom Starter Set. Sure we only got 6 of them, but they are not exactly in print any more.
As we take a look at Lumina’s ability it reads, “When Lumina enters the field, you may search for 1 Category XIII Forward and add it to your hand.”
For Backups, we’ll add Lebreau (5-151S). I usually go for the Opus I Lebreau, but we don’t have enough Fire Forwards to warrant that card. Class Second Moogle (10-016C), to help us with Ice CP. Mog (XIII-2) (1-196S), because he acts just like Lumina and searches for a FFXIII Forward. and Jihl Nabaat (1-193S) cause that still is a great card.

“I have a name. It’s Lumina. And, I know a lot about you.”
So, just who is Lumina?