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Dawn of Heroes – Spark in the Dark

20-085C – Assassin

1CP/3K body

Perfect if you want to swarm the board. Pay the additional cost and deal a Forward 3000 damage.

After that you can put Assassin into the Break Zone to break that same Forward.

But, then again, put into the Break Zone still confuses me, so I might be wrong on this.

 

20-086H – Alisaie

This card looks good so far, at least in my head. We still need to see it in action.

Alisaie comes in and you can play a 3 cost Scion from the Break Zone onto the field. Right away you get some value from her. Especially if you play her, and grab Alphinaud 20-106R from the Break Zone. You’ll technically only be paying 1CP for Alisaie, and Alphinaud.

And Alisaie’s second ability triggers when a Water Forward (Alphinaud) enters the field. That second ability says that when a Water Forward enters the field you can dull one of your opponents Forwards.

And when that Forward is Alphinaud, your opponents will select one of their dull Forwards and Break it.

Now if that Forward that you dulled is the only dull Forward, then you have chosen the Forward that will be Broken.

20-087R – Angeal

I always have trouble remembering what “Put into the Break Zone” means. And, during every Prerelease, I find myself asking the same question.

Must be old age.

Anyways, Angeal is a 3 cost Forward that likes to Break your opponents Forwards along with a couple of his SOLDIER buddies.

I’d think of Angeal more like a Summon that sticks around. Move over Odin, you ain’t got that strike like Angeal. Or something like that. Cause Angeal will stick around and block an attack or two before he gets sent t the Break Zone.
Angeal can also be put into the Break Zone and give one of your Forwards +3000 power.

20-088L – Estinien

Just looking at this card, you know it’s going to be good.

Warp Estinien in for 1CP. Then he comes in with Haste. And, until the end of the turn he has Brave, and can attack twice in the same turn. And, when he attacks he gains +10,000 power and First Strike.

That’s just … WOW!!!

You’ll want to play Estinien from the get go. Almost like Roche. If you don’t find Estinien in your opening hand, you should just Mulligan and hope to get him on your next draw.

This card will be heading straight to my Haste deck, with Haste.

20-089C – Kadaj

Kadaj is back.

4CP with an 8K body, and an ability that triggers when he enters the field, and enters the Break Zone. (That could be a song title “Enter the Break Zone” or album title.) Kadaj will make a Forward lose power, in other words Kadaj will cast Sap on a Forward.

Once he’s done with that he’ll stay on the field until he gets broken and cast Sap on another Forward. Well, technically it’s not Sap, but it’s close enough.

It’s decent.

20-090H – G’raha Tia

G’raha Tia is a great way to play a Scion onto the field, of an element that you are splashing.

Or any Scion that is not in your hand. As you’ll pay the cost of let’s say Alisaie, and if Alphinaud is already in the Break Zone, you’ll be able to play him as well.

G’raha Tia also gains 3000 power when there is a FFXIV Standard Unit Character on the field.

This is a card I’d like to see in action. And I’ll decide on if I like it or not afterwards. But, it’ll be too late for this article, as I only write my first impressions on each card, and at time of writing release is still a month away.

20-091C – Illusionist

2 cost Backup, that just buffs one of your Forwards attacks by 2000 power for one turn.

Can be used if your in a little pickle, attacking and being blocked by a Forward with a little more power than what you attacked with.

Would I use this card?

Probably not.

 

20-092R – The Emperor

The Emperor has new clothes.

And he’ll change them every time he is put into the Break Zone. He might even change into the same clothes, as you can search for The Emperor and play him onto the field dull. As long as The Emperor has 3CP or less.

With this one there are a total of 6 Emperors to choose from. One which allows you to search for an Emperor of cost 5 or less. Which is the highest CP for any Emperor.

I wonder if we can play The Emperor, the same way that we play Ultros. As the Emperor always seems like he has a way to come back to the field. I’m going to look into this some more at a later date.

We haven’t even mentioned The Emperor’s ability, That requires your opponent to pay 2CP more for their Character’s action abilities. Looks like an easy way to drain your opponent of CP.

I like.

20-093H – Shadow Dragon

You can either pay 3CP to cast Shadow Dragon, or you can use Shadow Dragon as part of the cost to play Golbez. After that you can pay just 1CP of any element and play Shadow Dragon onto the field, straight from the Break Zone.

And, when Shadow Dragon enters the field, you can pick a Forward of 3CP or less and Break it.

Once all is said and done, you can turn Shadow Dragon into a Forward by paying a whopping 0CP.

Sure, it only has 3000 power, but you’re not playing this card so you can have an extra Forward.

Just bring Shadow Dragon out to block, just so you can recast it later.

20-094R – Cor

Cor was a Captain? How come I don’t remember that?

4 cost Lightning Forward with 8000 power.

Nothing to write home about so far.

But, if a King is on the field, Cor gains +2000 power. making him a 10K body.

When Cor is finally sent to the Break Zone, you can remove the top 10 cards of your deck and play Cor back onto the field dull.

Is it worth it? Probably not. Maybe if Cor was a better card, we’d think about it.

20-095C – Weaver

I’m beginning to think that these Backups were solely made to be played in draft.

I don’t think anyone would use these.

But, we have one for every element.

So, I’m writing a bunch of sentences to make it seem like they’re worth writing about.

 

20-096C – Johnny

It was only a matter of time until Johnny showed up. And as you know it Tifa is in this set as well.

Johnny is a decent Backup that can grab a couple of cards from your Break Zone. Easy way to get a couple of Forwards back, or a Backup that was previously sent to the Break Zone.

After that, whenever you need another FFVII Character that was in the Break Zone, Johnny will happily head into the Break Zone to grab them.

Even though he doesn’t specifically search for Tifa, you know that that, that’s what’s really on his mind.

20-097C – Sephiroth

For 7CP you can cast Sephiroth.

Or you can just Warp Sephiroth in for 1CP.

Spoiler alert.

And he’ll Warp down from the sky, thrusting Masamune down one of your opponents Forwards just like he did to …

I stopped myself there, cause sometimes people don’t pay attention to Spoiler warnings.

If you know, you know.

And that’s not all, Zanshin, Special Ability that can be cast without dulling Sephiroth.

depending on how many Sephiroths you have in you hand, you can be breaking low cost Forwards left and right like there’s no tomorrow.

How is this a Common?

20-098R – Chadley

A simple 2 cost ability that will allow you to grab a Forward from the Break Zone.

But, you have to jump through so many hoops just to get to it. But you can eliminate half the process if you already have a Lightning Summon in your hand.

Lets see now.

1 – Play Chadley
2 – Discard a card
3 – Search for a Lightning Summon and add it to your hand.
4 – Next turn/ Dull Chadley
5 – Discard a Summon/
6 – Put Chadley into the Break Zone
7 – Choose a Forward in your Break Zone, add it to your hand.

Is it worth it? Aren’t there better ways of grabbing something from the Break Zone. Sure you can set it up before hand, and Chadley can be used for CP until you need him.

I guess it all depends on whatever you think.

20-099C/15-095C – Ninja

You’d think they’d at least try and get the serial numbers to match.

Would’ve looked a lot better reading 20-099C/15-099C.

Not that big of a deal but, at least you gain a Crystal when Ninja comes in.

After that you can send Ninja to the Break Zone, and deal a Forward 1000 damage.

*yawn

Maybe if it wasn’t a reprint I’d be more excited.

20-100R – Fusoya

Well one thing is for sure.

If you’re playing this card, you’ll have a whole bunch of 1CP and 2CP Summons in your deck. Just so you can spam them whenever you have Fusoya attack.

Isn’t there an Emissaries of Light Braska with an S ability that you can use a Summon instead of Braska?

*hint hint

I think these 2 will go well together.

20-101C – Behemoth

Common Monsters, that can do some damage. Behemoth here is a prime example.

Behemoth enters the field, and deals 7000 damage to one Forward.

Next turn, Behemoth can Break a damaged Forward.

Simple, effective, and probably won’t see much play, even though it is a decent card.

Prove me wrong.

20-102L – Mira

Well Maybe Behemoth will see some play, if it’s only to feed Mira’s ability.

1CP, 1 Monster, 1Miiiir-a

And say good-bye to that Forward that just entered the field. It’s even better if your opponent just spent a fortune on that Forward.

Mira is also able to bring herself back from the Break Zone, all you got to do is sacrifice a Monster, and she returns from the dead.

If you ever needed a reason to make a Monster deck, Mira is it.

20-103H – Ramuh

A 2 cost Summon that will give you 3 choices.

Best part, you can pick up to 2 of the 3 choices.

Which ones should you pick?

The choice is yours.

Dull a Forward, Deal 5000 damage to a Forward, or give Haste to a Forward.

It can also be any Forward that you can choose from.

Dull a Forward attacking, while dealing 5000 damage to another Forward, or even the same Forward.

Or maybe even, dull a Forward blocking and giving Haste to one of your Forwards to attack next.

The possibilities are there.

20-104R – Ramza

All you need is a Crystal in your possession. You don’t even nee to use it. If you don’t have a Crystal then you shouldn’t be playing Ramza. Play another Ramza

Ramza comes in with a Crystal (Maybe that Crystal is a Zodiac Stone.) Ramza gains Haste, and when he is sent to the Break Zone, you can break one of your opponent’s Forwards. Not limited to a certain CP either.

Bring Ramza in and attack right away. Don’t worry if he gets sent to the Break Zone, there’s more Ramzas where that came from.

You can probably find a way to grab him back from the Break Zone.

Ramza Army of One is a go.

As long as he can Shout.

20-105C – Reeve EX

It’s a 3 card trick.

Reeve comes in sets up his little table and shows you the 3 cards. One of which you can add to your deck, the others get sent to the bottom of your deck. Not seeing the light of day again, unless you shuffle your deck.

Ok, I know that’s not how it works.

4CP to grab a card from the top 3 of your deck At least you’ll know what you’ll be missing.

And, why did I always thought it was Reeves?

 

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Fusoya – Lunar Summon Co.

I was between 2 Fusoyas for this deck, and then I just decided to use both of them. Fusoya (20-100R) and Fusoya (9-094L). Both Fusoyas are Summon based. One allowing you to play low cost Summon whenever Fusoya attacks, and the other one let’s you pay for your Summons with CP of any Element. This gives us an idea for part of the deck.

Now, in order to stay true to Fusoya, we’re going to bring in his nephews Cecil, and Golbez. This is going to be a family affair.

Cecil (9-109H) in order to protect Fusoya, When he’s casting those Summons, and Golbez (9-087H) to use his ability to play a Forward from the top of your deck onto the field, without paying the cost. It’s a Crap shoot.

Since we’re going to be adding a whole bunch of Summons, we’re going to add Yuna (20-117L) to the deck, to use Holy due to having so many Summons in our Break Zone. And, since we’re going to be spamming Holy, we need as many Yuna’s in our hand to help us cast Holy. We added (1-214s), (2-138L), (1-177R). We doubt we’ll be using these Yunas on the field, as they’ll only be used to cast Holy.

We’ll need to protect that Break Zone, so we’re using Kalmia (18-090R).

Class Sixth Moogle, as it can produce Water CP, Summoner (4-136C) for protection against some of your opponents Summons. Chadley (20-098C) so we can grab a Forward we need from the Break Zone.And Red Mage (12-073C) to let us break a Forward whenever we cast a Summon.

The rest can be filled with Summons, 1CP or 2CP, so Fusoya can cast them whenever he attacks. And, those Same Summons will be used to calculate the power of Yuna’s Holy whenever she casts that.

And, that is the plan. Spam Summons, and Holy whenever you can.

Forwards

Yuna (1-214S) x3
Fusoya (20-100r) x3
Yuna (2-138L) x3
Cecil (9-109H) x3
Golbez (9-087H) x3
Yuna (20-117L) x3
Fusoya (9-094L) x3

Backups

Yuna(1-177R) x3
Summoner (4-136C) x3
Class Sixth Moogle (9-097C) x3
Chadley (20-098C) x3
Red Mage (12-073C) x3
Kalmia (18-090R) x3

Summons

Raiden (10-100C) x2
Diabolos (15-053H) x3
Valefor (1-0198S) x3
Neo Bahamut (6-018R) x2
Cu Sith (10-068C) x2
Ramuh (10-102H) x2
Ixion (17-090R) x2
Unicorn (20-118H) x2

And that is the Fusoya deck and plan.
What would you play? Let us know in the comments.

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From Nightmares – Thunderbolts and Lightning

19-069R – Emperor (FFL)

5 cost Forward with an S-ability that has a 50% chance to turn the tide in your favor. More than 50% depending on what cards you’re playing. But, if you’re not playing any Summons or Monsters it’s 100%.

Black Box, the abilities of abilities. Depending on what is the top card of your deck you can either deal 8000 damage to all the Forwards. Dull and Freeze all the Characters, or draw 4 cards.

Either of the first 2 will be very beneficial for you.

Add Glauca to the mix and he’s only a 4 cost Forward with a 9K body.

I’ll take 3 and throw them in any Lightning deck.

19-070C – Edge

It’s all about the Shuriken Counters.

Edge comes in with 3 Shuriken Counters, each one can be used to deal 5000 damage to a Forward. He does dull when he uses his ability, but after 3 turns, you can just block a Forward and recast Edge.

This way you can have Edge on the field for most of the game, just dealing 5000 damage a turn. A nice little way to keep your opponent at bay.

 

19-071C – Elgo EX

4 cost Backup that allows you to grab a Multi-Element Forward from your Break Zone.

After that Elgo just stays on the field and produces CP each turn, as any Backup would.

His enter the field ability also comes off as an EX Burst.

 

 

19-072C – Eald’narche

5CP/9K Forward that when she enters the field you can discard a card to Break a Forward.

Any Forward will do.

In total you will be paying 7CP to break the Forward, and then you’re left with a 9K body to deal damage or block attacks.

Almost like an Opus I Odin that will Break a Forward, but you get to keep this card on the field.

19-073C – Kain

Have we had a Kain as a Backup before?

Either way, this one isn’t half bad. Actually pretty useful with Back Attack.

If you have a Forward that is blocking another Forward, and your opponent buffs it to match the your Forwards power, you can play Kain and give your Forward First Strike. That way your attack will go through first. Breaking your opponents Forward.

Other than that, there really isn’t much use for it.

19-074C – Scholar

Cheap Backup to play, and is great when you have 3 points of damage.

When Scholar enters the field you can Break a Forward of cost 3 or less.

Not only that, but Scholar has an ability to deal 8000 damage to a damaged Forward. Most of the time this will break that Forward.

You get all this for 2CP.

 

19-075C – Chimera

If you don’t have a low cost Character on the field when you play Chimera, you don’t need to break it. This can also be a way to get rid of a Backup you don’t need on the field anymore to make way for a new one.

Chimera costs a measly 1CP, and it can also become a Forward.

This is a pretty decent Monster/Forward.

 

 

19-076R – Kuja EX

2CP Backup that Breaks a 2CP Forward or 1CP when he enters the field.

After that you can dull Kuja, chuck him to the Break Zone and dull a Forward.

 

 

 

 

19-077L – Golbez

Archfiends are back. If they weren’t a thing yet, they are now.

Golbez and the Warp Counters. Every time you remove one, you can play an Archfiend from your hand onto the field. They don’t even need to be a certain cost. Any Archfiend will do. And every time you do play an Archfiend, you can draw a card.
After that Golbez gives all the Archfiends +3000 power.

So many awesome cards so far, and so many decks I want to build. And so little time to do so.

19-078C – Jinnai

I don’t see it.

I mean you can pay the 4CP to activate Jinnai, to dull a Forward.

If the cost was a little cheaper, maybe 2CP it would have been better, but for 4CP to activate Jinnai, I believe there are better options to play.

But, Jinnai is only a Common, so that might be why the cost is high.

Other than that Jinnai is a 3CP/7K Forward.

19-079H – Moebius

Did I mention I like the Dream Stooges?

Well if I didn’t, now I did.

Moebius allows you to grab a Dream Stooge from the Break Zone. Which is a good thing.

If you have all the Dream Stooges on the field, they all gain +2000 power, making them a little more difficult to deal with.

I like it and I shall be making a Dream Stooge deck, just to have some fun. Add in Kefka and I can see something fun Happening.

19-080R – Vivi

Mono Lightning?

Might as well play Vivi, if only for the fact that all you’ll have in your hands is Lightning cards.

Simply play Vivi onto the field, reveal your hand and deal a Forward up to 14,000 damage.

It’s simple as that. He’s also a Forward so you can block an attack and then play another Vivi, and rinse and repeat.

Lots of value in this little play. It’s worth a try or 3.

19-081R – Behemoth

A second Behemoth in this set.

This one plays quite different then the Earth one.

When Behemoth enters the field, you can choose a Forward of 5CP or less and send it to the Break Zone.

After that during each of your Attack Phases, Behemoth will dull one of your opponents Forwards.

What you wanted to attack with that Forward? Sorry, he’s dull. Oh you wanted to block with that Forward, Sorry, he’s dull too.

If your opponent doesn’t have an answer for Behemoth, he’ll be playing with one less Forward. One he won’t be able to play again. Unless your dulling a Standard Unit, but why would you want to do that?

Did anyone notice the KO’d Onion Knight on the bottom?

19-082H – Lightning

This beautiful card comes in with Haste, And 9000 power.

It’s an interesting card if I say so myself. Because when she is sent to the Break Zone you can play a Category XIII Character from your hand onto the field.

And her other ability reads, discard Odin, and choose a Forward your opponent controls, break the Forward and Lightning.
Now, if you already have another Lightning in your hand, you can play her onto the field for free. It’ll be almost as she never left.

Who said Lightning doesn’t strike twice? Lightning can strike up to 3 times with this card.

19-083R – Ramuh

Lightning’s Free Forward is here, in the form of Ramuh.

Simply put, Ramuh deals 8000 damage to a 3 cost (or less) Forward.

That is usually more than enough to get rid of the low CP Forwards.

And, since it’s a free play, why not use it. I know I will.

 

 

19-084R – Ricard

Looks like Dragoons got a roll of the dice.

I like these types of cards, that let you reveal the top cards of your deck and hopefully finding what you’re looking for.
You won’t always get what you’re looking for, but there is always a chance.

And with most Dragoons being Lightning. I’m sure you’ll be able to find a Lightning card or two to choose from.

After the roll of the dice, Ricard has an ability that will give a Forward First Strike. You will send Ricard into the Break Zone, and that just means you get to play him again.

19-085C – Dragoon

Dragoon here comes in with Haste, and that is enough for me.

But if you’re playing with 3 different elements, and you paid the cost with 3, you can choose a Forward of cost 3 or less and Break it.

There are Dragoons in almost all of the Elements, which can make it somewhat easy to play.

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Resurgence of Power : Quick as Lightning

18-069C – Red Mage

Discard Red Mae, draw a card. And, that’s about it.

Cheap Backup to play.

 

 

 

18-070C – Aphmau

This one looks interesting. The Puppetmaster is grabbing puppets left and right.

What do I mean?

At the end of the day, Aphmau should cost you 0CP. Simply because, if you grab the first card from the top of your deck, She’ll cost 1CP. After that at 3 points of Damage you can pay 1CP and grab a card from the Break Zone and play it straight to the field.

Plus she’ll produce CP while you wait to get to 3 points of damage.

Let’s see some decks that will make use of this card.

18-071R – August

A King that comes forth when his Knights fail.

August comes in for 0CP if 3 of your Forwards leave the field. Leaving could be Removed from the game, sent to the Break Zone, Broken, or returned to hand. Even if you lose 3 Forwards during your attack phase, you can play August during your Main Phase 2 for 0 cost.

That alone will give you a 10K body for your opponents turn. They will think twice before attacking when he is on the field.
After that when he attacks, August activates himself and August can attack once more, which after that attack he will activate once more.

It’s almost like August has Brave.

18-072C – Kam’lanaut

For a Common this is a pretty good card.

From Kam’lanaut’s 3 abilities, there is only one that would give you a reason to play him. When he attacks, you choose one of your opponents Forwards and you can Dull that Forward.

Now remember, this is just a Common.

The other 2 abilities are, that he cannot be chosen by a Multi-Element Forward’s abilities, and at 2 points of Damage he gains +1000 power.

18-073H – Garuda (III)

I’m caught in the middle with Garuda.

I can see both sides of the card, while it can be a good play if your opponent doesn’t see it coming 5 turns away. That also means your paying 10CP for this play. While it does give you a chance to clear the board if you need to, but there is a card that does this for cheaper. Shantotto, who just removes all the Forwards, for 7CP.

But, if you can get Garuda to come in off of a Warp, and actually work without your opponent preparing for it, well, you’re in luck.

18-074L -Gilgamesh

Coming in with Haste, Gilgamesh is ready to attack. And if he comes in after you have received 3 points of Damage, Gilgamesh also gains Brave, and can attack twice in a turn.

That alone would make me want to play Gilgamesh.

Gilgamesh also has an entry ability in which you remove a number of cards from different elements, allowing you to Break a Forward that has the same cost as the elements you choose.

18-075R – Seifer

How much does a card from the Break Zone, +2000 power and Haste cost? Is it worth a point of damage?

If it’s the beginning of the game, and you don’t have your back against the wall. It might be worth it.

If not, Seifer is just a 3 cost Forward with a 7K body.

And the card you can grab is a Category VIII Forward.

18-076C – Cid Kramer

VIII Themed Decks could become easier to play. Cid comes in and can produce CP of any element for FFVIII cards.

That means you can splash any element you’d like, without worrying about needing certain elements on the board or in your hand to play them.

 

 

18-077R – Cid Sophiar EX

Raise your hat to Cid Sophiar.

Cheap card to play and is technically 0CP as you’ll just grab a Character from the Break Zone.

Sure, you’ll need to be at 3 points of Damage to be able to grab that card, but you can also grab that card off of an EX Burst.
I’d keep 3 of Cid in a deck.

 

18-078R – Cindy

Let’s see. Cindy is moonlighting as a Dark Knight.

We’re starting to see more abilities that deal you a point of damage to use them.

Cindy allows you to dull an opponents Forward for the cost of one point of damage. But, that cost goes away when you have already received 4 points of damage. Simply put, if you’re about to lose a Forward or be dealt a point of damage, it doesn’t make much sense.

If you’re using that ability to dull a Forward using an ability that will wipe out your board or something to that effect, it would be very wise to do so. I’m just rambling here.

Cindy does come in with Haste, and that is always a plus.

18-079R – Fujin

The Disciplinary Committee is here, although they really don’t discipline anyone, they’re just Seifer’s lackeys. And that is perfectly fine. Unless you’re Squall and Co.

Fujin Comes in and gives Seifer and herself +2000 power. And at 3 points of damage she grants another +2000 power and protection from your opponents Summons.

Only drawback is that Seifer has to be on the field to get these effects.

 

18-080C – Hurkan

A bit expensive, but Hurkan can break a Forward when he enters the field.

It also has an ability with a high cost that allows you to break another Forward.

I probably won’t be using it.

 

 

18-081H – Melusine

For 2CP you get to use one of your opponents Forwards until the end of the turn. Cost 4 or less.
Think about it.

Melusine comes in. You gain control of one of your opponents Forwards. You attack. Worst case, you break one of their Forwards. You might even deal them a point of Damage.

After that, just turn Melusine into a Forward and keep attacking until she breaks. After that rinse and repeat.

I’ll take 3.

18-082C – Imitation Despot

If you’re playing Manikins you’re playing this card.

Imitation Despot allows you to grab another Manikin from the Break Zone. And depending how many Manikins are on the field Imitation Despot can cost you 2CP.

Add in an 8K body, and that’s hard to beat.

 

 

18-083R – Raijin

The other member of the Disciplinary Committee, same as Fujin, he gives Seifer and himself +2000 power.

And, at 3 points of Damage, he and Seifer also get another +2000 power and they both can’t be chosen by your opponent’s abilities.

At the end of the day, if Seifer, Fujin, and Raijin are all on the field and you have 3 points of Damage, Seifer will have 15,000 power.

If you ask me, I’d rather play Opus II Seifer (2-110R) instead. Add an Edea to the mix and he’ll be a Monster to deal with.

18-084C – Ramuh

Ramuh is a decent Summon to play, even if you don’t pay the extra cost. Dealing 7000 damage to a Forward will break most Forwards. If you need some extra Zap in your Judgement Bolt, I suggest you remove 10 Lightning cards from your Break Zone and turn that 7000 into 150000.

 

 

 

18-085C – Dragoon

Cheap Backup to play that comes with an extra cost, if you want to use it.

The extra cost is a total of 5CP in which 2 need to be Lightning CP. If you decide to pay it, you can Break a Forward. Any Forward.

Dragoon is like Hurkan, but better. In that Hurkan will only break a Forward up to 5CP, where Dragoon can break any Forward. Good to be played in a pinch, if you have the CP.

Other than that, at 3 points of damage, dragoon gains +3000 power and Haste.

Making him a 2CP/8K body.

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Crystal Dominion – Opinion on Lightning

15-085R – Aquila EX

Hmm, I’ve been trying to figure out how much this card will be used.

On one hand you’ll be gaining a Crystal once per turn when you cast a Summon. And at 3 points of Damage you can grab a Lightning Summon from your Break Zone when Aquila enters the field. Which makes him a 2 cost.

Now that I’ve written it out, I can see some use with Aquila. And of course, I just realized he is a Forward. 8K body.

Let’s give it a try.

15-086R – Axis

I seem to be missing the point here. If someone can enlighten me, that would be great.

Probably need to look into other Kingsglaive cards.

The only thing that I can come up with is, put Axis into the Break Zone and grab a Forward. When Axis is put into the Break Zone, Nyx gains Haste, or you can choose 1 Forward and dull it. But, that’s only if Nyx is already on the field.

 

15-087C – Aranea EX

Mono-Lightning/Dragoons

That’s what you will be playing. Grab a card one she enters the field and at 3 points of Damage all the Dragoons gain +2K.

If she had more than 3000 Power, this card would have been at least a Hero. But, that’s just my opinion. Aranea might have been the card, that will make me want to try a Dragoon deck. Nothing crazy, just enough to give your Dragoons that extra bit of Oomph.

15-088H – Vayne

This is interesting.

You finally have another use for backups, with an on entry ability. and no other use after that. Remove 2 of them from the game and play Vayne for free, technically.

And, then one Vayne is on the field all your Forwards gain 2000 power and your opponents lose 2000 power. It’s kind of Like Titan, but better.

 

15-089C – Sky Soldier

This is what you call an ace up your sleeve.

You’re eyeing that one Forward that’s on the field that your opponent controls that has been causing you grief. Well this is what you’ll do. You attack with a Forward that only that one Forward can block and when that one Forward blocks your Forward, you’ll dull Sky Soldier and then that one Forward, that blocked your Forward will break once your Forward deals damage to the other Forward.

Capiche?

15-090H – Odin

Break a 2 cost or a 4 cost Forward.

Cause that’s what Odin does.

Zanetsuken

 

 

15-091C – Thunder Drake

How many 2CP Forwards are being played? Well you can get rid of one with Thunder Drake. And, if that doesn’t work, you can get rid of a 1 cost Forward. For 2CP that is not bad at all.

Now the Do or Die ability, that Thunder Drake has and so many other Monsters in this set. A meat shield that you can throw at your opponent, before it rots away at the end of the turn.

 

15-092C – Sonitus

2Cp for a Backup, that when you would like to Break a Forward, you can just pay 3CP more, and receive 1 point of Damage for your trouble.

Sonitus can work as your bluff card.

Just have him out on the field. He’ll give you 1CP every turn and he just might stop your opponent from doing something just because he is on the field.

 

15-093R – Tredd

For 1CP this card is great. Even if you just throw him in there to give a Forward +1K and Brave, and then use him to block an attack. You’re already ahead of the game. I’d play Tredd every turn if I could. In and Out.

Or, you can just put him in the Break Zone yourself, to give a Forward +3K and First Strike until the end of the turn.

 

15-094L – Nyx

Slowly removing the Kingsglaive from the Break Zone will make Nyx more powerful. You probably won’t have to use it every turn, but just knowing that you can makes it even better.

Or, you can remove 5 Kingsglaive from the Break Zone and search for a XV Forward of 5CP or less and play it on the field. A card like Ardyn (15-129L) would be a perfect candidate. Especially late in the game.

Nyx>Ardyn>Win

15-095C – Ninja

Enter the Ninja, and gain a Crystal.

Other than that, dull and put Ninja into the Break Zone to deal a Forward 1000 Damage.

 

 

 


15-096C – Noel

For a Common, this is a pretty decent card.

You can go all out with Noel, as when he is blocked he’ll deal 6000 damage to the Forward and then his attack will deal another 6K, which will most likely finish off your opponents Forward

 

 

15-097H – Feolthanos

There is something about this card. Only thing for certain is that you’ll be playing Feolthanos during your Main Phase 2. After
you’ve attacked with all your Forwards.

And if you’re playing an all Forwards deck, you won’t even need to worry about losing your Backups, because you won’t have any n the first place.

 

 


15-098C – Pelna

Simple, yet effective Backup. I can see an Earth/Lightning deck with just Noctis and Crew and the Kingsglaive, all going strong.

And, the +2K Power isn’t too shabby.

 

 

15-099C – Magitek Armor

5CP to enter, then dull and discard 2 cards, is a little too pricey to break 1 Forward.

I’ll pass.

 

 

 

 

15-100R – Ragelise EX

Here is Lady Lilith’s Crystal Maker.

There’s a good chance a Forward will enter the Break Zone at least once a turn.

And, at 3 points of damage, you gain a Crystal when she enters.

What shall we do with all these Crystals?

 

15-101R – Ramuh

Lightning Re-Print, but, it’s a decent one.

Pick 2 of the 4 Actions.

Not bad at all.

 

 

15-102H – Lilisette

Dull 1 Dancer to dull a Forward.

Or, Dull 4 Dancers to deal 8K damage to all the Active Forwards.

Kind of like Feolthanos.

Climatic Flourish, grants protection to all Dancers.

 

15-103R – Regis

Regis comes with his personal guard. That will protect him when ever a Summon or ability chooses Regis. Sure, You still have
to play the Kingsglaive from your hand, but you will do so at a lower cost.

Other than that Regis gains +1K at 3 points of Damage.

 

 

15-104L – Lady Lilith

One of the first cards that was revealed. Lady Lilith gives us the ability to gain a Crystal every turn, by removing a card from the game.

How good this card is, will depend on how good the Crystal abilities are. Lady Lilith’s abilities, are OK. For 1 Crystal you can give a Lightning Forward Haste, and for 2 Crystals you can Break a Forward of 5CP or less.

Give me a Forward to remove with good on entry abilities, and I’ll give you a reason to gain a Crystal. Or something like that.

15-105C – Remora

Pay a Crystal to reduce the cost of casting Remora.

Other than that Remora buff up one of your Forwards and reduce the Power of one of your opponents Forwards. What’s the word? Deflate? Gimp?