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Wave 1 : Gadot 1-007R

Next up on the Wave 1 list is Gadot. Gadot is an easy one as well, following in the footsteps of Garland, and Auron. It’s the background image once again. But, before we get to that, let me give you a couple of links to guides that will help you on your journey, of Opus I Wave 1 cards.

“Distinguishing Final Fantasy TCG Opus 1 Wave 1 from Future Waves”

“Differences in Opus I Wave 1 Printing vs Later Waves”

As you can see in the background image of Gadot the Wave 1 image is a bit more transparent than the Wave 2 version. As always Wave 1 is on the left, Wave 2 is on the right.

As you can see Wave 1 Gadot has a reddish tint from the red on the card, while the Wave 2 has a slight grey tint.

There is also a small difference in the Crystals. Even side by side it is hard to tell the difference, but it’s there. We’re not even talking about the placement but the shade of the red used. The Wave 2 Gadot has a darker Crystal.

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Cor, the Immortal

Cor, the Immortal, or so they call him. We do have two to choose from, so let’s get started.

2CP/Earth
Forward
Captain
Common

“If you control Card Name Regis, Cor gains +2000 power.

When Cor or a Category XV Forward enters your field, until the end of the turn, Cor gains +1000 power and Brave.”
A 2 cost Forward, that can gain power, just by playing cards to the field. FFXV cards that is. And, if Regis is on the field, Cor gains a permanent boost.

With the Noctis deck needing just a few changes Cor is easily playable. And, I believe Cor is already in that Starter Set.

4CP/Lightning
Forward
Captain
Rare

“If you control a Job King, Cor gains +2000 power and “When Cor is put from the field into the Break Zone, you may remove the top 10 cards of your deck from the game. When you do so, play Cor from the Break Zone onto the field dull.”

Let’s see what we wrote a couple months ago.

“Cor was a Captain? How come I don’t remember that?

4 cost Lightning Forward with 8000 power.

Nothing to write home about so far.

But, if a King is on the field, Cor gains +2000 power. making him a 10K body.

When Cor is finally sent to the Break Zone, you can remove the top 10 cards of your deck and play Cor back onto the field dull.

Is it worth it? Probably not. Maybe if Cor was a better card, we’d think about it.”

I’ll stick to that. But, it makes sense calling him Cor, the Immortal as you can just bring Cor back from the Break Zone.

If you ask me the Opus IX Cor is much better, even though it’s just a Common.

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Enter the Zero World

This one should be interesting, but we have an idea. Maybe it’ll work, maybe it won’t. There’s only one way to find out.
First things first we need to bring out Necron, and base the whole deck around the fact that Necron can deal a point of Damage at the end of each of your turns, as long as there are at least 3 Dark Characters on the field.

Next we need a way to grab Necron. Ysayle (6-022R) and Laguna (9-037C) are both great cards that allow you to search for Necron when they enter the field.

Let’s get to some Dark Cards, to make use of Necron’s ability. Spiritus is at the top of the list, as we’re actually going to grab 2 different Spiritus. Spiritus (6-129H) and Spiritus (13-104L). 3 copies of each as they both allow you to search for a Dark Forward.

The Emperor (1-185H) because he is able to recycle himself, if he gets broken. That way you’ll still have the same amount of Dark Characters on the field, as he comes back into play dull.

Twintania (16-130H) and Vinera Fennes (17-129H) both are cheap Dark Forwards. And, since most of the cards we’re playing are high cost we do need a couple of the cheaper ones to keep us balanced.

We’re going to go right ahead and add Garland (IX) (8-026L), cause it still is a great card. And, it needs to be used more often. Plus dulling and Freezing a card every turn is great.

We need more Backups.

Devout (1-048C), Always a decent card to have, as you can grab a Forward from the Break Zone and play it to the field. You can’t grab Necron, but you can grab plenty of Dark Forwards that might already be in your Break Zone.

Rinoa (2-048R), we’ll grab her, to search for Laguna, to search for Necron.

Cid (WOFF) (4-034R), This is a great choice for the Character that turns into a Dark Character. As Cid (WoFF) cannot be broken. And, it’s only 2CP.

Let’s add Chocobo Eater (19-027R) and Flan (19-031C) cause this deck looks like it can use a couple of Monsters. Flan pretty much regenerates, and Chocobo Eater can remove a Forward.

Mateus, the Corrupt (5-044C) that way you can Attack with a Dark Forward, without worrying about it being blocked, and possibly sent to the Break Zone.

Zalera (9-025H) to break a Dull Forward, and Shiva (19-022R) just because it is a Free Summon!

Forwards

3x – Spiritus (13-104L)
3x – (Twintania (16-130H)
3x – Vinera Fennes ((17-129H)
3x – Garland (IX)(8-026L)
3x – The Emperor (1-185H)
3x – Laguna (9-037C)
3x – Necron (12-021R)

Backups

3x – Cid (WOFF) (4-034R)
3x – Rinoa (2-048R)
3x – Devout (1-048C)
3x – Ysayle – (6-022R)
3x – Spiritus – (6-129H)

Summons

3x – Mateus, the Corrupt (5-044C)
3x – Zalera (9-025H)
2x – Shiva (19-022R)

Monsters

3x – Chocobo Eater (19-027R)
3x – Flan (19-031C)

Plan of attack is to bring out Necron, and get your 3 Dark Characters on the field. Just Find a way to keep those Dark Characters on the field, and you’ll slowly watch your opponent’s Damage rack up until he gets 7 points of Damage.

It’s a waiting game.

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Job Title : Necron

Necron, the Necron

5CP – Ice
Forward
Necron
Rare

“You can play 2 or more Dark Characters onto the field.

When Necron enters the field, choose 1 Character other than Necron you control. Its Element becomes Dark. (This effect does not end at the end of the turn.)

At the end of each of your turns, if you control 3 or more Dark Characters, Necron deals your opponent 1 point of damage.”
Now this is an unusual card, in that Necron can deal Damage to your opponent simply by doing nothing. Just load up on Dark Characters and sit it out. Just make sure you have at least 3 Dark Characters on the field at the end of each of your turns, and you’ll be dealing a point of Damage to your opponent.

Even though Necron is pretty much a standalone Character, with no alliances, Necron does side with the Dark, as all he does is want to destroy the Crystal.

Best plan would be to side Necron with all the Dark cards that you can. Hey, you might finally make that All Dark, … well mostly Dark Deck that you always wanted.

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Krile’s Splinter

Krile, your Backup Warrior of Light. Taking Galuf’s spot on the team and she does a good job at it. We’re actually going to use 2 Kriles in this deck. Krile (7-068H) and Krile (18-055R). Both of these Kriles work around Summons, and the Resurgence of Power Krile also allows you to grab a FFV Forward from your Break Zone. Thus bringing us to the next Character, Galuf.

You know we had to bring in her Grandfather. And, we are going with Galuf (12-056H), any Forward that has the ability to attack twice in one turn, especially with +10K power, is a go. And when he is sent into the Break Zone, you can search for a 2 cost Earth Forward and play it onto the field.

Next we’ll add Kolka (7-069C) and Tyro (11-072R). Both are Backups and both allow us to search for Krile, or Galuf if Krile is already on the field. And since Tyro allows us to produce CP of a different Element, we will add in the rest of the Warriors of Light.

Bartz (7-059L), cause this is a great card that can attack up to 3 times. You’ll just need some extra Bartzes on hand in order to do so. 3 to be exact. So we’ll just go ahead and add Bartz (19-048C) Because he is easy to recycle back into your deck. And any other Bartz you like, we’ll go with Bartz (12-052H).

Lenna (12-109L), just help us grab a Forward from the Break Zone and play it onto the field. And, Faris to help us grab a FFV Character from the top of your deck when she enters the field. If Lenna is on the field, Faris gains +2000 power.

Ghido (3-131H)? What? Who plays Ghido? Well, Ghido can contact Krile telepathically and that is why he is in here. Ghido is a little bit of a Backup plan that can return high cost Forwards to their owner’s deck.

If we take a look back at Galuf’s ability of searching for an Earth Forward, we are grabbing Ewen (17-080R) and Aerith (16-067L).
We need some more Backups. Let’s get some protection here. Cait Sith (XIV) (6-072C) and Layle (8-088C), both of these cards will protect us from Summons.

Summons are next. We’re bringing in Syldra (3-035H) as it is the only FFV Summon that we have, and it does a pretty decent job so, we’ll keep it.

Fenrir (19-064R), because everyone likes free cards. And Titan (17-070R) to give everyone a 5K boost.

And we’ll grab Objet d’Art (12-064C) which can turn into a Forward, or give all your Forwards +2K and Brave.

Forwards

3x – Ewen (17-080R)
3x – Aerith (16-067L)
3x – Bartz (7-059L)
3x – Galuf (12-056H)
3x – Lenna (12-109L)
3x – Krile (7-068H)
3x – Faris (7-120H)
3x – Bartz (12-052H)

Backups

1x – Cait Sith (XIV (6-072C)
2x – Layle (8-088C)
3x – Ghido (3-131H)
3x – Kolka (7-069C)
3x – Krile (18-055R)
3x – Tyro (11-072R)

Summons

3x – Titan (17-070R)
3x – Fenrir (19-064R)
3x – Syldra (3-135H)

Monsters

2x – Objet d’Art (12-064C)

What would you do differently?