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Hidden Legends of Fire

24-001L – Ifrit (XVI)

Coming in with Haste, Ifrit is ready to deal plenty of damage. You can play Ifrit straight to the field for 7CP or you can Prime Clive into Ifrit for 2CP. But, you’d have to have Clive on the field to do that.

And, we’re not talking about Clive, we’re talking about Ifrit.

And when he does come in, you’re dealing 10K to one of your opponent’s Forwards. If Ifrit deals damage to your opponent, Ifrit will deal another 10K to one of your opponent’s Forwards.

Spitflare?

Deals 10K damage to one of your opponent’s Forwards.

Whatever happens Ifrit will be dealing 10K damage to one of your opponent’s Forwards.

24-002C – Warrior of Light EX

At 3CP Warrior of Light comes in with an EX Burst. And, when it goes off Warrior of Light deals a Forward 5000 damage.

But, where are you at in the game?

Have you seen Bahamut?

Did you find the Rat Tail?

Do you have the power of the Crystals?

If you do, then Warrior of Light deals a Forward 8000 damage.

And, that’s about it. Simple and gives you a reason to produce Crystals.

Well, not really.

24-003H – Cyan

Am I reading this correct?

Cyan enters the field, and you can play a Final Fantasy VI character from your hand onto the field?

Sure it has to be 3CP or less, but you’re getting 2 cards on the field for 4CP. and if you play Gestahlian Empire Cid, you’ll also grab a FFVI Character from your deck, making Cyan’s total cost a whopping +1CP. That’s what it comes out to if you do the math.

Not only that, but Cyan also acts as protection from your opponent’s abilities. Yes, it only works for FFVI Characters, but if you’re playing Cyan you’re playing a VI deck. If you’re not, then you’re not playing Cyan.

Bushido Tempest?

How many cards can you fir into your Break Zone? That’s how much damage Cyan will deal to a Forward.

We also get a beautiful Full Art here.

24-004R – Deadly Nightshade

Looks more like a tomato.

1CP and you got your finger on the trigger. Ready to shoot, whenever one of your Forwards attack.

If you decide to pull that trigger, you’ll put Deadly nightshade into the Break Zone, and deal one of your opponent’s Forwards 7000 damage.

Might be a good way to get rid of a blocker that has more power than your attacking Forward. If not, you can always deal damage to one of your opponent’s other Forwards. 2 birds with 1 tomato.

And, now I’m hungry.

24-005L – Clive

Coming in with Haste, Clive is set to Prime.

As, we don’t know exactly what Priming is yet, we will wait until we write about it. But, I might forget to change this when the set comes out.

Clive gives all the Eikons and Dominants +1000 power, this includes himself.

And, when he deals damage to your opponent, you’ll discard your hand and draw 2 cards.

This is great for when you don’t have any cards in your hand.

24-006C – Clive

Coming in at 2CP with 5000 power, Clive becomes a powerhouse, if another Dominant or an Eikon is removed from the game. Making Clive a 9K Forward with Brave.

You can also use Clive’s ability to deal 5000 damage to a Forward.

That’s about it.

You can do far worse for 2CP.

 

24-007C – Black Mage

2CP and the ability isn’t that bad.

Black Mage can deal 5K damage to one a Forward but, you can only use his ability when a Fire Forward enters the field.
Not the best ability, but low cost and being able to remove Black Mage from the field, all while dealing damage to your opponent, making way for a better Backup to enter your field.

Might be worth playing if you can get Black Mage in early.

 

 

24-008C – Salamander (XII RW) EX

This Salamander looks more like a flying pig. That’s on Fire! Why are all these cards looking like food today. Add some Bacon to that tomato from earlier and now all we need is Lettuce.

But, that’s a conversation for a different time.

Salamander is Summoned and it deals 7000 damage to one Forward, and if you have 5 Backups on the field, 5000 damage to another Forward.

Not bad for 3CP, and an EX Burst on top of that.

Now where are we going to find that Lettuce?

24-009R – Joshua

Now that we’ve seen Joshua, it does not matter if you prime into Phoenix or just play Phoenix outright, if we’re just talking about cost.

(Yes, we wrote about Phoenix first, and we’re not going to edit it, because these are all first impressions.)

With that being said, Joshua is still a good card to play, as you can grab an Eikon or a Dominant from the Break Zone and put it back into your deck.

For 1CP this is a good play. Only downside would be the 3000 power that Joshua has, but, you’ll be Priming into Phoenix as soon as you can, because the only reason you’d be playing Joshua would be to grab that Eikon or Dominant from your Break Zone.

24-010C – Cetia

New Job? I can’t remember Cetia from War of the Visions, but then again, I haven’t played it in over a year. Did the story get better?

Cetia is your 4CP/8K body that is in every set.

If the cost is too high for you, you can always pay 2CP of any element and a Crystal.

You already know that there are going to be more Warriors of the Crystal, by Cetia’s ability to deal a Forward 4000 damage for each Warrior of the Crystal that you have on the field.

What I like is that if you’re paying using a Crystal, you can splash Cetia into any color deck that you’d like.

24-011H – Takatsugu

9CP?

He even looks mad, because his cost is so high.

Well, when Takatsugu enters the field you can search for 2, 2 cost Fire Forwards and you can play them straight to the field.
This might be a decent way to get bodies on the field.

Let’s take a look at his second ability. Which reads when another Forward enters your field, deal 2K damage to a Forward.
And those 2 Forwards come in to play, when Takatsugu enters the field.

So, you get 2 Fire Forwards and deal 2000 damage to 2 Forwards when Takatsugu comes in.

That might be worth 9CP.

It might not be worth 9CP.

It all depends on if you think it’s worth 9CP.

24-012C – Human

Do you have a way to get rid of Backups?

Do you have 4 Fire Backups on the field?

If so, then Human is the right card for you.

Human comes in and allows you to draw a card. And, if you have 4 Fire Backups on the field, Human deals a Forward 7000 damage.

And, that’s about it.

Standard Human Soldier.

Not even a Universal Soldier.

24-013R – Neon

Neon comes in and deals 5K damage to one of your opponent’s Forwards.

5CP is a little bit high, but you get a Crystal.

And, you can use that Crystal right away and deal a Forward 5Kdamage as well.

If you choose the same Forward you’re more than likely to break it.

If not, you can choose another Forward and maybe, you’ll break 2 Forwards in one turn.

Is that the best way to spend 6CP and a Crystal?

Probably not, but it has it’s uses.

And, let’s not get started on the art.

24-014H – Bahamut

2 options.

One is more powerful than the other, but that power comes in at a high cost. And, we’re not just talking about the 5CP you’ll pay to cast Bahamut.

Option A, choose a Forward deal it 20,000 damage. I’m pretty sure nothing will survive that. Unless you’re able to buff one of your Forwards pass the 20K mark, you will have a broken Forward on your hands.

And, Option B, deal 10,000 damage to all of your opponent’s Forwards. This will more than likely break all of your opponent’s Forwards. And it better, because you will be left with just 3 cards in your deck.

Bahamut would be a great end game play.

24-015C – Bahamut EX

A Bahamut Forward?

Of course it’s going to have a high cost. You think they would have let you play Bahamut for cheap. Nope and never.

Bahamut comes in and basically casts Mega Flare on one of your opponent’s Forwards. And, when that Forward is sent to the Break Zone, you will deal your opponent 1 point of damage.

And that is how you you will gain an easy advantage.

Why easy?

Bahamut will be able to attack freely, without worrying about a Forward blocking him, because when they do block and are sent to the Break Zone, you will still deal a point of damage to your opponent.

How can we give Bahamut Brave?

24-016R – Phoenix (XVI)

How is this a Rare?

Every time Phoenix attacks you can grab a Fire Forward of 2CP or less from the Break Zone, and play it onto the field
You don’t even need Joshua to say that you’ll be playing this card. I haven’t seen the Joshua card yet, but I can say you don’t need it. Sure, you can play it, and Prime into Phoenix, but Phoenix is playable all by itself.

I’m already thinking Fire Warriors, and a whole bunch of 2 cost Standard Units alongside Maria (17-128L).

We’ll call it Mono-Fire Standard Unit Warrior and Co.

24-017C – Firion

Firion the Tambourine man is here.

I’m liking these new Theatrhythm cards, each Character is carrying an instrument … Maybe we can get a band going. We’ll start off with covers … I’m getting ahead of myself.

3CP, Firion can gain either First Strike or Brave during every Attack Phase.

Either way, Firion will have 8000 power to attack and block.

Maybe, just maybe we’ll get a Theatrhythm deck going.

24-018R – Josef

Search and Play.

Perfect way to get a 2 cost Rebel on the field. And, I’m thinking of Maria 17-128L, which is a very under rated card if you ask me. But, you’re not and we’re talking about Josef.

Josef is a Backup, costs 5CP, and when you have no more use for him or you need to free up space, you can use his ability and send him to the Break Zone, while you’re also giving a Rebel Forward +2000 power.

Not too shabby.

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Resurgence of Power : Fire Thoughts

18-001C – Achuka

Achuka almost sounds like the beginning to Kokomo.

First card in the set, Achuka might be a decent backup, but doesn’t look like something that I would use. Then again, I can’t always see how good cards are from the beginning. Sometimes I do, but not always.

Achuka here deals damage when he enters, and then you can dull him and deal some more damage. The damage increases if you have 3 points of Damage.

Achuka, Jamaica, yeah I wanna take ya to a Chocobo.

18-002C – False Stalwart

Simple, comes in with Brave. 2 cost with a 5K body, which can turn into a 7K body, with the help of another Manikin.

Not much to write about, but it’s cheap cost might make it worth it.

Wasn’t there a card that was good with Manikins? Exdeath? Opus 2? I believe it was.

 

 

18-003C – Machinist

Discard Machinist draw a card. And, that’s about it.

Cheap Backup to play.

 

 

 

18-004R – Cleome

A Symphonian Musician? That’s a first. She does have Bard skills and with those Melody Counters she does Buff your Forwards and deals damage to your opponents Forwards.

She is also a Forward herself.

Not a bad card for 2CP.

 

18-005C – Salamander

Simple Fire Summon that delivers 5000 damage to all of your opponents Forwards.

Remove 10 Fire cards from the Break Zone to make it 7000 points of damage.

Now if this card would have been an EX Burst, it would have been amazing.

 

 

18-006C – Zell

Coming in with Haste, Zell can attack right away and if you buff him up to over 10k Power, every time he attacks he deals 8000 damage to one of your opponents Forwards.

Don’t have anyway to buff up Zell?

He comes with an ability that if you discard 2 cards, Zell’s power goes up by 3k.

Self-sufficient.

 

18-007C – Selphie EX

Selphie actually costs 2CP as you’ll be getting back a Fire Forward when she is played onto the field. So, if that Fire Forward was just a card you chucked to help get her on the field then, you have just played like I would if you didn’t know what else to do.

Other than that she is a Backup, with the ability to give a Fire Forward you control +3K Power.

You can also get that Fire Forward of off an EX Burst.

 

18-008H – Two-Headed Dragon

Two heads are better then one.

Every time a Fire Forward attacks choose a Forward your opponent controls and deal it 400 Damage. Straight to the point. Especially of you are playing Mono-Fire. Everyone attacks and you slowly start to chip away at your Opponents front lines.

Attack to bring them down. I’m sure you’ll be able to turn things around if the Two-Headed Dragon is on the field.

18-009H – Tidus

Other than the Kingdom Hearts attire, I don’t see why this card is a Hero. For the cost of Tidus I’m pretty sure you can find a better card to play to deal 8000 damage to one Forward.

Not a big fan of this one.

 

 

18-010C – Berserker

Staying true to the Berserker Job. Berserker must attack. As that is the only thing Berserker can do. He goes Berserk.
He also comes with First Strike. Allowing him to deal damage to your opponents Forwards before they get a chance to.
Also when he comes in you can pay a Fire CP and choose a Forward that must block.

Who’s ready for a Berserker deck? I wonder if there’s enough Bereserkers to get this going?

18-011R – Paine EX

Do to the cost I would say that this card is to be solely used for it’s EX Burst. AM I right or Am I wrong?

I mean 6CP for a 9K body is a lot, but this is just a Rare card.

Unless you’re just counting on removing Forwards from the game instead of sending them to the Break Zone, But that’s what Yuna is for.

 

18-012L – Faris

This card is interesting to say the least. Your opponent will be thinking twice before they attack. As when Faris or a Warrior of Light is dealt damage, you get to choose a Forward your opponent controls and deal it 3000 damage.

Imagine what would happen if they use a Summon or ability that deals damage to all your Forwards. You might be getting rid of a couple of their Forwards to say the least.

I wonder what other Warrior of Light cards will be in this set.

 

18-013R – Fang

Fang looks like she is always just a Rare. I’m waiting for the day where they’ll give her her own Legend card. But today is not that day.

Fang will buff all your XIII Forwards by 2. Including herself. She is basically a 2CP/7K because you will probably be playing a XIII focused deck. Why, you ask? It’s simple really, every turn Fang -can reduce the cost of casting a XIII Forward by 2.

But, why is she a thief? My, guess is because of Lightning Returns. But, it still doesn’t make sense. She should be a Commando or a Dragoon. But, what do I know?

18-014R – Meeth

We already knew that we’ll have Multi-element cards this set, and Meeth here is a card that can make use of it.

He’s a 2 cost Backup that will allow you to search for any card other than a Backup if you discard a Multi element card.
I can see use of this one.

 

18-015R – Ramza

See, this is how good cards come along. Especially with the Warp mechanic. Ramza can be easily cast for 2CP, if you want to wait a couple of turns until he enters the field.

And, when he does, you get to bring in another Knight from the Break Zone and play it onto the field. Just like that you can play 2 Knights with the combined cost of up to 12CP for a measly 2CP. Even if they counter Ramza coming in it’s only 2CP that you lost. You can try again.

And we haven’t even gotten to his ability. Dull 4 active Knights and Break one of your opponents Forwards, and deal them 1 point of Damage. What else could you ask for? This should have been the Hero, and Tidus should’ve just been a Rare.

18-016C – Lulu

2 cost Backup. Most will skip this card. Including me. There are better Lulu’s out there although they aren’t Fire.

But, if you like this card you can dull and discard a card to deal 3000 Damage to a Forward. 5000 if it’s a Multi-Element.

 

 

18-017R -Rain

“Here comes the Rain again.”

He’s ready to come in on turn 2 for 3 CP.

And when he you have 3 points of Damage, Rain gets a 1k Buff, and he deals a Forward 5k damage.

Not bad for a card that you can play for 3CP. Even 5CP is worth it for this card.