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Crystal Dominion – Opinion on Lightning

15-085R – Aquila EX

Hmm, I’ve been trying to figure out how much this card will be used.

On one hand you’ll be gaining a Crystal once per turn when you cast a Summon. And at 3 points of Damage you can grab a Lightning Summon from your Break Zone when Aquila enters the field. Which makes him a 2 cost.

Now that I’ve written it out, I can see some use with Aquila. And of course, I just realized he is a Forward. 8K body.

Let’s give it a try.

15-086R – Axis

I seem to be missing the point here. If someone can enlighten me, that would be great.

Probably need to look into other Kingsglaive cards.

The only thing that I can come up with is, put Axis into the Break Zone and grab a Forward. When Axis is put into the Break Zone, Nyx gains Haste, or you can choose 1 Forward and dull it. But, that’s only if Nyx is already on the field.

 

15-087C – Aranea EX

Mono-Lightning/Dragoons

That’s what you will be playing. Grab a card one she enters the field and at 3 points of Damage all the Dragoons gain +2K.

If she had more than 3000 Power, this card would have been at least a Hero. But, that’s just my opinion. Aranea might have been the card, that will make me want to try a Dragoon deck. Nothing crazy, just enough to give your Dragoons that extra bit of Oomph.

15-088H – Vayne

This is interesting.

You finally have another use for backups, with an on entry ability. and no other use after that. Remove 2 of them from the game and play Vayne for free, technically.

And, then one Vayne is on the field all your Forwards gain 2000 power and your opponents lose 2000 power. It’s kind of Like Titan, but better.

 

15-089C – Sky Soldier

This is what you call an ace up your sleeve.

You’re eyeing that one Forward that’s on the field that your opponent controls that has been causing you grief. Well this is what you’ll do. You attack with a Forward that only that one Forward can block and when that one Forward blocks your Forward, you’ll dull Sky Soldier and then that one Forward, that blocked your Forward will break once your Forward deals damage to the other Forward.

Capiche?

15-090H – Odin

Break a 2 cost or a 4 cost Forward.

Cause that’s what Odin does.

Zanetsuken

 

 

15-091C – Thunder Drake

How many 2CP Forwards are being played? Well you can get rid of one with Thunder Drake. And, if that doesn’t work, you can get rid of a 1 cost Forward. For 2CP that is not bad at all.

Now the Do or Die ability, that Thunder Drake has and so many other Monsters in this set. A meat shield that you can throw at your opponent, before it rots away at the end of the turn.

 

15-092C – Sonitus

2Cp for a Backup, that when you would like to Break a Forward, you can just pay 3CP more, and receive 1 point of Damage for your trouble.

Sonitus can work as your bluff card.

Just have him out on the field. He’ll give you 1CP every turn and he just might stop your opponent from doing something just because he is on the field.

 

15-093R – Tredd

For 1CP this card is great. Even if you just throw him in there to give a Forward +1K and Brave, and then use him to block an attack. You’re already ahead of the game. I’d play Tredd every turn if I could. In and Out.

Or, you can just put him in the Break Zone yourself, to give a Forward +3K and First Strike until the end of the turn.

 

15-094L – Nyx

Slowly removing the Kingsglaive from the Break Zone will make Nyx more powerful. You probably won’t have to use it every turn, but just knowing that you can makes it even better.

Or, you can remove 5 Kingsglaive from the Break Zone and search for a XV Forward of 5CP or less and play it on the field. A card like Ardyn (15-129L) would be a perfect candidate. Especially late in the game.

Nyx>Ardyn>Win

15-095C – Ninja

Enter the Ninja, and gain a Crystal.

Other than that, dull and put Ninja into the Break Zone to deal a Forward 1000 Damage.

 

 

 


15-096C – Noel

For a Common, this is a pretty decent card.

You can go all out with Noel, as when he is blocked he’ll deal 6000 damage to the Forward and then his attack will deal another 6K, which will most likely finish off your opponents Forward

 

 

15-097H – Feolthanos

There is something about this card. Only thing for certain is that you’ll be playing Feolthanos during your Main Phase 2. After
you’ve attacked with all your Forwards.

And if you’re playing an all Forwards deck, you won’t even need to worry about losing your Backups, because you won’t have any n the first place.

 

 


15-098C – Pelna

Simple, yet effective Backup. I can see an Earth/Lightning deck with just Noctis and Crew and the Kingsglaive, all going strong.

And, the +2K Power isn’t too shabby.

 

 

15-099C – Magitek Armor

5CP to enter, then dull and discard 2 cards, is a little too pricey to break 1 Forward.

I’ll pass.

 

 

 

 

15-100R – Ragelise EX

Here is Lady Lilith’s Crystal Maker.

There’s a good chance a Forward will enter the Break Zone at least once a turn.

And, at 3 points of damage, you gain a Crystal when she enters.

What shall we do with all these Crystals?

 

15-101R – Ramuh

Lightning Re-Print, but, it’s a decent one.

Pick 2 of the 4 Actions.

Not bad at all.

 

 

15-102H – Lilisette

Dull 1 Dancer to dull a Forward.

Or, Dull 4 Dancers to deal 8K damage to all the Active Forwards.

Kind of like Feolthanos.

Climatic Flourish, grants protection to all Dancers.

 

15-103R – Regis

Regis comes with his personal guard. That will protect him when ever a Summon or ability chooses Regis. Sure, You still have
to play the Kingsglaive from your hand, but you will do so at a lower cost.

Other than that Regis gains +1K at 3 points of Damage.

 

 

15-104L – Lady Lilith

One of the first cards that was revealed. Lady Lilith gives us the ability to gain a Crystal every turn, by removing a card from the game.

How good this card is, will depend on how good the Crystal abilities are. Lady Lilith’s abilities, are OK. For 1 Crystal you can give a Lightning Forward Haste, and for 2 Crystals you can Break a Forward of 5CP or less.

Give me a Forward to remove with good on entry abilities, and I’ll give you a reason to gain a Crystal. Or something like that.

15-105C – Remora

Pay a Crystal to reduce the cost of casting Remora.

Other than that Remora buff up one of your Forwards and reduce the Power of one of your opponents Forwards. What’s the word? Deflate? Gimp?

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Crystal Dominion – Ice Review

15-022C – Amidatelion

Time to Ice your opponent.

Got yourself a way to remove some buffs. More specifically Haste, Brave and First Strike.

You can play Ice/Earth and have Robel-Akbel recycle Amidatelion.

 

 

 

15-023R – Werei

Werei is here, to draw you a card at the end of each of your turns.

Stick him in a discard deck.

 

 

 

 

15-024R – Orphan EX

Orphan here is a one man show, even though he is a Rare. For 5CP you can dull 1 Forward at the beginning of each of your Attack Phases. Hopefully your opponent won’t be playing Feolthanos (10-098L).

A good card to play with Orphan, you ask?

Physalis (13-028L), along with all the other Discard cards you might have available in your possession.

 

15-025C – Scholar

Cast a Summon

Dull Scholar.

Dull a Forward.

In that order.

 

 

15-026C – Kazusa

Just because, Orphan and Kazusa come from the same “Universe” per se, doesn’t mean that they will play well together.
But, they do.

Imagine being able to break a Forward, just because Orphan will be causing your opponent to discard a card at every Attack Phase.

After that 1(I)CP and dull Kazusa, throw him in the Break Zone, and Break one of your opponents Forwards.

 

15-027R – The Emperor

Is there a never ending recycle loop here with the Emperor?

Considering there are 8 The Emperor cards, including this one. You will be able to play Emperors left and right, discard them, revive them, break, search and destroy to bring back The Emperor from the Break Zone.

I lost myself there. It’s all a blur.

All I know is that you will be able to have 24 The Emperors in your deck. Where most of them can interact with each other when they hit the Break Zone.

15-028H – Gogo

I think Gogo will be interesting to play. Doubling down on some abilities by any Forward or Monster. I’d say the only drawback is that you can only use that ability once per turn. I’m sure there will be ways around that, but even so, It’s still a great ability

Gogo, will fit right at home in a FFVI themed deck.

And Mimic, allows you to use another Characters Special ability.

Physalis, I’m looking at you.

 

15-029R – Zalera

Cheap Summon, for a great Break.

Only thing is the Forward you chose needs to be dull already. Not a problem. Once that Forward attacks, it dulls itself, thus allowing you to use Zalera as you see fit.

But, then again this card is just a reprint. We should already know that.

 

 

15-030H – Shiva EX

The Ice version of Ifrita.

The more Shivas in your Break Zone the stronger this Summon gets.

0-1 Dull 1 Forward
2-3 Dull 2 Forwards
4-5 Freeze the dulled Forwards
6 or more, Your opponent discard 2 cards from their hand.

All this for 1 CP.

15-031C – Shiva

Choose one of two. Deal 9K damage to a dull Forward, or give all your Ice Forwards +3K.

Depending on th Situation. You can probably always figure out which one to use. But, the +3K sounds real good. At least for now.

All this for as little as 1CP. If you’re carrying a Crystal that is.

 

 

15-032C – Cid Raines

You usually try and keep your Forwards alive, but Cid Raines here, is definitely a blocker.Just keep him on the field. Till he blocks everything he can, and then … you’ll realize you should just be attacking. That way he’ll either be dealing your opponent Damage, breaking Forwards, or worse case scenario. Cid Raines will be broken and sent to the Break Zone. And then your opponent will discard a card from their hand.

 

 

 

15-033C – Jumbo Flan

Jumbo Flan here has 2 Jobs.

1) Dull and Freeze a Forward.
2) Become a Forward in itself, and strike fast.

Doesn’t matter if Jumbo Flan deals damage or not, because once you turn Jumbo Flan into a Forward, he will Break at the end of the turn.

 

 

15-034R – Snow

We’re getting more than just flurries, here.

Pay a Crystal and either Freeze all the Forwards, or Freeze all the Backups.

Or Bounce Snow with Rinoa, pay an extra Crystal, and Freeze all the Forwards and Backups.

 

 

15-035H – Setzer

With Setzer you’re gambling with the odds on your side. 8 out of 10 times you’ll grab a Character from the top spot of your deck.

Other than that, Setzer will most likely be giving you Crystals at the end of your turn.

 

 

 

15-036H – Celes

This is a great looking card. There better be a Full Art Version.

The Rune Knight Celes has a thing for Locke, as she allows you to search for him when she enters the field. But, if you already have Locke in your hand you’ll just make your opponent discard a card from there hand.

Celes knows all about parties. And when FFVI Forwards form a Party and attack. You can either Freeze 2 Characters, or Find a Category VI Character in your Break Zone.

That Character will be Locke. Any Locke will do, as you’ll already have Locke (4-048L), and using his Special Ability will allow you to slowly chip away at your opponent.

15-037L – Terra

Some more great artwork.

Playing a Summon heavy deck? Terra is the card for you. You might be able to Dull and Freeze your opponents whole board. Might.

But, even if you just dull and Freeze the main pieces of your opponents board, you’ll still be in a good position.

And whenever you cast a summon Dull 1, Freeze 1. 1 Forward, one Backup. Choose and pick.

15-038C – Knight

Knight comes in, hands you a Crystal

Next turn, Knight Dulls himself and puts himself into the Break Zone dulling a 3 cost Forward.

Thus concludes the story of Knight

 

 

15-039C – Mime

It’ll be fun playing with Mime as his Power will change every time another Forward comes in. From the high powered forwards, to the 1000 power. But, it won’t really matter as long as Mime will be able to block a Forward. Does it really matter how much power Mime has?

 

 

 

 

15-040C – Larzos

Hmm, I don’t know. 5CP to Freeze Forward, but it’ll leave you with a 9K body on the field.

When he’s tossed into the Break Zone, you’ll get a Crystal for your troubles.

Larzos is just a common, which is probably why he costs 5CP.

In my opinion, I think there are better options, and worse ones as well.

Now prove me wrong as to why you should play Larzos.

 

15-041L – Lightning

Now this is an interesting card.

For optimum results you’ll want your opponents hand to have 0 cards. and the less cards you have Lightning is even stronger.

1CP/10K body with Haste.

That is what you’re looking at.

There are plenty of cards this set, that’ll help you achieve that

Orphan, Shiva (15-030H), Cid Raines, Celes, and Gogo for when you’re using these abilities. Not to mention cards from previous sets, but you should have a very good chance at achieving no cards in your opponents hand before you play Lightning.

15-042R – Locke EX

This card might …. No, he won’t replace Opus IV Locke, but you might want to throw in a couple if you’re running a FFVI themes deck.

Think about it. Play a VI card. reveal the top card it’s a VI card add it to your hand. Play that VI Card and grab the next VI card. It might work. FFVI themed deck is already a strong deck in my opinion.