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Enter the Zero World

This one should be interesting, but we have an idea. Maybe it’ll work, maybe it won’t. There’s only one way to find out.
First things first we need to bring out Necron, and base the whole deck around the fact that Necron can deal a point of Damage at the end of each of your turns, as long as there are at least 3 Dark Characters on the field.

Next we need a way to grab Necron. Ysayle (6-022R) and Laguna (9-037C) are both great cards that allow you to search for Necron when they enter the field.

Let’s get to some Dark Cards, to make use of Necron’s ability. Spiritus is at the top of the list, as we’re actually going to grab 2 different Spiritus. Spiritus (6-129H) and Spiritus (13-104L). 3 copies of each as they both allow you to search for a Dark Forward.

The Emperor (1-185H) because he is able to recycle himself, if he gets broken. That way you’ll still have the same amount of Dark Characters on the field, as he comes back into play dull.

Twintania (16-130H) and Vinera Fennes (17-129H) both are cheap Dark Forwards. And, since most of the cards we’re playing are high cost we do need a couple of the cheaper ones to keep us balanced.

We’re going to go right ahead and add Garland (IX) (8-026L), cause it still is a great card. And, it needs to be used more often. Plus dulling and Freezing a card every turn is great.

We need more Backups.

Devout (1-048C), Always a decent card to have, as you can grab a Forward from the Break Zone and play it to the field. You can’t grab Necron, but you can grab plenty of Dark Forwards that might already be in your Break Zone.

Rinoa (2-048R), we’ll grab her, to search for Laguna, to search for Necron.

Cid (WOFF) (4-034R), This is a great choice for the Character that turns into a Dark Character. As Cid (WoFF) cannot be broken. And, it’s only 2CP.

Let’s add Chocobo Eater (19-027R) and Flan (19-031C) cause this deck looks like it can use a couple of Monsters. Flan pretty much regenerates, and Chocobo Eater can remove a Forward.

Mateus, the Corrupt (5-044C) that way you can Attack with a Dark Forward, without worrying about it being blocked, and possibly sent to the Break Zone.

Zalera (9-025H) to break a Dull Forward, and Shiva (19-022R) just because it is a Free Summon!

Forwards

3x – Spiritus (13-104L)
3x – (Twintania (16-130H)
3x – Vinera Fennes ((17-129H)
3x – Garland (IX)(8-026L)
3x – The Emperor (1-185H)
3x – Laguna (9-037C)
3x – Necron (12-021R)

Backups

3x – Cid (WOFF) (4-034R)
3x – Rinoa (2-048R)
3x – Devout (1-048C)
3x – Ysayle – (6-022R)
3x – Spiritus – (6-129H)

Summons

3x – Mateus, the Corrupt (5-044C)
3x – Zalera (9-025H)
2x – Shiva (19-022R)

Monsters

3x – Chocobo Eater (19-027R)
3x – Flan (19-031C)

Plan of attack is to bring out Necron, and get your 3 Dark Characters on the field. Just Find a way to keep those Dark Characters on the field, and you’ll slowly watch your opponent’s Damage rack up until he gets 7 points of Damage.

It’s a waiting game.

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Emissaries of Light – Light & Dark Thoughts

16-127L – Warrior of Light

Throw Warrior of Light into a Chocobo deck, and have Warrior of Light attack with almost unlimited power. 15000 power does not sound unreasonable here.

Once you have all your Chocobos on the field, You’ll attack with Warrior of Light, and during your opponents turn you will remove Warrior of Light from the game, granting protection to all your Forwards. None can be broken. …. Maybe I’m wrong. I’ll have to look into this, and I’ll update this if it’s wrong.

But, if I’m right, after your opponent is done swinging, you’ll have a full board of feathered Chocobos to take down your opponent.

16-128H – Bartz

This is one card that needs the Full Art treatment,

At 1CP/5K, Bartz doesn’t seem that strong, but his abilities are pretty decent.

You can Break a Forward for 4CP. That in itself is worth trying this card out.

And, once Bartz is in the Break Zone, you can pay 2CP and hopefully grab a card from your deck. We say hopefully, because you reveal the top 5 cards and see if you find a Job Warrior of Light.

16-129L – Chaos

Is this the answer to Soiree?

It, can be. If you know your opponent(S) will most likely be playing Soiree, the cost for Chaos is reduced immensely. You might even be able to play Chaos for free if they have all 6 elements on the board.

As soon as Chaos enters the field you can grab one of your opponents Forwards. They get to choose.

During your next turn, you can chuck that Forward and Break another Forward.

Maybe it’s not the whole answer, but you’ll be able to get rid of a couple of Forwards.

16-130H – Twintania

A Monster/Forward Beast, that can constantly target a Forward your opponent controls and deal it 7K damage.

Gigaflare Counters will be a hot commodity when your playing Twintania, as each Gigaflare counter equals 7000 damage. GigaFlare and attack.

I’ll take 3.