Posted on Leave a comment

Spoiler Season Has Arrived

Spoiler Season is here. We got ourselves the first reveals of Crystal Dominion. One of each element. These cards were revealed in the Japanese Magazine Card Gamer. Square Enix was kind enough to post pictures of the cards in English. Remember when they said that they would introduce Crystals? Well these cards have abilities that use Crystals to pay for the cost.

Samurai, a 2CP Backup that gives you a Crystal when she enters the field. You’ll be able to discard this card with her ability so you can play another one after, or another card that will work with what you’re trying to accomplish.

Snow. Now with Snow you can pay a Crystal and choose between Freezing all the Forward or Backups.

Kytes doesn’t use Crystals but can save a Sky Pirate from being broken. I like the artwork even though it looks like it was drawn in MS Paint. It’s also one of the first Full Arts we see from Crystal Dominion.

Hecantoncheir. Here’s another Full Art. Hecantoncheir is a Summon that can wipe out the board. Cheaper than Shantotto.

Lady Lilith. Our first Legend with the ability to Gain Crystals by removal, and then you can either use those Crystals for Haste or Removal.

Penelo will be joining your Sky Pirate Deck. It’ll be like your playing Revenant Wings with Kytes, and I’m sure Vaan will make his appearance somewhere.

Posted on Leave a comment

Thief of all Trades

Well, I was going to write an article for each of the Legends in Opus XIV, for Card of the Week, but decided against it, as I would have jutst been pairing them back and forth with each other. I figured it out when I was about to start writing the article for Ravana, but decided against it when I was just going to pair him with Gilgamesh (FFBE).

So, I just decided to write about a card that I liked. Zidane

2CP – Wind/Water
Forward
Job : Thief
Category : IX
Hero
6000 Power

“Zidane cannot be blocked.

When Zidane deals damage to your opponent, choose up to 1 Forward. Return it to its owner’s hand.

Steal(S)(Wi): Your opponent reveals their hand. Select 1 card in their hand. Your opponent removes it from the game. You can cast it as though you owned it this turn. You an only use this ability during your turn.”

Zidane cannot be blocked. Half the time Zidane attacks will go through and you’ll get to choose 1 Forward and return it to their owner’s hand. Sometimes your opponent might use a Summon or ability. Which does not mean that Zidane will be broken.

And, Steal. Well it’s like playing Lani (12-018H), but this time both you and your opponent know what card it is. Which might give you the advantage as they might not execute their plan as they know you have an Ace up your sleeve.

I would have said just stick Zidane in a YRP deck but that would be too simple. You would be able to replace Zidane with any card and get the same effect.

But, Wind Water is the way to go.

Viking (4-133C) is a perfect choice. Whenever Zidane deals damage you can return Viking to your hand, Draw a card, and replay Viking to draw another card. Since your playing Viking, you need Leila (6-126R), just to be able to grab Viking back from the Break Zone, to be returned to hand by Zidane, to be played onto the field. And in that one turn you will have drawn 3 extra cards. 4 if you count the block on your opponents turn.

Chocobos, Zidane would be a good fit in here as well. You can return Chocobo (6-050C) to your hand, then dull Chocobo Knight (5-061C), to play Chocobo, and then play another Chocobo. Easy way to storm the field.

And of course, as always Maria (1-083H) for the +1K power. Even though Zidane can’t be blocked it’s always a good idea for extra fire power.

How would you use Zidane? Let us know in the comments.

Posted on Leave a comment

Lord of the Mists

We’re traveling through the mists to find this Primal. I remember the Battle with Bismarck in FFXIV.

On to the card

5CP/Wind
Forward
Job – Primal
Category – XIV
Legend
9000 Power

“When a Character is returned from the field to its owner’s hand, draw 1 card. This effect will trigger only once per turn.

At the end of each of your turns, choose up to 1 Wind Character you control. Return it to its owner’s hand.

Dull 1 active Wind Forward: Choose 1 Forward. Deal it 2000 damage.”

Before we get into anything. Maria (1-083H) for the +1K, and the Standard Unit Primals from this set. Are all perfect cards to use with Bismarck.

Now, as we read the text, every time a character is returned to their owner’s hand, you get to draw 1 card. And, at the end of each of your turns you must return 1 wind Character to your hand.

That means you will be starting your turn with 6 cards instead of the usual 2. 1 that you drew at the end of each of your turns, the 2 that you returned to your hand, and the two you draw at the beginning of your turn.

Since you’ll be returning these Characters to your hand, you would like them to have abilities that trigger when they enter or leave the field. 1CP or 2CP Characters would be ideal.

Thief (1-069C) or Thief (1-070C) would be ideal. Every time they enter the field, your opponent puts the top card of their deck into the Break Zone. Rikku (2-071R) – Attack with all your Forwards, and during your Main Phase 2 play Rikku, Activate all your Forwards, and return Rikku to your hand to draw a card.

There is also Waltrill (8-047C), think about it. Waltrill is not a searcher per se, but each turn you can place 2 cards from your hand at the bottom of your deck and draw 2 cards. So, you can always discard the cards you don’t need at the moment and keep drawing till you do.

Bismarck will give you the Firepower needed to get your plan going. You’ll have the CP you need to play all the cards you need. And you’ll always have plenty of options to go with.

What do you all think?

Posted on Leave a comment

Opus XIV – Multi-Element Review

14-119C – Ardyn

How is this just a common? At 2CP? Is it because it’s Fire/Earth?

Anyway. Ardyn here is a 7K body which comes in with 2 great abilities. You get to choose 1. Either is good. He’ll fit in good with the VII Forwards in this set.

 

 

 

14-120H – Tifa

If you remember from the video when they first revealed this card, we spoke about how Cloud is going to be a great card without knowing what the text was on Cloud’s card. Now that we know. Tifa and Cloud go hand in hand together. So, all you Cloud/Aerith shippers know that you are wrong. It’s Cloud/Tifa.

But, yeah. 3 of these and 3 Clouds, add a Barret and you got yourself a deck. Just throw in the rest of Avalanche and you’re good.

 

14-121L – Barret

It is highly unlikely that Barret will succumb to Damage, since any Damage dealt to him below 9K becomes 0. And if he is buffed up +X power, I can’t find any Forward that would be able to defeat him, save for a couple.

Now, all the AVALANCHE Operative Forwards gain Haste, and you can discard 1 card and grab an AVALANCHE Operative card from your Break Zone.

You can probably grab Tifa, which in turn will let you grab Cloud.

 

14-122L – Al-Cid

Al-Cid is up to his usual self here. And, buy that I mean, it’s a great card once again.

You’ll actually play 2 cards when you play Al-Cid on the field, so it’s pretty much a Buy 1 Get 1 Free. #BOGO

Other than that, depending on who enters the field you can Freeze or Dull your opponents Forwards.

 

14-123C – Sephiroth

Simple Sephiroth.

Simple Power.

Great ability. Second one is better than the first. Should play well with Physalis.

 

 

14-124H – Zeromus

Huh? It’s like all these new cards are great and powerful, and then you think, what do I do against this card. How am I going to block if all my cards are dull? How do I get rid of Zeromus? I’d like to see how this plays out.

Ice/Lightning FTW!

 

 

14-125L – Vaan

Activate. Activate. And play a Sky Pirate.

And then, activate some more.

 

 

 

14-126C – Aerith

Pick 1

A) Bounce a Forward

B) Protect a Forward

Either way, I still think Opus 1 Aerith is better. But, with all the Wind Activating going on, there might be some room for a different Aerith.

 

14-127H – Zidane

At 2CP this card should be a Legend.

It’s like this Zidane is Opus I and Opus III combined. And it’s only a Hero. Only a Hero

Think of the Shenanigans you can pull off with this.

Can’t be blocked. Return a Forward to their owner’s hand. Reveal your opponents hand, choose 1 card remove it, and then play it yourself.

I’ll take 3. Foils. Please let us get a Full Art.

14-128H – Prishe

From far away it looks like she’s sticking her tongue out at you.

For an extra 3CP you can play an Wind or an Earth card onto the field.

At 3 points of Damage, Prishe gains Brave and +1K. I like the other Prishe better. Which one? Not this one.

 

 

14-129H – Gessho

Another card that reveals your opponents hand, only this time you just remove 1 card from the game.

 

 

 

 

14-130H – Cloud of Darkness

Do it right, and you’ll have an 8K body played for free.Other than that just Dull and Freeze a Character when she enters the field.

Posted on Leave a comment

FFX Custom Starter Deck

We got some news today. Final Fantasy X Custom Starter Set. Set for release in 2022. These usually come out a month before the new set comes out. Crystal Dominion is November, so “Opus XVI” (we’ll just call it that till we get the official name for it), should be coming out in February. That means this deck will be out in January 2022.

Comes with a 50 card Wind/Water deck, and another 50 cards that you would be able to change around as you see fit. 24 pre-configured Fire cards, that you’ll be able to switch out Wind or Water with. The rest of the cards will be 7 Fire, 7 Wind, 8 Water, and 4 cards will be Light and Dark. Probably 2 Light and 2 Dark.

There will be 10 new Starter cards that come in this deck, and since they are numbered, we know that “Opus XVI” will have 140 cards. But, we’re not here for that. Here’s the list.

Jecht – 16-131S Fire
Bahamut – 16-132S Fire
Braska – 16-133S Fire
Yuna – 16-134S Wind
Lulu – 16-135S Wind
Auron – 16-136S Water
Rikku – 16-137S Water
Wakka – 16-138S Water
Tidus – 16-139S Light
Sin – 16-140S Dark

Now let’s take a look at that Tidus card, real quick. Even though we won’t get it for another 4-5 months. This card is money. You’ll most likely come out ahead cost wise. You’ll be searching for a card, and depending on the FFX Forwards you have on the field, you’ll be up 2CP.

And when Tidus attacks all your Forwards gain +2K Power. I might dust off the Opus I FFX Starter deck and just add this card to it. Rikku (1-201S) will be pretty much unbeatable.