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Resurgence of Power : On Earth

18-052H – Ahriman

Ahriman comes in and breaks any Forward that you choose. Besides Multi-Element. For a 4 cost Monster that can turn into a Forward, this card is good.

Of course, you can only turn Ahriman into a Forward if you already have a Forward with a 9K body on the field.

Shouldn’t be too hard with Earth.

 

18-053C – Delusory Knight

1 cost Forward with 3000 power.

Cheap and effective as a blocker, simply to thwart your opponents attacks.

But, you can also just put Delusory Knight in the Break Zone and give another character protection in that it cannot be broken.

If you got an extra spot why not try it out?

18-054L – Galuf

Coming in with Brave, and 8000 power. Galuf is able to Break a Forward every time he attacks.

And if that’s not enough Fire Power, maybe you need more for some Forwards, he gains 3000 power at 3 points of damage. And, if that still isn’t enough you can remove 3 cards from the Break Zone and give him an additional 3000 power. That’s a total of 14,000 power. There’s not a Forward that can withstand that kind of damage, unless they have buffs, but even then it’s still hard to come by.

 

18-055R – Krile EX

Just lost a card you need to the Break Zone?

Have no fear, Krile here will grab that card back. But, only if it’s a Summon or a Category V Forward.

If you’re playing Krile you’re probably already playing a FFV themed deck for the most part.

I had her in my Pre-Release event and did use her quite a bit.

18-056C – Cait Sith (XI)

Here’s another card almost like Krile.

Cait Sith comes in a lets you grab a Forward from your Break Zone. Any Forward not just a certain Category. But, he doesn’t have the EX Burst like Krile does.

Other than that, Cait Sith is a little more useful after he’s been played. At 3 points of Damage he can produce CP of any element. Where Krile, after she comes in pretty much just sits there.

 

18-057C – Kolka

Simple, yet effective for what Kolka does.

One he enters the field, you can discard a Forward from your hand. After that you deal damage equal to the amount of power that Forward has to a Forward of your choosing.

Maybe you’ll be able to Break a Forward, maybe not.

Might be useful in certain situations.

18-058R – Serafie

A Forward that searches for a Forward when she enters the field. Well not just any Forward, Serafie searches for Tama. And there are 4 different Tamas.

For easiness let’s say you pick this Opus’s Tama. When he enters the field Serafie gains a Gem Counter. Not just for Tama, but for any Forward of cost 2 or less.

Why is that important? If Tama has 2 Gem Counters on her, you can remove them to draw a card.

 

18-059R – Tama

“Tama Can’t Attack,
Tama can’t Block.
Only thing about him is the way that he walks”

He can’t be chosen by Summons or abilities either.

What he can do is cancel one of your opponents Summons or abilities when they are targeting one of your Forwards.

Like a Mini-Amaterasu.

18-060H – Daisy

A meat shield if I do say so myself. Daisy is a better Paladin than Cecil.

Considering that with Warring Spirit and 3 points of Damage, your opponent will have to deal 40,000 damage to Daisy to Break her.

They’re whole front line, all the Summons and all their abilities might not be enough to take Daisy down.

This is where Cait Sith (XI) comes in, as he is able to bring her back from the Break Zone.

18-061R – Tilika EX

Simple Forward that allows you to gain Crystals.

If you need Crystals Tilika is the right card for you, as he allows you to gain a Crystal once per turn.

You can even gain a Crystal off an EX Burst.

Tilika will soon be selling Crystals on the corner in Rebena Te Ra.

18-062R – Nayo

Where did all these AVALANCHE Operatives comes form? I really should finish the FFVII Remake at some point.

Let’s see. Nayo is a decent backup who allows you to give 1 Forward either Brave, or an additional Job. And if you don’t like either of those options you can always just dull Nayo for a Crystal Point.

 

 

18-063C – Hashmal

Earth’s 1 cost Summon, that gives 1 of your Forwards +7000 power.

Now if you decide to pay the extra cost and remove 10 earth cards from the Break Zone, all your Forwards gain +7000 power.
Not too bad, considering most of the cards in your Break Zone are useless.

 

 

18-064 – Geomancer

Discard Geomancer, draw a card. And, that’s about it.

Cheap Backup to play.

 

 

 

18-065C – Polk

Polk looks like he’ll be a decent addition to the AVALANCHE deck. He easily allows you to grab an AVALANCHE Operative from the Break Zone.

Just lost Jesse to the Break Zone grab her back with Polk, Barret too for that matter. Along with the rest of the AVALANCHE cast.

Best part, is that Polk can remove himself from the field. Just use his ability to grant a Forward +2000 power and you’ll be able to recast Polk and get another AVALANCHE Operative from the Break Zone.

18-066C – Beastmaster

Yes, this card is a little interesting.

Considering you can play 3 Beastmasters, That means you can actually cast stop on up to 3 Forwards your opponent controls. While constantly being able to Stop they’re Forwards from attacking or blocking. Those 3 Forwards can be a big chunk of their line, it could also be their whole line.

These cards are definitely worth looking into.

 

18-067C – Yumcax

Here I thought this was a Monster, but nope just a Forward.

Can come in with Warp. No special abilities when he enters the field, but Yumcax has some protection on him, reducing all damage cast on him by 2000. Meaning you’ll have to hit him for 11000 to send Yumcax to the Break Zone.

And, at 3 points of Damage, Yumcax gains Brave and if Yumcax is put in the Break Zone, you get to draw 1 card.

 

18-068R – Rikku

Earth has plenty of ways to help you splash different elements into your deck. Rikku here does just that. If all your Backups are Earth, Rikku enters the field and allows them to produce CP of and Element, which is good.

No more needing specific Backups to help you pay for everything not when you have Earth Backups.

It used to be that only Tyro and Shantotto can produce any element, Rikku has opened the flood gates of CP as … well you know.

Plus she’s a Forward, you might need to find a way to protect her.

I’d say we’ll be seeing this card a lot.

Let’s not forget when you cast a Multi-Element Forward, you can grab an Earth Forward from your Break Zone.

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Resurgence of Power : Break Like the Wind

18-035R – Arc EX

Play Arc, hopefully grab a card from the top 5 cards of your deck.

One thing is for certain though. Arc needs at least 4 different elements on the field to become useful. But, he should play well into a Warrior of Light deck. Faris will be a great addition to it as well.

When you finally have 4 Forwards with different elements on the field, all of your Forwards will gain 2000 power.

 

13-036R – Iris

Fits great into the Noctis deck that recently came out.

For 2CP Iris just keeps on giving, as every time a XV Forward enters the field, Iris will activate, allowing you to use her again for a Crystal Point.

Not only that, but you can use her ability to protect a Forward from one of your opponents abilities.

She will pay for herself after a couple of turns. Think of it as getting interest on the CP you paid to cast her.

18-037C – Delusory Dragoon

Comes in with Haste, and when he comes in he grants another Manikin Haste.

Straight to the point, and that’s about it for this Manikin.

3CP for this card isn’t all that bad either.

 

 

13-038C – Kytes

Sky Pirates making a comeback? Maybe, if Kytes has anything to say about it.

Simply Speaking, Kytes can go from 4CP to technically being cast for 1CP. As if you find a XII Character from the top 3 cards of your deck, Kytes will activate, allowing you to use him for a Crystal Point.

Now, if you decide to use his ability, right after he has been activated, you can Activate 2 of your Characters.

I can see Kytes being played and right away using his ability to activate 2 Characters. It can happen easily.

13-039C – Ranger

Not many Forwards or Monsters that cost 1CP, but those Monsters and Forwards that cost 1CP will be easy to Break with this Ranger in your hand.

 

 

 

 

18-040H – Cerberus

Cerberus has 3 on entry abilities to choose from, and depending on your situation, there will always be a good reason to play him.

1) Get rid of that pesky High Cost Forward that seems to be foiling your plans.
2)Activate all your Backups.
Or
3)Draw a card.

After that you are more than welcome to turn him into a Forward with a 9K body. Just as long as you already cast at least 2 cards this turn.

18-041C – Colkhab

Colkhab does have an interesting ability, but I’m thinking why would any one choose Colkhab as the target of a Summon or ability?

Sure, he is more of a meat shield as his 9K body will show you, but other than that there isn’t really a threat that he poses. Maybe once your at 3 points of Damage and his power becomes 10K, but even then.

There are far more important Forwards that should be dealt with before Colkhab.

But, if you’re able to save a Forward from Extinction might as well.

18-042C – Zhijie

I’m thinking they made this card to make the Opus VIII Final Fantasy VII Starter Set more viable. Especially with the new Yuffie.

Zhijie allows you to search for FFVII Forward, and that is about all he does.

Only problem is that you can only use his ability after he has activated. This would have been a better card if it was an upon entry ability.

 

18-043C – Thief

Discard Thief, draw a card. And, that’s about it.

Cheap Backup to play.

 

 

 

18-044R – Sherlotta

5CP to search for a card. I personally think the cost is too high, but you can search for any card. No restrictions here. I do like that you can use Warp to have her come in for only 2CP. but you’ll have to wait 2 turns for that.

I do like the art though.

 

 

18-045C – Dryad

For 2CP you can easily Break a Forward, depending on how many Wind Characters you control.

But, do you want to pay the extra cost to draw a card? Doesn’t seem like a bad deal to me. Especially if they’re cards you have no use for.

 

 

18-046R – Gnash

“Kevin” Gnash comes in and delivers a Jackknife Powerbomb to an unsuspecting Forward or monster of cost 4 or more. That is if you decide to pay the extra cost, but then again why wouldn’t you.

That alone is worth playing this card.

But that’s not all, on your next turn you can use his ability to deal a Big Boot to a 2 cost or less Forward and break them as well.

18-047H – Bartz

Oh, man!

Just look at that. Bartz is as always a Freelancer first. Thus allowing him to be any Job any time he enters the field. Imagine playing let’s say Cadets. You throw Bartz into the field and say his 3rd Job is Class Zero Cadet. Of course you’ll be playing with a full board of Cadets.

Bartz will gain +2000 power for each Cadet Forward that is on the field, thus making him very hard to beat.

Also, when you choose his 2nd Element, Bartz receives protection, in that he cannot be chosen by Summons and abilities coming from a Character or Summon that has the same element as Bartz.

This is a very interesting card.

18-048R – Poppy

Perfect for Wind/Ice or Wind/Earth. If you don’t believe me just read the card.

Wind Forwards will be getting free strikes, since they cannot be blocked by a Forward of cost 3 or more.

Ice Forwards will gain +1K power and First Strike

Earth Forwards will gain +1K power and Brave.

And Multi-Element Forwards will gain 2 of these 3.

Just throw her in the Noctis Starter Set and you should be good.

18-049R – Yuri

You better have a bunch of Crystal Chronicles Characters if you plan on using Yuri. Well at least another 2.

Yuri cannot be chosen by Summons or abilities. Because he has Self-Protection. But only when his Crystal Chronicles friends are around. If not then he’s just a regular Joe.

But, whenever he attacks, or enters the field, he can activate 2 Crystal Chronicles Characters.

A friend indeed.

18-050L – Yuffie

I really like this card. Had a chance to play with it during the Midnight Pre-Release.

For 5CP Yuffie comes in. She already has Haste so she can attack right away. But, I would let her sit back and attack after all the other Forwards attacked.

Once she attacks, she gains +1000 power, and cannot be chosen by Summons or abilities. Not only that, but she also activates all your Forwards. No more worrying about who is going to block, when they all can.

And Doom of the Living, her special ability is a damage dealer. Dealing 24000 damage to your opponents Forwards. Of course you’d have to choose the Forwards and then divide the 24000 among them.

I’ll take 3 and Zhijie to look for her.

Also a gold stamped auto wouldn’t hurt either.

18-051C – Leafkin

How is this a Common?

It allows you to play a 5 or 6 cost Forward straight from your deck, without paying the cost. Sure, you’ll need to have 3 points of damage to do so, but still.

People would still be playing this card even if that Forward was just added to your hand. Not many cards will allow you to go and search for any Forward you like.

You can splash a card like Behemoth K in a Mono-Wind deck, and that’s only the first card that popped into my head.

I’m sure this card will see plenty of play. I’ll take it and search for Yuffie while I’m at it.

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Resurgence of Power : Ice Opinions

18-018R – Alhanalem

2 cost Backup that can easily remove a Character from the game. If your opponent finds a way to play a card onto the field, simply Dull Alhanalem put Alhanalem into the Break Zone and remove that Character from the game.

Does this ability work with Warp?

Guess we’ll have to find out.

 

18-019R – Weiss

Weiss is an interesting card.

Every time your opponent discards a card because of your Summons or abilities, you’ll be able to choose one of their Characters and Dull and Freeze it. There’s plenty of cards in this set that will allow you to use Weiss effectively. And from previous Opera as well.

Fits perfectly into a Discard deck.

 

18-020C – Quistis

Card with a purpose. Just one purpose, but it does it well.

Play Quistis onto the field. Choose one of your Forwards and have that Forward attack. When that Forward attacks it will do so with +2K power and your opponents will randomly discard a card from their hand.

All that is left for Quistis to do is block an attack and hopefully she’ll be drawn from your deck so she can do it again. And then do it again.

And if Weiss is on the field, you’ll also Dull and Freeze a Character.

18-021R – Cu Chaspel

Cu Chaspel can have some use. Especially if your opponent has no cards in their hand. That way whatever card they grab from the Break Zone, they will have to discard it as you get to keep that card and discard another card.

Cu Chaspel should work good with a Discard deck.

And after your opponent discards a card, Weiss gets to Dull and Freeze a Character.

 

18-022C – Black Mage

Discard Black Mage, draw a card. And, that’s about it.

Cheap Backup to play.

 

 

 

18-023H – Krysta

Krysta enters the field and your opponent discards a card.

Other than that Krysta can turn into a Forward if your opponent has 2 cards or less in their hand.

Pretty decent if you ask me. Weiss makes this card better when he enters the field.

 

 

18-024C – Shiva

For a 1CP Summon this card is actually very usable.

Shiva comes in Dulls and Freezes a Forward.

Now if you pay the extra cost of removing 10 Ice cards from the Break Zone, you can instead, Break that Forward.

Should come in handy late in the game when you have a bunch of cards that you won’t need to re-use, that is if you had a way to get them back.

18-025C – Chime

A 2 cost Backup that might be able to save one of your Forwards.

Dull Chime and give one of your Forwards +1000 Power and First Strike. Hopefully evening their Power and with First Strike your Forward will come out on top.

Only drawback is that your opponent has to have 1 card or less in their hand.

 

 

18-026L – Teodor

Now this is a very interesting card.

Sure, you might look at the high cost to play Teodor, but you can actually play him for 2CP with the Warp ability. For 2CP you can play Teodor, you’ll just have to wait 2 turns before he comes in. And, your opponent might have a way to stop him from coming in.

But, if he does come in, your opponent will Discard 3 cards. 2 cause he enters the field and 1 because he entered using Warp. And that means, he will also have +2000 Power, Haste and First Strike. Since you hand can only have 5 cards at the end of your turn. If you take away 3, they’ll be left with 2, and that is what you need to have Teodor gain his buffs.

I like this card. Might have to use it soon.

18-027C – Nooj

High cost, but when he enters the field, you can Break a dull Forward and have your opponent discard a card.

I mean, I don’t see any drawbacks to this besides the cost. But, what did you expect? Nooj is just a Common that can do some damage. Hence the cost.

 

 

18-028C – Nero EX

This is a great card. Works well with Weiss as Nero searches for Weiss.

That means after you find Weiss, Nero becomes a 2CP Backup. Which in itself is great.

If Nero is on the field when Weiss enters the field your opponent discards a card, allowing you to make use of Weiss’ ability and letting you Dull and Freeze a Character they control.

I’ll take 3, and 3 Weiss.

Should be good for a Shinra deck. Or maybe just a Tsivets deck.

18-029R – Hein

Hein comes in at a high cost, but if used at the right time can help turn things in your favor, if only for a turn.

This 5CP/8K body comes in and Freezes 4 Characters. Sure, they already need to be Dull for this ability to do anything, but it’s still a decent card to play at the right time.

Other than that Hein has protection against any Summons or abilities that can break him without dealing any damage.

 

18-030H – Physalis

For a 2 cost that can potentially have 8000 power, this is a pretty good card in fire (… er Ice?) power. But, that isn’t the reason you’ll be playing Physalis. Well, not the main reason.

Physalis allows you to discard a card and potentially play a better card as you’ll remove the top 2 cards of your deck,and then you’ll be able to play them this turn as if they would have already been in your hand.

 

18-031C – Rune Fencer

The extra cost is worth it as you’ll Dull and Freeze one of your opponents Forwards when Rune Fencer enters the field and each time Rune Fencer attacks.

Sure, it’s a 4 cost Common, but you’ll be able to use the ability once per turn.

 

 

 

18-032C – Phantasmal Girl

The card you need to protect your Manikins.

As long as you have 2CP ready to go, Phantasmal Girl will cancel out any Summons and abilities that target your manikins.
And at only 2CP, this card is a no-brainer. If you’re playing with Manikins, that is.

 

 

18-033R – Yuna

Pair this one with Rune Fencer. Once Yuna enters the field, your opponent will choose 1 Forward they control. Then you get to Dull and Freeze the rest of their Forwards. After that Rune Fencer wither comes in or attacks, and you’ll Dull and Freeze the remaining Forward. Leaving your party to attack without any blockers to fear.

Great Whirl is also a good reason to play Yuna. It might cost 4CP and another Yuna to cast, but once it’s done, you can just Dull Yuna and cast it again without paying a single CP.

 

18-034R – Lasswell

Played in conjunction with Yuna and Rune Fencer. Lasswell comes in and since all the Forwards will have been Dulled and Frozen Lasswell will allow you to draw a card. You don’t even need to play Lasswell the same turn you played Yuna and Rune Fencer. You can play him the turn after and still reap the rewards as all the Forwards will be Frozen.

Now 5000 power might not be a lot, but at 3 points of damage, Lasswell gains +2000 power.

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Emissaries of Light – Opinion on Lightning

16-085C – Assassin

2 cost Backup that serves as a backup plan and a Backup.

Deals Damage to a Forward that entered this turn.

8K should be enough to break most Forwards coming in.

 

 

16-086C – Ixion

This is a pretty decent Summon. 4CP to have a Forward lose 8000 Power. And, if you’re playing a tri-color deck, it’ll also cause all of your opponents Forwards to lose 2ooo power. Including the first Forward you chose, so that will make it 10K.

 

 

 

16-087C – Puppetmaster

Puppetmaster enters the field, you discard a card and grab a better one from the Break Zone.

I like this card, and it doesn’t cost much.

Grab that Forward from the Break Zone that just got broken, and use it again as your opponent just watches as he just used all of his resources to get rid of it.

Or, something like that.

16-088L – Black Waltz 3

Black Waltz is coming out in full force. (Yes, I know that everyone already knows that, but these are what I see when I first look at the card. I’ve been very behind this Opus,)

All the Black Waltzes are helping each other come back from the dead. And, this time there is no timers on them.

It would be interesting if there was. Roll of the dice or flip a coin, and they just Stop.

Time to head to Black Mage Village.

16-089H – Zack

Zack looks like he’s ready to save Cloud once again.

He’ll come in take care of all the enemies and when he is ready to be sent to the Break Zone, Cloud will come in and finish the job.

It would have been nice if it was that easy.

But, still a pretty decent card for a FFVII deck.

 

16-090R – Seymour

Summon heavy?

Seymour, (I always end up typing Seymore) is a card you’ll play later on in the game, as with depending on how many you have in your Break Zone, Seymour will Break a Forward when he enters, and after that, he simply deals your opponents a point of Damage for removing 6 Summons from the Break Zone.

Sounds good to me.

 

16-091C – Chadley

Now, this is a decent Backup.

Lightning is getting some cards that will help you retrieve cards from the Break Zone.

For 4CP, Chadley can grab you 2 Forwards from the Break Zone. And, you don’t need to use his ability right away.

You can use it as soon as a Forward you need is sent to the Break Zone.

16-092C – Noel EX

For an expensive Common, this is a decent card.

Noel comes in and Dulls 2 Forwards. This also works off of an EX Burst as well.

Other than that, you can dull and sacrifice Noel, and Dull all of your opponents Forwards.

What did they call him in Lightning Returns? The Shadow Hunter?

 

16-093R – Noctis

You are playing a FFXV deck for certain. Kingsglaive or Noctis and Friends, or a mix of both.

Noctis here will shine in either deck.

You’ll be dulling Forwards left and right, and with the new Noctis/Ardyn deck coming out later this year, I’m sure there will be plenty of use for this one.

Noctis can watch it all happen while he sips his coffee.

16-094C – Palmer

The way Palmer is sitting there, about to sip his tea, you know that he’s got something up his sleeve. You think you have him backed into the corner, but nope.

Palmer gives you a way to grab two cards when you run out of cards.

For 2CP, I think this is a good play. He’ll grant you a CP every turn until you decide to use his ability.

 

 

16-095R – Vivi EX

Are we getting the pieces to make a Black Mage deck possible?

Grab a Black Mage from the Break Zone, when Vivi enters the field.

And deal Damage to a Forward, which increases with each Black Mage that you have on the field.
Is this the first Lightning Vivi?

 

16-096R – Byakko

Another Shijin for Kirin.

We already know, Byakko comes in and you can search for a Shijin other than Byakko.

After that, every time Byakko attacks, you can choose 1 Forward and Dull it.

 

 

16-097H – Hyoh

You can play Hyoh for 1CP, but he’s not that great. Not yet.

Hyoh becomes more valuable, the more you put into him.

You’ll want to spend another 4CP on Hyoh to make him a devastating threat.

1CP to give Hyoh Haste and up his power to 7K. After that another 3CP to up his Power to 10k and when he deals damage to your opponent you will deal 2 points instead of 1.

Just watch out for a possible Double EX Burst that might come your way.

16-098H – Spectral Keeper

Spectral Keeper is a Keeper.
Yeah, that was lame.

But, this Monster is a Monster.
OK, I’ll stop there.

But, dulling a Forward at the beginning of each Attack Phase is more than enough to place him in your deck.

And, at 3 points of Damage, Spectral Keeper becomes a Forward and every time it attacks,you will dull a Forward as well.

16-099C – Merald

Soiree Members coming out in full force.

Let’s give this Common some great enhancements, depending on how many Soiree Members are being played.

2 for Haste.
4 to Break.

I’ll need to check out some of these Soiree decks.

16-100L – Y’shtola

Every time I see a new Y’shtola card, I think to myself, I should start playing FFXIV again.

Can Scions make it once again in the Meta? I don’t really follow it, but I haven’t really heard about Scions recently. First it was Marche/Ritz, then it was Samurais, Sky Pirates, Kingsglaive and and now Soiree and The Black Waltz.

But, I believe Y’shtola can give Scions a new Pulse.

 

16-101C – Yuke

Another backup Backup.

Keep Yuke on the field until you need to use him.

After that dull, return to hand, play and Break a Forward.

 

 

16-102R – Lann

For the cost of a Monster, Lann becomes a decent card.

If you decide to remove a Monster from the Break Zone after you play Lann, he’ll gain 2K power, and you’ll dull a Forward during each of your Attack Phases.

You can also use that same Monster to pay for the cost to play Lann, thus killing 2 birds with one stone.

 

16-103C – Larva

Like this Monster.

Larva has some use, but he’ll be perfect for Lann.

Or, just play Larva to Break a Forward, and then put him in the Break Zone to see what your next draw will be.

 

16-104R – Reeve

This Reeve is more like Reeve from the game. Think about it.

Reeve comes in and you play a Forward from the Break Zone onto the field. That Forward could very well be Cait Sith.
Reeve cannot activate during the Active Phase simply because he will be controlling Cait Sith, and will be too busy to be doing anything else.

Which makes me think if we’ll be getting a decent Cait Sith in the near future.

Resurgence of Power, I’m looking at you.

16-105R – Reynn

Just like Lann, Reynn has pretty much the same abilities as her brother.

Only difference is that she gives another Forward Haste.

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Emissaries of Light – Opinion on Ice

16-022R – Erwin

Wasn’t I just talking about discard?

Actually I’ve been talking about discard since Physalis came out.

But, Erwin here also comes with 4 or more Job Morze’s Soiree Member stipulation. And this is the second one we’ve seen.

I’m more interested in what other cards I shall find.

 

16-023H – Agrias

This is one Knight I can stand behind.

I’m guessing you’ll already be playing FFT/Knights or some sort, making Agrias a 2CP/8K Forward that gains a Crystal every time she attacks.

I’ll take 3 please.

 

 

16-024H – Vincent

How about a way to stop your opponents Backups from activating?

Vincent here has got your Back(up), dulled up and not being able to activate. Which is a pretty good deal if you ask me. And, that’s not even taking into account his S ability. Making Vincent near invincible to all Damage.

 

 

16-025C – Bard

Another card that you can place on the field, until you need to use his ability. Then you return to hand and replay it, to put Bard into the Break Zone and make your opponent discard 2 cards from their hand.

 

 

 

16-026L – Cloud of Darkness

Removal of the Crystal kind.

Cloud of Darkness + 2 Crystals = 1 Forward removed from game to the 2nd power. Make any sense?

And +2K at 3 points of Damage.

Looks like too much math over here. Is there a Full Art of this card?

16-027C – Black Waltz 1

Same as Black Waltz 2.

“There’s more to this card than just the Beautiful (yes, a capitol B) artwork.

Black Waltz 1 can work wonders all by himself.

Black Waltz 1 discards Black Waltz 1 from your hand. And you deal 4000 Damage for discarding Black Waltz 1 from your hand, and 7000 Damage to a dull Forward when you discard a Job Black Mage from your hand.

You’re either Breaking 1 or 2 Forwards with this ability.”

Well, almost the same.

16-028C – Shiva

Break a dull Forward.

Depending on what you’re playing your opponent will discard a card from their hand. Sometimes. Not all the time.

Meh.

 

16-029R – Shelke

This card should have been WoFF/VII. Would have made more sense.

I think I like this card. Works just like Meltigemini (8-128R), but Shelke only works in your favor.

There’s something else I wanted to say, but I must have forgotten. Something about Vincent, but I went and looked at that card again and couldn’t remember what it was.

And, don’t forget about Countertek.

16-030L – Shantotto

Shantotto is now Ice??? What has this game come to?!?

This is a great card. Shantotto still does what Shantotto does.

If you’re playing a discard deck, you’re already ahead as you’ll end up paying only 1CP for Shantotto and you’ll grab a card from the Break Zone. Technically they’re paying you to cast Shantotto. If that’s not enough well then, that’s all Shantotto does.

Unless you decide not to play Shantotto and just remove her from the game from your hand, and You’ll dull all your opponents Forwards.

That is all.

16-031R – Scarlet

Scarlet took her sweet time to appear in FFTCG. Only 16 sets.

Interesting.

1CP and dull Scarlet for a Development Counter. Choose 1. Next turn 1CP and dull. Choose 2. And so on and so forth.
The longer Scarlet stays on the field, the harder time your opponent will have getting anything done.

Is Shinra about to become a threat?

Yes, I did base that off of just one card.

16-032H – Serah

You’re playing a XIII deck with Ice? Hmm, just grab the XIII starter set and your set. Either one will do, and throw Serah in there.

That’s the easy way out.

Decent card though. Your opponent discard a card, and you draw a card.

But, what I really want to know is … Are we gonna get a new Fang?

 

16-033C – Celes

Hmm, Celes is taking Jihl Nabaat’s duties. But, for Backups.

Ice is getting good cards.

 

 

 

16-034C – DG Sniper

If you got 2 DG Snipers you can Break a Forward when the second one enters the field.

That is if you have some Crystals stashed away.

 

 

 

16-035C – YKT-63

YKT-63 can play well with DG Sniper.

That way you’ll only need 1 DG Sniper instead of 2.

YKT-63 is also a little cheaper to play.

 

 

16-036C – Devout

Simply play this card for the Crystal, and to have your opponent discard 1 card.

 

 

 

 

16-037R – Babus

This one is a fun card.

Instead of you choosing what this card does, your opponent gets to choose whatever he would like inflicted on him.
I mean, I’d play it just to have them decide on what they get to do. Or not do.

 

 

16-038H – Byblos

We talked about Byblos last month, but now you also get to see all the cards that will play well with Byblos that just came out this set.

It seems like every other Ice card stated, “Your opponent discards 1 card.”

Lots of Ammo, for Byblos in this set.

 

16-039C – Heavy Armored Soldier EX

Here we go, search for a Standard Unit, or more specifically DG Sniper.

5CP is quite high for a search, but you can also search for a Standard Unit off an EX Burst.

 

 

 

16-40R – Mustadio

A free card to play during your opponents turn after you made your opponent discard a card from there hand.
Or even during your own turn. I’m sure you already have plenty of cards in your hand that will cause your opponent to
discard a card from their hand.

Dull a Character when Mustadio enters the field, and gain a Crystal when he is put into the Break Zone.

 

16-041C – Yunalesca

Play Yunalesca to discard a card, to make your opponent discard a card, to play Mustadio.

I’m sure there’s a better use for this.

 

 

 

16-042R – Lasswell

How is this just a Rare?

I would have made Lasswell a Hero.

Every time a Knight enters the field, Dull and Freeze 1 Character?

And at the end of your turns if Knight attacks your opponent discards a card.

All this for only 2CP. 5000 power is easily fixed by Ovelia (1-156C) and Duke Larg (1-057R)