On to the Card.
6CP – Lightning/Fire
Forward
Job : Class Zero Cadet
Category : Type-0
Legend
9000 Power
“You can dull 1 active Fire Job Class Zero Cadet Forward and 1 active Lightning Job Class Zero Cadet Forward (instead of paying the CP cost) to cast Nine.
When Nine enters the field or attacks, choose 1 Forward opponent controls. Until the end of the turn, it loses 2000 power for each Job Class Zero Cadet you control.”
You will be playing Cadets.
Fire and Lightning.
Might as well play Wind, that way you’ll have access to all the Class Zero Cadets, but since there is no Class Moogle that helps us with the Crystal Points you will likely play a Light or Dark card. Opus I Chaos and Cosmos will work well depending on, if you’d like to play another Light or Dark card.
And if you play your cards right, no pun intended, you’ll be able to get rid of 2 Forwards when Nine enters the field. All you need is a Fire Cadet and a Lightning Cadet, that you will dull for Nine to enter and after that dull Zaidou (10-091C) to give Nine “Haste and First Strike”. You will likely reduce the opponents Forward’s Power more than enough to send it to the Break Zone.
Can’t have a Class Zero without Ace (9-003L), I never took him out of my party when I was playing, so he should be in this deck. Well, that’s my reasoning. That and that you can grab a couple of Cadets and add them to your hand. Plus the 8K body, and that EX Burst, you’ll be knocking out Forwards left and right.
If Deuce (9-052C) was a Backup she would be a Legend, but she is not but, we’ll still play this one.
Trey (3-064H) is probably a card we can do without.
Cater, might as well choose the Backup (3-009C). (13-107C) might work as well, depending on the situation. Maybe play one of each?
Cinque (13-007R), the card that we wanted to build a deck around a Nine was the Legend to do it. Basically you’ll always
have more than 7 Class Zero Cadets for Cinque to gain Brave, and “When Cinque attacks, choose 1 Character opponent controls. Break it.” This card paired with Nine and Ace and your opponent will not know what hit them. Plus that extra 4K for Cinque makes her a beast.
Sice (3-109C) can work. As can Seven (3-057R), and Eight (13-036R). Eight is Free as it does not state on his card that the cost for Eight cannot be reduced to 0. Jack (3-111H) can be decent for 1CP.
Now which Queen shall we play? 3-151S or 3-104C? Queen (3-104C) has a better ring for this deck, as you’re already Breaking Forwards with Nine, Cinque and Ace. And Speedrush, will give you a free attack.
King (3-006R) is the last cadet, giving all you Class Zero Cadet Forwards +1K. King can also be played by just discarding a Class Zero Cadet from your hand. Doesn’t matter what element it is.
And then there is Machina (3-022H), not worth it. And Rem (3-072R) should work good, as should (9-059R).
Now, we need backups because all the Cadets we chose are mostly Forwards. Arecia Al-Rashia (3-097R), will allow you to search for a Type-0 Forward. Moogle (Class Zero) (3-150S) will give all your Cadets +1K. Khalia Chival (10-089C) will let you grab a Cadet from the Break Zone.
Now. I’m guessing these shall be your building blocks. I’ve seen a couple of decks with Golbez (13-115L). As you can search for any 2CP card in your deck.
That’s what we have for Nine. Any ideas? Let us know.

On the the card.
At 2CP, this card is a no brainer. And with those abilities, she’s deadly. starting at 4K, but each Earth or Water forward gives her +2K. You can just throw her in a deck with Vikings and call it a day. Now if you control 3 other Forwards that are either Earth or Water, she’ll have 10K. And, at 10K she deals your opponent 1 point of Damage at the end of the turn. Your turn, and your opponents. The game will pretty much take care of itself if you just pass and defend Sophie. 
On to the card
Ideally you would want to play Cagnazzo first, in order for him to get the Water Counters, then you would play Scarmiglione, for next damage dealt is double to one forward. Rubicante to deal that forward a minimum of 10K. And finally Barbaricia to deal 8K to one Forward since you’ll have a total of four Archfiends on the board.
Then there is Mioune (5-067R) and Chocobo (10-055H), both will let you return Golbez to your hand, in order to play him once again at Damage 6 and search for 4 cards. Now imagine that you can grab up to 16 cards in one turn. Combine that with a Well timed Sheoll from Illua (5-099H), and I believe that you can clear the board and win the game in 1 turn. A little tweaking here and there, but it is possible.
Let’s take a look
Looks like we’re playing with Final Fantasy Tactics. As we mentioned before, in the Water Review, about the little combo with Marach (13-080C). You will need to find a way to be able to splash different colors. I was more excited about this card when it was released, but now it seems like will work better in a theme deck. Which is not a bad thing. I have yet to look into new decks to see how this card is being used. My guess would be a Lightning/Water deck. Not only to play Marach, but you also get Ramza (13-121R).
Hopefully, you’ll play him for 4CP and your opponent will break a forward and return one to his hand.
The Opus XIV : Crystal Abyss Prerelease Kit has been revealed. With The Emperor on the box, this will be our first taste at playing a game with these cards. Due to come out on July, 31st 2021.
Promo card, and the sleeves. I thought it was Warmech, but on closer inspection it looks like it might be Omega Weapon. The Omega on his chest and arm gives it away. Either way the artwork looks amazing.
Tifa – Avalanche Operative