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Crystal Dominion – Wind P.o.V.

15-043R – Alexander

Reprint Wind Summon. Not bad, but would have been better is it was also an EX Burst

 

 

 

 

15-044L – Vaan

Can you pay both a Wind Crystal Point and a Ice Crystal Point? I believe so. And, that makes Vaan a card to play if you are running Sky Pirates. I might even make a Sky Pirate deck just to play this card.

All Sky Pirates cannot be blocked by any Forward of cost 3 or more. That means with a decent Buff, your Sky Pirates will be unblockable. Well, your opponent will be able to block against them, but they will most likely just have their Forwards broken.

Wind Crystal point to activate all Sky Pirates, and an Ice Crystal Point to reduce a Forwards Power by 2K for each Sky Pirate you control. (Read : break a Forward.)

15-045H – Edge

2CP to protect a Wind Forward from Summons or abilities that target them.

It’s a no brainer.

A Wind Illua. Somewhat, but what Edge lacks in Illua’s Haste and Sheol. He makes up for it in that he is able to change the direction of a Summon or ability onto himself in so that he can save Rydia once again.

It doesn’t matter that all Rydias are Earth. You get what I’m saying.

I sure hope so, cause I lose my thought process easily sometimes.

15-046C – Dancer

Just the ability itself, which allows Dancer to deal 2K damage to all your opponents Forwards. It can be activated by simply attacking with Dancer.

If that won’t work out this turn because there is a more powerful Forward on the field, Just use the other ability to give all your Forwards +1K.

Then the first ability will off at the end of the turn.

 

15-047R – Kytes

A way to save a Sky Pirate.

Is your Sky Pirate being targeted by a Summon or ability, or is he on the receiving end of an attack that is much too powerful for him?

Kytes here can help. By removing Kytes from the game, you can remove your Sky Pirate from the game and then return him to the field at the end of the turn.

Your best bet is to pick a Sky Pirate with a good entry ability.

15-048L – Kain EX

Attack and choose. Draw a card or Activate all the Characters other than Kain?

All the Characters? Characters?

Every time Kain attacks you can Activate your whole board?

Screw the extra card. Get me some blockers, and Edge, Opus I Maria, and anyone else that can help protect Kain.

Oh. And, some characters that will give me Crystals. Don’t want to lose Kain at the end of my turn.

15-049C – Garchimacera

For a moment there I thought that Garchimacera was a Backup. And then, I thought he was a Monster.

And then I thought it was Firebrand, from Gargoyle’s Quest.

But, my friends. This is Garchimacera, and it is a Summon. Reduce the cost by paying a Crystal and Garchimacera will cost

1CP. After that, choose to either Break a Forward of 5CP and up, or return a 1-2CP Forward to their owner’s hand and draw a card.

15-050C – Gigantuar

Enter the field deal a 5CP and up Forward 8K Damage.

After that wait for the perfect moment to turn Gigantuar into a 6K Forward, and have him attack or block and attack, because he will be broken at the end of the turn anyway.

 

 

 

15-051C – Shikaree G

Here to give the Sin Hunters some more Fire Power.

Shikaree G, along with the help of Shikaree Y will make Shikaree G unblockable, and be able to swing for some free Damage.

 

 

 

15-052C – Chocobo

Why just 1 Forward in the party?

There are better Chocobos that give the party far more firepower than this bird.

 

 

 

15-053H – Diablolos

1CP? That is all Diabolos costs? 1CP?

All Forwards Power is now 3000. That is if you already cast 4 cards this turn. Pair this with Ifrita and 6 Ifrits in the Break Zone and you have yourself a board wipe.

Too much work.

 

 

15-054R – Nono

Activate all Moogles?

Are Moogles going to became a new Archtype?

Nono and Good King Moggle Mog XII to be the main players.

Let’s see someone have a crack at it.

 

15-055H – Bartz EX

Bartz enters the field and gains a Crystal. With that Crystal in your possession Bartz gains +2K.

But, if you manage to acquire more Crystals you will be able to save a Job Warrior of Light from the Break Zone.

 

 

15-056R – Filo

Now this is what I call a backup.

Allowing Sky Pirates to produce either Wind or Water CP.

But, that’s not all folks.

Wind Soul. Which Sky Pirate shall we choose? Any one that has high power will do.

Filo also gives you a reason to run 3 copies of Filo (10-059R). 3 more Wind Souls coming right up.

15-057R – Maria

With the Rebel Yell, She want More, more, more.

Are we going to be able to build a decent FFII deck this time around? Maria here beats out Opus I Maria, but only if you’re playing with Rebels.

Maria, gives a buff to all the Rebels and also reduces the damage they take.

I see Rebels in my future.

 

15-058C – Dragoon

You’ll need Dragoon to keep Kain on your side.

Other than that he enters the field. Gives you a Crystal. And finally you put him in the Break Zone and he gives 1 Forward
First Strike.

 

 

15-059C – Llyud

Llyud is ready to fly. How do you even pronounce his name? Lloyd? Leeood? Leroy? Anywho, Llyud here is able to attack and give all your Warriors +3K. And if you have already taken 3 points of Damage he comes in with Haste. Then he’ll attack and
buff the Warriors.

 

 

 

15-060R – Leon

Leon has a look in his eyes that say, play your cards right and you’ll draw a card every time I attack. Llyud would be a great card to play with Leon.

And, like a good brother, Leon grabs his sister from the Break Zone if you have taken 3 points of Damage.

 

 

15-061H – Lehko Habhoka

How likely is it that you will have cast at least 3 cards this turn?

3 is easily done, but 5, might be tricky. But if you can manage to do that you’ll be able to search for an 8CP Character and play them onto the field.

And, until you end up casting 5 cards, you can always dull Lehko Habhoka for 1CP.

 

 

15-062C – Rem

2 cost Backup.

Activates 1 Character when she enters the field, and when she is put into the Break Zone.

You can easily put Rem into the Break Zone to gain a Crystal and activate a Character.

Rem will be in my new Cadets deck.

 

15-063C – Romaa Mihgo

Every time you draw a card, or just the one time?

Makes a big difference.

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Opus XIII – Earth Review

13-052C – Abyss Worm

For it’s cost this is a great card. Giving a Forward +3K and Brave, is good enough for this 1 cost. But the fact that it turns into a Forward at 3 Damage, makes it even better.

 

 

 

 

13-053R – Alexander EX

Hmm, I don’t know if I would use this card much, but keeping one in a deck for the rare chance that it’ll pop out after you’ve taken 5 points of Damage might be worth it.

 

 

 

 

13-054C – Lady of Antiquity

Reducing Exdeath’s (13-071R) CP doesn’t seem like a big deal. You still have to pay 5CP, but the second ability will let you play a 6 color Manikin Deck, in which the aforementioned ExDeath will be your main attraction.

 

 

 

 

13-055C – Ingus

+1k and Brave to a Standard Unit or Warrior of Light. Alexander EX (13-053R) seems a little better as you can choose any character. But, Ingus can use his ability once per turn.

 

 

 

 

13-056R – Vanille

I’m actually surprised this card is only a Rare.

This card will pay for itself, if your opponent does not get rid of it soon enough. There are plenty of cards you can play every other turn unless your opponent finds a way to Break Vanille. All these High cost cards will be Free plays from Your Break Zone.

Vanille Deck in progress. Just Vanille and High cost forwards.

 

 

13-057H – Graff

A constant +2K during the Attack phase. Main Phase the Forwards will still have their regular power.

 

 

 

 

13-058C – Sherlotta

Perfect to use in any 2 color deck. Even three. Or as many as you’d like. Tyro (11-072R) does this better, but Sherlotta is only a 2 cost.

 

 

 

 

13-059H – Scarmiglione

Trying to Break a Forward, well have I got a card for you. Scarmiglione here will double the damage dealt to a Forward. Any Forward. Ping it to death, till it lies broken in the Break Zone.

 

 

 

 

13-060R – Cecil

Not one of the better Cecil’s, but it might be worth the 1 point of Damage to get rid of a forward that’s been causing you trouble. And if that extra point of Damage gives you Brave, and +1K, well you might actually play this card.

 

 

 

 

13-061C – Hugh Yurg

4CP/8K who might have Brave depending on your cards. Decent Common.

 

 

 

 

 

13-062H – Bhunivelze

10CP for 10K. But you can find a way to get him down to Free, if you’re playing that many colors. As the game goes on, Bhunivelze just keeps getting better, and better. 3 Damage – Brave and Double Attack. 6 Damage Break a character every time Bhunivelze attacks. Times 2

And the fact that you can play this card from the Break Zone with Vanille (13-056R), I wouldn’t be surprised if this was in every Earth Deck. Simply just because you can.

 

 

13-063C – Monk

If you’re playing Monks, this is a good card. If you’re not, it’s too expensive.

 

 

 

 

 

13-064R – Yang

If you’re playing Mon…. I already said that. Yang will give your Monks a boost. High powered Forwards with Brave. Add Enna Kros (1-095R) and they will have an extra 1K. I saw that Monks already took first place, and Yang was a part of that.

 

 

 

 

13-065R – Rydia

I don’t know if Rydia is cost effective. 6CP to play a summon without paying the cost. I’ll pass.

 

 

 

 

13-066C – Lilty

Ice/Earth or Earth/Lightning take your pick. Or neither, With Tyro, you can choose any element you’d like. Discard or Break. The choice is yours.

 

 

 

 

13-067L – Leo

You might be able to play a high cost card for a couple of CP, depending on how many Crystal Chronicle Characters you’re controlling. Vanille (13-056R) is the better choice in my opinion.

 

 

 

 

13-068C – Alchemist

Just like Black Mage (13-005C). This card will work if you splash a single Ice or Wind card. Because then you’ll now exactly what you’ll end up with. Other than that. NEXT.