Wedge (15-131S)
Well, you know that these cards all go well together. You will most likely be playing 1CP for Wedge as you will have another Job AVALANCHE Operative. And you will be forming parties and attacking. Tifa must have made some great cocktails at 7th Heaven, because everyone is partying up.
Once you party up, Wedge will be able to Break 1 Dull Character of cost 4 or more.
Jessie (15-132S)
-Insert Wedge’s first paragraph here.-
Everyone will want to party up with Jessie, because she is the only girl on the team. Tifa doesn’t count unless you’re playing Tifa (14-120H). And then you might be able to pull off something really good. I don’t know what that is but it involves Jessie, Cloud and Tifa. Menage a …. I mean … Manage the Trio right and you’ll be putting a beat down on your opponent.
Barret (15-133S)
Barret works a little different as he doesn’t party. Could be because Marlene is always there, and he is trying to be a good role model. But, he still will still only cost 1CP as you’ll be playing AVALANCHE.
Now, I see Barret being held till the end of the Attack phase into Main Phase 2, and if one of your Forwards were broken, then you can simply dull Barret and Break one of the opponents Forwards.
Simple.
Biggs (15-134S)
Charlie Sheen here, is known for his partying. And, whether he’s going as Charlie, or Topper, or Rick Vaughn, or Biggs. I don’t know about you, but the first time I saw Biggs in the FFVII Remake, I thought Charlie Sheen was going to be his voice actor.
Now, from the party abilities, I think this one is one of the better ones. Drawing a card and protecting all the party members at the same time. I like it.
Sign me up. I’ll take 3
Tseng (15-135S)
Beef up your Turks with Tseng. Plenty to choose from. And when he enters the field you take a look at the top five cards of your deck. Add 1 Turk to your hand, and play a Turk from your hand on to the field. From what I’m reading you won’t be able to play a Turk unless you grab a Turk.
Wonder if they’ll include Vincent as a Member of the Turks?
President Shinra (15-136S)
Just a Backup that’ll let you search for a card once he enters the field.
Nothing much else to write here, I’m just pretending that I have something important to say about the card so we can fill up this blank space next to it.
That’s not saying that you shouldn’t play this card. It’s just a simple card that will let you search for what you need.
Rude (15-137S)
Ravishing Rick Rude, only this time he’s bald. Now you’ll want to have either President Shinra or Rufus. Give all the Turks Brave and +1K. And that’s only part of it.
You will want to be playing as many Turks as you can. Because if you have 4 or more on the field, at the beginning of each attack phase you will dull all the Forwards your opponent controls.
Rude will stop your opponent in their tracks.
Reno – (15-138S)
Reno is always teaming up with Rude.
So, it would make sense that these two cards will compliment each other. For one, If President Shinra or Rufus is on the field, Reno gives all the Turks +1K and First Strike.
And, at the beginning of each of your attack phase, with 4 or more Turks, all the Turks gain Haste.
Cloud (15-139S)
Another Set, another Cloud.
But, which one do you choose. Depends on the situation. This one works well with this deck, but would you use it in any other deck, when there are a couple of other Clouds that are far better? All you need is one Job Avalanche Operative, and we do have that in Tifa (14-120H) which might make Cloud a threat in the late game. You’ll Break a Forward and grab a AVALANCHE Operative from the Break Zone, throw it onto the field and well … let’s see what happens.
Rufus (15-140S)
Just when you thought it was all over. You’ve taken 5 points of Damage and all of a sudden, Shantotto comes out and wipes the board. What do you do? All the Turks are in the Break Zone.
Have no fear. For Rufus is in your hand.
Once you play Rufus and pay for the extra cost, Out comes the cavalry. All the different Turks that are in your Break Zone can come out to play. Straight to the field. No stopping for gas. And once you enter the Attack Phase. Hopefully you were smart enough to play Reno and give Haste to all the Turks on the field.
Now, my friend. You can go to town on your opponent.

14-096C – Blue Mage
14-097C – Ananta
14-098R – Ultimecia
14-099C – Eiko
14-100H – Octomammoth
14-101R – Ultros
14-102L – Leviathan, Lord of the Whorl
14-103R – Quina
14-104C – Kraken (IX)
14-105C – Corsair
14-106H – Golbez
14-107C – Sahagin (XIV)
14-108H – Jecht
14-109C – Steiner
14-110C – Tonberry
14-111R – Lakshmi, Lady of Bliss
14-112L – Larsa EX
14-113R – Leviathan EX
14-114 – Luzaf
14-077C – Ovjang
14-078H – Trap Door
14-079 – Aphmau
14-080R – Exdeath
14-081C – Puppetmaster
14-082C – Gnath
14-083C – Fachan
14-084C – Schuzelt
14-085C – Sylph (XIV)
14-086R – Heidegger
14-087L – Ravana, Savior of the Gnath
14-088C – Mneejing
14-089C – Ewen
14-090R – Ramuh, Lord of Levin
14-091R – Ramuh
14-092C – Dragoon
14-093H – Luso EX
14-094R – Ravus
14-095H – Roche
14-058C – Dark Knight
14-059R – Wol
14-060R – Carbuncle EX
14-061H – Calbrena
14-062L – Titan, Lord of Crags
14-063C – Chichu
14-064R – Kitone EX
14-065L – Cloud
14-066C – Kobold
14-067H – Shantotto
14-068C – Dark Elf
14-069R – Noctis
14-070C – Ba’Gamnan
14-072R – Hojo
14-073R – Muraga Fennes EX
14-074C – Monk
14-075H – Mont Leonis
14-076C – Lich (IX)
14-039R – Adelle
14-040C – Abquhbah
14-041C – Ixali
14-042L – Bismarck, Lord of the Mists
14-043C – Cactuaroni
14-044C – White Mage
14-045H – Sin
14-046C – Sniper
14-047R – Choco/Mog EX
14-048C – Tiamat (IX)
14-049H – Typhon
14-050R – Naja Salaheem
14-051C – Vanu Vanu
14-052C – Fran
14-053R – Mjrn
14-054R – Jote EX
14-055C – Lezaford
14-056R – Garuda, Lady of the Vortex
14-057H – Rosa