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Spoiler Season Has Arrived

Spoiler Season is here. We got ourselves the first reveals of Crystal Dominion. One of each element. These cards were revealed in the Japanese Magazine Card Gamer. Square Enix was kind enough to post pictures of the cards in English. Remember when they said that they would introduce Crystals? Well these cards have abilities that use Crystals to pay for the cost.

Samurai, a 2CP Backup that gives you a Crystal when she enters the field. You’ll be able to discard this card with her ability so you can play another one after, or another card that will work with what you’re trying to accomplish.

Snow. Now with Snow you can pay a Crystal and choose between Freezing all the Forward or Backups.

Kytes doesn’t use Crystals but can save a Sky Pirate from being broken. I like the artwork even though it looks like it was drawn in MS Paint. It’s also one of the first Full Arts we see from Crystal Dominion.

Hecantoncheir. Here’s another Full Art. Hecantoncheir is a Summon that can wipe out the board. Cheaper than Shantotto.

Lady Lilith. Our first Legend with the ability to Gain Crystals by removal, and then you can either use those Crystals for Haste or Removal.

Penelo will be joining your Sky Pirate Deck. It’ll be like your playing Revenant Wings with Kytes, and I’m sure Vaan will make his appearance somewhere.

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Damageplan!

Back to Opus V for this Rare card, not that rare, just a rare rarity.

On to the card

3CP/Fire
Job : Samurai
Category : XI
Forward
7000 Power
Rare

“Brave

If you have received 5 points of damage or more, Ayame gains +3000 power.”

Simple card.

Gets more powerful toward the end of the game, where Ayame gains 3K power just because you received 5 points of damage.

Tenzen is a no brainer. You will play Tenzen whenever you play with Samurais. You’ll most likely be grabbing an extra card at the end of each of your turns. But, that is a given. What else can we do with Ayame?

Look no further than Final Fantasy XI Volker (5-020R), Cornelia (6-007R) Iroha (8-004R) are all good ones if you ask me.

But, are you playing Mono-Fire? Are you playing Samurais? Or are you going to play a deck that focuses on the Damage you receive? Playing with your back against the wall, where the more Damage you received the more powerful your Forwards get. Cards like Morrow (11-013R) which will attack twice per turn at 3 Damage. Gabranth that gains +1K for each point of Damage you have.

And since we’re talking about Damage, Tifa (14-120H), cause everyone loves Tifa. And at Damage 6 you can play a category VII character on to the field. So, you might as well play Cloud (14-065L) and Barret (14-121L).

Fire/Earth is the way to go as you already have Gabranth, and FFVII in your hands. Don’t forget Lebreau (1-030R) for that +1K Power.

What are your thoughts? Let us know in the comments.

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Up on Cloud 9

The card you’ve all been waiting for. Ex-SOLDIER, Mercenary for Hire, Cloud!!!

On to the card

4CP/Earth
Forward
Job : SOLDIER
Category : DFF – VII
Legend
8000 Power

“If your opponent controls any Forwards, Cloud gains +2000 Power.

When Cloud attacks, choose 1 Forward. It gains “If possible, this Forward must block.” until the end of the turn.
Discard 1 Category VII card: Until the end of the turn, Cloud gains +1000 power and “Cloud cannot be chosen by your opponent’s abilities.”

There you have it, the card everyone is looking for in this set. Well, not this one, but the Full Art Foil. Just looking at the art work on this card, Cloud performing his Cross-Slash. It’s just a great looking card.

All you need is your opponent to control 1 Forward and Cloud immediately becomes a 10k body. Add Enna Kross (1-095R) for another 1k, and you have a powerful Forward that will start picking off your opponents Forwards one by one.

And since you’re playing Cloud, you know you need Tifa (14-120H), who searches for Cloud and gives him +1K every time Cloud attacks. Or any other Forward as well. Barret (14-121L) will let you grab Tifa from the Break Zone to search for Cloud when you play her.

If you want to play a FFVII themed deck, you’ll need to add the other members of AVALANCHE as well, Jessie (4-082C) to reduce the cost for Cloud and Barret, Wedge (4-076R) to search for either Tifa or Barret. And, Biggs? You can probably leave him out for now, unless we get a better Biggs in the AVALANCHE Vs. Shinra Deck that is coming out soon.

Marlene (8-085C) is also a good choice allowing you to grab Aerith, Cloud, Barret or Tifa from the Break Zone. Vincent (9-026H) to recycle Marlene after you grabbed a card from the Break Zone. You might as well play Yuffie (3-069C), simply for the fact that she is a free card is Vincent is on the field.

Plenty of other cards to play as well, I’m sure you have your own ideas as well. Let us know in the Comments.

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Lord of Crags

It’s all Primals, as far as the eye can see. Titan will shake things up as he enters the field.

On to the card

7CP/Earth
Forward
Job : Primal
Category : XIV
Legend
9000 Power

“When Titan, Lord of Crags enters the field, break all the Forwards with power lass than Titan, Lord of Crags. When 5 or more Forwards are put from the field into the Break Zone by this effect, Titan, Lord of Crags deals your opponent 1 point of damage.”

The way I see it, Titan works like your Opus I Shantotto, but with added benefits. He’s a Forward and he can still knock your opponent silly. Although he might not be able to completely wipe out the board, he is highly likely to deal your opponent a point of Damage for your troubles.

Now. What would you say if we used Heretical Knight Garland (9-061R)? Not a lot of synergy but, you will be playing Garland for 2 CP after you played Titan onto the field.

Earth and Water go pretty good together. Ovelia (13-090L)  might be a good card to play as you can use Aegis on Titan. And when Titan is about to be sent into the Break Zone for any reason, you can bring him back to the field.

Any other suggestions?

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Opus XIV – Multi-Element Review

14-119C – Ardyn

How is this just a common? At 2CP? Is it because it’s Fire/Earth?

Anyway. Ardyn here is a 7K body which comes in with 2 great abilities. You get to choose 1. Either is good. He’ll fit in good with the VII Forwards in this set.

 

 

 

14-120H – Tifa

If you remember from the video when they first revealed this card, we spoke about how Cloud is going to be a great card without knowing what the text was on Cloud’s card. Now that we know. Tifa and Cloud go hand in hand together. So, all you Cloud/Aerith shippers know that you are wrong. It’s Cloud/Tifa.

But, yeah. 3 of these and 3 Clouds, add a Barret and you got yourself a deck. Just throw in the rest of Avalanche and you’re good.

 

14-121L – Barret

It is highly unlikely that Barret will succumb to Damage, since any Damage dealt to him below 9K becomes 0. And if he is buffed up +X power, I can’t find any Forward that would be able to defeat him, save for a couple.

Now, all the AVALANCHE Operative Forwards gain Haste, and you can discard 1 card and grab an AVALANCHE Operative card from your Break Zone.

You can probably grab Tifa, which in turn will let you grab Cloud.

 

14-122L – Al-Cid

Al-Cid is up to his usual self here. And, buy that I mean, it’s a great card once again.

You’ll actually play 2 cards when you play Al-Cid on the field, so it’s pretty much a Buy 1 Get 1 Free. #BOGO

Other than that, depending on who enters the field you can Freeze or Dull your opponents Forwards.

 

14-123C – Sephiroth

Simple Sephiroth.

Simple Power.

Great ability. Second one is better than the first. Should play well with Physalis.

 

 

14-124H – Zeromus

Huh? It’s like all these new cards are great and powerful, and then you think, what do I do against this card. How am I going to block if all my cards are dull? How do I get rid of Zeromus? I’d like to see how this plays out.

Ice/Lightning FTW!

 

 

14-125L – Vaan

Activate. Activate. And play a Sky Pirate.

And then, activate some more.

 

 

 

14-126C – Aerith

Pick 1

A) Bounce a Forward

B) Protect a Forward

Either way, I still think Opus 1 Aerith is better. But, with all the Wind Activating going on, there might be some room for a different Aerith.

 

14-127H – Zidane

At 2CP this card should be a Legend.

It’s like this Zidane is Opus I and Opus III combined. And it’s only a Hero. Only a Hero

Think of the Shenanigans you can pull off with this.

Can’t be blocked. Return a Forward to their owner’s hand. Reveal your opponents hand, choose 1 card remove it, and then play it yourself.

I’ll take 3. Foils. Please let us get a Full Art.

14-128H – Prishe

From far away it looks like she’s sticking her tongue out at you.

For an extra 3CP you can play an Wind or an Earth card onto the field.

At 3 points of Damage, Prishe gains Brave and +1K. I like the other Prishe better. Which one? Not this one.

 

 

14-129H – Gessho

Another card that reveals your opponents hand, only this time you just remove 1 card from the game.

 

 

 

 

14-130H – Cloud of Darkness

Do it right, and you’ll have an 8K body played for free.Other than that just Dull and Freeze a Character when she enters the field.