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Opus XIII – Wind Review

13-035C – Arc

It’s like casting Protect on the fly. But, only on 2 Job Types. Probably won’t be used much.

 

 

 

 

 

13-036R – Eight

3CP/7K Eight should’ve had 8K. No? Ok, but, he gets cheaper if you play Cadets. 1CP/7K. Even Free!!! And, a 7K body at that. And if you already cast 2 cards this turn he comes in with Haste. This card should be played in almost every Cadets deck.

 

 

 

 

13-037C – Ochu

Just a simple card to re-Activate 2 Backups. If you got room in your deck add it. Plays well with Chocobos.

/sidenote : Also becomes a Forward

 

 

 

13-038H – Cid Haze

I didn’t realize how many Cid’s there are. Or Engineers. At first glance, I thought this card would be so-so. There are 17 Engineers including Cid Haze. And, 11 Cids. 12 if you count Cindy.

You can probably put together an Engineer deck. And have Cid Haze attack to Activate all of your cards. It might work. Or a Cid Deck. Who wants to build a Cid deck.

 

 

13-039C – Cid Pollendina EX

Searches for Cid Haze (13-038H). That’s all you need to know. Very important part of your Engineer Deck.

 

 

 

 

13-040L – Shara EX

Ritz (11-063L) just got stronger. I’m sure it’ll be easy enough to stack on those Viera Counters, making Ritz unbeatable.

 

 

 

 

13-041C – White Mage

Quick way to pretty much cast Protect. And the fact that you don’t have to Dull, means you can cast it on White Mage before he attacks.

 

 

 

 

13-042C – White Mage

Once again we Copy, Paste

“This card will work if you splash a single Fire or Ice card. Because then you’ll now exactly what you’ll end up with. Other than that. NEXT.”

 

 

 

13-043C – Stiltzkin

A 1 Cost Forward, or Monster. I took a look and there is 77 different cards to choose from.

Like Ochu (13-037C) just to name one.

 

 

 

 

13-044C – Selkie

I prefer the second ability on this card. Now to find a Wind/Earth deck to play it in.

 

 

 

 

 

13-045R – Dryad EX

Decent Summon. Casts off an EX Burst and at 5 points of damage becomes 5 times more powerful. Plus, you get to draw a card.

 

 

 

 

13-046R – Pavlov

I like the artwork on this card. It stands out, just like his ability to activate 2 FFCC characters. Yuri (7-128H) being one of them and Chelinka being the other. And, deal some Damage.

 

 

 

 

13-047H – Barbariccia

You just might be able to clear the board with her enter ability. And play Golbez at the end of both yours and your opponents turn. And Golbez is …. well, you’ll have to wait till we get there.

 

 

 

 

13-048H – Balthier

This card was made to play Fran (10-060L) from the Break Zone. And since Balthier will already be on the field when she enters, She will turn into a tough forward to beat. You can also use Balthier’s second ability. By dulling to Active Sky Pirates to give Fran +2K and Haste.

So, at the very least Fran will come in with Haste, and 10K Power.

So many Ideas for decks, not enough time. Or cards.

 

13-049C – Counterfeit Youth

Basically, if you control 4 or more Manikins, this card becomes a powerhouse.

 

 

 

 

 

13-050R – Mid

Mid can be thrown in the mix during your opponents turn with Back Attack, and potentially save one of your Forwards with her Enter Ability.

 

 

 

 

13-051R – Mog (FFBE)

Need a FFBE Forward, than this card is for you. Nothing else to write about.

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Opus XIII – Ice Review

13-018C – Quistis

Most of the time Quistis will cost only 1 CP, based on what you draw. You’ll most likely draw an ice card. Espeially if your playing Mono-Ice. Do Multi-Element count as Ice? If ice is one of the elements. I would say know, but I’ll need to find out for sure. And at 5 Damage, you’ll be able to bring Rinoa (6-041L) out of the Break Zone.

 

 

 

13-019C – Coeurl

Basic Ice Monster. Dull or Freeze an opponent. Turns into 7K Forward.

 

 

 

 

 

13-020C – Kurasame

Dull for 1K boost, to a Type-0 Forward. Bulk up for a block or to finish off your opponents Blocker. You can even buff up Cinque (13-007R), but we already talked about her.

 

 

 

 

 

13-021R – Shiva EX

I forgot Shiva looked like this in Type-0, maybe I need to replay it.
Dull and Freeze 2 Forwards, sign me up. Especially since this can come off an EX. I’ll be playing 3 of these in every Ice Deck. Now, I just need to find a way to play Shiva for free.

 

 

 

 

13-022H – Cid Randell

Cid casts Silence, and breaks your opponents advantage because their auto-abilities will not trigger. So, no searching for a card, no grabbing a card from the Break Zone, no playing a card from your hand, no dulling, no freezing, no …. you get the point. Now which Remedi is Cid a better pair with.

 

 

 

13-023R – Charlotte

Once you get to 3 Damage, Charlotte becomes a 9K blocker. Just having her on the field might cause your opponent to rethink if the wants to attack. They might just find a way to get rid of her, but just might attack anyway.

 

 

 

 

13-024R – Squall

Quickly trip up your opponents plans with Squall here. They got one card in their hand, they were hoping to use on the next turn once their CP replenished. Nope, not today. But, then it might have been just a card to be used for CP.

 

 

 

 

13-025C – Onion Knight (FFT)

Please look at Onion Knight (FFT) (13-010C), if not then I can just Copy, Paste

“Have three of these tucked away at the end of the game and you’ll have 3 Forwards with 9k and Haste. Go in for a quick strike and you might make it out alive. If not you’ll have a couple of meat shields to take some Damage. ”

 

 

 

13-026C – Tellah EX

Use Ark (8-135H) to help pay for Tellah, Grab Ark back from the Break Zone. Next turn Dull Tellah, Discard Ark, put Tellah in the Break Zone. Yell “You, Spoony Bard!!!” Deal 30K Damage to one Forward.

 

 

 

 

13-027C – Time Mage

Just like Black Mage (13-005C). This card will work if you splash a single Fire or Water card. Because then you’ll now exactly what you’ll end up with. Other than that. NEXT.

 

 

 

 

13-028L – Physalis

Physalis will keep on generating an advantage for you. Half the time you’ll be able to draw 1 card. Give her Haste when she enters and that’s 2 Cards if you decide to attack. And every time you attack you’ll be drawing a card, unless you decide to Dull and Freeze a Character instead. Akstar (13-002L) can search for her.

And, her ability, You’ll pretty much Break a Forward, make your opponent discard a card, and then you can attack and draw a card. I must say I like this card.

 

 

13-029C – Counterfeit Wraith

If you’re playing Manikins, you’ll probably already have 3 Job Manikins on the field. Add to it the fact that you can play 3 of these, your opponent may discard his whole hand. In which case enter Physalis.

 

 

 

 

13-030C – Yuke

If all goes well, Yuke, in certain circumstances can be a great card. But, how many times will you be able to play it when you need it. That and the Wind and Water CP you’ll need might not make it playable when you need it.

 

 

 

 

13-031R – Laguna

Looks like a small upgrade to Laguna (1-059R). You’ll also need Squall on the field to get the full effect. Almost plays like Genesis (3-033L) with his on entry ability.

 

 

 

 

13-032H – Rinoa

Is it possible to play Rinoa for free? It does not say it cannot become 0. But, even of you discard a card to play Rinoa, you’ll still get the 2CP back. You might even come up Positive from what you started with. +1 at least.

Damage is at 5? Attack and dull all the Characters. Easy Win?

 

 

 

13-033R – Levnato

Most of the time you’ll have a Summon in your hand. 3CP/8K is a pretty decent cost, since most 8K bodies are a 4 cost.

And if you have 2 Summons, Break a dull Forward.

 

 

 

13-034H – Remedi

Your opponent will not be able to grab extra cards, due to Remedi’s ability. And when they search, they discard, and you get to search for Cid Randell.