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That’s Not Junk, That’s Merchandise

I was doing some thinking, and I came to the conclusion that, I will never be able to support myself selling just Final Fantasy TCG. Not because the game is dead or anything like that. Simply, because I don’t want to sell anything, and just keep all the expensive cards for me in my collection. And that is not the way to do business.

I figured I should start looking into a variety of categories. I would like it to be mostly trading cards, all kinds. TCGs, Sports, Non-Sports : Cards from old movies, shows, comics etc. etc. Luckily, trading cards are almost everywhere. You can find them at Garage Sales, Card shops, Flea Markets, Online. Well, that’s where I was sourcing them. I remember I had found some Vintage WoTC era Pokemon cards for $25. No Charizard, but there was a nice Raichu Holo in there. This was 3 Years ago and that Raichu is about $25 at the moment. Worked great for me. Now, If I only wanted to sell it.

It might be a thing with Trading cards that I just don’t want to sell them. But, I do. I do sell them. And it leaves a tear in my eye when I had sold that Lani Full Art Foil. It was a sad day indeed. What can you do though? I like money, too.

And then it dawned on me.

I shouldn’t just keep myself focused on just Trading Cards, I can sell all kinds of collectables. I know some better than others, but I just like hoarding things. And, then my wife tells me to throw that junk out. Now, I get to tell her : “That’s not junk, That’s Merchandise.” Which seems to work for the most part. I do get a stare from time to time, that says “What the hell did you just buy?” What the 1970’s Radio Phone? Someone’s going to want it. And that framed print from the 80’s? Yeah, that’s junk.

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Celestial Moonlight??

Celestia, the card you didn’t know you needed, if you’re playing Sophie (13-119L). Why? Well we’re glad you asked, but first …

On to the card

4CP : Water/Ice
Forward
Job : Warrior
Category : Type-0
Legend
9000 Power

“The Water Characters you control cannot be broken by opposing Summons or abilities that don’t deal damage.

When an Ice Character you control is chosen by your opponent’s Summons or abilities, choose up to 1 Character. Dull it and Freeze it.”

That first ability is all you need, as Sophie is Earth/Water she counts as Water. (Correct me if I am wrong.) With her not being able to be broken by abilities or Summons that don’t deal damage, she will most likely not be able to be broken if you have enough Earth and Water Forwards on the field. It is simple as that.

Now, how will you pay for Celestia without having to make a tremendous change to your deck? Very Simple. Tyro (11-072R). With Tyro, you can dull him for 1CP of any color. I’ll keep saying it, too. Great card, if you play Earth you can splash any other color you’d like as you’ll have a way to pay for it.

That was my take. And, then I took a look at FFdecks.com Ashe’s Prison was the deck.
https://ffdecks.com/deck/5358425582075904

And, saw something I did not think of. I never said I knew everything. But, apparently you can pair Celestia with Minwu. Your Water Forwards will be unbeatable. And that deck looks like it would be fun to play.

Let us know what you think in the comments.

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The Honor Roll Society

It’s only fitting that our 9th card of the Week is Nine. And I get to talk about Cinque as well.

On to the Card.

6CP – Lightning/Fire
Forward
Job : Class Zero Cadet
Category : Type-0
Legend
9000 Power

“You can dull 1 active Fire Job Class Zero Cadet Forward and 1 active Lightning Job Class Zero Cadet Forward (instead of paying the CP cost) to cast Nine.

When Nine enters the field or attacks, choose 1 Forward opponent controls. Until the end of the turn, it loses 2000 power for each Job Class Zero Cadet you control.”

You will be playing Cadets.

Fire and Lightning.

Might as well play Wind, that way you’ll have access to all the Class Zero Cadets, but since there is no Class Moogle that helps us with the Crystal Points you will likely play a Light or Dark card. Opus I Chaos and Cosmos will work well depending on, if you’d like to play another Light or Dark card.

And if you play your cards right, no pun intended, you’ll be able to get rid of 2 Forwards when Nine enters the field. All you need is a Fire Cadet and a Lightning Cadet, that you will dull for Nine to enter and after that dull Zaidou (10-091C) to give Nine “Haste and First Strike”. You will likely reduce the opponents Forward’s Power more than enough to send it to the Break Zone.

Can’t have a Class Zero without Ace (9-003L), I never took him out of my party when I was playing, so he should be in this deck. Well, that’s my reasoning. That and that you can grab a couple of Cadets and add them to your hand. Plus the 8K body, and that EX Burst, you’ll be knocking out Forwards left and right.

If Deuce (9-052C) was a Backup she would be a Legend, but she is not but, we’ll still play this one.

Trey (3-064H) is probably a card we can do without.

Cater, might as well choose the Backup (3-009C). (13-107C) might work as well, depending on the situation. Maybe play one of each?

Cinque (13-007R), the card that we wanted to build a deck around a Nine was the Legend to do it. Basically you’ll always have more than 7 Class Zero Cadets for Cinque to gain Brave, and “When Cinque attacks, choose 1 Character opponent controls. Break it.” This card paired with Nine and Ace and your opponent will not know what hit them. Plus that extra 4K for Cinque makes her a beast.

Sice (3-109C) can work. As can Seven (3-057R), and Eight (13-036R). Eight is Free as it does not state on his card that the cost for Eight cannot be reduced to 0. Jack (3-111H) can be decent for 1CP.

Now which Queen shall we play? 3-151S or 3-104C? Queen (3-104C) has a better ring for this deck, as you’re already Breaking Forwards with Nine, Cinque and Ace. And Speedrush, will give you a free attack.

King (3-006R) is the last cadet, giving all you Class Zero Cadet Forwards +1K. King can also be played by just discarding a Class Zero Cadet from your hand. Doesn’t matter what element it is.

And then there is Machina (3-022H), not worth it. And Rem (3-072R) should work good, as should (9-059R).

Now, we need backups because all the Cadets we chose are mostly Forwards. Arecia Al-Rashia (3-097R), will allow you to search for a Type-0 Forward. Moogle (Class Zero) (3-150S) will give all your Cadets +1K. Khalia Chival (10-089C) will let you grab a Cadet from the Break Zone.

Now. I’m guessing these shall be your building blocks. I’ve seen a couple of decks with Golbez (13-115L). As you can search for any 2CP card in your deck.

That’s what we have for Nine. Any ideas? Let us know.

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Heir, to the Throne

Let’s take a dive into the Water. Legend, that is. Ovelia, Princess of Ivalice, the rightful heir to the throne.

Let’s take a look

3CP/Water
Backup
Job : Princess
Category FFT
Legend

“When a Category FFT Forward you control is put from the field into the Break Zone, draw 1 card. This effect will trigger only once per turn.

Aegis (S)(D): Choose 1 Forward you control. Until the end of the turn, it gains Haste and “When this Forward is put from the field into the Break Zone, play this Forward from the Break Zone onto the field dull””

Looks like we’re playing with Final Fantasy Tactics. As we mentioned before, in the Water Review, about the little combo with Marach (13-080C). You will need to find a way to be able to splash different colors. I was more excited about this card when it was released, but now it seems like will work better in a theme deck. Which is not a bad thing. I have yet to look into new decks to see how this card is being used. My guess would be a Lightning/Water deck. Not only to play Marach, but you also get Ramza (13-121R). Hopefully, you’ll play him for 4CP and your opponent will break a forward and return one to his hand.

But, with Aegis, there should be plenty of cards that you’ll want to bounce back after they have been broken. Aegis almost works like Rinoa’s (6-041L) entry ability, the difference is a card has to be put in the Break Zone to come back. Viking (4-133C) might be a fun one to play, as you’ll be drawing a card when it leaves the field and when it comes back in.

A couple of good card to also have on hand would be Sara (13-093H) the royalty searcher, and Simon (13-094C) as he’ll be able to grab Ovelia from the Break Zone. Giving you more Ovelia cards to reuse her ability.

Did we miss anything? Let us know in the comments.

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Special K

Our card of the week, this week is a Behemoth. I can just say add this to any deck and you have a much better chance of winning.

The Lightning Legend, Behemoth K.

5CP/Lightning
Forward
Job : Sage of Hess
Category : FFBE
9000 Power
Legend

I would say that 5CP is a cheap price to pay to play this card.

“When Behemoth K is chosen by a Forward’s ability, break that Forward.

When Behemoth K attacks, Behemoth K gains +3000 power until the end of the turn. Behemoth K deals your opponent 1 point of damage.

Damage 5 ― Behemoth K gains Haste and “When Behemoth K is blocked, Behemoth K deals your opponent 1 point of damage.””

The plan is to close your eyes. Grab 47 random Lightning cards, and you are set.

I could end the article right there, but we might as well talk a little more about this card.

Behemoth K, Is a great card, but gets even better after you’re at 5 points of Damage. With Haste and the ability to deal your opponent 2 points of Damage per turn is just a terrible experience for your opponent. You on the other hand will be loving every minute of it. It’ll probably be just a minute anyway.

Now, we’ll need to search for Behemoth K, and there’s no one better than Aldo (10-086C) who will search for a Lightning forward. Not only will Aldo let you search for Behemoth K, but also for Illua (5-099H). and, everybody loves Illua. And, you can’t forget about Estinien (6-088L). Behemoth K and Estinien is like having Hulk Hogan and “Macho Man” Randy Savage on a tag team. Wait, they were a tag team. The Mega Powers.

Sage (1-133C) is also a good choice to be able to grab Behemoth K from the Break Zone. And Lulu (1-150R) to add 1K power to all the Lightning Forwards.

You can probably add Kunshira (13-114H) to the Mix and have a Forward that will be able to attack twice per turn in the early game. Since Kunshira is a multi-element card you’ll need to add some wind cards to your deck. Just grab those staples and you’ll be all right.

Any ideas on what to pair Behemoth K with? Tell us in the comment section.