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Memories of Heavensward Starters

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30-119S – Yeti

What a dirt cheap Monster/Forward.

For 1CP. you can get a 9K body on the field. This is your absolute definition of a Meat Shield.

And the best part?

You can have 3 of them on the field at all times.

The only drawback, isn’t really a drawback.

You just need to have your opponent discard a card in order for Yeti to become a Forward.

But, you’re playing Ice, there’s plenty of ways to have that happen.

Especially with this deck.

30-120S – Emmanellain

Emmanellain comes in and Freezes a Character.

And, when Emmanellain attacks he will Dull/Freeze a Character, but that’s only if Emmanellain has 7000 power. or more.

How are we going to give hime 7000 power when he only has 5000?

That’s simple.

When you have received 3 points of damage, Emmanellain will gain +2000 power putting him at the 7000 needed to activate his ability everytime he attacks.

30-121S – Haurchefant EX

4CP, and 5 Final Fantasy XIV Characters. Actually 4.

That’s all you need to play Haurchefant and Break one of your opponent’s Forwards. The Best part, is that this also comes off of an EX Burst.

After that Haurchefant stays on the field as an 8K body. Ready to attack, and block your opponent’s Forwards. Normally we would call him a Meat Shield, but Haurchefant is not done yet.

Haurchefant can be put into the Break Zone, and the next damage dealt to one of your Forwards turns into 0, thus making them invinsible, for one attack.

All in all, I like it.

30-122S – Nidhogg

Coming in with Brave and 9000 Power.

Nidhogg is exactly what you expect him to be.

He reduces your opponent’s firepower as soon as he comes in. Forcing your opponent to randomly discard a card from their hand.

But, what we really want to take a look at is Akh Morn. Read it.

Go ahead, I’ll wait.

Choose 3 Forwards. Break them.

And, look at the cost. (S)(I)(I)(D). A Nidhogg card, 2 Ice CP and Dull Nidhogg.

That is asolutely nothing. You can have Nidhogg setup from the very beginning. And don’t forget about Opus VI Nidhogg, if you want some extra cards in hand to use Akh Morn, over and over, and over, and over … 1,2,3,4 .. and over again.

5 times in one game, that’s 15 Forwards broken by Nidhogg.

30-123S – Count Fortemps

Run of the mill Backup that searches for a Final Fantasy XIV Forward.

*cough Nidhogg cough cough.

And, that is all we have to say about this.

 

 

 

30-124S – King Thordan

Also, Archbishop of Ishgard. Since we don’t have one yet, and since we haven’t seen the cards in this set, we’re getting a card named Archbishop of Ishgard in this set. Or later sets.

King Thordan deals a Forward 8000 damage at the start of your attack phase. Meaningm you will probably break one of your opponent’s Forwards before you even start attacking.

And let’s not forget about King Thordan’s ability. It deals 9000 damage to all of your opponent’s Forwards. That means everyone, even the Forwards that cannot be chosen.

Pair this with Nidhogg’s Akh Morn, and you have a board wipe on your hands.

 

30-125S – Coeurl Regina

A Coeurl that will search for a coeurl.

This Monster does not turn into a Forward, nut it will deal 3000 damage to one of your opponent’s Forwards when it heads to the Break Zone. Of course, you’ll have to put Coeurl Regina into the Break Zone yourself for this to happen.

If you can find better Coeurls to search for, you might have something with this card.

 

 

 

30-126S – Cid Garlond

Not bad, grabbing a Final Fantasy XIV Forward from your Break Zone will always be a good play.

And, that is what Cid Garlond does.

After that you’ll want to find a way to get rid of Cid Garlond, just so you can grab another FFXIV Forward from your Break Zone.

And, if your opponent isn’t attacking, you can always use Cid’s ability to give one of your Forwards +3000, and Cid will be sent to the Break Zone.

Meaning you can play another Cid Garlond.

30-127S – Tataru EX

Tataru is a simple Backup that will draw you one card, as long as there are 4 Final Fantasy XIV Characters on the field when she enters the field.

This is a Free Play, boosting your Backup line.

You can also draw a card off of an EX Burst.

And, that is all for Tataru.

 

 

30-128S – Ysayle LB

Ysayle comes in and Freezes as your opponent’s Characters. How many? That depends on how many Final Fantasy XIV Charactars that you have on the field.

And since you’re playing Ysayle, you are most likely playing a FFXIV themed deck.

This is a great play, when your opponent went on an all out attack, but just fell short of the win. You can play Ysayle, Freeze all of your opponent’s Characters, and you will most likely get a free turn.

Meaning you can go all out on an attack, and not have to worry about your opponent responding during their next turn, because, well, all of their Characters will be frozen.

Just hope that they don’t have a card that will activate all of their Forwards.

30-129S – Alphinaud LB

Well this does help a little.

Alphinaud comes in, looks at the top 2 cards of your deck and adds a Final Fantasy XIV Character to your hand, then the rest go to the bottom of your deck.

Just like Ysayle this card will work great if you are playing a Final Fantasy XIV themed deck.

Other than that, Alphinaud cost 5CP, 3 if you find a FFXIV Character in the top 2 cards.

After that, Alphinaud will stick around as a Meat Shield.

I never thought that I would use Alphinaud and Meat Shield in the same sentence.

30-130S – Estinien LB

Everyone’s favorite FFXIV Dragoon.

And, Estinien does not dissapoint once again.

If your opponent has a Forward with over 9000 power Estinien gains Haste.

And, if you have 4 Final Fantasy XIV Characters on the field, Estinien will break one of your opponent’s Forwards everytime that he attacks.

Yes, Estinien does cost 7CP, but so did Opus I Odin, which breaks a Forward for 7CP. This is clearly a better play in my book. I wouldn’t mind paying more CP for this card, since you will be able to Break a Forward once per turn.

And, from the looks of it, it seems like this one will be getting the Full Art treatment.

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Opus XIV – Ice Review

14-020R – Ysayle

Ysayle, works as a place holder for Shiva, Lady of the Frost (14-036L). Other than that, you can use her to play any Ice Forward of 5CP or less, but Shiva makes perfect sense.

7K body for 3CP isn’t bad either.

 

 

 

14-021H – Valfodr

Great monster for a Physalis deck. Or any other Discard deck that you can think of. Your opponent will think twice before trying to Break Valfodr.

 

 

 

 

14-022H – Kam’lanaut

Kam’lanaut has the ability that keeps on giving … your opponent head aches. If you have a full line of Ice Backups you are set to go as everytime Kam’lanaut attacks you’ll be dealing 10K Damage to a dull Forward.

And if you want a little more spice, Light Blade is even stronger as it deals 2K for each Ice Character you control.

 

 

14-023L – Gilgamesh (FFBE)

Now this is a card we’re excited about, we talked about this card in one of our videos when they showed him off.

If you take the time to set Gilgamesh up. and that should be pretty easy especially if you have Don Corneo (11-134S) Just put the top 15 cards of your deck in the Break Zone. Should be enough elements in there to get these abilities off.

After that Gilgamesh woll have +1K power, Haste , First Strike, Brave, Gilgamesh can attack 3 times in the same turn, and everytime he attacks, “Choose one Character, dull it, and Freeze it.”

14-024C – Bard

2 cost Backup that will Dull and Freeze one of your opponents cards, for an Ice Crystal Point.

 

 

 

 

14-025C – Kuja

I’m starting to like how these Final Fantasy Villains play. They’re not all Legends or Heros, but they have some simple abilities that are effective.

Like, Kuja here, once he gets chosen by your opponents Summons or abilities, you choose 1 of their Forwards and Dull them.

But, it’s the 5CP that might make you skip this card.

 

14-026R – Kefka EX

Now, Kefka is a better card than Kuja, for a couple of reasons.

1) You Dull a Forward when he enters the field.

2) He is only 3CP, compared to Kuja’s 5, but he is just a Backup

3) He his ability can come off an EX Burst

 

14-027R – The Emperor

Hailing from Palamecia, the Emperor isn’t that special unless he is in your Break Zone. Form there you can use his ability. By Removing 15 Ice cards from your Break Zone, you can play the Emperor onto the field, and since he entered the field due to an ability, you can look at th top card of your deck, and if it is a Character (any card but a summon) you can add it to your hand.

 

 

14-028C – Goblin

I’d call this a ticking time bomb. Every time it ticks it gets more power. But this time bomb, you can have it go off whenever you choose to.

 

 

 

 

14-029R – Shivalry EX

This is a decent summon that will pair well with Physalis. Choose 1 Forward, +3K Power, Forward breaks Forward, Opponent discard card from hand.

For 2CP this card, can be useful, I can see it getting some play.

 

 

 

14-030C – Serah

Her only task is to take a big hit and to be broken. Her Job might say Saboteur, but it really is Meat Shield.

Depending on the situation you can pick which ability to use.

 

 

 

14-031R – Good King Moggle Mog XII

That’s a big name.

If you remember the battle, you remember that it was all over the place. You had to destroy the Moogles, which in turn let you fight the King. And it would go back and forth till the King was Dead.

Now, everytime Good King Moggle Mog XII gets broken, you can in theory discard 2 Moogles and bring him back to your hand. Now we said in theory, because it can be any 2 cards. Not just moogles.

But at the end of the turn you can search for a 3CP moogle and play it onto the field.

Should be a fun card to play.

14-032R – Proto fal’Cie Adam

Another great card to play with Physalis (13-028L)

The less cards your opponent has, the better this card gets.

Plus the Manipulator Counters can save this card twice.

 

 

14-033C – Devout

Don’t like the cards you just drew? Just play Devout with those 2 cards and hopefully get something better. And if that doesn’t work, Dull and Break and hopefully you’ll get something better once again.

 

 

 

14-034C – Time Mage

Now the wording on the card is a little weird.

Does the ability go off only when Time Mage is dulled by your opponent? Or, does it go off when you attack, and dull him due to attacking as well?

 

 

 

14-035C – Don Corneo

It’s almost like the game.

You get to choose one of three.

Which one piques your interest?

There should be a cross-dressing Cloud somewhere around here.

 

14-036L – Shiva, Lady of the Frost

I like this card. Expect a Card of the Week coming soon.

But, you pretty much play Shiva off of Ysayle. Dull a Forward, then Freeze all the Forwards opponent controls.

And if they get active by an ability or Summon, there’s a way to replay the card.

Or, you can just save that for a later turn.

 

14-037C – Moogle (XIV)

You’ll only play this card with Good King Moggle Mog XII.

 

 

 

 

14-038H – Lugae

This card in my opinion is like equipping a Forward with a stronger weapon. Only difference, is Lugae must be on the field in order for your Forward to gain the 2K and Brave when it enters the field.

I hope that makes sense.

I already like this card.