Posted on — Leave a comment

Memories of Heavensward Starters

Shop for these Singles and more at our TCG Player Store!

30-119S – Yeti

What a dirt cheap Monster/Forward.

For 1CP. you can get a 9K body on the field. This is your absolute definition of a Meat Shield.

And the best part?

You can have 3 of them on the field at all times.

The only drawback, isn’t really a drawback.

You just need to have your opponent discard a card in order for Yeti to become a Forward.

But, you’re playing Ice, there’s plenty of ways to have that happen.

Especially with this deck.

30-120S – Emmanellain

Emmanellain comes in and Freezes a Character.

And, when Emmanellain attacks he will Dull/Freeze a Character, but that’s only if Emmanellain has 7000 power. or more.

How are we going to give hime 7000 power when he only has 5000?

That’s simple.

When you have received 3 points of damage, Emmanellain will gain +2000 power putting him at the 7000 needed to activate his ability everytime he attacks.

30-121S – Haurchefant EX

4CP, and 5 Final Fantasy XIV Characters. Actually 4.

That’s all you need to play Haurchefant and Break one of your opponent’s Forwards. The Best part, is that this also comes off of an EX Burst.

After that Haurchefant stays on the field as an 8K body. Ready to attack, and block your opponent’s Forwards. Normally we would call him a Meat Shield, but Haurchefant is not done yet.

Haurchefant can be put into the Break Zone, and the next damage dealt to one of your Forwards turns into 0, thus making them invinsible, for one attack.

All in all, I like it.

30-122S – Nidhogg

Coming in with Brave and 9000 Power.

Nidhogg is exactly what you expect him to be.

He reduces your opponent’s firepower as soon as he comes in. Forcing your opponent to randomly discard a card from their hand.

But, what we really want to take a look at is Akh Morn. Read it.

Go ahead, I’ll wait.

Choose 3 Forwards. Break them.

And, look at the cost. (S)(I)(I)(D). A Nidhogg card, 2 Ice CP and Dull Nidhogg.

That is asolutely nothing. You can have Nidhogg setup from the very beginning. And don’t forget about Opus VI Nidhogg, if you want some extra cards in hand to use Akh Morn, over and over, and over, and over … 1,2,3,4 .. and over again.

5 times in one game, that’s 15 Forwards broken by Nidhogg.

30-123S – Count Fortemps

Run of the mill Backup that searches for a Final Fantasy XIV Forward.

*cough Nidhogg cough cough.

And, that is all we have to say about this.

 

 

 

30-124S – King Thordan

Also, Archbishop of Ishgard. Since we don’t have one yet, and since we haven’t seen the cards in this set, we’re getting a card named Archbishop of Ishgard in this set. Or later sets.

King Thordan deals a Forward 8000 damage at the start of your attack phase. Meaningm you will probably break one of your opponent’s Forwards before you even start attacking.

And let’s not forget about King Thordan’s ability. It deals 9000 damage to all of your opponent’s Forwards. That means everyone, even the Forwards that cannot be chosen.

Pair this with Nidhogg’s Akh Morn, and you have a board wipe on your hands.

 

30-125S – Coeurl Regina

A Coeurl that will search for a coeurl.

This Monster does not turn into a Forward, nut it will deal 3000 damage to one of your opponent’s Forwards when it heads to the Break Zone. Of course, you’ll have to put Coeurl Regina into the Break Zone yourself for this to happen.

If you can find better Coeurls to search for, you might have something with this card.

 

 

 

30-126S – Cid Garlond

Not bad, grabbing a Final Fantasy XIV Forward from your Break Zone will always be a good play.

And, that is what Cid Garlond does.

After that you’ll want to find a way to get rid of Cid Garlond, just so you can grab another FFXIV Forward from your Break Zone.

And, if your opponent isn’t attacking, you can always use Cid’s ability to give one of your Forwards +3000, and Cid will be sent to the Break Zone.

Meaning you can play another Cid Garlond.

30-127S – Tataru EX

Tataru is a simple Backup that will draw you one card, as long as there are 4 Final Fantasy XIV Characters on the field when she enters the field.

This is a Free Play, boosting your Backup line.

You can also draw a card off of an EX Burst.

And, that is all for Tataru.

 

 

30-128S – Ysayle LB

Ysayle comes in and Freezes as your opponent’s Characters. How many? That depends on how many Final Fantasy XIV Charactars that you have on the field.

And since you’re playing Ysayle, you are most likely playing a FFXIV themed deck.

This is a great play, when your opponent went on an all out attack, but just fell short of the win. You can play Ysayle, Freeze all of your opponent’s Characters, and you will most likely get a free turn.

Meaning you can go all out on an attack, and not have to worry about your opponent responding during their next turn, because, well, all of their Characters will be frozen.

Just hope that they don’t have a card that will activate all of their Forwards.

30-129S – Alphinaud LB

Well this does help a little.

Alphinaud comes in, looks at the top 2 cards of your deck and adds a Final Fantasy XIV Character to your hand, then the rest go to the bottom of your deck.

Just like Ysayle this card will work great if you are playing a Final Fantasy XIV themed deck.

Other than that, Alphinaud cost 5CP, 3 if you find a FFXIV Character in the top 2 cards.

After that, Alphinaud will stick around as a Meat Shield.

I never thought that I would use Alphinaud and Meat Shield in the same sentence.

30-130S – Estinien LB

Everyone’s favorite FFXIV Dragoon.

And, Estinien does not dissapoint once again.

If your opponent has a Forward with over 9000 power Estinien gains Haste.

And, if you have 4 Final Fantasy XIV Characters on the field, Estinien will break one of your opponent’s Forwards everytime that he attacks.

Yes, Estinien does cost 7CP, but so did Opus I Odin, which breaks a Forward for 7CP. This is clearly a better play in my book. I wouldn’t mind paying more CP for this card, since you will be able to Break a Forward once per turn.

And, from the looks of it, it seems like this one will be getting the Full Art treatment.

Got Singles? 

Posted on — Leave a comment

The Scions Return: Heavensward Starter Set Incoming

We’ve got some massive news to tack onto the Memories of Life hype train—a brand-new Custom Starter Set is officially headed our way!

Starter sets are always the perfect entry point for new players, but veteran deckbuilders know they also pack some serious heat. The cards inside are built to synergize perfectly right out of the box. Given how dominant Final Fantasy XIV decks have been in past metas, this new release might be exactly what the Scions need to climb right back to the top of the competitive ladder.

Here is the breakdown for the upcoming FINAL FANTASY XIV – Heavensward Custom Starter Set, along with a first look at what these new cards can actually do.

Key Details & Release Date

Mark your calendars—this pre-constructed deck is themed around the critically acclaimed Heavensward expansion and is locked in for release later this autumn:

  • Release Date: October 9, 2026

  • Elements: Ice & Lightning

  • Format: Ready-to-play right out of the box, featuring an intuitive learning curve for beginners alongside high-level strategic options for seasoned competitive players.

What’s in the Box?

This deck isn’t just a standard 50-card pile; it comes fully equipped with a modern setup, including a dedicated Limit Break deck:

  • 58 Cards Total

  • 1 Main Deck (50 cards)

  • 1 LB Deck (8 cards)

  • 2 Quick Start Guides

Newly Illustrated Cards & Card Text Breakdown

The Heavensward set introduces 12 brand-new cards. Collectors take note: 5 of these cards feature exclusive, newly drawn artwork capturing iconic heroes and villains from the expansion.

Even better, we now have a look at how these new cards operate on the field, and the FFXIV tribal synergy is off the charts:

Newly Illustrated Cards (5 Total)

  • [30-121S] Haurchefant (Includes 1 Full Art Premium version!)

    • He breaks an opponent’s Forward if you control 5 FFXIV Characters. Plus, you can send Haurchefant to the Break Zone to completely reduce the next damage dealt to a Forward of your choice to 0. A true protector!

  • [30-127S] Tataru

    •  A pure value engine. If you have at least 4 FFXIV Characters on the field, she draws you a card.

  • [30-128S] Ysayle

    •  Magnificent as always. If you have a full board of Scions or any FFXIV Characters established, she’s highly likely to freeze your opponent’s entire board. Talk about a lockdown piece.

  • [30-129S] Alphinaud

    •  When he enters, he reveals the top 2 cards of your deck and lets you add one to your hand, provided it’s an FFXIV Character. Great consistency tool.

  • [30-130S] Estinien

    • Just Estinien being Estinien. If your opponent controls a Forward with over 9000 power, he gains Haste. Even crazier: every time he attacks, if you control at least 4 FFXIV Characters, he instantly breaks one of your opponent’s Forwards.

Additional New Cards (7 Total)

  • [30-119S] Yeti

  • [30-120S] Emmanellain

  • [30-122S] Nidhogg

  • [30-123S] Count Edmont de Fortemps

  • [30-124S] Dragon-King Thordan

  • [30-126S] Cid Garlond

  • [30-125S] Coeurlregina

The Verdict

Whether you’re a collector chasing that gorgeous Full Art Haurchefant, an FFXIV fan loyal to the Ishgard crew, or a competitor looking to break the Ice/Lightning meta wide open with Estinien and Ysayle, Square Enix is delivering on their promise. This set elevates both visual appeal and on-board power beyond any starter deck we’ve seen to date.

We can’t wait to get these into the shop and onto your tables this October!

What do you think of these card effects? Does Ysayle look like a mandatory inclusion for Ice/Lightning, or are you more excited about Estinien’s Limit Break utility? Let us know in the comments!

Posted on — Leave a comment

The Dirty Dozen

After seeing “The Twelve” in Gunslinger in the Abyss, you know we had to see what we can make out of this. The plan was simple. Throw all of The Twelve cards into a deck, and add in another 14 cards and see what we can get.

The Twelve work great together. As they will search for each other, grab another member out of the Break Zone, have abilities that go off when you have a certain number of The Twelve on the field, and it goes on and on.

But, since The Twelve are in every element, how will we get them on the field?

This in my opinion is the hardest part. As if you don’t get the hand you want when you start off, you’ll be in a bit of trouble. Luckily, we’ve added cards that can kick start your game plan.

First things first. You will need either Llymlaen, or Menphina in your starting hand. If not I suggest you Mulligan, because you will need Llymlaen to make everything easier. As Llymlaen allows you to pay for The Twelve with any color of CP. Then why am I talking about Menphina? Well, she can search for Llymlaen and play her straight to the field. This way you’ll have a better chance at starting off the match right.

The rest of The Twelve play nicely together as mentioned before, and there are a few cards that are worth mentioning. Nophica, will allow you to grab a card from the Break Zone when she enters the field, and when she is put into the Break Zone. That’s 2 cards, making Nophica a Free Play. Rhalgr who will Break one of your opponent’s Forwards when he enters the field. And if you already have another 8 of the Twelve members on the field, Rhalgr is also a Free Play. Nald’thal, is a great Backup as well. Nald’thal will play one of The Twelve, from the Break Zone, straight to the field.

As you can see, there are plenty of ways to recycle. And, recycling is good for the planet, and your deck. Captain Planet would be proud.

We kept the deck Main deck filled with Final Fantasy XIV Characters, the main ones we added are Emet-Selch, and Hythlodaeus. We all know what these 2 do together. And, since you’re playing with a deck that has every element in it, it will be good to be able to bring in some cards at once, without worrying about paying for them.

And, let’s not forget Hien. The Legend from Rebellion’s Call. And, you should know why. Cause whenever Hien attacks, you will activate all of the FFXIV Forwards, and guess what The Twelve are. I’ll just leave it at that, you can use your imagination here. Did we mention that Hien let’s your FFXIV Forwards attack twice in the same turn?

The rest of the deck consists of Ra-La, Vrtra and Azdaja. Just one copy of each as they can fit in any deck.

Just one Summon, and that is Amaterasu. Cause it’s Amaterasu.

The Limit Break Deck, is a mix with Leo taking the top spot at 3 copies, because you just might need to draw a card in the begining of the game if you don’t get a good starting hand. The rest are just cards that you can use in certain situations.

Forwards

26-047H – Oschon x3
26-094C – Byregot x3
26-108C – Thaliak x3
17-016L – Hien x3
23-062H – Emet-Selch x3
26-001R – Azeyma EX x3
26-078C – Nophica x3
26-121L – Ra-La x1
26-037H – Halone x3
26-085L – Vrtra x1
26-103L – Azdaja x1
23-070H – Hythlodaeus x3
26-097R – Rhalgr x3

Summons

12-002H – Amaterasu x2

Backups

26-059R – Llymlaen x3
26-063R – Althyk EX x3
26-040R – Menphina x3
26-113R – Nymeia EX x30
26-012H – Nald’thal x3

Limit Break

22-123R – Leo LB x3
25-111H – The Emperor LB x1
22-119R – Maat LB x1
23-129H – Lunafreya LB x1
24-115R – Tenzen LB x1
25-115H – Sephiroth LB x1

And, that is are first draft on The Twelve. What cards would you put in this deck?

Shop for these Singles and more at our TCG Player Store!