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Dreamlike Limit Break

28-119R – Serah LB

Fire and Ice.

Serah comes on in and depending on how many Fire and Ice Characters you have on the field, will determine what she does.
IF you have 3 Fire Characters, Serah will deal a Forward 5000 damage.

If you have 3 Ice Characters, Serah will have your opponent discard a card.

And, if you have 3 and 3 then both of these abilities will go off.

Not bad, but I always feel like these Limit Breaks should be more like a Limit Break.

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28-120R – Ritz LB

How bad do you need that Crystal?

If you need it right away this is the Limit Break for you.

The cost for it is a bit high, when there are plenty of other cards that will get you a Crystal for much cheaper. The only difference is that Ritz is ready to go when you need her.

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28-121R – Gilgamesh LB

Gilgamesh is here.

Again. And, there’s nothing wrong with that, because we all like Gilgamesh.

Gilgamesh is a your body ready to attack, ready to block, and he won’t take much damage for Gilgamesh has First Strike.

This is a usable Limit Break to have, just in case you need to throw in a big body.

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28-122R – Rufus LB

Rufus comes on in, and if you pay the extra cost of 1 Earth CP and 1 Lightning CP, you can play a Final Fantasy VII Forward from your Break Zone onto the field.

Yes, please and thank you.

Not much else to say. Sure, the cost is a bit high, 7CP total, but you also need to take into account that you can play Rufus, whenever you’d like. You don’t need to hope you’ll draw him during the turn that you need him, because he is sitting there in your Limit Break deck ready to go.

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28-123R – Ashe LB

Might as well just play Ashe from the very start.

You’ll pay 6CP up front, but after that, most of your MBM characters will cost 1CP, but only at the beginning of your Attack Phase.

Let’s not forget that Ashe will look at the top 5 cards of your deck when she enters the field, and then you will select a MBM Character and add it to your hand.

If all goes as planned, Ashe will have paid for herself in two turns.

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28-124R – Bahamut LB

I don’t know, 9CP is a lot.

And, what do you get in return, maybe a broken Forward and a Meat Shield.

Well you’ll get a body on the field, but other than that, I’d leave this one at home.

 

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Journey of Limit Breaks

27-113R – Firion LB

Yes, and no.

Firion comes on in and he activates 3 of your Backups. Then you’ll look at the top 3 cards of your deck and add one of them to your hand.

What do I like?

That you will reduce the cost to play Firion down to 2CP.

You’ll need 7CP to play him, but you’ll get most of that CP back.

I mean, you can throw it in your Limit Break deck, and maybe you’ll have a use for it.

I believe there are better cards to play.

27-114R – Robel Akbel LB

We’re getting plenty of ways to break Forwards … wait a minute .. a Character? Not just a Forward, but a Backup or a Monster as well?

Take your pick! Robel-Akbel can and will take care of anything that your opponent has placed on the field.

And, the cost isntt that high for what you are getting. If we take into account Opus I Odin that breaks any Forward, which costs 7CP. Robel-Akbel also costs 7CP, and he will send any Character to the Break Zone, plus you’ll have a Meat Shield on the field for after wards.

Yes, you do need a total of 5 Backups on the field, but you should be aiming for that anyway.

27-115R – Shadow Lord LB

If your playing Iced Earth, you’ll be having some fun with Shadow Lord.

You’ll need 4 Ice Characters and 4 Earth Characters on the field to get the full effect of Shadow Lord’s enter the field abilities. And that should be the only time you play him, because if not, well then you’ll be wasting CP.

If you have 4 Ice Characters on the field, Shadow Lord will dull and Freeze 2 of your opponent’s Characters.

If you have 4 Earth Characters on the field, Shadow Lord will grab a Character from your Break Zone, bringing his cost down to 4CP.

There will be moments when Shadow Lord shines, but there will also be plenty of times that he will be useless. Especially in the early game.

27-116R – The Emperor LB

Weren’t we just talking about the Emperor just the other day?

Well, here’s to starting off the recycling of The Emperor with this card right here. Ice/Lightning ready to roll.

Every time the Emperor attacks, you will dull one of your opponent’s Forwards. The Emperor will be able to sneak in attacks from this early on. And, when your opponent has had enough of The Emperor’s shenanigans, and decides to get rid of him, you will search for another Emperor when this Emperor leaves the field.

I shall get to work on this deck.
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27-117R – Onion Knight LB

What do we have here?

Onion Knight acting like a ninja, that comes with a warranty of sorts. Onion Knight works his magic on the way out, rather than when he enters the field.

When Onion Knight does leave the field, you can play a Dissidia Forward from your hand that costs 4CP. And, you can put Onion Knight into the Break Zone whenever you’d like to Break a Forward of 4CP or less.

Once that happens, you play a Dissidia Forward from your hand.

And there are a lot of Dissidia Forwards to choose from.

27-118R – Vaan LB

Sky Pirates or not, Vaan is a decent Limit Break in all of your Wind/Water decks.

If you have 4 Wind Characters on the field, Vaan will Activate all of your Backups.

If you have 4 Water Characters on the field, Vaan will cause a Forward to lose 8000 power.

Both are good abilities, but I prefer the Wind one Activating all of your Backups, meaning that Vaan’s cost can come down to 2CP and if you have an Opus VIII White Mage on the field. You can then go ahead and Activate all of your Forwards.

This might be a good play for your Main Phase 2, if things didn’t go as planned.

27-119R – Warrior of Light LB

Warrior of Light is ready to bulk up your front line.

When he enters the field, you can search for either a Earth Standard Unit or a Water Standard Unit and play it onto the field.
And, when that Standard Unit enters the field you will draw a card. Only draw back is that you will have to discard a card as well.

You can always play Opus IV Viking and get and additional card when it enters the field. Bringing Warrior of Light’s cost down to 2CP, and you’ll get that 2CP when Viking leaves the field. It’s not a bad play, but there are better ones.

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27-120R – Terra LB

5CP, plus the extra cost if you want to use her abilities, for a maximum of 7CP.

The first one with the additional cost of 1 Lightning CP will break one of your opponents Forwards.

The second one with the additional cost of 1 Fire CP, will remove all of the cards in your opponent’s Break Zone.
The first one is worth paying for, every single time.

The second one, is worth it if your opponent keeps going into their Break Zone to grab a card that was lost earlier.
Either way, Terra is a good play.
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27-121R – Locke LB

Locke is ready to roll, and take away your opponent’s resources.

When Locke enters the field, you’ll choose one of your opponent’s Forwards and send them back to their hand. When it is returned to their hand, they will discard a card.

The second ability triggers once per turn, so you can look for different ways to send cards back to their hand. There’s plenty of cards that return cards to your opponent’s hand, you just have to find the right ones.

Other than that, Locke has 8000 power, and should be able to stick around long enough for him to use his ability plenty of times.

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99 Kards in the Korner

08/11

Gunslinger in the Abyss release weekend is over, but that doesn’t mean we’re done. We still have plenty of work to do. Our stock is dwindling down, and our singles are running low. We’ll be ordering more boosters soon enough, and we also have the World Championship Decks coming out later this month. You know we will be getting those. Lots of good cards in that one.

What about the singles?

The Legends are pretty much out of stock at the moment, and that means we need to open up a couple more Booster Boxes. We’re saying couple because, they are half boxes now, as you all already know. We will be recording it as always, so you’ll be able to see what Full Arts will be added to the site.

After seeing everyone yesterday at Game Knight’s Local Qualifier, I had the itch and needed to go and see everybody. Plus I had a couple of decks to try out. The Bomb Squad and OctoPirates. So, I headed out to today’s Local’s and was glad I did. Both we’re fun to play. And when all was said and done, I came out 0-6!

I told you all, I’m terrible at this game.

Got home after midnight, and took care of orders. Didn’t finish until 2AM.

08/12

It was raining all last night, and that means the Flea Market in Robbins will not be open today. Mostly because it’s on a dirt lot, and all that water will have gotten the lot all muddy, and no one wants to sit in that.

Finished up Gunslinger in the Abyss – Limit Break

30 day plan? We’re ready to start on it again.

Took a look at our Shipping Policy and Return Policy. There were none! How? I though I had done this years ago. Apparently not, so I drafted them up and they are now on the site. This took care of Day 8 and Day 9.

Ordered some toploaders today, hopefully they’ll get here before I run out. And, that’s a challenge. So let’s run out of toploaders! I don’t see it happening though, I still have a bunch of Beanie Babies Toploaders, I’ll just use those. And, yes they are a real thing. They’re very thin though. Can hold only one card in each, where as the other toploaders I can put 3, maybe 4 if they’re thin Pokemon cards.

08/13

Spent the morning working on the website. Adding listings, fixing the calendar. Mostly back of the house stuff.

The 30 day plan for today and tomorrow was about pictures, and since we use stock photos, there’s nothing to update. Maybe we should start taking pictures, but how are you going to take pre-orders without a stock photo?

Did 2 box openings tonight. One for Gunslinger in the Abyss. And, one for Union Arena – Full Metal Alchemist. Gunslinger in the Abyss is already on YouTube, and Full Metal will probably be there next week.

Also realized that the World Championship Decks are coming out soon. Put them up for Pre-Order!

08/14

Restock on Gunslinger in the Abyss, these cards are flying off the shelf. We might have to open some more. Same thing with Union Arena, we’re already selling singles from the box. Might have to find more. Might have to start picking it up as our second game.

We had gotten some Jujutsu Kaisen as part of a collection and those did pretty well. I’m going to have to look into this game a little bit more. Or, if you have some you want to get rid of, you know where to hit me up. If you don’t, then kardboardkorner@gmail.com

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08/15

Friday was a busy day at the restaurant, so I couldn’t get much done here, except post a short video on YouTube.

Also started a restock on Opus XI. managed to get half way done.

I had picked up “The Kids Are Alright – A Turks Side Story” about 5, maybe 6 years ago, read the first couple of pages and then forgot about it. It doesn’t start off too good, that might be why I haven’t read it. But then, I picked it up out of nowhere and started reading. The first couple of pages almost made me put it away again, but I kept reading. Eventually, it did get better. I don’t know if it’s because the Turks appeared and I got excited, or if the story actually got better. Either way, I finished the book in one night. And, I’m glad I finally did, the novel kept getting better and better with every page. It does fill in the gap of the 2 years between Final Fantasy VII and Advent Children. Plenty of guest appearances throughout the whole book, but you probably expected that anyway.

08/16

The kids had their first soccer match today. And they were excited. People showing up late for work had me miss the first 10 minutes of the match, and that’s when my kids scored. Then the coach put my son in as a Goalkeeper, and I have to say he is a natural. He must get it from his dad. (Feeling Proud)

Got to teach him a couple more things, but on the other hand, he doesn’t want to be a Goalkeeper. My daughter? I haven’t seen her run so much. She did great, and I’m glad that she enjoys soccer.

Didn’t get much done today either.

08/17

Sunday, it was storming all night, and the Flea Market was pretty much empty. No use going.

We reached 200 subscribers on YouTube today. I’m thinking we’ll do a giveaway at 250. Maybe a Q&A as well, where you can all send in your questions, and I’ll answer them. We’ll figure something out.

Decided to go to Costco. Asked my wife if she wanted to come along. She replied, Costco? On a Sunday? I looked at her puzzled. Off I went, and I understood as soon as I tried to turn into the parking lot. It can’t be that bad, can it?
We got a cart and headed inside, and it was worse than Rush Hour Traffic trying to go through the Jane Byrne. Needless to say, we just turned around and left. I’m not going to stand in line for an hour to save a dollar on water. I will come back another day.

Played 99 Nights in the Forest with the kids, I must say that is a fun game. We played 2 games, and we got to day 5 I think. I’m still trying to get a hang of the controls, I’m no PC player and the controller doesn’t respond as much as I’d like when I connect it to my laptop. Might have to look into a way on how to change the button layout on a controller for Roblox.

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Gunslinger in the LB Deck

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26-124R – Amarant LB

Almost looks like Wolverine.

Amarant is ready to break one of your opponent’s Forwards. Just make sure you have enough Fire Power to get the job done.

What’s this Fire Power? Fire Power as we like to call it, not an official term, is the Fire Characters you have on the field. Yes, Fire Power only makes sense with Amarant.

For every 2 Fire Characters you have on the field, Amarant will deal 3000 damage to that Forward.

I’m putting this one straight into my Bomb deck.

26-125R – Heretical Knight Garland LB

Has your opponent got 2 pesky Backups that have some great abilities? Not for you, for your opponent.

Well H.K. Garland is here to give you a hand with that. At least for a turn.

When Heretical Knight Garland enters the field, he will Freeze two of your opponent’s Backups. Hopefully they’re already dull, or this won’t help you one bit.

And, that is it. Freeze 2 Backups, and then all Garland is, is a Meat Shield. Or a body if you prefer that term.

6CP, is kinda high to pay, but you can play H.K. Garland whenever you’d like as he will be waiting in your Limit Break Deck to strike, I mean Freeze your opponent.

26-126R – Yuffie LB

Need more cards?

Yuffie here, along with the help of another 2 Final Fantasy VII Forwards, will steal them …. I mean, hunt one down and bring it to your hand.

That’s more like it. Cause we all know Yuffie isn’t a thief, and stuff.

If that was all, Yuffie would have been a decent card, but she’s not done. Not even close.

You can discard 2 Final Fantasy VII cards from your hand, dull Yuffie, and Break one of your opponent’s Forwards. That comes out to 4CP. That is what we call a cheap Odin.

And, Wind doesn’t have Odin, so Yuffie should be in your Limit Break deck.

And, let’s not get started on the art.

26-127R – Dark Fina LB

This is what you call a Free Play, or something close to it.

Dark Fina is ready to be cast at a moment’s notice, simply because she is in your Limit Break Deck. But, you already know that.

Yes, she does cost 9CP, but look at what you get in return.

Once she enters the field, you may cast a Summon that costs up to 7CP. There are 3 great candidates here. Odin EX (1-124R), Phoenix (5-019L) and Zeromus, the Condemner. These 3 all cost 7CP, so technically, Dark Fina LB is a free play as you will draw a card whenever you cast a Summon.

Odin will Break a Forward, simple enough.

Your best bet will be either Phoenix or Zeromus. Phoenix will deal a Forward 8000 damage and play a Forward of 3CP or less from the Break Zone onto the field, and Zeromus will add a Forward from your Break Zone to your hand, and your opponent will put one of their Forwards into the Break Zone.

You’ll be up CP with these 2.

Since you’ll be drawing a card when you cast a Summon, I think it’s best to play Dark Fina in a Summon Heavy deck.

But, what do I know?

26-128R – Shantotto LB

In need of a big play?

Shantotto can help, and her cost confirms it!

Shantotto is your trump card whenever you need her. And, we mean whenever. For 9CP she will break 2 of your opponent’s active Forwards.

And, her Limit Break cost isn’t that big either, I would have expected it to be at least 5 considering the damage that she causes.

If you’re playing anything Lightning, it’s worth to have at least one of these in your deck.

26-129R – Refia LB

Refia is ready to be thrown into a WoFF deck, or any deck that has a few World of Final Fantasy Forwards in it.

When Refia steps on to the field, she will grab a WoFF Forward from the Break Zone, and bring that out to the field as well.

And since, this does not say any element, you can splash any Element into your deck, as Refia will be able to play it from the Break Zone.

Is WoFF going to make a comeback?

Only time will tell, but it has got cards that will make a case for it.

26-130H – Lightning

5CP to play Lightning from your Limit Break deck. You’ll need all of your LB points used for Lightning to come in with Haste.

Other than that, Lightning is a glorified Meat Shield, but she does shine when she leaves the field.

Once Lightning leaves the field, you can either play another Lightning that costs 4CP or less from your hand, or you can search for another Lightning.

There are plenty of Lightnings to choose from, all you have to do now is find the perfect one that will work for you.

Singles to Break that Limit!

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Cecil’s Dark Knights

Its the Red Wings! Sort of.

We’re starting off with Dark Knights.

Cecil, of course will be the first card that we’ll be putting in our deck.And, after looking at all of the Cecils available, we decided on 2 different Cecils. This way you can always have a Cecil on the field. Our main Cecil will be Cecil (15-073H). You’ll want a Crystal Generator on the field, before you play this one, or you can just go ahead and take the one point of damage. Because at 3 points of damage, Cecil will search for Cecil when he is sent into the Break Zone. And,as a true Dark Knight, Cecil will deal your opponent 2 points of damage with the help of Souleater.

The other Cecil is Opus I (1-108H). Cecil will be mostly used for the cost to pay for Souleater, but if he is on the field and you receive damage, Cecil will deal one of your opponent’s Forwards 5000 damage.

The rest of the Dark Knights are Graham (8-075C) who will break a Forward when he is put into the Break Zone. Zeid (25-024H) who can come in with Back Attack and every time Zeid is dealt damage, your opponent selects one of their dull Forwards and sends it to the Break Zone. And, Teodor (18-028L) 9CP? Yeah, no. We’re Warping! For 2CP Teodor will enter the field on your next turn. When he enters he field your opponent discards 2 cards, and since Teodor warped into the field, your opponent will discard another card as well.

We have Tilika EX (18-061R) to generate Crystals. Garland (IX) (8-026L) to keep your opponent’s Forwards at bay. 3 different Dark Knights. And a Baron Guardsman.

Our Backups include Tyro (11-072R) just because if you’re playing Earth you should play Tyro. The rest of the Backups include Crystal Generators and Dark Knights. Nothing special going on here.

Two Summons in this one. Zalera, the Death Seraph (24-026H) and Hecatoncheir (15-082H). You could probably add Cu Sith (10-068C) in here as well.

Monsters, just a handful Antlion (11-066C), Behemoth (19-066C) and Seeping Brie (17-073C)

And, the LB deck consists of 3 cards Maat (22-119R), Selh’teus (24-118R) and Noctis (23-125R). There’s still not much of a selection with the Limit Break cards, so we take what we can get.

Well this is what we got. What would you do different?

Let us know in the comments!

Forwards

1-108H – Cecil x3
8-026L – Garland (IX) x1
15-073H – Cecil x3
17-072H – Baron Guardsman x1
18-061R – Tilika EX x2
21-063C – Dark Knight x2
1-054C – Dark Knight x1
2-073C – Dark Knight x1
8-075C – Graham x3
17-082R – Lich x1
25-024H – Zeid x3
18-026L – Teodor x3

Backups

8-070C – Dark Knight x2
15-033C – Knight x2
15-080C – Geomancer x2
23-058C – Dark Knight x3
16-064C – Dark Knight x3
21-024C – Scholar x2
16-036C – Devout x1
11-072R – Tyro EX x3

Summons

24-026H – Zalera, the Death Seraph x2
15-082H – Hecatoncheir x2

Monsters

17-073C – Seeping Brie x1
19-066C – Behemoth x1
11-066C – Antlion x2

Limit Breaks

22-119R – Maat LB x3
24-118R – Selh’teus LB x2
23-125R – Noctis LB

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