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Opus XIII – Fire Review

13-001R – Irvine

Weighing in at 2CP-5k. Irvine is an OK Forward, but his ability to deal 5000 damage to another forward, just by putting him in the Break Zone. You can deal unsuspecting damage to your opponents forwards that have just attacked. Might see some play, but this one is not for me.

 

 

 

13-002L – Akstar

The Fire Legend. Actually, just a Mercenary. His enter ability allows you to trigger an EX
Burst in your Damage Zone. Depending on what is in your Damage Zone, will decide if that ability is any good or not. You’ll probably just end up holding that card until you find something good to use. At Damage 3, you can search for 1 FFBE character other than Akstar and add it to your hand. Plenty of cards to choose from, but I would pick 13-017H Rain. I would say that Akstar is a glorified searcher.

 

 

13-003C – Imaginary Soldier

Cloud here, … well he was pretending … (Just like I pretend to know what I’m talking about.)

Basically, you can swarm your field with Manikins, just like Chocobos. But the more Manikins you have Cloud … I mean Imaginary Soldier just gets stronger. It would be pretty easy to pair this one with a couple of Manikins from this set and Opus II and III, just to make him a power house. And depending on when he enters the field, you might be able to Break your opponents strongest Forward. Except Feolthanos and probably a handful more, but it’s a start.

 

13-004C – Clavat

This one won’t see play in a Mono-Fire Deck. You don’t need Big brains to figure that out, but Fire/Ice or Fire/Lightning could work. Well, duh. That’s what the card says. Maybe throw Clavat in a Fire/Ice VI Deck. Or alongside a Class Zero Moogle or .. just don’t see much play for this one. Prove me Wrong.

 

 

 

13-005C – Black Mage

This card will work if you splash a single Lightning or Water card. Because then you’ll now exactly what you’ll end up with. Other than that. NEXT.

 

 

 

 

13-006C – Xande

Xande searches for Xande (10-008L) and at Damage 5, Xande plays 3 cards onto the field from your Break Zone. Nuff said. You can also choose to receive a point of damage to get you closer to 5 points of Damage.

 

 

 

 

13-007R – Cinque

Cinque deserves a spot in your Cadet Deck, play her on the field with Warrior (5-014C) and Lebreau (1-030R), and Cinque could be swinging for 12K with Brave. Break a forward on top of that.

 

 

 

 

13-008R – Vermilion Bird l’Cie Caetuna

I don’t see this one as being better than Vermilion Bird l’Cie Caetuna (6-010H), but in a few circumstances might be able to break one of your opponents forwards.

 

 

 

 

13-009H – Selphie

Make way for the Multi-Element forwards that don’t have Haste, because they now have Haste, if you decide to pay the extra Fire Crystal Point. 2CP/5k decent for what it is, and The End. “This is the end. Beautiful friend.” You can sing that song when you cast this ability.

 

 

 

13-010C – Onion Knight (FFT)

Have three of these tucked away at the end of the game and you’ll have 3 Forwards with 9k and Haste. Go in for a quick strike and you might make it out alive. If not you’ll have a couple of meat shields to take some Damage.

 

 

 

 

13-011C – Iron Giant

1CP/7k body. Monster that turns into a forward at 3 Damage. A cheap forward, with an enter ability that might, but probably won’t, break a forward.

 

 

 

 

13-012R – Bahamut EX

FREE BAHAMUT!!! FREE SUMMON!!! Late in the game, if you’re at 5 points of damage you can basically summon Bahamut EX for free. Yep, because his cost is reduced by 3, if you have Fang (1-020R) on the field his cost is reduced by 2. Although it can’t become 0. That’s where Mootie (11-012C) comes in. Just Dull Mootie and activate it once Bahamut is cast.

FREE BAHAMUT!!! FREE SUMMON!!! #freebahamut

 

 

13-013C – Palom

Cheap Backup with an enter the field ability. Needs Porom to be any good, but then there are a few other Palom cards I would rather play than this one.

 

 

 

 

13-014R – Larkeicus

A Cheaper Deathgaze (IX) (8-056R), but Larkeicus might be harder to remove. I like it, Fire/Wind coming soon. Deathgaze (IX) and Larkeicus Tag Team Champions of the …. It might work.

 

 

 

 

13-015C – Luneth

Need a quick attack, Luneth is your man. Gives Haste to a recently entered Forward. Well not any forward. Just a Standard Unit, or Warrior of Light. Gives you less of a choice. Now if you’d be able to cast it on Braska’s Final Aeon (11-015L) or Neo Exdeath (12-110L) that would be a different story.

 

 

 

13-016H – Rubicante

Just add Golbez (13-115L). Simple counter attack after Rubicante is put into the Break Zone. Up to 8k damage.

 

 

 

 

13-017H – Rain

The real Fire Legend in this set. Just like Lani was in Opus XII. (Well, that’s just my opinion. It should be your as well.) Rain gets cheaper the more backups you have. And the more Backups you have make Rain even more powerful. Up to 5k damage to a Forward every time he attacks, you’ll want to be swinging away A.S.A.P and when you have 3 points of Damage, he’ll also come in with Haste, and deal 5k damage, then attack and deal 5k damage. Might be a quick way to get rid of Illua (5-099H).

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A Hole In My Pocket

After I had gotten the packs at Gamer’s World, I knew I needed more. But, couldn’t find a reason to go to the mall other than getting more packs. I knew I had an itch that needed scratching, and there was only one way to do it. I ended up going to Target after work, to get some things that we needed around the house. And, decided to check out the card section.

There they were. I saw them right away packs of Opus III, Opus IV, and Opus VI. I had to get them. And, I did. Couple packs of each Opus. I went home and opened them up, but it was not enough. I needed more. The next morning I headed to Target before work and bought out the rest of the packs.

There they were in my pocket the whole day begging to be opened.

The day went by ever so slowly, and when it was time to go home, I decided I should hit up another Target, we could always use a few more packs. I was buying so many packs over the next couple of weeks, that it was draining my pocket at a fast pace. Whenever my wife would go to the mall, I would have her pick up a couple of packs. Turns out one of the employees that worked there, was a patron at our restaurant. So, we started talking and got to know him. He said they were trying to get a FFTCG night at the card shop. I would always say I wanted to go, but my schedule would not allow it.

I decided that, instead of packs, I should just buy a box. It would be cheaper, and I would get a whole bunch of packs to open. I found a box of Opus I, for 80 bucks. I wish I would have bought more, now that they’re hitting 300. But, I probably would have opened them all up anyway.

The box lasted me 3 days. I knew I could have opened it all up on the first day, but I was trying to pace myself.

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It’s Been A While – Site Update

Yes, I know.

It’s been a while since we last posted. Mostly because, … well, we were just trying to get all the cards listed before Opus XIII came out. Which was supposed to be today. Waiting for the Pre-release kits to come out last week, and when they weren’t arriving at the distributor, I thought, something is not right here. Couple days later, Square Enix announced that Opus XIII will come out at the end of April. Same with the Chaos Boss Decks. Although Europe and Japan already have all of these, we can’t complain … much.

The Sephiroth Tins – Now, this is another case. We’ve been waiting since December, and I now don’t think that they will be arriving at all. I hope I’m wrong and they eventually make their way over here. Hold on, let me make sure before I go on, just incase there’s some news that came out today.

Nope, nothing. I have heard that the Sephiroth Tin orders won’t get fullfilled to the stores.

I hope I’m wrong. I want those Tins.

Now, onto the Site. Our logo is almost finished, just getting some details done. And then our stickers will come in at some point. We started listing Opus III. Opus IV to Opus XII is all done. Started some Opus XIII, but stopped and will have to do Opus XIII from the beginning.

Once all the Opuses (is that it?) are listed we’ll be starting our Card of the Week, where we’ll be highlighting a random card and talking about it.

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Dungeons & Dragons FF Campaign 05

The Saviors, ended up escorting Princess Sara back to Cornelia. The King was overjoyed, and told them that he will rebuild the bridge, so they can carry on their travels. And, that he has heard that there is some trouble in Elfland. (Who would have thought?)

Princess Sara, gave the Saviors, each an orb. She told them that a Sage gave them to her and she would know who to give them to. The players took the orbs, and went to find Miss Olga to get their reward for saving the princess.

Once inside Miss Olga’s office, the Black Knights came and said that they needed help. The Ruler of the Black Knights was missing. They believe the Ruler was taken by the goblins. The Saviors were to head to the Goblin Cave and get the Ruler back.

On their way to the cave they found a couple of goblins running into the forest, and they decided it was best to follow them. The goblins lead them straight to the cave’s entrance where there were two more goblins standing watch. The Saviors tried communicating with them, but the goblins had no idea on what they were saying.

They entered into battle, as one of the goblins ran inside. The goblins were defeated quickly and the Saviors made their way through the cave. They decided to split up at one point. Akrasia and Mr. Tinkles found themselves in front of a giant spider, and Squirt and Astra were busy trying to get the goblins to lead them to the Ruler.

The Spider was no match for Mr. Tinkles and Akrasia, because they ran away. And the goblins had no clue as to what Squirt was trying to tell them. They decided to try and show them the orbs to see if that would help. The goblins pointed at the orbs and made a gesture that the Saviors should follow them.

They led them to some more goblins and the goblins attacked them. The goblins were defeated, easily, because they have very low HP. The Saviors then found a treasure chest which contained Goblin Armor.

After searching through most of the cave they came upon an Ogre guarding a door. This must be where the Ruler is being held. So, they just attacked the Ogre. Lots of attacks, Fire spells, healing, potions being thrown left and right. And Squirt steady pummeling on the Ogre. The Ogre fell, and the Saviors decided to call it a night. But, not before Squirt took the Ogre’s club.

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More Delays

Well, it looks like we have more delays coming up. First it was the Sephiroth Tins, and now Opus XIV is delayed and so is a new 2-Player Starter Set. But, at least we know of these ones ahead of time, other than right before release.

It doesn’t look like the Chaos Boss Deck will receive any delays, even though my distributor has no clue as to what’s going on with it. And Opus XIII is right around the corner.

 

On the other hand we had a new spoiler. Bhunivelze PR-091/13-062H. Is it just me or are the Pre-release promos always Hero cards? I’ll have to take a look into that.

Bhunivelze
10CP – Earth
Forward – God
10000

The cost required to cast Bhunivelze is reduced by 2 for each Backup of a different element you control, other than Multi-Element.
Damage 3 – Bhunivelze gains Brave and “Bhunivelze can attack twice in the same turn”
Damage 6 – When Bhunivelze attacks, Choose 1 Character. Break it.

Even if your playing Mono Earth at 10CP, this card is a power house. Throw in Enna Kros (1-095R)for some +1000, might as well throw in Maria (1-083H) for an additional +1000. And that right there brings Bhunivelze down to 8CP. Can’t forget about Princess Sarah (11-128H), which will also let you pay for your Backups much easier as she counts as any color CP. Dull for +1000. This brings Bhunivelze to 13000 and 6CP.

He’ll slowly clean the board, and your other forwards can go for the kill.