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Starter Set Vol.1 and Vol.2

We have new Starters announced! And, this time they are not bundled together. You can choose which one you’d rather have. Cloud or Zack? Vol.1 or Vol.2?

From what I can tell, they are not Final Fantasy VII themed decks as the cards that were shown contain Characters from the different series. Lightning, Yuna, Luso, Charlotte, are all included in these sets as well.

Set for release in October 3rd, which gives us a Tentative release date for Opus XXVII for either October 31st, or November 7th.

Both of these sets come with a Full Art Foil of either Zack or Cloud.

And, for the first time these Starter Sets will also include a Limit Break deck as well.

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One More Day

We had a Coupon out for Cinco De Mayo, and decided that not everyone had a chance to use it.

So, we decided to add one more day to it.

Maybe 2 more days.

If you missed out then, here is the Coupon Code “20Korners” Use it at checkout to get 20% off of all singles.

And, if your order goes over $200 you’ll get Free Shipping as well.

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Tears of the Earth Planet

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25-052R – Ursula

Here’s a card that Yang LB can play early on.

When Ursula comes in from Yang’s ability she will search for a Monk. Making her a +2CP play.

All that’s left to do is bulk up Ursula a bit and have her attack. For when she does, you will pick a Forward and they will deal damage to each other. Hopefully Ursula has more power than the other Forward. If not, at least she’ll take out a good chunk.

But, maybe you want to break Ursula, just so you can bring her back and search for another Monk.

Or, maybe you should just stick with Opus XI Ursula.

25-053H – Atomos

This will be fun to play.

Just to mention it once more, Atomos has a way of getting rid of your Backups, when you want to make room for them. And, if you do get rid of a Backup Atomos’s cost is reduced by 2CP making him a ! cost Summon.

And, for that 1CP, you will deal damage to one of your Forwards, equal to the amount of cards that you have in your Break Zone.

Period.

Deal 49K damage to that one Forward just because you can.

Yeah, if you have 49 cards in your Break Zone, you’re probably losing the game.

While it’s fun to imagine an attack with that power, it’ll probably never happen.

25-054C – Vincent

At 2CP Vincent is cheap and a card that you can throw into any Earth deck. He plays well alone, which shouldn’t be much of a surprise since he spent most of his life sleeping in a coffin.

Vincent comes in with First Strike, and whenever Vincent attacks, he gains +4000 power, making him a 9K body, which can take down most of the opposition.

Are we done?

Nope, Vincent also has the ability to deal a Forward damage equal to his power. But the cost is high, and I don”t think that I would use that.

But, 2CP for a 9K attack, I’ll pay for that.

25-055C – Wererat

There’s a rat infestation, but not just any rats it’s Wererats.

This one might be of use though.

Wererat comes with 2 abilities. One gives one of your Forwards +1000 power, the other gives that Forward +2000 power.

Depending on the situation, both abilities can help one of your Forwards survive a block, or an attack.

Wererat might be helpful in some situations.

25-056L – Wol

I don’t know, I wouldn’t call this a Legend.

I’d say Wol, is a glorified Meat Shield, that can protect one of your Forwards from being sent to the Break Zone.

But, there is Blurred Strikes which can help you get a couple of cards.

If you decide to use Blurred Strike, you reveal the top 3 cards of your deck and add 2 of them not named Wol to your hand, the rest go to the Break Zone.

I’ve been wrong about cards before.

25-057R – Cutter

All that hardware, just to make Cole Slaw.

Cutter will slice and dice and shred all of your opponent’s dull Forwards, and send them to the Break Zone.

And when you’re done with that. Cutter can turn into a Forward and deal your opponent even more damage.

Which is something you would like to do, to try and get rid of Cutter in order to play it again.

Not a bad Monster, and there are ways to get Cutter back from the Break Zone as well.

25-058C – Black Belt

Your Tears of the Planet basic Backup that exists in all elements.

Black Belt is Earth.

You can either Break a dull Forward with 7000 power or less. Or, you can draw a card.

Black Belt can be useful in different situations, and should be considered for Sealed.
As we’ve said before, for 3CP you can do far worse.

 

25-059C – Cait Sith

This card is interesting. And, you don’t even need Cait Sith to play in a FFVII deck. You can just add him to any Earth deck and you’ll do fine.

Cait Sith comes in and you can play a Character of 2CP or less from your hand straight to the field. Making Cait SIth’s cost come down to 1CP.

And, when you’re done with that, you can just send Cait Sith into the Break Zone and grab a FFVII Character.

Yes, I did say you don’t need to play Cait Sith in a FFVII themed deck, but what’s to stop you from grabbing Cait Sith back from the Break Zone in order to play him again.

25-060H – General EX

How come I don’t remember this Character?

After looking it up I remember battling him, but that’s about it. Minor Boss that gives you Excalibur. But, we’re not talking about Final Fantasy III, were talking about FFTCG!

General comes in with Brave, and 9000 power making him a great Meat Shield.

If General leave the field for any reason, you can grab a Warrior from the Break Zone and add it to your hand.

General does have protection from your opponent’s Summons in that he cannot be chosen by them, and if General is dealt damage by your opponent’s Summons that damage becomes 0.

It’ll be hard to get General to leave the field, but hey you can search for a Warrior if General is in the Damage Zone.

25-061R – Scarmiglione

The Archfiends are getting some great cards this set.

Scarmiglione is the Forward that you never knew you needed.

For 1CP Scarmiglione can come in during your opponent’s turn with Back Attack, protecting one of your Forwards from damage reducing it by 2000. This could be just enough to keep that Forward from breaking.

Now, if that Forward is Golbez, Golbez will not be able to be chosen by your opponent’s Summons or abilities as well.

And, Scarmiglione will only cost you 1CP, that is nothing compared to the Forward that he will save.

Only draw back is that Scarmiglione only has 3000 power, but that can be good as well. All you need to do is block with Scarmiglione in order to send this Archfiend to the Break Zone, just so you can play another Scarmiglione onto the field when needed to.

25-062C – Sophie

Sophie comes in for 4CP, once she’s in you can either play a MOBIUS Forward of 3 or less onto the field, or you can search for 2 Sophies and add them to your hand.

Your total cost will come down to 1CP, or it will be a Free Play. Either way Sophie is a steal, as you’ll have an 8K body on the field.

Notice how I didn’t say Meat Shield?

Well that’s because Sophie has Thor’s Hammer. You can use it to deal some big damage to one of your opponent’s Forwards,and depending on how many Backups you have on the field, Sophie can deal that forward up to 15,000 damage. there’s a 99.9999999% chance that, that Forward will be sent to the Break Zone.

You’ll want to grab a bunch of Sophie’s and add them to your deck.

25-063C – SOLDIER Candidate

We’re getting some more SOLDIER Candidates.

This one comes in with Brave, and for 2CP you get a 5K body.

If you already have a SOLDIER Candidate in your Break Zone, this Candidate gains +2000 power, giving it a 7K body.

And, we’re not even done.

When SOLDIER Candidate attacks, all the SOLDIER Candidates gain +1000 power.

You can have 3 of these on the field at the same time, and if they all attack, all of your SOLDIER Candidates will gain +3000 power before they attack.

SOLDIER might be recruiting some strong Candidates.

25-064C – Dyne

You’re Dyne to know what this card does!

Yeah, that was terrible.

First off you won’t be playing Dyne in the begining of the game.

At least not till you have 5 Backups on the field. Cause if you don’t Dyne is just a high cost Meat Shield.

Once you do have 5 Backups on the field, you can play Dyne and you’ll choose one of your opponent’s Forwards and Dyne and that Forward will deal damage to each other.
So, it would be wise to choose a Forward with less power than Dyne.

And, at 3 points of Damage Dyne gains +1000 power. I would have changed this a little, and say if a certain FFVIII child was on the field. But, that would contain some Spoilers.

25-065R – Tifa

How many Final Fantasy VII Characters can you cast each turn?

Tifa will deal (3000 times each FFVII Character that entered the field this turn) damage to one of your opponent’s Forwards at the begining of every Attack Phase. That could mean that you can be breaking one of their Forwards, once per Attack Phase.

And, that’s not all.

Whenever Tifa attacks, all of your FFVII Forwards gain +2000 power.

You can throw Tifa into any Final Fantasy VII themed deck, and she will do wonders.

25-066L – Barret

6CP?

Yes, and it is worth it.

Barret comes in, and searches for Marlene, or a AVALANCHE Operative of 4 or less, and they go straight to the field. And, if you’re thinking what I’m thinking. You will grab Marlene.

Once Marlene enters the field you will go into your Break Zone and grab Tifa, or Cloud, or Aerith, or Barret, but we’re going to stick with Tifa. Tifa 25-065R to be exact.

This makes Barret a Free Play, as you get your 4CP back when you play Marlene on the field, and the other 2CP come back when you grab Tifa from the Break Zone. Or, Aerith, or Cloud, or Barret.

Now if you followed these instructions, at the begining of the Attack Phase, Tifa will deal 9000 damage to one of your opponent’s Forwards. And, if you already have another 4 Final Fantasy VII Characters on the field, Barret will also deal 9000 damage to one of your opponent’s Forwards.

What’s not to like?

Oh, and Barret has Brave.

25-067H – Rikku

Now this is a card that could see regular play.

Rikku comes in and plays a 3 cost Backup from your hand onto the field. Which in turn turns Rikku into a Free Play. And if the card you play draws you a card, or searches for a card, you’re coming out positive in your CP spending.

And, it doesn’t need to be an Earth Backup or an FFX Backup.

And when that Backup, or any other Backup enters the field, all the FFX Forwards that you control gain +2000 power and Brave.

Now think if you play another Backup. That’s +4000.

25-068C – Luca

We haven’t seen Luca since Opus XI, and she’s back ready to find a 2 cost Character from the top 5 cards of your deck. If you find one congratulations, you just paid 1CP to cast Luca.

Other than that, Luca will give a Forward of 2CP or less +1000 power. You can use this ability once per turn.

I don’t know if this will be much use.

But, there are worse ways to spend 3CP.

Singles?

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Legacy Collection Pre-Orders

We’re about 2 weeks away from release.

The Legacy Collection is just around the Korner. And it’s time we put it up for Pre-Order. We will be shipping these out as soon as we receive them in order for you to get them as close to release day as possible.

200 hundred cards taken from the Meta. And there’s a chance to get all of these cards as a Full Art Foil. What’s not to like.

Get yours now before they’re gone.

Legacy Collection.

And, don’t forget. Free shipping at $200!

Shop for Singles and more at our TCG Player Store!

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Rydia of Mist

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An honest maiden, wise to the value of the heart.

A young summoner, able to call Eidolons from the Feymarch. Rydia bears hatred for Cecil, who indirectly killed her mother and set her village ablaze. But over time she is touched by the Dark Knight’s kindness, and opens her heart to him. Rydia is swallowed by Leviathan, king of the Eidolons, and is taken to the Feymarch, where time flows at a different rate. As a result, she matures into an adult in a very short time. Rydia rushes back to aid Cecil’s party when Golbez attacks them, rejoining their quest for the crystals.

-Taken from the Ultimania

You’ll first meet Rydia after you burned down her whole village, and as she is the sole survivor of Mist Village, she will attack you.

And with that, we’ll get into the cards.

“All that matters is what’s inside us. Isn’t that right, Cecil?”

2-094H – Rydia

Looking to add something a little extra to your Mono-Earth Summon Heavy deck? Well, look no further, Rydia here might be just what you’re looking for.

At 3CP, with a 7K body Rydia might not seem like much wight out the bat, but take a closer look at Gaia’s Wrath.

Gaia’s Wrath deals 7000 damage to every Forward on the field except for Earth Forwards. Which is why we said Mono-Earth.
Now, you’re probably wondering about the Summon Heavy part. Well that’s quite simple.

You can pay the (S) cost of Rydia’s ability with an Earth Summon, instead of another Rydia. Meaning, you might be able to cast Gaia’s Wrath once per turn.

You’ll eventually turn the tides in your favor with that.

“Enough! I can’t watch another person go off to die.”

2-095R – Rydia EX

After you’ve used all of your Summons, Rydia will go into the Feymarch (your Break Zone) and bring back a Summon for you.
Yes, it needs to be an Earth Summon.

And, yes this also comes off of an EX Burst.

And, yes you get this Backup for 4CP.

And, yes that’s about it.

“Coward, You’re a man, aren’t you? A grown man! Stop crying. I have.”

3-096R – Rydia

This one’s much better than the previous Rydia.

For 3CP you can search for any Summon that you’d like, and this Rydia only costs 3CP, making her total cost 1CP.

Sure, you can’t bring a Summon back from the Break Zone, but most of the time you probably won’t need to.

Unless the other 2 copies of that Summon end up in your Damage Zone.

“This battle is ours as much as anyone’s. Cecil said so himself. And having some Eidolons along can’t hurt, can it?”

9-077L -Rydia

Now this is a great card.

That is if you’re playing Summons.

Rydia comes in and you can look at the top 5 cards of your deck, If you find a Summon there you will cast it for free. And, there are a lot of High cost Summons that you can play.

Depending on what you find at the top of your deck, Rydia is the bargain that you’ve been looking for.

We’re not even done yet.

You can also use Rydia’s ability to look at the top X cards of your deck, and if you find a Summon that costs X or less you can cast it.

Yes, this one is more of a crap shoot, but once Rydia’s ability goes off when she enters the field, you’ll be in the money.

After that, everything else is extra.

You can probably just find a way to break Rydia, just to be able to play another Rydia.

“Think it’s sweet of you to say that, hotshot?”

11-083R/PR-051 – Rydia

Remember that time you were thinking of playing Monks, with Ursula and Yang?

Well, this is a card that you would have been playing if you did. And, if you didn’t, this is still a good Final Fantasy IV card.
Rydia gives all of the Final Fantasy IV Forwards, besides herself +1000 power and Brave.

And, if you play here after you already have 3 other FFIV Characters on the field, you can search for a 1 cost Summon, making her total cost 1.

Mono-Earth FFIV Monks with Cecil.

Plus there’s a whole lot of other FFIV Earth Characters that you can play.

Best thing is that you don’t need to limit yourself to Earth. I don’t even know why I started going on about Mono-Earth.

“I’m going to become a summoner just like my mother!”

13-065R – Rydia

“I don’t know if Rydia is cost effective. 6CP to play a summon without paying the cost. I’ll pass.”

I used to be terrible at this.

To be fair, I would probably say something along the same lines.

Unless there is a way to place Summon Counters on Rydia, this is a one trick pony.

I’d say you’re better off using that 6CP to play Opus IX Rydia.

I’ll leave it at that.

“Leave me alone! I hate you!”

15-083L – Rydia

Rydia already has self protection against Summons and abilities.

Rydia gains 2 Growth counters when she or another FFIV Character enters the field.

Rydia can cast a Summon once per turn by paying with Growth counters.

Rydia is a 2CP Forward.

Rydia is a Legend.

I like Rydia (15-083L)

“Are you mad?”

17-083C – Rydia

We all now that Raise is a high cost spell, and that is basically what Rydia is.

For 5CP, you can bring back a Forward that has just been broken, or knocked out, if you want to use the Raise term.

And, that is basically it. You get one chance to use Rydia, unless you have a way to get rid of her after she enters the field.

There are other ways to get a Forward back from the Break Zone, and Rydia is probably not the best one.

“Are you joking? It’s a miracle Zemus didn’t end up using you!”

17-137S – Rydia

Search for a couple of Summons, one gets tossed to the Break Zone by your opponent.

After that each time you cast a Summon, you might be able to break one of your opponents Forwards.

Especially if they are high cost Summons.

At least the art work is good.

“That was an awfully fast recovery.”

19-068R – Rydia

A 5 cost Backup, that searches for a Job Summoner, and a Summon.

Both need to be of different elements.

Other than that, the art looks good, almost reminds you of Amano’s work.

Sort of.

It seams like they can’t top Opus IX Rydia, or Opus XV Rydia.

Looking for Rydia?