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21-125S – Onion Knight
Coming in with Haste this Onion Knight will bring a tear to your eye.
Meh, I tried.
Onion Knight comes in and if you decide to pay 2 Crystals, you can search for another Dissidia Forward and play them onto the field. Sure, they have to cost 3CP or less, but there are plenty of Dissidia Forwards to choose from.
No need to worry about Elements either.
Sword & Sorcery, is a decent ability that deals 10,000 damage to any Forward that decides to go up against Onion Knight and block him when he attacks.
Did we mention Haste?
21-126S – Cloud
Kingdom Hearts Cloud.
Was wondering when he would make another appearance.
Cloud is pretty straight forward. He enters the field, and deals 3000 damage for each Dissidia Forward that you control to a Forward of your choosing. This also comes off of an EX Burst.
Other than that Cloud is a 5 cost Forward with 9000 power. But, you can get around that. Instead of paying 5CP, you can just pay with 2 Crystals.
21-127S – Firion
Here’s Firion, the Rebel Warrior that will help you stock up on Crystals. That way you can pay for all of the Crystal abilities that the rest of your Deck likes to use. Weather it is paying for Cloud, or having Onion Knight search for a Dissidia Forward, or whatever else the rest of the Starters can do with the help of the Crystals.
Let’s get back to Firion.
Firion enters the field and deals a Forward 3000 damage. And if you have 2 Dissidia Forwards on the field, he’ll deal 7000 damage instead.
And that’s about it.
Sure, you won’t really care about his Entering ability, not when he has a way to acquire Crystals.
21-128S – Shantotto
Here’s another use for all the Crystals Firion will be able to get you.
When Shantotto enters the field, you can pay the additional cost of 2 Crystals, and grab a Dissidia Forward from your Break Zone and play it onto the field. Sure this Forward needs to cost 5CP or less, but it’s a free Forward so who cares.
You will be able to play 2 5CP Forwards for the price of one.
It’s Buy One Get One Free. Or B.O.G.O.
Salvation Scythe, is Dissidia’s answer to Opus I Jihl Nabaat.
Dull and Freeze 3 Characters.
I like it. You don’t even need to play Shantotto in a Dissidia deck. Just throw here in any Dull/Freeze situation to make thinks cooler.
21-129S – Terra
From the looks of it, it’s all about the Crystals.
A Crystal here, a Crystal there, here a Crystal, there a Crystal, everywhere a Crystal.
Terra shall come into the field, and your opponent discards a card. And if you’re playing this starter deck, you’ll probably be gaining a Crystal as well.
And then you can use that Crystal to Dull/Freeze, a Forward and draw a card as well.
Pair Terra with Shantotto and you can Dull/Freeze 4 Forwards.
It’s getting colder by the minute.
21-130S – Noctis
You see what they did there?
They gave you a somewhat cheap Forward with 9000 power, but you have to have a Dissidia Forward on the field in order to play Noctis.
But, you probably already got that covered. You’re playing this Starter Deck.
Well let’s see, Noctis comes in and Breaks a Dull Forward.
And, that’s about it.
It’s all because of the suit Noctis is wearing. And, then he’s pointing to himself, showing off his portrait on the wall.
Yes, we comment on the art when we have nothing else to say. We got to fill up space somehow.
21-131S – Warrior of Light
Here is another Crystal Generator
Warrior of Light comes in and gives you a Crystal, and after that, whenever a Dissidia Forward enters the field Warrior of Light gives you another Crystal. And, then you can use those Crystals and use them to pay for different abilities.
Such as the one right here on the card, that gives Warrior of Light +1000 power, and the ability to not be chosen by your opponent’s abilities. Now, that’s an ability.
Warrior of Light sure reminds me of Cecil. I actually thought it was Cecil until I started reading the card.
21-132S – Cecil
What’s not to like about this card?
Built in protection. Cecil is a Paladin like no other. Or so they say.
4CP/8000 power. Can’t be chosen by abilities, can’t take damage from abilities. A meat Shield at it’s finest.
Cecil also buffs all of the other Dissidia Forwards with +2000 power.
And, if that’s not enough, Paladin Force breaks those pesky high cost Forwards that like to stick around the field more than they should.
Now if Cecil had some FFIV synergy, this card would have been awesome.
21-133S – Tidus
Here’s a card in this deck that pretty much stands by itself, with no need for other Dissidia Characters. Tidus comes in and you return one of your opponent’s Forwards to their hand. And when you return a Forward to their owner’s hand, regardless of it being your or your opponent’s you draw a card and gain a Crystal.
And since there is no need for Dissidia Characters on the field for this ability to go off, you can pretty much play Tidus in any deck.
Sure, he costs 5CP, but you’ll get 2CP back when you return a Forward to your opponent’s hand. Plus, you could be drawing an extra card once per turn, making Tidus cheaper in the long run.
21-134S – Bartz
Bartz is ready to make this Dissidia deck work out. Bartz comes in and allows you to search for a Dissidia Character, add it to your hand. Bartz also gives you a Crystal
4CP, which comes down to 2CP after you draw a card. And if you already have another Crystal in your hand, play Shantotto, and then grab Cloud from the Break Zone.
Or something along those lines.
And, when Bartz is done attacking , and blocking and is sent to the Break Zone, you can remove Bartz from the game and gain an additional Crystal.