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Emissaries of Light – Opinion on Ice

16-022R – Erwin

Wasn’t I just talking about discard?

Actually I’ve been talking about discard since Physalis came out.

But, Erwin here also comes with 4 or more Job Morze’s Soiree Member stipulation. And this is the second one we’ve seen.

I’m more interested in what other cards I shall find.

 

16-023H – Agrias

This is one Knight I can stand behind.

I’m guessing you’ll already be playing FFT/Knights or some sort, making Agrias a 2CP/8K Forward that gains a Crystal every time she attacks.

I’ll take 3 please.

 

 

16-024H – Vincent

How about a way to stop your opponents Backups from activating?

Vincent here has got your Back(up), dulled up and not being able to activate. Which is a pretty good deal if you ask me. And, that’s not even taking into account his S ability. Making Vincent near invincible to all Damage.

 

 

16-025C – Bard

Another card that you can place on the field, until you need to use his ability. Then you return to hand and replay it, to put Bard into the Break Zone and make your opponent discard 2 cards from their hand.

 

 

 

16-026L – Cloud of Darkness

Removal of the Crystal kind.

Cloud of Darkness + 2 Crystals = 1 Forward removed from game to the 2nd power. Make any sense?

And +2K at 3 points of Damage.

Looks like too much math over here. Is there a Full Art of this card?

16-027C – Black Waltz 1

Same as Black Waltz 2.

“There’s more to this card than just the Beautiful (yes, a capitol B) artwork.

Black Waltz 1 can work wonders all by himself.

Black Waltz 1 discards Black Waltz 1 from your hand. And you deal 4000 Damage for discarding Black Waltz 1 from your hand, and 7000 Damage to a dull Forward when you discard a Job Black Mage from your hand.

You’re either Breaking 1 or 2 Forwards with this ability.”

Well, almost the same.

16-028C – Shiva

Break a dull Forward.

Depending on what you’re playing your opponent will discard a card from their hand. Sometimes. Not all the time.

Meh.

 

16-029R – Shelke

This card should have been WoFF/VII. Would have made more sense.

I think I like this card. Works just like Meltigemini (8-128R), but Shelke only works in your favor.

There’s something else I wanted to say, but I must have forgotten. Something about Vincent, but I went and looked at that card again and couldn’t remember what it was.

And, don’t forget about Countertek.

16-030L – Shantotto

Shantotto is now Ice??? What has this game come to?!?

This is a great card. Shantotto still does what Shantotto does.

If you’re playing a discard deck, you’re already ahead as you’ll end up paying only 1CP for Shantotto and you’ll grab a card from the Break Zone. Technically they’re paying you to cast Shantotto. If that’s not enough well then, that’s all Shantotto does.

Unless you decide not to play Shantotto and just remove her from the game from your hand, and You’ll dull all your opponents Forwards.

That is all.

16-031R – Scarlet

Scarlet took her sweet time to appear in FFTCG. Only 16 sets.

Interesting.

1CP and dull Scarlet for a Development Counter. Choose 1. Next turn 1CP and dull. Choose 2. And so on and so forth.
The longer Scarlet stays on the field, the harder time your opponent will have getting anything done.

Is Shinra about to become a threat?

Yes, I did base that off of just one card.

16-032H – Serah

You’re playing a XIII deck with Ice? Hmm, just grab the XIII starter set and your set. Either one will do, and throw Serah in there.

That’s the easy way out.

Decent card though. Your opponent discard a card, and you draw a card.

But, what I really want to know is … Are we gonna get a new Fang?

 

16-033C – Celes

Hmm, Celes is taking Jihl Nabaat’s duties. But, for Backups.

Ice is getting good cards.

 

 

 

16-034C – DG Sniper

If you got 2 DG Snipers you can Break a Forward when the second one enters the field.

That is if you have some Crystals stashed away.

 

 

 

16-035C – YKT-63

YKT-63 can play well with DG Sniper.

That way you’ll only need 1 DG Sniper instead of 2.

YKT-63 is also a little cheaper to play.

 

 

16-036C – Devout

Simply play this card for the Crystal, and to have your opponent discard 1 card.

 

 

 

 

16-037R – Babus

This one is a fun card.

Instead of you choosing what this card does, your opponent gets to choose whatever he would like inflicted on him.
I mean, I’d play it just to have them decide on what they get to do. Or not do.

 

 

16-038H – Byblos

We talked about Byblos last month, but now you also get to see all the cards that will play well with Byblos that just came out this set.

It seems like every other Ice card stated, “Your opponent discards 1 card.”

Lots of Ammo, for Byblos in this set.

 

16-039C – Heavy Armored Soldier EX

Here we go, search for a Standard Unit, or more specifically DG Sniper.

5CP is quite high for a search, but you can also search for a Standard Unit off an EX Burst.

 

 

 

16-40R – Mustadio

A free card to play during your opponents turn after you made your opponent discard a card from there hand.
Or even during your own turn. I’m sure you already have plenty of cards in your hand that will cause your opponent to
discard a card from their hand.

Dull a Character when Mustadio enters the field, and gain a Crystal when he is put into the Break Zone.

 

16-041C – Yunalesca

Play Yunalesca to discard a card, to make your opponent discard a card, to play Mustadio.

I’m sure there’s a better use for this.

 

 

 

16-042R – Lasswell

How is this just a Rare?

I would have made Lasswell a Hero.

Every time a Knight enters the field, Dull and Freeze 1 Character?

And at the end of your turns if Knight attacks your opponent discards a card.

All this for only 2CP. 5000 power is easily fixed by Ovelia (1-156C) and Duke Larg (1-057R)

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Magic Hammer

Don’t look to closely into the Possessed Bookshelf.

Byblos – 16-038H
Monster
Evil Spirit
Category : V
Power : 7000
Hero

“When your opponent discards 1 or more cards from their hand due to your Summons or abilities, choose 1 Forward opponent controls. Dull it and Freeze it.

Damage 3 – (0): Until the end of the turn, Byblos also becomes a Forward with 7000 power and “When Byblos attacks, your opponent discards 1 card from their hand.” You can only use this ability once per turn.”

There we have it. A card that does not need any support from other cards. Byblos’ ability can go off with no help from another card. If you’re at 3 points of Damage, that is. Turn him into a Forward and attack. Your opponent will discard a card from their hand, and then you get to chose 1 of their Forwards and Dull, and Freeze it.

Other than that simply pop Byblos into any Discard deck and you are good to go. You’ll be draining your opponents resources in no time.

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Crystal Dominion – Ice Review

15-022C – Amidatelion

Time to Ice your opponent.

Got yourself a way to remove some buffs. More specifically Haste, Brave and First Strike.

You can play Ice/Earth and have Robel-Akbel recycle Amidatelion.

 

 

 

15-023R – Werei

Werei is here, to draw you a card at the end of each of your turns.

Stick him in a discard deck.

 

 

 

 

15-024R – Orphan EX

Orphan here is a one man show, even though he is a Rare. For 5CP you can dull 1 Forward at the beginning of each of your Attack Phases. Hopefully your opponent won’t be playing Feolthanos (10-098L).

A good card to play with Orphan, you ask?

Physalis (13-028L), along with all the other Discard cards you might have available in your possession.

 

15-025C – Scholar

Cast a Summon

Dull Scholar.

Dull a Forward.

In that order.

 

 

15-026C – Kazusa

Just because, Orphan and Kazusa come from the same “Universe” per se, doesn’t mean that they will play well together.
But, they do.

Imagine being able to break a Forward, just because Orphan will be causing your opponent to discard a card at every Attack Phase.

After that 1(I)CP and dull Kazusa, throw him in the Break Zone, and Break one of your opponents Forwards.

 

15-027R – The Emperor

Is there a never ending recycle loop here with the Emperor?

Considering there are 8 The Emperor cards, including this one. You will be able to play Emperors left and right, discard them, revive them, break, search and destroy to bring back The Emperor from the Break Zone.

I lost myself there. It’s all a blur.

All I know is that you will be able to have 24 The Emperors in your deck. Where most of them can interact with each other when they hit the Break Zone.

15-028H – Gogo

I think Gogo will be interesting to play. Doubling down on some abilities by any Forward or Monster. I’d say the only drawback is that you can only use that ability once per turn. I’m sure there will be ways around that, but even so, It’s still a great ability

Gogo, will fit right at home in a FFVI themed deck.

And Mimic, allows you to use another Characters Special ability.

Physalis, I’m looking at you.

 

15-029R – Zalera

Cheap Summon, for a great Break.

Only thing is the Forward you chose needs to be dull already. Not a problem. Once that Forward attacks, it dulls itself, thus allowing you to use Zalera as you see fit.

But, then again this card is just a reprint. We should already know that.

 

 

15-030H – Shiva EX

The Ice version of Ifrita.

The more Shivas in your Break Zone the stronger this Summon gets.

0-1 Dull 1 Forward
2-3 Dull 2 Forwards
4-5 Freeze the dulled Forwards
6 or more, Your opponent discard 2 cards from their hand.

All this for 1 CP.

15-031C – Shiva

Choose one of two. Deal 9K damage to a dull Forward, or give all your Ice Forwards +3K.

Depending on th Situation. You can probably always figure out which one to use. But, the +3K sounds real good. At least for now.

All this for as little as 1CP. If you’re carrying a Crystal that is.

 

 

15-032C – Cid Raines

You usually try and keep your Forwards alive, but Cid Raines here, is definitely a blocker.Just keep him on the field. Till he blocks everything he can, and then … you’ll realize you should just be attacking. That way he’ll either be dealing your opponent Damage, breaking Forwards, or worse case scenario. Cid Raines will be broken and sent to the Break Zone. And then your opponent will discard a card from their hand.

 

 

 

15-033C – Jumbo Flan

Jumbo Flan here has 2 Jobs.

1) Dull and Freeze a Forward.
2) Become a Forward in itself, and strike fast.

Doesn’t matter if Jumbo Flan deals damage or not, because once you turn Jumbo Flan into a Forward, he will Break at the end of the turn.

 

 

15-034R – Snow

We’re getting more than just flurries, here.

Pay a Crystal and either Freeze all the Forwards, or Freeze all the Backups.

Or Bounce Snow with Rinoa, pay an extra Crystal, and Freeze all the Forwards and Backups.

 

 

15-035H – Setzer

With Setzer you’re gambling with the odds on your side. 8 out of 10 times you’ll grab a Character from the top spot of your deck.

Other than that, Setzer will most likely be giving you Crystals at the end of your turn.

 

 

 

15-036H – Celes

This is a great looking card. There better be a Full Art Version.

The Rune Knight Celes has a thing for Locke, as she allows you to search for him when she enters the field. But, if you already have Locke in your hand you’ll just make your opponent discard a card from there hand.

Celes knows all about parties. And when FFVI Forwards form a Party and attack. You can either Freeze 2 Characters, or Find a Category VI Character in your Break Zone.

That Character will be Locke. Any Locke will do, as you’ll already have Locke (4-048L), and using his Special Ability will allow you to slowly chip away at your opponent.

15-037L – Terra

Some more great artwork.

Playing a Summon heavy deck? Terra is the card for you. You might be able to Dull and Freeze your opponents whole board. Might.

But, even if you just dull and Freeze the main pieces of your opponents board, you’ll still be in a good position.

And whenever you cast a summon Dull 1, Freeze 1. 1 Forward, one Backup. Choose and pick.

15-038C – Knight

Knight comes in, hands you a Crystal

Next turn, Knight Dulls himself and puts himself into the Break Zone dulling a 3 cost Forward.

Thus concludes the story of Knight

 

 

15-039C – Mime

It’ll be fun playing with Mime as his Power will change every time another Forward comes in. From the high powered forwards, to the 1000 power. But, it won’t really matter as long as Mime will be able to block a Forward. Does it really matter how much power Mime has?

 

 

 

 

15-040C – Larzos

Hmm, I don’t know. 5CP to Freeze Forward, but it’ll leave you with a 9K body on the field.

When he’s tossed into the Break Zone, you’ll get a Crystal for your troubles.

Larzos is just a common, which is probably why he costs 5CP.

In my opinion, I think there are better options, and worse ones as well.

Now prove me wrong as to why you should play Larzos.

 

15-041L – Lightning

Now this is an interesting card.

For optimum results you’ll want your opponents hand to have 0 cards. and the less cards you have Lightning is even stronger.

1CP/10K body with Haste.

That is what you’re looking at.

There are plenty of cards this set, that’ll help you achieve that

Orphan, Shiva (15-030H), Cid Raines, Celes, and Gogo for when you’re using these abilities. Not to mention cards from previous sets, but you should have a very good chance at achieving no cards in your opponents hand before you play Lightning.

15-042R – Locke EX

This card might …. No, he won’t replace Opus IV Locke, but you might want to throw in a couple if you’re running a FFVI themes deck.

Think about it. Play a VI card. reveal the top card it’s a VI card add it to your hand. Play that VI Card and grab the next VI card. It might work. FFVI themed deck is already a strong deck in my opinion.

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Crystal Dominion – Starter Review

Wedge (15-131S)

Well, you know that these cards all go well together. You will most likely be playing 1CP for Wedge as you will have another Job AVALANCHE Operative. And you will be forming parties and attacking. Tifa must have made some great cocktails at 7th Heaven, because everyone is partying up.

Once you party up, Wedge will be able to Break 1 Dull Character of cost 4 or more.

Jessie (15-132S)

-Insert Wedge’s first paragraph here.-

Everyone will want to party up with Jessie, because she is the only girl on the team. Tifa doesn’t count unless you’re playing Tifa (14-120H). And then you might be able to pull off something really good. I don’t know what that is but it involves Jessie, Cloud and Tifa. Menage a …. I mean … Manage the Trio right and you’ll be putting a beat down on your opponent.

 

Barret (15-133S)

Barret works a little different as he doesn’t party. Could be because Marlene is always there, and he is trying to be a good role model. But, he still will still only cost 1CP as you’ll be playing AVALANCHE.

Now, I see Barret being held till the end of the Attack phase into Main Phase 2, and if one of your Forwards were broken, then you can simply dull Barret and Break one of the opponents Forwards.

Simple.

Biggs (15-134S)

Charlie Sheen here, is known for his partying. And, whether he’s going as Charlie, or Topper, or Rick Vaughn, or Biggs. I don’t know about you, but the first time I saw Biggs in the FFVII Remake, I thought Charlie Sheen was going to be his voice actor.

Now, from the party abilities, I think this one is one of the better ones. Drawing a card and protecting all the party members at the same time. I like it.

Sign me up. I’ll take 3

Tseng (15-135S)

Beef up your Turks with Tseng. Plenty to choose from. And when he enters the field you take a look at the top five cards of your deck. Add 1 Turk to your hand, and play a Turk from your hand on to the field. From what I’m reading you won’t be able to play a Turk unless you grab a Turk.

Wonder if they’ll include Vincent as a Member of the Turks?

 

 

President Shinra (15-136S)

Just a Backup that’ll let you search for a card once he enters the field.

Nothing much else to write here, I’m just pretending that I have something important to say about the card so we can fill up this blank space next to it.

That’s not saying that you shouldn’t play this card. It’s just a simple card that will let you search for what you need.
Rude (15-137S)

Ravishing Rick Rude, only this time he’s bald. Now you’ll want to have either President Shinra or Rufus. Give all the Turks Brave and +1K. And that’s only part of it.

You will want to be playing as many Turks as you can. Because if you have 4 or more on the field, at the beginning of each attack phase you will dull all the Forwards your opponent controls.

Rude will stop your opponent in their tracks.

Reno – (15-138S)

Reno is always teaming up with Rude.

So, it would make sense that these two cards will compliment each other. For one, If President Shinra or Rufus is on the field, Reno gives all the Turks +1K and First Strike.

And, at the beginning of each of your attack phase, with 4 or more Turks, all the Turks gain Haste.

 

Cloud (15-139S)

Another Set, another Cloud.

But, which one do you choose. Depends on the situation. This one works well with this deck, but would you use it in any other deck, when there are a couple of other Clouds that are far better? All you need is one Job Avalanche Operative, and we do have that in Tifa (14-120H) which might make Cloud a threat in the late game. You’ll Break a Forward and grab a AVALANCHE Operative from the Break Zone, throw it onto the field and well … let’s see what happens.

 

Rufus (15-140S)

Just when you thought it was all over. You’ve taken 5 points of Damage and all of a sudden, Shantotto comes out and wipes the board. What do you do? All the Turks are in the Break Zone.

Have no fear. For Rufus is in your hand.

Once you play Rufus and pay for the extra cost, Out comes the cavalry. All the different Turks that are in your Break Zone can come out to play. Straight to the field. No stopping for gas. And once you enter the Attack Phase. Hopefully you were smart enough to play Reno and give Haste to all the Turks on the field.

Now, my friend. You can go to town on your opponent.

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Spoiler Season Has Arrived

Spoiler Season is here. We got ourselves the first reveals of Crystal Dominion. One of each element. These cards were revealed in the Japanese Magazine Card Gamer. Square Enix was kind enough to post pictures of the cards in English. Remember when they said that they would introduce Crystals? Well these cards have abilities that use Crystals to pay for the cost.

Samurai, a 2CP Backup that gives you a Crystal when she enters the field. You’ll be able to discard this card with her ability so you can play another one after, or another card that will work with what you’re trying to accomplish.

Snow. Now with Snow you can pay a Crystal and choose between Freezing all the Forward or Backups.

Kytes doesn’t use Crystals but can save a Sky Pirate from being broken. I like the artwork even though it looks like it was drawn in MS Paint. It’s also one of the first Full Arts we see from Crystal Dominion.

Hecantoncheir. Here’s another Full Art. Hecantoncheir is a Summon that can wipe out the board. Cheaper than Shantotto.

Lady Lilith. Our first Legend with the ability to Gain Crystals by removal, and then you can either use those Crystals for Haste or Removal.

Penelo will be joining your Sky Pirate Deck. It’ll be like your playing Revenant Wings with Kytes, and I’m sure Vaan will make his appearance somewhere.