Posted on Leave a comment

Crystal Dominion – Starter Review

Wedge (15-131S)

Well, you know that these cards all go well together. You will most likely be playing 1CP for Wedge as you will have another Job AVALANCHE Operative. And you will be forming parties and attacking. Tifa must have made some great cocktails at 7th Heaven, because everyone is partying up.

Once you party up, Wedge will be able to Break 1 Dull Character of cost 4 or more.

Jessie (15-132S)

-Insert Wedge’s first paragraph here.-

Everyone will want to party up with Jessie, because she is the only girl on the team. Tifa doesn’t count unless you’re playing Tifa (14-120H). And then you might be able to pull off something really good. I don’t know what that is but it involves Jessie, Cloud and Tifa. Menage a …. I mean … Manage the Trio right and you’ll be putting a beat down on your opponent.

 

Barret (15-133S)

Barret works a little different as he doesn’t party. Could be because Marlene is always there, and he is trying to be a good role model. But, he still will still only cost 1CP as you’ll be playing AVALANCHE.

Now, I see Barret being held till the end of the Attack phase into Main Phase 2, and if one of your Forwards were broken, then you can simply dull Barret and Break one of the opponents Forwards.

Simple.

Biggs (15-134S)

Charlie Sheen here, is known for his partying. And, whether he’s going as Charlie, or Topper, or Rick Vaughn, or Biggs. I don’t know about you, but the first time I saw Biggs in the FFVII Remake, I thought Charlie Sheen was going to be his voice actor.

Now, from the party abilities, I think this one is one of the better ones. Drawing a card and protecting all the party members at the same time. I like it.

Sign me up. I’ll take 3

Tseng (15-135S)

Beef up your Turks with Tseng. Plenty to choose from. And when he enters the field you take a look at the top five cards of your deck. Add 1 Turk to your hand, and play a Turk from your hand on to the field. From what I’m reading you won’t be able to play a Turk unless you grab a Turk.

Wonder if they’ll include Vincent as a Member of the Turks?

 

 

President Shinra (15-136S)

Just a Backup that’ll let you search for a card once he enters the field.

Nothing much else to write here, I’m just pretending that I have something important to say about the card so we can fill up this blank space next to it.

That’s not saying that you shouldn’t play this card. It’s just a simple card that will let you search for what you need.
Rude (15-137S)

Ravishing Rick Rude, only this time he’s bald. Now you’ll want to have either President Shinra or Rufus. Give all the Turks Brave and +1K. And that’s only part of it.

You will want to be playing as many Turks as you can. Because if you have 4 or more on the field, at the beginning of each attack phase you will dull all the Forwards your opponent controls.

Rude will stop your opponent in their tracks.

Reno – (15-138S)

Reno is always teaming up with Rude.

So, it would make sense that these two cards will compliment each other. For one, If President Shinra or Rufus is on the field, Reno gives all the Turks +1K and First Strike.

And, at the beginning of each of your attack phase, with 4 or more Turks, all the Turks gain Haste.

 

Cloud (15-139S)

Another Set, another Cloud.

But, which one do you choose. Depends on the situation. This one works well with this deck, but would you use it in any other deck, when there are a couple of other Clouds that are far better? All you need is one Job Avalanche Operative, and we do have that in Tifa (14-120H) which might make Cloud a threat in the late game. You’ll Break a Forward and grab a AVALANCHE Operative from the Break Zone, throw it onto the field and well … let’s see what happens.

 

Rufus (15-140S)

Just when you thought it was all over. You’ve taken 5 points of Damage and all of a sudden, Shantotto comes out and wipes the board. What do you do? All the Turks are in the Break Zone.

Have no fear. For Rufus is in your hand.

Once you play Rufus and pay for the extra cost, Out comes the cavalry. All the different Turks that are in your Break Zone can come out to play. Straight to the field. No stopping for gas. And once you enter the Attack Phase. Hopefully you were smart enough to play Reno and give Haste to all the Turks on the field.

Now, my friend. You can go to town on your opponent.

Posted on Leave a comment

Spoiler Season Has Arrived

Spoiler Season is here. We got ourselves the first reveals of Crystal Dominion. One of each element. These cards were revealed in the Japanese Magazine Card Gamer. Square Enix was kind enough to post pictures of the cards in English. Remember when they said that they would introduce Crystals? Well these cards have abilities that use Crystals to pay for the cost.

Samurai, a 2CP Backup that gives you a Crystal when she enters the field. You’ll be able to discard this card with her ability so you can play another one after, or another card that will work with what you’re trying to accomplish.

Snow. Now with Snow you can pay a Crystal and choose between Freezing all the Forward or Backups.

Kytes doesn’t use Crystals but can save a Sky Pirate from being broken. I like the artwork even though it looks like it was drawn in MS Paint. It’s also one of the first Full Arts we see from Crystal Dominion.

Hecantoncheir. Here’s another Full Art. Hecantoncheir is a Summon that can wipe out the board. Cheaper than Shantotto.

Lady Lilith. Our first Legend with the ability to Gain Crystals by removal, and then you can either use those Crystals for Haste or Removal.

Penelo will be joining your Sky Pirate Deck. It’ll be like your playing Revenant Wings with Kytes, and I’m sure Vaan will make his appearance somewhere.

Posted on Leave a comment

Opus XIV – Multi-Element Review

14-119C – Ardyn

How is this just a common? At 2CP? Is it because it’s Fire/Earth?

Anyway. Ardyn here is a 7K body which comes in with 2 great abilities. You get to choose 1. Either is good. He’ll fit in good with the VII Forwards in this set.

 

 

 

14-120H – Tifa

If you remember from the video when they first revealed this card, we spoke about how Cloud is going to be a great card without knowing what the text was on Cloud’s card. Now that we know. Tifa and Cloud go hand in hand together. So, all you Cloud/Aerith shippers know that you are wrong. It’s Cloud/Tifa.

But, yeah. 3 of these and 3 Clouds, add a Barret and you got yourself a deck. Just throw in the rest of Avalanche and you’re good.

 

14-121L – Barret

It is highly unlikely that Barret will succumb to Damage, since any Damage dealt to him below 9K becomes 0. And if he is buffed up +X power, I can’t find any Forward that would be able to defeat him, save for a couple.

Now, all the AVALANCHE Operative Forwards gain Haste, and you can discard 1 card and grab an AVALANCHE Operative card from your Break Zone.

You can probably grab Tifa, which in turn will let you grab Cloud.

 

14-122L – Al-Cid

Al-Cid is up to his usual self here. And, buy that I mean, it’s a great card once again.

You’ll actually play 2 cards when you play Al-Cid on the field, so it’s pretty much a Buy 1 Get 1 Free. #BOGO

Other than that, depending on who enters the field you can Freeze or Dull your opponents Forwards.

 

14-123C – Sephiroth

Simple Sephiroth.

Simple Power.

Great ability. Second one is better than the first. Should play well with Physalis.

 

 

14-124H – Zeromus

Huh? It’s like all these new cards are great and powerful, and then you think, what do I do against this card. How am I going to block if all my cards are dull? How do I get rid of Zeromus? I’d like to see how this plays out.

Ice/Lightning FTW!

 

 

14-125L – Vaan

Activate. Activate. And play a Sky Pirate.

And then, activate some more.

 

 

 

14-126C – Aerith

Pick 1

A) Bounce a Forward

B) Protect a Forward

Either way, I still think Opus 1 Aerith is better. But, with all the Wind Activating going on, there might be some room for a different Aerith.

 

14-127H – Zidane

At 2CP this card should be a Legend.

It’s like this Zidane is Opus I and Opus III combined. And it’s only a Hero. Only a Hero

Think of the Shenanigans you can pull off with this.

Can’t be blocked. Return a Forward to their owner’s hand. Reveal your opponents hand, choose 1 card remove it, and then play it yourself.

I’ll take 3. Foils. Please let us get a Full Art.

14-128H – Prishe

From far away it looks like she’s sticking her tongue out at you.

For an extra 3CP you can play an Wind or an Earth card onto the field.

At 3 points of Damage, Prishe gains Brave and +1K. I like the other Prishe better. Which one? Not this one.

 

 

14-129H – Gessho

Another card that reveals your opponents hand, only this time you just remove 1 card from the game.

 

 

 

 

14-130H – Cloud of Darkness

Do it right, and you’ll have an 8K body played for free.Other than that just Dull and Freeze a Character when she enters the field.

Posted on Leave a comment

Frosty, the Snowlady

Time to cool off as Shiva, enters the fray.

On to the card.

5CP/Ice
Forward
Job : Primal
Category : XIV
Legend
9000 Power

“You cannot play Shiva, Lady of Frost or Card Name Ysayle while already in control of either Character.

When Shiva, Lady of Frost enters the field, choose 1 Character opponent controls. Dull it. Freeze all the Forwards opponent controls.

Put 3 Backups into the Break Zone: Remove Shiva, Lady of Frost from the game. Then, play Shiva, Lady of Frost onto the field.”

As you can see, Shiva comes in with a great ability. Dull one Character and Freeze all the Forwards opponent controls. You can even reuse it, as long as you have 3 backups available. Plus she only costs 5CP.

On a closer look. You can see that you cannot play Shiva, Lady of the Frost onto the field if you already have Ysayle out. And that is fine, we won’t get into why, but we’ll say that Shiva, is a leveled up Ysayle. As you can dull Ysayle (14-020R), put her in the Break Zone, and then play Shiva on to the field.

You already know I’ll say, Duke Larg (1-057R) for the +1K buff. Scholar (5-030C) will help you pull Ysayle out of the Break Zone, if you need to.

Now, Ysayle (6-022R) will let you search for an Ice Forward. But, since Ysayle (14-020R) is already out you might not play the other one, but this one can be put in the Break Zone to help pay for bouncing Shiva, but you might just be causing more headaches this way.

Moogle (XIV) (14-037C), is great, not just for Shiva, but any other Primal as well, depending on what elements you are playing. Same goes for Amalj’aa, Ixali, Kobold, Sylph, and Sahagin. As each one will activate whenever a Primal enters the field, and all have abilities that can only be used when a Primal is on the field.

Shiva, Lady of Frost is a great card to add to your existing decks. Or any Ice deck for the matter as long as you’re Dulling and Freezing.

Anything you’d like to add? Leave a comment.

Posted on Leave a comment

The Epic of Gilgamesh

The first Opus XIV card that we were excited about. Or second. Can’t remember which one was spoiled first. Gilgamesh or Shinryu? Anywho …

On to the card.

3CP / Ice
Forward
Job : Winged One
Category : Final Fantasy Brave Exvius (FFBE)
7000 Power
Legend

“If you have 3 or more different Elements among cards in your Break Zone, Gilgamesh (FFBE) gains +1000 power, Haste and First Strike, and if you have 7 or more, Gilgamesh (FFBE) also gains Brave and “Gilgamesh (FFBE) can attack 3 times in the same turn.”

When Gilgamesh (FFBE) attacks, choose 1 Character. If you have 5 or more different Elements among cards in your Break Zone, dull it and Freeze it.”

And there you have it.

We went into detail in one of our Opus XIII unboxing videos about this card when it was revealed. But, ain’t nobody got time to go find it. Plus, we also have new cards that are out since the video went live, so it will change a bit.

First things first. Gilgamesh is a Powerhouse. He’s an 8K body, with Haste, First Strike and Brave. And he can attack 3 times per turn, and each time he attacks you choose 1 Character and you can dull it and Freeze it.

That is, as long as you take the time to get him to where he needs to be. Where does he need to be, well he needs 7 different elements in the Break Zone. Now that can be as simple as 3 Multi-element cards and either a Light or Dark card. But, you’ll want each of these cards to have a purpose in your deck.

But let’s take a moment and think of the cards that can work for this. About all the Primals. Especially Ravana, Savior of the Gnath. If you can get it off, Ravana and Gilgamesh can win you the game in 1 turn. And we can’t forget about Shinryu, Just an amazing Forward as well. These 3 cards are simply amazing, and if put together they are about the same power as Meteor. Or Flare, or Holy. You get the point.

Now to put all these cards together, you shall need Tyro (11-072R) as he can dull for any element. Personally I think Tyro is one of the best Backups out there if you’re playing any color combination.

Other cards that can benefit Gilgamesh, are Duke Larg (1-057R), I’m always a sucker for cards that add a little bit of power. And, Ysayle (6-022R) Which will allow you to search for him.

And that concludes our little chat about Gilgamesh. Let us know what you think.