26-101C – Aila
It’s like buying a lottery ticket. Only this time you get to see your winnings.
You put Aila into the Break Zone, draw 2 cards, and then discard a card.
It comes out to an even trade. 2 cards for 2 cards.
You just get to keep the cards that you want.
That doesn’t mean you’ll always get what you want, sometimes you’ll find worse cards than what you already have.
And, that’s about it.
26-102C – Blue Mage
This is a great card.
Are you playing Monsters? Then Blue Mage is a great play for you.
Blue Mage comes in and you can play a Monster from your hand on to the field. That’s 4CP for 2 cards.
And whenever a Monster is put into the Break Zone from the field, you get to draw a card.
And you know that Monsters like to send themselves to the Break Zone.
I’m just thinking of how much help Blue Mage will be to my Bomb Squad.
26-103L – Azdaja
Here is your game winner.
Azdaja has built in protection against your opponent’s Summons, and until the end of your opponent’s turn, Azdaja also has protection against your opponent’s abilities.
Which is good because, you opponent will want to get rid of Azdaja A.S.A.P. Period.
Why is this you might ask?
Well, Azdaja has the ability that every time one of your Water Forwards attacks, you will be able to choose one of your opponent’s Forwards and return it to their hand.
All I’m saying is throw Azdaja in a deck with Pirates and Vikings, and you’re set.
26-104H – Iedolas
You see what’s happening?
Iedolas is telling your opponent to hold on. Cause we haven’t even started yet.
And, then another Final Fantasy XV Forward will rise from the grave. Err. .. Break Zone. And come straight to the field to take care of your opponent. You can grab any Forward up to 5CP.
We’re thinking Ardyn, cause why not.
Dawn of Heroes Ardyn to be exact. You’ll put 2 Backups into the Break Zone, and then you’ll reveal the top cards of your deck until you find 2 Characters. You may now play those 2 Characters on to the field.
Is there anything not to like?
You get 4 cards on the field for the price of Iedolas.
And, if that’s not enough, you can always put Iedolas in the Break Zone, and have your opponent return a card to their hand.
Now you can replay Iedolas.
26-105C – Garnet
Garnet comes in and does nothing, unless you pay the extra cost of dulling 4 active Characters. They can be Backups, Monsters or Forwards.
When you do dull 4 of your Characters, Garnet will send a Forward to the bottom of it’s owner’s deck. Which is a way of getting rid of a Forward when you can’t send it to the Break Zone. And, it’s not returning to their owner’s hand, where they can play it again on their next turn.
Yes, you can send your own Forward at the bottom of your own deck. You can do this if you need to save a Forward.
I would place Garnet in one of the many Monster decks that we have floating around.
26-106C – Old Snapper
Hmm, what’s there to think about? Other than the fact, that you need to use up all of Old Snapper’s Flyer Counters in order for him to be useful.
For 2CP, you can grab 2 cards from your Break Zone and add them to your hand. But, not before you put 3 cards from your deck into the Break Zone. And, this will take at least 3 turns, because you have to remove all 3 Flyer Counters from Old Snapper in order for this to be of use.
Now, if there was anyway of removing these Counters without using Old Snapper’s ability, this would have been a great card.
26-107C – Chemist
The elemental backups, and this one is decent.
Why?
Because Chemist shall be your defense against cards like Vrtra and Azdaja. And, we know that they both will be a threat to your front lines. Basically, Chemist will stand up against all the giants. Think Yuna, The new Lightning, and even Dadaluma. Yes, we had to mention him because he was just unbanned, expect him to make a return to your locals, and LQs and Materia Cups and so on.
All you need to do is have a bunch of Wind cards to feed the ability, and you can put a stop to your opponent’s nonsense.
Chemist should be put in every Wi/Wa deck as a measure of protection.
And, here I thought this card would be useless.
26-108C – Thaliak
Thaliak will come in once “The Twelve” start making moves. And those should be 4 moves, 4 moves that bring 4 of The Twelve onto the field.
Once they’re on the field, you can play Thaliak, and your opponent will choose one of their Forwards and send it to the Break Zone. After that, you’ll draw a card.
There is also a little ability called Rheognosis, when used, Thaliak will return a Forward that casts 3CP or less back to your opponent’s hand. And, since this ability doesn’t dull Thaliak, you can use it twice in one turn.
3CP? Yes, please and thank you.
26-109R – Johnny
I forgot that Johnny moved to Costa del Sol, but now that I see it, it reminded me of it.
Apparently Johnny, still has a crush on Tifa, and whenever she enters the field, Johnny activates. And you draw a card.
Simply put, you can play Johnny right before you play Tifa. Or better yet, right before you play Zangan, who will then play Tifa. Who will then activate Johnny, who will draw a card for you.
I’m sure there’s a much better combo here, but I’m not going to look for it right now.
.
26-110R – Sylvestre
Stalone. Yeah, Nope.
This isn’t Rocky, nor Rambo, but Sylvestre will search for a Light Forward. And, once that Light Forward is added to your hand, you can play a Forward onto the field. Up to 3CP. If you think about it, Sylvestre’s final cost can be 1CP.
Sylvestre will also cancel one of your opponent’s abilities that is choosing 1 Forward. And, that is most abilities.
How is this a Rare? I don’t know, but you can probably put this card into any Water deck, and you will do fine with it.
26-111C – Titov
What else would Titov do? He’s a Ferry Captain.
Titov will Ferry the top 3 cards of your deck to your hand and back.
How the get off the ferry is up to you. Cause they need to walk in a straight line to get off the ferry boat.
Titov will make sure that neither of them cuts in line, and get off exactly as you want them to.
And, that’s about it.
26-112H – Tidus
Finally a Guardian that actually protects Yuna.
Every time Yuna is dealt damage, that damage is transferred to Tidus. And if you have received 3 points of damage that damage is reduced by 2000.
I can’t wait to see these new FFX decks that are going to come out. YRP is back in business, all thanks to Tidus. This Tidus.
Oh, and let’s not forget that Tidus will search for Yuna.
.
26-113R – Nymeia EX
The Twelve keeps on coming. I lost track of the cards we’ve seen so far.
Nymeia here will provide you with more ammo. When she enters the field, you draw a card. EX Burst? Draw a card.
And, if that’s not enough, you can use Nymeia’s ability to draw a card. But, you’ll need at least 4 of “The Twelve” on the field to use her ability.
All in all, Nymeia is worth playing, even if you aren’t playing “The Twelve”.
.
26-114H – Asura, Manusya of War
Is this a board wipe?
It sure looks like it.
Yes, they are all gone. You can save one of your Forwards by returning it to your hand, and the rest will disintegrate into the Break Zone. One way around it is to have a card that boosts your power. Like Wakka (1-180R) since we’re talking about Water cards.
Then all you need to do is find a way to give Asura, Haste and she will attack and reduce the power of 6 of your opponent’s Forwards (if they have any left) by another 4000. Thus your opponent will have no front line, allowing you to attack and conquer.
It’s pretty straight Forward.
26-115H – Mid Previa
Grandson of Cid.
Mid is an engineer just like Grampa. And, Mid will engineer your deck like there is no tomorrow.
Mid will come in for a whopping 9CP. And. once he comes in you’ll reveal the top 5 cards of your deck and you will play up to 3 cards, (1 Forward, 1 Backup and 1 Monster) with a total cost of 8CP on to the field.
This is a way of getting bodies on the field, but it it worth it? It’s a high cost just to play Mid, add in the cards that you’re sending to the Break Zone, and what if all you reveal are Monsters. Low cost ones, and you don’t even get half way to 8CP.
Just something to think about.
26-116C – Malboro
I just realized that all these Monsters are the same. In that they all become Forwards and whenever they attack they have an ability that goes off. Also when they deal damage to your opponent, you can put said Monster into the Break Zone, and have another ability that will go off.
When Malboro attacks, one of your opponent’s Forwards lose 2000 power.
And if Malboro deals damage to your opponent, you can put Malboro into the Break Zone and all of your opponent’s Forwards lose 4000 power.
Once that is done, you can go to town on your opponent Swinging left and right. Hopefully you’ll deplete their resources.
26-117H – Yuna
Earth/Water Dark Knight Yuna! Remember that.
Whenever Yuna attacks, you can put the top 2 cards of your deck into the Break Zone and deal 5000 damage to one of your opponent’s Forwards. That’s not bad, considering that you will probably Break that Forward, but this is not the reason you’ll play Yuna.
Nope, the reason is that once you get to 6 points of damage, Yuna will deal 5000 damage to all of your opponent’s Forwards for every 10 cards that you have in your Break Zone. If you have 20 cards that’s 10,000 damage to all of your opponent’s Forwards. That is more than enough to send them all to the Break Zone. If there are some lingering around, you can always Play Tidus (1-163L) And he will take care of them.
This is a great card, but you won’t want to play this at Prerelease, cause well, at 6 points of damage you lose the game.
26-118C/15-123C – Oracle
Here’s a reprint, of a reprint, of a reprint.
So, we’re just going to, you guessed it, Copy/Paste from Opus XV Crystal Dominion.
“I had a plan with Oracle. And then I realized that it wouldn’t work.
So, scratch that.
Oracle will give you a crystal every time she enters the field. You can dull, and put her in the Break Zone to reduce damage to one of your Forwards and grab her back with Robel-Akbel.
Oracle’s use will be determined by the abilities that revolve around Crystal use.”
26-119R – Leviathan
Dull 2 Forwards or Pay 3CP. The choice is yours to make.
What do you get in exchange?
You can return one of your opponent’s Forwards or Monsters to their hand.
And, that is it.
Is it worth it? I mean you’re not breaking the card and they can always replay the card and get all of the enter the field abilities that come with it.
On the other hand, you’re returning the Forward that is in the way of you winning the game.
26-120L – Lenna
I don’t know where to start, so I’ll start with the abilities.
Lenna comes in and you can either have your opponent choose a Forward to send to the Break Zone, or you can search for a Warrior of Light and add it to your hand.
Now if you have Faris on the field, you can use both abilities.
Lenna costs 4CP and has 8000 power.
You can say this isn’t a lot for a Legend, but you are sending a Forward to the Break Zone and that is always good, even if you’re not the one picking which Forward is being sent.

A bunch of thieves ready to take you on to get closer to the Horns of Ice. Well that’s what they were saying earlier, when they came through, looking for some cards to add to their deck.
Summons, we picked Amaterasu, because it’s Amaterasu. You can’t go wrong with that.

18-131S – Iedolas

18-133S – Ignis
18-135S – Gladiolus
18-137S – Aranea EX
18-139S – Noctis EX
18-140S – Ardyn