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Opus XIII – Water Review

13-086R – Agrias EX

This card was made to be played with Ovelia (13-090L). Of course, you can play any other Princess for the EX Burst, but Ovelia is the one that you’ll be able to keep bringing Agrias back from the Break Zone

 

 

 

 

13-087C – Delusory Knight

Just your regular 4CP/8K that also searches for a Manikin of a different element.

 

 

 

 

 

13-088H – Elle

Discard 2 cards when you attack to get a free shot? We like Cheap … I mean free shots at Damage. Unless your opponent can find a way to get rid of Elle, you’ll have the match in 7 turns or less.

Considering you have enough cards not to run out.

 

 

 

13-089C – Oilboyle

Draw 1/Discard 1 all for 1CP. Becomes a Forward like the other Monsters from the other elements.

 

 

 

 

13-090L – Ovelia

How many Tactics forwards are there that are good? Agrias (13-086R), which will let you draw a card everytime she comes in? Marach (13-080C), to Ping 4K damage when he comes back in? Ramza (13-121R) to break 2 forwards your opponent controls and 2 more to their hand? Orlandeau (4-101H) to break a Damaged Forward? Delita (13-111C), to Break Marach and have him come back in for another 4K?

Wait a second. You can Play Marach, Ping for 4K. Use Aegis on Marach. Have him attack, hopefully he gets blocked and Breaks. And then he comes back to the field, dull and deals another 4K to your opponent. It might just work. If it doesn’t play Delita and break Marach.

13-091H – Cagnazzo

It should be pretty easy to get 3 Water Counters on Cagnazzo. 7 might be a little difficult, considering the 4K body. But, if he can stick around long enough, you’ll be able to get a board wipe.

 

 

 

 

13-092C – Sage

Flip cards until either an Earth or a Lightning card pops up. End of story.

 

 

 

 

 

13-093H – Sara

Searching for Royalty. Check

Searching for Ovelia. Check

Add to hand. Check

Hopefully you’re playing a Tactics Deck. No? Not to worry there’s plenty of cards Sara can search for.

 

13-094C – Simon

Here’s another card you’ll like to have on hand. Can bring back any Tactics character back from the Break Zone.

 

 

 

 

13-095C – Tonogiri

Doesn’t have to be your opponents Forward. You can return one of your own cards to replay it for it’s on entry ability.

 

 

 

 

13-096R – Nichol

+1K to all Multi-Element Forwards, plus you get to draw a card when one enters. Sign me up.

 

 

 

 

13-097C – Viking

Why would it say of cost 3 or less, if the most expensive card is 3CP. Must mean that there will be more Viking support coming. We shall finally build a deck to rival Chocobos.

But enough of that. If you’re playing all 4 Vikings 3 copies of each. That’s 12 cards. 12 divided by 50 means that you have a 25% chance for any of those cards to be a Viking, that you’ll play on the field.

 

 

13-098R – Fina

Easy way to return a pesky Forward to your opponents hand.

 

 

 

 

 

13-099C – Yuke

Always a good idea to be able to grab a Character from your Break Zone. Wether you’re only playing one copy of a certain card. Or you ran out of cards to cast that Special ability.

This one will see some play. If I find a deck to put it in.

 

 

 

13-100R – Leviathan EX

Save a Forward with this Summon. Reduce Damage by 5000. And If you’re at 5 Damage you can Protect all your Forwards from Summons and Abilities. This one will save you at least a couple of times. Especially if you’re playing against Dadaluma and Cactuars. Oh, wait Dadaluma is banned.

 

 

 

13-101R – Luka

+1K to all Brave Exvius Forwards. These are cards that I always like to play, give your Forwards a little boost.

 

 

 

 

13-102C – Refia

Need to Activate a Forward? Just use this ability. Only costs 1CP and Dull this Backup. Would have been better if it was any Forward, but this will work.

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Opus XIII – Ice Review

13-018C – Quistis

Most of the time Quistis will cost only 1 CP, based on what you draw. You’ll most likely draw an ice card. Espeially if your playing Mono-Ice. Do Multi-Element count as Ice? If ice is one of the elements. I would say know, but I’ll need to find out for sure. And at 5 Damage, you’ll be able to bring Rinoa (6-041L) out of the Break Zone.

 

 

 

13-019C – Coeurl

Basic Ice Monster. Dull or Freeze an opponent. Turns into 7K Forward.

 

 

 

 

 

13-020C – Kurasame

Dull for 1K boost, to a Type-0 Forward. Bulk up for a block or to finish off your opponents Blocker. You can even buff up Cinque (13-007R), but we already talked about her.

 

 

 

 

 

13-021R – Shiva EX

I forgot Shiva looked like this in Type-0, maybe I need to replay it.
Dull and Freeze 2 Forwards, sign me up. Especially since this can come off an EX. I’ll be playing 3 of these in every Ice Deck. Now, I just need to find a way to play Shiva for free.

 

 

 

 

13-022H – Cid Randell

Cid casts Silence, and breaks your opponents advantage because their auto-abilities will not trigger. So, no searching for a card, no grabbing a card from the Break Zone, no playing a card from your hand, no dulling, no freezing, no …. you get the point. Now which Remedi is Cid a better pair with.

 

 

 

13-023R – Charlotte

Once you get to 3 Damage, Charlotte becomes a 9K blocker. Just having her on the field might cause your opponent to rethink if the wants to attack. They might just find a way to get rid of her, but just might attack anyway.

 

 

 

 

13-024R – Squall

Quickly trip up your opponents plans with Squall here. They got one card in their hand, they were hoping to use on the next turn once their CP replenished. Nope, not today. But, then it might have been just a card to be used for CP.

 

 

 

 

13-025C – Onion Knight (FFT)

Please look at Onion Knight (FFT) (13-010C), if not then I can just Copy, Paste

“Have three of these tucked away at the end of the game and you’ll have 3 Forwards with 9k and Haste. Go in for a quick strike and you might make it out alive. If not you’ll have a couple of meat shields to take some Damage. ”

 

 

 

13-026C – Tellah EX

Use Ark (8-135H) to help pay for Tellah, Grab Ark back from the Break Zone. Next turn Dull Tellah, Discard Ark, put Tellah in the Break Zone. Yell “You, Spoony Bard!!!” Deal 30K Damage to one Forward.

 

 

 

 

13-027C – Time Mage

Just like Black Mage (13-005C). This card will work if you splash a single Fire or Water card. Because then you’ll now exactly what you’ll end up with. Other than that. NEXT.

 

 

 

 

13-028L – Physalis

Physalis will keep on generating an advantage for you. Half the time you’ll be able to draw 1 card. Give her Haste when she enters and that’s 2 Cards if you decide to attack. And every time you attack you’ll be drawing a card, unless you decide to Dull and Freeze a Character instead. Akstar (13-002L) can search for her.

And, her ability, You’ll pretty much Break a Forward, make your opponent discard a card, and then you can attack and draw a card. I must say I like this card.

 

 

13-029C – Counterfeit Wraith

If you’re playing Manikins, you’ll probably already have 3 Job Manikins on the field. Add to it the fact that you can play 3 of these, your opponent may discard his whole hand. In which case enter Physalis.

 

 

 

 

13-030C – Yuke

If all goes well, Yuke, in certain circumstances can be a great card. But, how many times will you be able to play it when you need it. That and the Wind and Water CP you’ll need might not make it playable when you need it.

 

 

 

 

13-031R – Laguna

Looks like a small upgrade to Laguna (1-059R). You’ll also need Squall on the field to get the full effect. Almost plays like Genesis (3-033L) with his on entry ability.

 

 

 

 

13-032H – Rinoa

Is it possible to play Rinoa for free? It does not say it cannot become 0. But, even of you discard a card to play Rinoa, you’ll still get the 2CP back. You might even come up Positive from what you started with. +1 at least.

Damage is at 5? Attack and dull all the Characters. Easy Win?

 

 

 

13-033R – Levnato

Most of the time you’ll have a Summon in your hand. 3CP/8K is a pretty decent cost, since most 8K bodies are a 4 cost.

And if you have 2 Summons, Break a dull Forward.

 

 

 

13-034H – Remedi

Your opponent will not be able to grab extra cards, due to Remedi’s ability. And when they search, they discard, and you get to search for Cid Randell.