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Emissaries of Light – Water Thoughts

Here we go again, after I lost it all when my Computer Froze.

16-106R – Andrea Rhodea

Andrea Rhodea, Perfect for a FFVII deck. And that’s pretty much it. He might be a Dancer, but there doesn’t look like he has any Synergy with other Dancers. Maybe Mayakov, just cause he gives Rhodea Protection, and that you can play him once Mayakov enters the field.

But, FFVII is the way to go. Only question is which Cloud do we choose?

 

 

16-107R – Ezel

More like a Mathematician.

Ezel allows you to search for a Forward, as long as you can do some simple math.

Add up the CP of the cards you discard to find a Forward with the Same cost.

There should be an easier way to search for certain Forwards.

 

16-108C – Kimahri

Kimahri only job is to place a Ronso Counter on a Forward, and give that Forward some Protection against damage dealt by your opponents Summons or abilities.

Kimahri will come in and give a Forward a Ronso Counter. All you need to do is figure out a way to keep bouncing Kimahri.

 

 

16-109C – Kyrie EX

I always liked the cards that allow you to look at your opponents hand.

They won’t be discarding anything, but you’ll be able to look at the top 2 cards of your deck and see if you like what you’ll get.

If you don’t just send them to the bottom of your deck, and hope for something better.

 

16-110C – Clavat

Another backup Backup.

Clavat here lets you draw a couple of cards when he enters the field and gets sent to the Break Zone. And with you being able to play 3 Clavats you might be able to Draw 6 cards.

Imagine what kind of Damage you can do with up to 11 cards in your hand.

 

 

16-111R – Genbu EX

Along with the same abilities the other Shijin have. Genbu comes in with “Protect”

The damage dealt to Genbu is reduced by 3000. And it is a constant reduction.

 

 

 

16-112C – Corsair

Don’t like your cards, play Corsair.

You’ll draw 2 cards and discard 1 card from your hand.

After that you can always use his ability and draw 1 more card.

 

 

16-113C – Sahagin

Sahagin will come in use water gun on your opponent. Blinding one Forward you choose, just enough to send him back to your opponents hand.

After that it’s a Switcheroo as you grab a card and discard a card. All this for 3CP.

After that, need to look at the top cards of your deck?

Sahagin will jump into the Break Zone to allow you to do just that.

16-114C – White Mage

White Mage is here to have some fun with Sahagin.

Whenever you discard a card from his on-entry ability, you’ll draw 1 card.

And it doesn’t stop there. This can happen anytime you discard a card, but only once per turn.

 

 

16-115H – Sarah (MOBIUS)

Sarah is hungry for Crystals. And every time you find one, she just might be able to get you a Backup to add to your hand.

Now, you do gain a Crystal when she comes in, but it’s not just that Crystal, it’s any Crystal you can get.

And then just keep feeding her 1 Crystal per turn, and she’ll gain +1000 power and Protection from damage that is less than her power.

16-116L – Tidus

Tidus is the gift that keeps on giving.

As long as you play it safe, Tidus will always be around, and it will seem like there is no way around him. Only a slight reprieve when your opponent manages to get him off the field for a second.

Tidus cannot be blocked, so you know that you won’t be blocking with Tidus because you will be constantly attacking, chipping away at your opponent.

Oh, and every time you send Tidus to the bottom of your deck, you draw 3 cards.

Now it doesn’t specifically say only this Tidus. If your opponent has a Tidus and you send it to the bottom of their deck, do you also draw 3 cards?

16-117H – Tros

Do I see an Octopus deck coming into play?

Tros will easily let you draw cards when Ultros sends himself back to your hand.

Octopi/Tidus or Octopidust, yes that is what I shall call it. When I finally get around to making it that is.

You know it’s going to work.

16-118C – Fiona EX

For some reason I thought this was a Backup.

So, you’ll be basically paying 2CP for Fiona and you got an 8K body.

You can also draw a card off of an EX Burst.

 

 

16-119H – Fusoya

A Five color deck?

It can work. You already have Soiree going all out this set.

Just add Fusoya to the mix, and you’ll probably choose up to 4 abilities to cast.

 

 

16-120C – Firion

There are a lot of cards that help you draw cards. Water is Turbo Draw.

Just don’t mill yourself out.

 

 

 

16-121R – Vesvia EX

It seems like there’s a certain way to play Soiree.

Well you can play any way you’d like, but depending on how many Soiree Members are on the field, you can draw up to 2 cards. Thus, making Vesvia a free card.

 

 

 

16-122R – Marche

I’m on the fence about this Marche. Due to the cost, and if the Opus XI Marche is better.

But, you’ll probably be playing a different strategy if you play this one.

You’ll grab a 2 cost Character right off the bat, and after that every time Marche attacks, you draw 1 or 2 cards.

 

 

16-123L – Meia

Here is your discount card.

Meia comes in with Haste, and even though she cannot attack or block, she lets you cast a Summon from your hand for up to 3CP less. You’ll be playing 1CP for 4 cost Summons.

Who else can we pair Meia with?

 

16-124H – Lightning

Lightning comes in when you’re at a slight disadvantage. Depending on how many Forwards you and your opponent have, you’ll be able to remove one of their Forwards from the game.

With Switch Schemata, you’ll be able to save Lightning from being sent to the Break Zone, and have her just come back in at the end of the turn and Remove another one of your opponents Forwards from the game.

 

16-125C – Leviathan

It’s like your going fishing, and throwing the fish back into the sea.

Either that, or another fish you already caught.

Choose a 5 cost or less Forward and place it at the top or bottom of it’s owner’s deck. And maybe draw a card. But, you’ll be losing 2 cards.

Meh, I probably don’t see it.

16-126R – Leo

A what now?

More Math? Not exactly, but you’ll have to have Characters of cost 1-6 already on the field to play this 1CP/7K Forward.

And when Leo enters the field you can play a card from the top 5 cards of your deck. So, you’ll basically be coming up positive in the CP count with Leo.

After that return Leo to your hand, there are plenty of cards that will allow you to do that. Then rinse and repeat.

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The Leo King

Here come the King. King Leo, or just Leo as the text says on the card. Hailing from Crystal Chronicles. Kind of gives you an idea on what to play.

On to the Stats.

1CP/Earth
Forward
Job : King
Category : FFCC
3000 Power
Legend

At 1CP, you should be able to play Leo whenever you need to.

“When Leo enters the field, place 1 Kingdom Counter on Leo for each Category FFCC Character you control.

(1)(D), remove X Kingdom Counters from Leo, Choose 1 Forward other than Card Name Leo, Light or Dark in your Break Zone. If its cost is X, play it onto the field. You can only use this ability during your turn and only once per turn.”

The plan would be to play Leo, give him Haste, and have him play the card from the Break Zone onto the field. But, you’ll need to make sure you have enough Category FFCC Characters on the field.

Then attack with Leo for an easy break, and replay him to get another big body on the field. As long as it’s not Leo, or a Light or Dark card, you can play anything you want. Bhunivelze (13-062H) comes to mind right away. Feolthanos (10-098L), Behemoth K (13-079L) are both good choices as well. And if you can get some of these cards on back to back turns, you are very likely to be in a good position.

Now, what are some good FFCC cards to pair with Leo?

Let’s find some searchers. Epitav (6-067R) and Kolka (7-069C) will both let you search for Leo. While Luminous Puma (8-080C) will allow you to grab Leo from the Break Zone. You might as well grab Larkeicus (9-076H) to be able to grab Luminous Puma from the Break Zone or to search for him.

And, since Luminous Puma is a 5 cost, might as well add Mira (4-137L) to the mix. And when Luminous Puma is put from the field into the Break Zone, you can search for a Luminous Puma and add it to your hand. You can add all sorts of Monsters. Especially ones that turn into Forwards.

Now, I think it would be a great idea to play Tyro ((11-072R), as he can also search for Leo, but he will also allow you to dull for any color CP. Allowing you to play any element that you’d like. As all the FFCC Forwards are different elements, this will allow you to bring all the Crystal Chronicles characters into the game for Leo to use his ability. Go ahead and play that Yuri/Chelinka Combo from Opus VII.

You might also want to add Sara (13-093H) to the mix as she will allow you to search for royalty.

Do you think Leo will survive the Opus, and be a card worth playing? Let us know in the comments.

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Site Update – 007

Well, it’s been a while since I wrote a Site Update. So, much has been going on all around and with the delays and everything in product, I was just trying to focus on posting all the cards. And, we are almost done with that. All that we have left is Opus I. After that we’ll be adding the sealed product. Booster Boxes, Starter Decks, Pre-Release Kits, and Sleeves.

You might also have noticed that we started doing a Card of the Week, where we pick one card and talk about it. Either give you a complete deck or a basic idea on how to incorporate it into your own deck. Which cards they pair well with and what not. Next week the Card of the Week will be Leo (13-067L).

Stay Tuned.

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Opus XIII – Earth Review

13-052C – Abyss Worm

For it’s cost this is a great card. Giving a Forward +3K and Brave, is good enough for this 1 cost. But the fact that it turns into a Forward at 3 Damage, makes it even better.

 

 

 

 

13-053R – Alexander EX

Hmm, I don’t know if I would use this card much, but keeping one in a deck for the rare chance that it’ll pop out after you’ve taken 5 points of Damage might be worth it.

 

 

 

 

13-054C – Lady of Antiquity

Reducing Exdeath’s (13-071R) CP doesn’t seem like a big deal. You still have to pay 5CP, but the second ability will let you play a 6 color Manikin Deck, in which the aforementioned ExDeath will be your main attraction.

 

 

 

 

13-055C – Ingus

+1k and Brave to a Standard Unit or Warrior of Light. Alexander EX (13-053R) seems a little better as you can choose any character. But, Ingus can use his ability once per turn.

 

 

 

 

13-056R – Vanille

I’m actually surprised this card is only a Rare.

This card will pay for itself, if your opponent does not get rid of it soon enough. There are plenty of cards you can play every other turn unless your opponent finds a way to Break Vanille. All these High cost cards will be Free plays from Your Break Zone.

Vanille Deck in progress. Just Vanille and High cost forwards.

 

 

13-057H – Graff

A constant +2K during the Attack phase. Main Phase the Forwards will still have their regular power.

 

 

 

 

13-058C – Sherlotta

Perfect to use in any 2 color deck. Even three. Or as many as you’d like. Tyro (11-072R) does this better, but Sherlotta is only a 2 cost.

 

 

 

 

13-059H – Scarmiglione

Trying to Break a Forward, well have I got a card for you. Scarmiglione here will double the damage dealt to a Forward. Any Forward. Ping it to death, till it lies broken in the Break Zone.

 

 

 

 

13-060R – Cecil

Not one of the better Cecil’s, but it might be worth the 1 point of Damage to get rid of a forward that’s been causing you trouble. And if that extra point of Damage gives you Brave, and +1K, well you might actually play this card.

 

 

 

 

13-061C – Hugh Yurg

4CP/8K who might have Brave depending on your cards. Decent Common.

 

 

 

 

 

13-062H – Bhunivelze

10CP for 10K. But you can find a way to get him down to Free, if you’re playing that many colors. As the game goes on, Bhunivelze just keeps getting better, and better. 3 Damage – Brave and Double Attack. 6 Damage Break a character every time Bhunivelze attacks. Times 2

And the fact that you can play this card from the Break Zone with Vanille (13-056R), I wouldn’t be surprised if this was in every Earth Deck. Simply just because you can.

 

 

13-063C – Monk

If you’re playing Monks, this is a good card. If you’re not, it’s too expensive.

 

 

 

 

 

13-064R – Yang

If you’re playing Mon…. I already said that. Yang will give your Monks a boost. High powered Forwards with Brave. Add Enna Kros (1-095R) and they will have an extra 1K. I saw that Monks already took first place, and Yang was a part of that.

 

 

 

 

13-065R – Rydia

I don’t know if Rydia is cost effective. 6CP to play a summon without paying the cost. I’ll pass.

 

 

 

 

13-066C – Lilty

Ice/Earth or Earth/Lightning take your pick. Or neither, With Tyro, you can choose any element you’d like. Discard or Break. The choice is yours.

 

 

 

 

13-067L – Leo

You might be able to play a high cost card for a couple of CP, depending on how many Crystal Chronicle Characters you’re controlling. Vanille (13-056R) is the better choice in my opinion.

 

 

 

 

13-068C – Alchemist

Just like Black Mage (13-005C). This card will work if you splash a single Ice or Wind card. Because then you’ll now exactly what you’ll end up with. Other than that. NEXT.