Posted on Leave a comment

Crystal Dominion – Ice Review

15-022C – Amidatelion

Time to Ice your opponent.

Got yourself a way to remove some buffs. More specifically Haste, Brave and First Strike.

You can play Ice/Earth and have Robel-Akbel recycle Amidatelion.

 

 

 

15-023R – Werei

Werei is here, to draw you a card at the end of each of your turns.

Stick him in a discard deck.

 

 

 

 

15-024R – Orphan EX

Orphan here is a one man show, even though he is a Rare. For 5CP you can dull 1 Forward at the beginning of each of your Attack Phases. Hopefully your opponent won’t be playing Feolthanos (10-098L).

A good card to play with Orphan, you ask?

Physalis (13-028L), along with all the other Discard cards you might have available in your possession.

 

15-025C – Scholar

Cast a Summon

Dull Scholar.

Dull a Forward.

In that order.

 

 

15-026C – Kazusa

Just because, Orphan and Kazusa come from the same “Universe” per se, doesn’t mean that they will play well together.
But, they do.

Imagine being able to break a Forward, just because Orphan will be causing your opponent to discard a card at every Attack Phase.

After that 1(I)CP and dull Kazusa, throw him in the Break Zone, and Break one of your opponents Forwards.

 

15-027R – The Emperor

Is there a never ending recycle loop here with the Emperor?

Considering there are 8 The Emperor cards, including this one. You will be able to play Emperors left and right, discard them, revive them, break, search and destroy to bring back The Emperor from the Break Zone.

I lost myself there. It’s all a blur.

All I know is that you will be able to have 24 The Emperors in your deck. Where most of them can interact with each other when they hit the Break Zone.

15-028H – Gogo

I think Gogo will be interesting to play. Doubling down on some abilities by any Forward or Monster. I’d say the only drawback is that you can only use that ability once per turn. I’m sure there will be ways around that, but even so, It’s still a great ability

Gogo, will fit right at home in a FFVI themed deck.

And Mimic, allows you to use another Characters Special ability.

Physalis, I’m looking at you.

 

15-029R – Zalera

Cheap Summon, for a great Break.

Only thing is the Forward you chose needs to be dull already. Not a problem. Once that Forward attacks, it dulls itself, thus allowing you to use Zalera as you see fit.

But, then again this card is just a reprint. We should already know that.

 

 

15-030H – Shiva EX

The Ice version of Ifrita.

The more Shivas in your Break Zone the stronger this Summon gets.

0-1 Dull 1 Forward
2-3 Dull 2 Forwards
4-5 Freeze the dulled Forwards
6 or more, Your opponent discard 2 cards from their hand.

All this for 1 CP.

15-031C – Shiva

Choose one of two. Deal 9K damage to a dull Forward, or give all your Ice Forwards +3K.

Depending on th Situation. You can probably always figure out which one to use. But, the +3K sounds real good. At least for now.

All this for as little as 1CP. If you’re carrying a Crystal that is.

 

 

15-032C – Cid Raines

You usually try and keep your Forwards alive, but Cid Raines here, is definitely a blocker.Just keep him on the field. Till he blocks everything he can, and then … you’ll realize you should just be attacking. That way he’ll either be dealing your opponent Damage, breaking Forwards, or worse case scenario. Cid Raines will be broken and sent to the Break Zone. And then your opponent will discard a card from their hand.

 

 

 

15-033C – Jumbo Flan

Jumbo Flan here has 2 Jobs.

1) Dull and Freeze a Forward.
2) Become a Forward in itself, and strike fast.

Doesn’t matter if Jumbo Flan deals damage or not, because once you turn Jumbo Flan into a Forward, he will Break at the end of the turn.

 

 

15-034R – Snow

We’re getting more than just flurries, here.

Pay a Crystal and either Freeze all the Forwards, or Freeze all the Backups.

Or Bounce Snow with Rinoa, pay an extra Crystal, and Freeze all the Forwards and Backups.

 

 

15-035H – Setzer

With Setzer you’re gambling with the odds on your side. 8 out of 10 times you’ll grab a Character from the top spot of your deck.

Other than that, Setzer will most likely be giving you Crystals at the end of your turn.

 

 

 

15-036H – Celes

This is a great looking card. There better be a Full Art Version.

The Rune Knight Celes has a thing for Locke, as she allows you to search for him when she enters the field. But, if you already have Locke in your hand you’ll just make your opponent discard a card from there hand.

Celes knows all about parties. And when FFVI Forwards form a Party and attack. You can either Freeze 2 Characters, or Find a Category VI Character in your Break Zone.

That Character will be Locke. Any Locke will do, as you’ll already have Locke (4-048L), and using his Special Ability will allow you to slowly chip away at your opponent.

15-037L – Terra

Some more great artwork.

Playing a Summon heavy deck? Terra is the card for you. You might be able to Dull and Freeze your opponents whole board. Might.

But, even if you just dull and Freeze the main pieces of your opponents board, you’ll still be in a good position.

And whenever you cast a summon Dull 1, Freeze 1. 1 Forward, one Backup. Choose and pick.

15-038C – Knight

Knight comes in, hands you a Crystal

Next turn, Knight Dulls himself and puts himself into the Break Zone dulling a 3 cost Forward.

Thus concludes the story of Knight

 

 

15-039C – Mime

It’ll be fun playing with Mime as his Power will change every time another Forward comes in. From the high powered forwards, to the 1000 power. But, it won’t really matter as long as Mime will be able to block a Forward. Does it really matter how much power Mime has?

 

 

 

 

15-040C – Larzos

Hmm, I don’t know. 5CP to Freeze Forward, but it’ll leave you with a 9K body on the field.

When he’s tossed into the Break Zone, you’ll get a Crystal for your troubles.

Larzos is just a common, which is probably why he costs 5CP.

In my opinion, I think there are better options, and worse ones as well.

Now prove me wrong as to why you should play Larzos.

 

15-041L – Lightning

Now this is an interesting card.

For optimum results you’ll want your opponents hand to have 0 cards. and the less cards you have Lightning is even stronger.

1CP/10K body with Haste.

That is what you’re looking at.

There are plenty of cards this set, that’ll help you achieve that

Orphan, Shiva (15-030H), Cid Raines, Celes, and Gogo for when you’re using these abilities. Not to mention cards from previous sets, but you should have a very good chance at achieving no cards in your opponents hand before you play Lightning.

15-042R – Locke EX

This card might …. No, he won’t replace Opus IV Locke, but you might want to throw in a couple if you’re running a FFVI themes deck.

Think about it. Play a VI card. reveal the top card it’s a VI card add it to your hand. Play that VI Card and grab the next VI card. It might work. FFVI themed deck is already a strong deck in my opinion.

Posted on Leave a comment

Crystal Dominion – Starter Review

Wedge (15-131S)

Well, you know that these cards all go well together. You will most likely be playing 1CP for Wedge as you will have another Job AVALANCHE Operative. And you will be forming parties and attacking. Tifa must have made some great cocktails at 7th Heaven, because everyone is partying up.

Once you party up, Wedge will be able to Break 1 Dull Character of cost 4 or more.

Jessie (15-132S)

-Insert Wedge’s first paragraph here.-

Everyone will want to party up with Jessie, because she is the only girl on the team. Tifa doesn’t count unless you’re playing Tifa (14-120H). And then you might be able to pull off something really good. I don’t know what that is but it involves Jessie, Cloud and Tifa. Menage a …. I mean … Manage the Trio right and you’ll be putting a beat down on your opponent.

 

Barret (15-133S)

Barret works a little different as he doesn’t party. Could be because Marlene is always there, and he is trying to be a good role model. But, he still will still only cost 1CP as you’ll be playing AVALANCHE.

Now, I see Barret being held till the end of the Attack phase into Main Phase 2, and if one of your Forwards were broken, then you can simply dull Barret and Break one of the opponents Forwards.

Simple.

Biggs (15-134S)

Charlie Sheen here, is known for his partying. And, whether he’s going as Charlie, or Topper, or Rick Vaughn, or Biggs. I don’t know about you, but the first time I saw Biggs in the FFVII Remake, I thought Charlie Sheen was going to be his voice actor.

Now, from the party abilities, I think this one is one of the better ones. Drawing a card and protecting all the party members at the same time. I like it.

Sign me up. I’ll take 3

Tseng (15-135S)

Beef up your Turks with Tseng. Plenty to choose from. And when he enters the field you take a look at the top five cards of your deck. Add 1 Turk to your hand, and play a Turk from your hand on to the field. From what I’m reading you won’t be able to play a Turk unless you grab a Turk.

Wonder if they’ll include Vincent as a Member of the Turks?

 

 

President Shinra (15-136S)

Just a Backup that’ll let you search for a card once he enters the field.

Nothing much else to write here, I’m just pretending that I have something important to say about the card so we can fill up this blank space next to it.

That’s not saying that you shouldn’t play this card. It’s just a simple card that will let you search for what you need.
Rude (15-137S)

Ravishing Rick Rude, only this time he’s bald. Now you’ll want to have either President Shinra or Rufus. Give all the Turks Brave and +1K. And that’s only part of it.

You will want to be playing as many Turks as you can. Because if you have 4 or more on the field, at the beginning of each attack phase you will dull all the Forwards your opponent controls.

Rude will stop your opponent in their tracks.

Reno – (15-138S)

Reno is always teaming up with Rude.

So, it would make sense that these two cards will compliment each other. For one, If President Shinra or Rufus is on the field, Reno gives all the Turks +1K and First Strike.

And, at the beginning of each of your attack phase, with 4 or more Turks, all the Turks gain Haste.

 

Cloud (15-139S)

Another Set, another Cloud.

But, which one do you choose. Depends on the situation. This one works well with this deck, but would you use it in any other deck, when there are a couple of other Clouds that are far better? All you need is one Job Avalanche Operative, and we do have that in Tifa (14-120H) which might make Cloud a threat in the late game. You’ll Break a Forward and grab a AVALANCHE Operative from the Break Zone, throw it onto the field and well … let’s see what happens.

 

Rufus (15-140S)

Just when you thought it was all over. You’ve taken 5 points of Damage and all of a sudden, Shantotto comes out and wipes the board. What do you do? All the Turks are in the Break Zone.

Have no fear. For Rufus is in your hand.

Once you play Rufus and pay for the extra cost, Out comes the cavalry. All the different Turks that are in your Break Zone can come out to play. Straight to the field. No stopping for gas. And once you enter the Attack Phase. Hopefully you were smart enough to play Reno and give Haste to all the Turks on the field.

Now, my friend. You can go to town on your opponent.

Posted on Leave a comment

Spoiler Season Has Arrived

Spoiler Season is here. We got ourselves the first reveals of Crystal Dominion. One of each element. These cards were revealed in the Japanese Magazine Card Gamer. Square Enix was kind enough to post pictures of the cards in English. Remember when they said that they would introduce Crystals? Well these cards have abilities that use Crystals to pay for the cost.

Samurai, a 2CP Backup that gives you a Crystal when she enters the field. You’ll be able to discard this card with her ability so you can play another one after, or another card that will work with what you’re trying to accomplish.

Snow. Now with Snow you can pay a Crystal and choose between Freezing all the Forward or Backups.

Kytes doesn’t use Crystals but can save a Sky Pirate from being broken. I like the artwork even though it looks like it was drawn in MS Paint. It’s also one of the first Full Arts we see from Crystal Dominion.

Hecantoncheir. Here’s another Full Art. Hecantoncheir is a Summon that can wipe out the board. Cheaper than Shantotto.

Lady Lilith. Our first Legend with the ability to Gain Crystals by removal, and then you can either use those Crystals for Haste or Removal.

Penelo will be joining your Sky Pirate Deck. It’ll be like your playing Revenant Wings with Kytes, and I’m sure Vaan will make his appearance somewhere.

Posted on Leave a comment

Emissaries of Light

We finally got the reveal of “Opus XVI”!!!

But, it’s not Opus XVI anymore, no more Opus. There is only the title now. Emissaries of Light. Serah shares the Box Art with her sister Lightning and, this is the 4th time Lightning appears on the Box. 3 times more than anybody else.

Release Date is set for March 25th, 2022. Emissaries of Light comes with 130 cards. Plus the 10 Starter cards in the FFX Custom Deck. And we get 166 Premium cards. Or Foils. 24 of the Foils will be Full Arts. That leaves us with 2 cards. Which are most likely the Premium Crystal Cards that will make their first appearance in “Crystal Dominion”.

The sample artwork we got is, once again a card from each element. Other than the cover art card, which will probably be Serah, just because of the Ice element, unless the have the Farron Sisters as one card. Luneth, Fire original art there. Sort of looks like Tom Cruise from “Interview with a Vampire” Wind gives us Cecil which is probably the best looking card out of the 6. Layle is the sample Earth card, nice art work there as well as Water, with Sarah from Mobius. And Reeves, looks like a leftover from the Shinra VS AVALANCHE Starter decks. Upon closer look you can tell that Reeves is the only Backup, while the rest are Forwards.

It also looks like some of the Starter cards will get the Full Art Foil treatment, and these ones will also get new artwork.And, we can’t forget about the Legacy Full Arts.

Lightning (1-141L)
Lenna (3-144L)
Vayne (9-022L)

Here’s the link to the original article.

 

Posted on Leave a comment

Opus XIV – Multi-Element Review

14-119C – Ardyn

How is this just a common? At 2CP? Is it because it’s Fire/Earth?

Anyway. Ardyn here is a 7K body which comes in with 2 great abilities. You get to choose 1. Either is good. He’ll fit in good with the VII Forwards in this set.

 

 

 

14-120H – Tifa

If you remember from the video when they first revealed this card, we spoke about how Cloud is going to be a great card without knowing what the text was on Cloud’s card. Now that we know. Tifa and Cloud go hand in hand together. So, all you Cloud/Aerith shippers know that you are wrong. It’s Cloud/Tifa.

But, yeah. 3 of these and 3 Clouds, add a Barret and you got yourself a deck. Just throw in the rest of Avalanche and you’re good.

 

14-121L – Barret

It is highly unlikely that Barret will succumb to Damage, since any Damage dealt to him below 9K becomes 0. And if he is buffed up +X power, I can’t find any Forward that would be able to defeat him, save for a couple.

Now, all the AVALANCHE Operative Forwards gain Haste, and you can discard 1 card and grab an AVALANCHE Operative card from your Break Zone.

You can probably grab Tifa, which in turn will let you grab Cloud.

 

14-122L – Al-Cid

Al-Cid is up to his usual self here. And, buy that I mean, it’s a great card once again.

You’ll actually play 2 cards when you play Al-Cid on the field, so it’s pretty much a Buy 1 Get 1 Free. #BOGO

Other than that, depending on who enters the field you can Freeze or Dull your opponents Forwards.

 

14-123C – Sephiroth

Simple Sephiroth.

Simple Power.

Great ability. Second one is better than the first. Should play well with Physalis.

 

 

14-124H – Zeromus

Huh? It’s like all these new cards are great and powerful, and then you think, what do I do against this card. How am I going to block if all my cards are dull? How do I get rid of Zeromus? I’d like to see how this plays out.

Ice/Lightning FTW!

 

 

14-125L – Vaan

Activate. Activate. And play a Sky Pirate.

And then, activate some more.

 

 

 

14-126C – Aerith

Pick 1

A) Bounce a Forward

B) Protect a Forward

Either way, I still think Opus 1 Aerith is better. But, with all the Wind Activating going on, there might be some room for a different Aerith.

 

14-127H – Zidane

At 2CP this card should be a Legend.

It’s like this Zidane is Opus I and Opus III combined. And it’s only a Hero. Only a Hero

Think of the Shenanigans you can pull off with this.

Can’t be blocked. Return a Forward to their owner’s hand. Reveal your opponents hand, choose 1 card remove it, and then play it yourself.

I’ll take 3. Foils. Please let us get a Full Art.

14-128H – Prishe

From far away it looks like she’s sticking her tongue out at you.

For an extra 3CP you can play an Wind or an Earth card onto the field.

At 3 points of Damage, Prishe gains Brave and +1K. I like the other Prishe better. Which one? Not this one.

 

 

14-129H – Gessho

Another card that reveals your opponents hand, only this time you just remove 1 card from the game.

 

 

 

 

14-130H – Cloud of Darkness

Do it right, and you’ll have an 8K body played for free.Other than that just Dull and Freeze a Character when she enters the field.