19-129S – Vanille EX
Search for Lightning. Or Fang. Or Hope, But who wants to search for Hope. Yes, I am still biased on Hope from his character in the first game. He was a child, but he was a spoiled brat. I won’t get in to it here.
3 cost 7K body, with Imperilga which will double the damage dealt to a Forward your opponent controls. And 2000 damage to all of your opponents Forwards, which is technically 4K.
I’m losing track of this card.
19-130S – Bahamut
There are ways to cast Bahamut for Free, and everyone loves free Summons. I know I do. All you need is 3 XIII characters and one of them being Fang.
When Bahamut is cast, deal a Forward 10,000 damage, and if it is broken, remove it from the game instead.
Nuff’ said.
19-131S – Fang
Plenty of things to go through to have Fang deal 2 points of Damage.
Is it worth to go through all of this for that? I believe so.
Fang comes in with Haste, and although you won’t be able to attack twice in a turn. Meaning that Fang won’t attack after she casts Bahamut for free.
But, if your opponent blocks Fang, then you cast Bahamut on that Forward, which in turn will most likely break it, Fang’s attack will go through for 2 point of Damage.
I’ll take 3.
19-132S – Snow
Snow comes in and if Lightning is on the field, Snow grants protection from Summons. to himself and to Lightning.
Now, when Snow enters the field you can either have your opponent discard a card, or if you have his fiance on the field you can dull and Freeze 3 of your opponents Characters.
Freeze those Backups, so they can’t reproduce.
19-133S – Serah EX
Let’s search for Mog (XIII-2).
Just the new one that costs 1CP.
And, if you play that Mog, or any moogle, you get to activate or dull 2 Characters.
And with Froststrike, you get to deal a Forward 8000 damage. And, if you play a Moogle after that, and have an extra Serah in your hand. You get to recast Froststrike.
19-134S – Mog (XIII-2)
Look at the grin on his face. And, those teeth. Razor Sharp.
But, he’s just a Moogle, and he does grant Serah protection from Summons and abilities. For the low cost of 1CP you have a terrible blocker, but that’s OK. You don’t need much power to block an attack.
Plus, Mog also gives a XIII Forward +2K power.
19-135S – Cid Raines
High cost Forward, but has same bite to it.
Considering Cid Raines is a L’Cie, that isn’t much of a surprise.
Cid Raines shall come in and break one of your opponents Forwards.
And the more points of damage you receive, Cid becomes even more powerful. At 3 points Cid gains +1000 power and First Strike.
His true power comes out, when you have your back against the wall. Every time Cid Raines attacks, you get to choose a Forward your opponent controls, and send it broken down to the Break Zone.
19-136S – Noel
This is a nice card. 2CP comes in with Haste, and depending on how many XIII Characters you have on the field, Noel gains that much power, X 1000.
Just a simple Forward, but every time one of your opponents Forward’s leaves the field, you get to dull another one of their Forwards. Which is good, in that you will either slow down their attacks, or leave them open for yours.
19-137S – Hope
Well, this Hope is pretty decent. Especially if you’re playing a XIII themed deck, and if you aren’t, you wouldn’t be playing this.
Hope comes in and either searches for a XIII Forward or deals damage to one of your opponents Forwards. How much damage? Depends on how many XIII Characters you control.
I do see this XIII deck coming out strong. And, this might be the first Hope card I like.
19-138S – Lightning

Such a great card. comes in with Haste, and all these abilities that come into play when Category XIII Forwards attack.
If 1 attacks, all your Forwards gain +1000 power.
If 2 attack, you draw 1 card.
And, if 3 attack, you deal your opponent 1 point of damage.
Plus Lightning comes in with Haste, so you can use these abilities right away.
It’s a good addition to any deck, if you ask me. And, if you don’t, it still is.

15-106C – Atomos
15-107H – Umaro
15-108C – Dancer
15-109R – Ultros
15-110C – Gau EX
15-111C – Keiss
15-112R – Shinryu Celestia
15-113C – Strago
15-114C – Dracoknight
15-115H – Penelo
5-116C – Hilda EX
15-117R/9-113H – Famfrit
15-118C – Blue Wyrm
15-119L – Porom
15-120H – Mind Flayer
15-121R – Mayakov
15-122L – Mog (VI)
15-123C – Oracle
15-124H – Relm
15-125R – Lunafreya
15-126R – Lenna
15-043R – Alexander
15-044L – Vaan
15-045H – Edge
15-046C – Dancer
15-047R – Kytes
15-048L – Kain EX
15-049C – Garchimacera
15-050C – Gigantuar
15-051C – Shikaree G
15-052C – Chocobo
15-053H – Diablolos
15-054R – Nono
15-055H – Bartz EX
15-056R – Filo
15-057R – Maria
15-058C – Dragoon
15-059C – Llyud
15-060R – Leon
15-061H – Lehko Habhoka
15-062C – Rem
15-063C – Romaa Mihgo
On to the card.
On a closer look. You can see that you cannot play Shiva, Lady of the Frost onto the field if you already have Ysayle out. And that is fine, we won’t get into why, but we’ll say that Shiva, is a leveled up Ysayle. As you can dull Ysayle (14-020R), put her in the Break Zone, and then play Shiva on to the field.
Now, Ysayle (6-022R) will let you search for an Ice Forward. But, since Ysayle (14-020R) is already out you might not play the other one, but this one can be put in the Break Zone to help pay for bouncing Shiva, but you might just be causing more headaches this way.
14-021H – Valfodr
14-022H – Kam’lanaut
14-023L – Gilgamesh (FFBE)
14-024C – Bard
14-025C – Kuja
14-026R – Kefka EX
14-027R – The Emperor
14-028C – Goblin
14-029R – Shivalry EX
14-030C – Serah
14-031R – Good King Moggle Mog XII
14-032R – Proto fal’Cie Adam
14-033C – Devout
14-034C – Time Mage
14-035C – Don Corneo
14-037C – Moogle (XIV)
14-038H – Lugae