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Beyond Destiny : Flood Born Warriors

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21-101C – Ashe

OK, Yes, I’ll take it.

What’s not to like? Every time Ashe attacks you draw a card.

I’ll throw Ashe in any deck, just to draw a card when she attacks. Especially with 8000 power. Throw in Wakka (1-180R) and Ashe will have +1K power to keep your opponent on their toes.

And, that’s about it. Simple yet effective … In helping you draw cards.

21-102L – Gau

I won’t say it this time.

The WASP Super fan is here once again, and he is perfect for your Monster deck. I might even put Gau in the Bomb deck I’m going to be building shortly.

Gau’s cost comes down for every Monster that you have on the field. Meaning, you don’t even need to have any Water CP, as long as you have 5 Monsters on the field. Should be simple enough. Especially if you have a swarm of Bombs ready to blow. You’ll just play Gau before they all explode.

Plus, when Gau enters the field you can send one of your opponent’s Forwards to the bottom of their deck, as long as their CP, is equal to, or less than the number of Bombs, … I mean Monsters you control.

Gau can also turn a Monster into a Forward with 8000 power.

It’s at the tip of my tongue, Gimme a Mic!

“I’m a Wild Chi ….”

I’ll stop.

21-103R – Kraken

Is it worth playing Kraken for 5CP?

If you’re playing Mono-Water, probably. If not then I might skip this.

You do draw a card when Kraken enters the field, so technically you’re just paying 3CP for Kraken.

Other than that if you have 7 Water Characters on the field, a Forward of your choosing loses 10,000 power.

This might be worth playing in a Viking deck.

21-104C – Sage

What’s not to like? Sage is a Standard Unit that can Activate a Character once per turn. You can also have three of these on the field at the same time.

Think about this.

You have a Character on the field that deals damage to all of your opponents Forwards. But, you have to dull that Character, cause that’s how most abilities work.

After that you can Activate that Character with Sage, and do it all over again.

And, again.

And, again.

And, one more time, but you can’t activate that Character this time.

That’s 1 ability going off 4 times in one turn.

I’ll take 3. Yes, please.

21-105C – Sahagin

Here we have a great addition to any deck that has Gau.

Especially since Sahagin is a 1CP Monster that will return a Forward to your opponent’s hand. Sure, this Forward, must cost 3CP or less, but with Gau’s help, this Monster can turn into a noble Forward that will happily protect you and your party of Forwards that lead themselves into the hands of your opponent’s party, that have one objective, which is to deal you 7 points of damage.

And, if that doesn’t work out, you can always send Sahagin into the Break Zone to return any Forward to their owner’s hand.

21-106H – Jed

That is not what Samurais look like. And, not even Tenzen can help Jed.

I mean sure Jed’s first ability is decent. Reducing the damage dealt to your Water or SOPFFO Forwards by 1000, but other than that I don’t really see a reason to play Jed.

And whenever I say that, somehow someone will figure out a way to play Jed and make him viable.

All Jed needs is a mustache and glasses.

I’ll lave Jed Flanders alone for now.


21-107R – Springserpent General Mihli Aliapoh

You can get Springserpent General Mihli Vanilli, i mean Aliapoh, down to 2CP if you got a couple of Water Characters on the field.

And, when Mihli Aliapoh is put into the Break Zone, you draw 1 card, thus making the Serpent General a free play when she comes full circle.

And if you have a couple of dull Characters on the field. Mihli here will activate them and give them +1000 power.
Not a bad card. Especially since this can turn into a free play.

21-108R – Ceodore

Little Prince Ceodore.

This is probably the best Ceodore yet. And, I like it.

Why?

Because, Ceodore will give all of the FFIV Forwards +1000 power. Sure, you’ll need Rosa or Cecil on the field to give your Forwards that boost, but then again, you won’t be playing Ceodore without Rosa or Cecil in the first hand.

And if Rosa or Cecil is already on the field, you can spend a Crystal instead of paying 4CP to play Ceodore onto the field.
I see a Wind/Water IV deck coming along nicely.

21-109C – Astrologian

And, you thought Astrology was fake.

This Astrologian, can actually see into the future, and you can change it however you’d like.

Simply put, Astrologian comes out, reads the stars, and as you look at the top 3 cards of your deck, you can add one to your hand. And place the other two at the top and bottom of your deck. Allowing you to place a perfectly good EX Burst at the top of your deck, as you real in your opponent to attack you for a point of damage.

And, if you get tired of Astrologian after this, you can always send her to the Break Zone, and draw a card for your troubles.
I’ll be giving this one a try.


21-110C – Desch

If you really want to play this card, you should play it right after you played Sahagin.

Because other than playing a 9000 body for 2CP, I really don’t see a reason to be playing Desch.

Unless you find the portrait art good, and you want Desch to stare down your opponent, as he tries to intimidate them into playing the wrong cards at the wrong time.

Yeah, that’s about it.


21-111C – Paladin

Water Elemental Backup here.

If you need that Crystal to play Ceodore, Paladin is here to help you.

Other than that, if you play Paladin early on, you can draw a card if there are 3 Backups or less on the field.

And, that concludes Paladin.

 

21-112C – Ninja

It’s been a while since we’ve had a Character with Back Attack.

And we have a nice little Combo here.

First off play Paladin, gain the Crystal.

Use that Crystal to help pay for Ninja, return a Forward to your opponent’s hand.

Play Desch for 2CP.

Yeah, it’s not the greatest.

21-113R – Bikke

Here is a free card for you.

If you have a couple of Pirates, and/or Vikings, Bikke comes in at no extra charge.

0CP for an 8K body.

Plus, he grants protection from your opponent’s abilities to all of your Vikings and Pirates. Named Pirates. Although I can’t think of a Pirate Standard Unit. We might be getting some in the upcoming sets.

It looks like we’re finally getting our Pirates/Vikings deck that most of us have been thinking about since Leila (6-126R).

21-114L – Faris

And, this is the other reason Pirate/Vikings will become a thing.

Imagine swarming the board with Vikings, and all of those Vikings now have 8000 power. You’ll be getting a board full of Meat Shields. As long as those Vikings keep coming, you’ll be drawing cards left and right, and you’ll have plenty of CP to play more Vikings.

Faris can also redirect a Summon or ability choosing her, to one of her sacrificial lambs, just waiting to get knocked out, by Ramuh or any other ability that may come her way.

And that covers it all.

I’ll take 3. Preferably foil.


21-115C – Larsa

Larsa comes in a searches for a high cost Forward.

There’s some use here.

But, I prefer the cards that search for any Forward regardless of cost. Sure there’s not that many, but sometimes cards like Larsa help.

End of the day, Larsa will technically cost you 2CP.

 

21-116H – Leviathan

Umm, .. .

I thought this one would have been better. I mean, it’s not bad, but when you hear Leviathan you just kind of expect more.
If you decide to play Leviathan during your turn, you’ll end up paying 2CP less out of the 6CP it costs to Summon Leviathan.
Leviathan, comes in and grabs a Forward and puts them at the bottom of their owner’s deck. That means you can choose one of your Forwards, if they’re being targeted by Summons or abilities.

After that, you can play a 2 cost Forward from your hand onto the field.

If this cost 4CP, instead of 6CP, where if you play it on your turn for 2CP it would have been great. Still there is some use here.

21-117R – Rhus

Yes, maybe, probably.

Rhus costs 6CP, but it’s actually 4CP. Unless it’s the first turn and you went first.

Rhus’s cost comes down for every card that you drew this turn. If you play your cards right you can play Rhus for 1CP. Shouldn’t be that hard with Vikings.

What’s great about Rhus is that you can discard a card, remove Rhus from the game, and then play Rhus back onto the field at the end of the turn.

You probably won’t need to really use that ability, as Rhus already comes equipped with a 9K body, but if you do, you know that you have a Backup plan.

I like this one. I’ll be trying this one out.

21-118H – Leila

This is a hard one. Which one do we keep?

Opus VI Leila or this one?

We already what Opus VI Leila does, so let’s take a look at this one.

Leila enters the field and you can search for a Viking, or a Pirate and add it to your hand. Giving Leila a total cost of 1CP.

After that whenever one of your Water Forwards attack, you can sap 1000 power from one of your opponent’s Forwards. And if you have enough Water Forwards, which you should, especially with Faris and Bikke, and a handful of Vikings, you should be able to Break a Forward per turn.

This one is a much stronger Leila, but grabbing and playing a Viking from the Break Zone and drawing a card is also good.
Maybe have both of them in a deck.

21-119H – Lenna EX

How is that an EX Burst?

Because it is, all you do is draw a card when Lenna enters the field. So, this 2 cost Lenna is actually a free play. And, we like it.

After that, Lenna has a great ability that doesn’t require you to send Lenna into the Break Zone. And, that is something that we don’t see too often. But, with an ability name like “Raise”, what would you expect? Lenna brings back a low cost Forward from the Break Zone.

It’s always good to carry a Phoenix down.

21-120R – Refia

Introducing your WoFF Reanimator.

Refia enters the field, grabs a WoFF Forward of 4CP or less from the Break Zone, and play them straight to the field. Kind of like Opus VI Leila.

I believe WoFF will be making a comeback. With all these WoFF cards we got this set, some of them are bound to be good.
Once Refia is on the field, and you already got the extra WoFF Forward on the field from the Break Zone, you will be able to dull and pitch Refia to the Break Zone, and reduce damage done to one of your Forwards by 3000.

I see Refia being a staple in future WoFF decks.

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Dawn of Heroes – Bucket of Dirt

20-064C – Arkasodara

I like this elephant man.

A simple 3 cost Backup that will either Break one of your opponents dull Forwards, or your opponent will pay 3CP for them to save that Forward.

Either way your opponent will lose part of their strategy due to them having inefficient funds, or due to them being down a Forward that they needed.

I like it, I’ll take it.

20-065H – Antlion (IV)

I remember fighting Antlion in FFIV to in order to get the Sand Pearl to save Rosa from desert fever.

Now the Antlion is back, and it is still angry. Must be all the monsters roaming the Antlion Den.

As a Monster, Antlion doesn’t have a special ability, it just waits for Backups to come and go, so it can turn itself into a Forward.

Once it’s a Forward it is something to deal with. With 9000 power and it’s counter ability, that will deal the same damage it received and deal it to another one of your opponents Forwards. Which one? Anyone you’d like.

Yes, I like it.

20-066R – Ignis

At the time of writing I just finished writing about Gnash.

Well, Ignis is the perfect answer to Gnash, Ignis is also one of the Backups that can be chosen by Gnash.

Ignis enters, and you can chuck a Backup and break one of your opponents Forwards.

Not only that, but on the same turn when you send that Backup to the Break Zone, you can grab a Forward from the Break Zone.

End of the day, Ignis has a way of recycling that Forward you need when he is sent to the Break Zone. After all is said and done, you’ll still have a 9K body on the field.

20-067R – Ifalna

Aerith’s mother. That’s all I’ll say in case there are people living under a rock, and haven’t played FFVII yet.

A great 2 cost Backup, that will grab an Earth Forward from your Break Zone and play it straight to the field.

This is actually really good, especially if all of your Opus XIV Clouds are in the Break Zone, and you have no other way of bringing them back.

We need more cards with support Characters that we haven’t seen yet.

20-068R – Aerith

We’ll have Aerith right next to Ifalna in our Binders.

What ever you do, you’re Warping Aerith in. There is no reason to pay 2CP to make her just a 5K body. Aerith is much more than that. Just ask Zack.

Aerith Warps in and grabs a Forward from your Break Zone.

After she grabs that Forward, that’s when she becomes a 5K body.

The apple doesn’t fall too far from the tree. Both Ifalna and Aerith pretty much have the same ability.

20-069H – Chaos

Oh, this is nice.

Chaos causing Chaos just cause his name is Chaos.

Or something like that.

Chaos is a 6CP Forward, that let’s you search for a 4CP Dark Forward and play it onto the field. This will make Chaos a 2CP/9K body, and depending on which Dark Forward you choose you can probably put some hurt on your opponent. Too bad Sterne Leonis is banned, cause that would have been fun. For you, not your opponent.

And that’s not all.

If Chaos is in the Break Zone you can remove Chaos and 2 Dark Characters from the game to Break a Forward of your choosing.

The OG Dark Lord will take vengeance on the Warriors of Light. Maybe that’s what the 2000 year time loop is for.

*queue Alice Cooper’s “Vengeance is Mine”

20-070C – Leatherworker

Uhm, lots of Earth Backups that get played for free.

Free is usually a good thing, when they have a decent enter the field ability. Or any ability at all.

Where’s the Copy/Paste button when you need it?

 

 

20-071C – Ciaran

Here’s your Crystal pumping machine. As long as Ciaran stays on the field and attacks, you’ll be gaining a Crystal each turn.
He can actually use the Crystals himself and gain a 2K buff until the end of the turn.

Other than that, Dark Sword is a decent Special ability that deals a Forward (3000xpoints of damage you received). And you don’t even need to dull Ciaran in order to use it.

There are 2 different Ciarans meaning you can use this ability up to 5 times in one turn. But, only if all the Ciarans are in your hand.

20-072C – Gigas

A Giant? Let’s call him Andre.

Andre comes in and pretty much stops one of your opponents Forwards. Stuns? That Forward will not be able to Attack or Block until the end of their turn. Allowing your tiny Forwards to get some attacks in without the fear of being blocked by a big body.

Gigas … I mean Andre once he’s done Stopping that big body, can be sent to the Break Zone dealing a Forward 8000 damage on the way.

 

20-073C – Kimahri

This is the same as Auron. Only difference is that it’s Earth, and the art on Auron’s card is way better.

Just use what I said about Auron and change the name to Kimahri. And, the damage to 4000.

 

 

20-074C – Miner

3CP to hopefully find a Backup.

If there is a Backup in the top 5 cards of your deck, then Miner will only cost you 1CP.

I think I like the other Miner better.

At least, if you don’t know what to do, you can always put Miner in the Break Zone and draw a card.

 

20-075L – Cecil

Is 3 CP worth a point of damage?

Depends on what you’re playing. If you need that point of damage to buff up all your Forwards because you just received 5 points of damage then go right ahead.

Besides that, Cecil remains true to his story. As he can turn his Dark Knight self, into a Paladin. All you have to do is cross the mirror. Or get sent to the Break Zone. Whichever one is easier. For when you put Cecil into the Break Zone, you can search for a Paladin Cecil, and play him onto the field.

That Emissaries of Light Cecil, is looking good with this right now.

And Tenebrous Blast, just a special ability that deals 8000 damage to a Forward.

20-076C – Sonon

Let’s see, Melphie searches for Sonon, and if Melphie is in the Break Zone, Sonon gains a 1K buff and Brave.

Not bad, for a common.

You got a 9k body on the field, ready to block all of your opponents attacks.

If Sonon is in the Break Zone, hanging out with Melphie, you can remove them from the game a draw a card.

20-077L – Tifa

Another Tifa?

2 in one set? When was the last time that happened?

All the way back to Opus I? I guess, I always thought that there were a lot more Tifas. Apparently there are only 9.

19 Lightnings but, who’s counting?

1CP for a 9K body? Sure, I’ll take it. When Tifa enters the field you must discard 2 cards.

Tifa already has Brave, and if you pay 2CP she can attack again. And, if you have 2 more CP you can attack again, and again. I see an infinite loop somewhere, where someone will figure out how to keep activating all of their Backups in order to have TIfa attack over and over, til it’s game over.

You can’t discard 2 cards if you don’t have any cards in your hand. *Hint Hint.

20-078H – Noctis

The Prince is back, and is becoming quite a regular.

Noctis comes in, and buffs a Forward with +2000 power and Brave, for the rest of the turn.

After that Noctis will hand around the field, until he is sent to the Break Zone, and when he does get sent to the Break Zone, you can put one of your Characters in the Break Zone and play Noctis on the field with a permanent 2K buff.

 

20-079C/15-080C – Geomancer

Reprint.

Standard Unit.

Crystal.

Brave.

Maybe a Geomancer actually mines for Crystals.

20-080R – Fake

The first time I saw this card I thought it was a Fake, and didn’t pay much attention to it.

And, then I read the card wrong, and had to rewrite this.

For 2CP it’s worth giving a shot. Even if Fake can’t attack or block until it sees 2 points of damage.

2CP for a 10K body, sign me up.

 

20-081H – Fenrir

Is this what I think it is?

A Free Summon?

Yes, why yes it is! But, only sometimes.

Fenrir a 1 cost Summon that protects your Forwards from your opponents Summons.

And, if that Forward costs only 1CP, Fenrir is Free!!!

1CP isn’t that much to pay, but Free is better.

20-082C – Mira EX

The Dark Lord is back to help you find your Monsters.

And she does a good job at it, as long as there is a Monster in the top 5 cards of your deck.

After that she has a 3k body, that will fend off at least one attack. OR you can just put her in the Break Zone, and grant one of your monsters the ability to not be broken.

 

 

20-083R – The Magus Sisters (XIV)

At first I thought this was a Summon.

Then I realized that it is not.

What’s good about them is that your opponent can’t use Haste.

Which isn’t really a bad thing as most players don’t really have a lot of Haste cards. But, if you’re using my Haste deck well, it’ll really put a foil in your plans.

20-084R – Leo

See, this is what a King does, he looks out for his people, before charging them taxes and what not.

Leo, a 6CP Backup that when entering the field searches for a FFCC Forward and plays it onto the field.

Think about it for a second.

You pay 6CP for Leo, Find Yuri and play Yuri onto the field. Then you’ll discard a card, and search for Chelinka and play Chelinka onto the field. If you get this off turn one, you’ll be set for the game.

Oh, and let’s not forget the 1K buff to all the FFCC Forwards.