26-081C – Aphmau
The Puppetmaster pulls plenty of strings. Even when Aphmau is in the Break Zone, she still can pull strings.
For 2CP you get a tiny body that can block an attack. And, that is about it. Everything else happens in the Break Zone.
You can put Aphmau into the Break Zone to draw a card, and dull one of your opponent’s Forwards.
And, once Aphmau is in the Break Zone, you can remove her from the game and dull another one of your opponent’s Forwards.
And, that is pretty much it.
26-082H – Angeal
SOLDIER, Shinra, The Turks, AVALANCHE.
We’re getting cards for all of these, and all of these themed decks will become that much stronger.
Angeal here, enters the field and grabs 2 SOLDIERs from the Break Zone. Then you can play them without actually paying their cost. Angeal’s ability allows you to play them for 2CP.
And, if that’s not all Angeal has a 9k body, that will keep him around long enough to keep playing all of your SOLDIERs.
26-083H – Elena
One more for the Turks.
Elena is a free play if you have 2 Members of the Turks on the field.
Elena comes in with Haste, making her useful from the get go, allowing her to attack.
She’s not a threat until you receive 3 points of damage. Once you do reach those 3 points of damage, Elena will deal 5000 damage to the Forward that deals damage to her. Making her a superior blocker.
Your opponent will be thinking twice before hitting her with an ability, or blocking her.
Shinra is back and ready to go once again.
26-084H – Vivian
And, here you thought that Final Fantasy XVI and Priming couldn’t get any easier.
Vivian is here to change all that.
For 5CP you get a Backup that does all the work behind the scenes. Namely, Vivian allows you to pay the Priming cost with CP of any element. That right there is worth the price of admission, but, we’re not even close to done.
When Vivian comes in, you can grab a FFXVI Forward from your Break Zone and add it to your hand. You’ll pick one that can Prime. And, once that Forward Primes into an Eikon, you will draw a card.
And, you will draw a card every time you Prime.
Logan Paul ain’t got nothing on Vivian. Much better Prime here, than in the stores.
26-085L – Vrtra
Vrtra is here to cause your opponent suffering.
We’ll start from the top.
Vrtra cannot be chosen by your opponent’s Summons.
Check.
When Vrtra enters the field, Vrtra cannot be chosen by your opponent’s abilites, until the end of their turn.
Check.
That’s all good and all, but that’s not where Vrtra shines.
When a Lightning Forward attacks, you will dull one of your opponent’s Forwards and deal it 7000 damage.
All you have to do is find a way to bounce Vrtra in and out. Maybe something along the lines of Rinoa (6-041L). You’re welcome.
26-086C – Exdeath EX
Of of course Exdeath has an EXburst. Get it? Yeah that was terrible.
The 5 cost Backup that will break a 5 cost Forward.
What else do you need?
Anything?
Nope, that’s enough for me.
The Ex Burst is just the cherry on top.
26-087R – Odin
Odin is here to reclaim his throne from Althyk.
Period.
When Odin is summoned, you can choose one of two options.
The first, break a Forward of cost 4 or less.
The second break an LB of cost 6 or less.
Althyk is 2CP, and that means Odin will break Althyk any day of the week.
Your Summon in shiny armor has arrived once again.
26-088R – Gav
As if Final Fantasy XVI needed some extra help. It’s already doing great with Prime, and now a Character that will search for a Final Fantasy XVI Character. Add in Elwin that will search for either Clive or Joshua, and you have Prime going off left and right.
Needless to say, this is a card that will see plenty of play.
In fact every deck that runs Clive will have at least 3 copies in it.
And 3 more just to be safe. You don’t want to lose these ones.
26-089C – Gilgamesh
4CP can mean 4 different elements. But that Warrior of Light does not have Lightning, So, we’ll have to get back to the drawing board. But, if we look at this set, we can settle on “The Twelve”. All elements are in there. I’m thinking that might be a good fit.
You’ll ask what am I even going on about?
It’s simple. Greg here gets better the more you use different elements to pay for him. And with 4CP, like we mentioned you can use up to 4 different elements to pay for him. Each element is a multiplier on the damage Greg will deal to one of your opponent’s Forwards. Meaning, you can deal up to 12K damage when you cast Greg.
Who’s Greg?
26-090C – Xiphos
This was a thorn in my side during Prerelease.
All these Opus XXVI Monsters were.
All you have to do is bring Xiphos in and go to town. Attack as soon as possible. Cause when Xiphos is blocked, your opponent’s Forwards, all of them, will lose 3000 power.
And when Xiphos deals damage, he breaks a 4 cost Forward on it’s way to the Break Zone.
That’s the only downside to this card, it heads to the Break Zone whenever it deals your opponent a point of damage.
Don’t forget, you can have 3 of these on the field at the same time.
And, I suggest you do.
26-091C – Sleipnir
Sleipner is a bit of a sleeper. He’ll only work good if you already have a Dark card in your hand.
If you don’t, then it’s not worth playing Sleipnir. Let him stay in bed and use him for CP.
If you do have a Dark card in your hand, you will draw a card, and if you play that Dark Forward, Sleipnir will gain Haste and 3000 power. Making him an 8K Forward.
After that Sleipnir is just a Meat Shield, staying on the field long enough for you to block an attack.
It’s an ok play if you’re playing Final Fantasy XVI.
26-092H – Serah
How is Serah just a Hero?
Remember that Final Fantasy XIII deck we got a while back? Time to dust it off.
You’ll be wanting to play Serah once you have a couple of Final Fantasy XIII Characters on the field. If you have 2 FFXIII Characters, Serah will break one of your opponent’s Forwards that cost 4CP or less.
And at 3 FFXIII Characters. That’s 2 plus Serah, you’ll be able to deal a point of damage to your opponent. You can use this ability once per turn. And, when Serah deal damage to your opponent, you guessed it, Serah will break one of your opponent’s Forward once again.
You can probably build a whole deck around Serah, and we haven’t even gotten to Lightning yet.
26-093C-15-095C – Ninja
Here’s a reprint, of a reprint, of a reprint.
So, we’re just going to, you guessed it, Copy/Paste from Opus XX – Dawn of Heroes.
“You’d think they’d at least try and get the serial numbers to match.
Would’ve looked a lot better reading 20-099C/15-099C.
Not that big of a deal but, at least you gain a Crystal when Ninja comes in.
After that you can send Ninja to the Break Zone, and deal a Forward 1000 damage.
*yawn
Maybe if it wasn’t a reprint I’d be more excited.”
26-094C – Byregot
More of “The Twelve”, and Byrgot ain’t playing.
Once per turn Byregot can dull a Forward on command. And, that is all you need. Everything else is extra.
And, I do mean extra.
How would you feel with an extra card in your hand? How would you feel if that card was an extra member of “The Twelve”?
Well, you should be able to grab one from the top 5 cards of your deck, considering you are playing “The Twelve”. That’s 36 cards out of 50. And your chances of pulling a card that isn’t “The Twelve” are close to 0. And, if my calculations are correct you have a 92.47% chance of finding a member of “The Twelve”, leaving a 7.53 chance of not finding one.
26-095R – Freya
This card better be a Full Art. Kind of reminds me of the Emissaries of Light Black Waltz trio.
Freya comes in with Haste, and you better have your Dragoons ready, because every time she attacks, you will deal 2000 points of damage x the number of Dragoons you have on the field. And, if you’re playing Dragoons, you’re going to have a lot of Dragoons on the field.
And, if that’s not enough, Freya’s Dragon’s Crest does the same thing. Dealing 2000 damage x the number of Dragoon’s you control. You’ll be using Freya like she’s going out of style. But, she’ll never go out of style.
All you need to do is pair Freya, with Esitinien (6-088L) and you’ll be half way to victory.
26-096C – Mini Fighter
Mini Fighter wielding a Mega Sword. For his size that is the equivalent of Sephiroth’s Masamune. But, Mini Fighter is not Sephiroth, just a miniature version, that can disrupt an ability. Hopefully.
Mini Fighter can dull a Forward and depending on what card you discard to pay for the ability, Freeze it as well.
And, that’s about it. Mini Fighter will also give you 1CP per turn, as Mini Fighter is a Mini Backup.
Ok, I’ll stop now.
26-097R – Rhalgr
If you have 8 of The Twelve out on the field, Rhalgr is a free play. And, what a free play he is!
Coming in at 9K and Haste, Rhalgr is a god in his own right.
But, you’ll ask, why would I pay 8CP for a card even if it does break a Forward, and you get to keep a body on the field that can attack right away?
You should, and you won’t. Rhalgr’s cost is reduced by one for each of The Twelve that is on the field.
I mean, you’re already paying 7CP to play Opus I Odin just to break a Forward. What’s one more CP to have an extra body on the field as well?
26-098L – Lightning
Do you see what’s going on here?
The Farron Sisters is where it’s at!
Lightning comes in for 3CP with 6000 power, and Haste. So far so good. But why is this a Legend?
Let’s take a look. When Lightning form a party and attacks, and deals damage to your opponent, that damage becomes 2 points instead.
Still there? Yeah, Lightning is not done.
When Lightning attacks, you can play a Final Fantasy XIII Forward onto the field, and that Forward will form a party with Lightning to attack.
Where’s Serah? We just mentioned the Farron Sisters. So, naturally you’ll grab Serah. And when Serah enters the field and you control 2 or more Final Fantasy XIII Forwards, Serah will break a Forward of 4CP or less. Lightning and Serah make 2.
And when Serah deals damage to your opponent, Serah will once again break a Forward.
Nuff said.
26-099C – Dragoon
Dragoons are adding a piece to the perfect puzzle.
Faris here, I mean Standard Unit Dragoon that looks like Faris, will grab a Standard Unit from your Break Zone, and depending on how many Dragoons you have on the field, you will be able to play it straight to the field.
If you don’t then you will just add it to your hand.
The good thing is that it does not have to be a card named Dragoon, and since you can play it straight ti the field without paying the cost, you can play a Standard Unit from any element. Including Lanista (26-020C), who will give all of your Forwards +1000 power when they attack.
Keep Dragooning!
26-100R -Llyud
A Lightning card for Warriors? There’s actually a lot more than I thought. I thought Llyud was the first one. (It’s called old age.)
Llyud is ready to go, and so should all of your Warriors.
Whenever any Warrior you control attacks, you get to dull one of your opponent’s Forwards. And this can keep on going on and on. As long as you have Warriors to attack. And if you need more, there’s always a couple of cards that will dull on command.
We’re starting the Dull Warriors, and only Full Fledged members are allowed entrance.
Cleon would be proud. Oh wait, Cleon’s not around. Swan would be proud.

24-109R – Dion
24-110L – Bahamut (XVI)
24-111H – Lucio
24-112L – Odin (XVI)
24-113R – Barnabas (XVI)
24-114H – Raph
24-073H – Valigarmanda
24-074C – Odin EX
24-075C – Guardian
24-076C – Juggler
24-077H – The Emperor
24-078R – Cidolfus (XVI)
24-079L – Jack Garland
24-080R – Chime
24-081R – Noel
24-082C – Vivi
24-083H – Firion
24-084R – Behemoth
24-085C – Mid (XVI)
24-086C – Lightning
24-087C – Ranan
24-088R – Ramuh
24-089C – Ramza
24-090L – Leon
23-077H – Azul
23-078C – Alisae
23-079R – Estinien
23-080R – Odin EX
23-081C – Puppetmaster
23-082H – King
23-083H – Queen
23-084C – G’raha Tia
23-085R – Krile (XIV)
23-086H – Thancred
23-087C – Jack
23-088L – Serah
23-089C – SOLDIER Candidate
23-090C/15-095C – Ninja
23-091C – Fencer (XIII)
23-092R – Black Widow
23-093C – Mog (XIII-2)
23-094C – Y’shtola
23-095R – Rosso
22-073L – Ultimecia
22-074R – Alba EX
22-075H – Edea
22-076R – Odin
22-077H – Garuda (III)
22-078C – Sice
22-079L – Seifer
22-080C – Selkie
22-081R – Diana
22-082C – Drace
22-083C – Ninja
22-084R – Fujin
22-085C – Moth Slasher
22-086C – Yaag Rosch
22-087R – Raijin
22-088C -Rygdea
22-089C – Dragoon
22-090H – Lulu