This could have been a real easy article to write. I could have just said let’s throw Zack into your AVALANCHE deck and call it a day. But, where’s the fun in that?
Although there might be a bunch of cards that are the same, we”re going to try and do this a bit different. A lot different that is.
We’re going to go with 2 different Zacks.
Zack (10-007H), just for the ability to ping damage here and there and at least a couple of time per turn. Pair that with a Summon that Breaks all the Forwards that have damage on them and you got yourself a wipe.
Zack (20-009L) Because it is just a great card, if you’re running anything SOLDIER related. And, we’ll be running at least a couple of Soldiers other than Zack.
We’ll start off with Zack’s mentor Angeal (3-0989R), not only is he a 7K body, but he also searches for Zack when he is sent to the Break Zone. That way you can just keep attacking with Zack and Angeal until they break, just so you can replay them once again.
Next we’ll be handing off the Buster Sword to Cloud (1-187S), and you’ll be saying that there are better Clouds than that, and we’ll say you’re right. But, this is Zack’s deck and Cloud is just helping out. Plus the good Cloud’s are Earth, and we don’t really feel like color fixing.
Time to find Zack’s girlfriend, Aerith (11-139S) this way we’ll be able to grab a couple of FFVII Forwards from the Break Zone.
And as I’m looking for Backups, there aren’t really any, that have anything to do with Zack. So, we’re going to change it. It shall be all Forwards. We might change this again later.
Cue the music.
Bum-Bum Bum-Bum Bum-Bum Bum-Bum
Sephiroth (11-138S), Dulls all the low powered Forwards every time Sephiroth attacks. You have to pay taxes to keep Sephiroth on the field, 3 cards from the Break Zone. You should have these in there, unless you’re opponent finds a way to remove all the cards from your Break Zone.
Roche (14-095H), we’re just grabbing any SOLDIER right now. Roche has always been a great card. You’ll always want to go first with Roche and just play him right away for no CP and swing for a point of damage.
We’re actually going to add a couple of Backups right now.
Class Second Moogle (10-016C) to help us with Ice CP.
Genesis (3-033L), I still love this card, even though I probably haven’t used it in years. Dull and Freeze a Character, and when Genesis deals damage, your opponent discards a card.
Next we’ll add in our generic SOLDIERs. SOLDIER : 3rd Class (10-009C) and SOLDIER : 3rd Class (20-02C). These 2 will search for each other when one enters the field, and when the other exits the field. SOLDIER : 3rd Class (20-032C) also gains a +1K buff for each SOLDIER : 3rd class that you have in the Break Zone.
We’ll add Johnny (20-096C), another Backup to help us grab a Character from the Break Zone, and we can use his ability to grab a FFVII Character from the Break Zone.
Hedgehog Pie (20-019C), just to get all 3 of the Hedgehog Pies out at the same time. After that they are ticking time bombs, that go off when you decide you want them to go off.
Duke Larg (1-057R), Lebreau (1-030R) and Lulu (1-150R). All three for the 1K buff they give to their respective element’s Forwards.
All we need is to throw in some Summons. Knights of the Round isn’t an option, so we’ll just go with Ramuh (15-101R), Shiva (8-032R), Phoenix (3-020H) and Bahamut (16-016C).
That’s pretty much what we have for Zack. Not the greatest.
Forwards
3x – Roche (14-095H)
3x – Angeal (3-098R)
3x – SOLDIER : 3rd Class (10-009C)
3x – Sephiroth (11-138S)
3x – Genesis (3-033L)
3x – Zack (10-007H)
3x – Aerith (11-139S)
3x – SOLDIER : 3rd Class (20-032C)
3x – Zack (20-009L)
3x – Cloud (1-187S)
Backups
3x – Class Second Moogle (10-016C)
3x – Lebreau (1-030R)
2x – Duke Larg (1-057R)
2x – Lulu (1-150R)
3x – Johnny (20-096C)
Summons
1x – Ramuh (15-101R)
1x – Phoenix (3-020H)
1x – Shiva (8-032R)
1x – Bahamut (16-016C)
Monsters