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Win a Box – Double Elimination Draft

Do you like winning?

We hope you do,because you now have a chance to win a box of Emissaries of Light.

How?

It’s simple. Come on down and enter our Pre-Release Event on April, 15th and if you win, you’ll win a Booster Box, and bragging rights of course.

2nd Prize – Prerelease Kit
3rd Prize – Your choice of Starter Set from what is available on hand.

Everybody else will get a Booster Pack of Emissaries of Light.

It will be Double Elimination Draft.

You’ll be drafting your kit, and after that you’ll need to be the last one standing after everyone else has lost 2 matches.

Entry fee which includes the Pre-Release kit will be $45
After that the rest of the kits will be $40 and Booster Boxes $100.

When?

April 15th, as mentioned above. You can come in around 10PM. You can play a couple of casual games while we get everything set up. Tournament will start at Midnight.

Where?

9229 S. Cicero Ave
Oak Lawn, IL 60453

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Behind the Wol

Wol’s Job is Wod.

Wol
5CP – Wind
Forward
Job – Warrior of Dawn
Category – Mobius
Legend
9000 Power

“The cost required to cast Wol is reduced by 1 for each Character of cost 5 or more you control (it cannot become 0).
The Forwards of cost 5 or more other than Wol you control gain “This Forward cannot be chosen by your opponent’s Summons or abilities.”

When you cast a Character of cost 5 or more, draw 1 card. This effect will trigger only once per turn.”

If you ever needed a reason to build a high cost deck, now you have one. Wol here will give you a chance to draw a card for every Character of 5CP or more that you play. In other words you’re just paying 2CP less than what you normally would have paid.

And, all these high cost Forwards will have some protection added on to them if Wol is on the field.

You already have a couple of Backups that will search for Wol. Echo (10-047R) and Mog (MOBIUS) (5-093C). Echo searches when she enters the field and Mog, when he is put into the Break Zone.

Your best bet, would be to play a bunch of 5 cost Forwards. That way you will be managing your CP efficiently. Probably not, but it makes sense in my head. There are currently 168 5CP Forwards. 42 of them are Legends and only 1 is Wind. The other one is Wind/Lightning

I doubt we’ll be playing Golbez, so let’s just take a look at Bismarck, Lord of the Mists. There should be a combo somewhere about playing Bismarck, and activating all your Backups with the card that you will be recycling at the end of your turn.

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Master of the Shijin

“… It is time to reap your reward.”

Kirin

6CP – Earth
Forward
Category : XI
Job : Kirin
Legend
9000 Power

Brave

“Kirin cannot become dull by your opponent’s Summons or abilities.

The Job Shijin Forwards you control gain +1000 power.

When Kirin enters the field, reveal the top 5 cards of your deck. Play 1 Forward of cost 4 among them and return the other cards to the bottom of your deck in any order.”

This will make some interesting play. I was just talking about how they should make an Archfiends deck. And, they listened. Sort of. We now have Kirin & the Shijins, coming to a bar near you. Playing all your favorite oldies. Ok, I got a little carried away.

Kirin comes in lets you hopefully play a Shijin from your deck to the field, and give all the Shijins +1K. And since he comes in with Brave, and cannot become dull by Summons or abilities, Kirin looks like he’ll be around for a long time.

Now let’s take a look at the Shijin.

Suzaku, Seiryu, Byakko and Genbu.

They all have one ability that reads. “If you have a Job Shijin in your Break Zone, the cost required to cast (card name) can be paid with CP of any Element.” Why is this important? It’s the basis of the whole strategy. You shall quickly discard the First Shijin to pay for Kirin, and hopefully you’ll find a Shijin.

And can’t forget about the EX Burst “When (card name) enters the field, you may search for 1 Job Shijin Forward other than Card Name (card name) and add it to your hand.” You’re already adding Shijins to your hand after you, hopefully, play one from Kirin’s ability. You’re likely to swarm the board pretty quickly here.

But, that’s not all.

Each Shijin also has a 3rd ability.

Suzaku – “When Suzaku attacks, choose 1 Forward deal it 5000 damage.”

Seiryu – “Seiryu cannot be chosen by your opponent’s abilities.”

Byakko – “When Byakko attacks, choose 1 Forward. Dull it.”

Genbu – “If Genbu is dealt damage, reduce the damage by 3000 instead.”

Other than searching for each other, these cards really don’t play well together. But, I’m sure with help from other cards these can do some damage to your opponent.

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Energy Rain

I like it. The card. Not Tidus, but I can respect him as a Character.

Tidus – 16-116L
Water
Forward
Guardian
Category : DFF – X
Power 7000
Legend

“Tidus cannot be blocked.

When Tidus is put from the field into it’s owner’s deck, draw 3 cards.

When Tidus is chosen by your opponent’s Summons or abilities, you may put Tidus at the bottom of it’s owner’s deck. When you do so, choose 1 Forward opponent controls. Put it at the bottom of it’s owner’s deck.”

What an interesting card.

Tidus here does what Tidus does. If you already read Richelle’s article I won’t repeat what he said, but I was going to say the same things. Now I must try and find another way to word it.

First off Tidus’ 3 abilities are great on their own. Unblockable Forward with built in protection that will have your opponent struggling to keep him of the field.

The best part of this card is that, even though he only has 7000 power it doesn’t really matter because he can’t get hit. So, buffing him up wouldn’t really matter.

Between this Tidus and the Starter, they’re both great cards. It’ll be hard to choose which one to play. But, I believe this one has the edge.

Just don’t forget to play Brother (1-197S) which will allow you to search for Tidus whenever you play him.

Let us know what you think, in the comments.

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Emissaries of Light, Thoughts on Starters

16-131S – Jecht

A FFX Starter Set with a card that deals damage to a Forward for each Category X character you have? Who would have thought?

Jecht shines a little more than that. You can put Jecht into the Break Zone and search for a Light or Dark card. You’d think it’s to search for Tidus, which can be true, but Jecht is here to find himself. And bring Sin into your hand, and pretty much break a Forward.

 

 

16-132S – Bahamut

Another Bahamut for a “Free” play. That is if you got 10 Fire cards, or FFX Characters in your Break Zone, and Mootie (11-012C) on the field.

Other than that, you’ll most likely remove a Forward from the game. Be it your opponents or your own.

 

 

16-133S – Braska

A 2 cost Forward with an easily accessible Special ability that deals 7K Damage to a Forward. And you don’t dull Braska when it goes off. So depending on how many Summons you have in your hand, you can start shooting down Forwards left and right. (Correct me if I’m wrong on this)

Braska’s second ability is a little trickier to pull off, due to the Elements needed to activate it. But it is very well worth the cost, as it deals your opponent one point of Damage.

 

16-034S – Yuna

Plenty of Yunas to choose from.

Play a 1CP or 2CP card from the Break Zone onto the field. Activate all the Backups you control. and All the Guardians gain +2000 Power. Now, all three of these abilities will only go off, if Yuna enters the field when you have 5 points of Damage.

 

 

16-135S – Lulu

I don’t know. Something tells me this card would have been better as a Backup. Being a Forward means that Lulu can be easily broken by your opponent.

But, then again Lulu comes with some built in protection. In case you haven’t noticed.

Lulu enters the field. You search for Yuna, or a Summon if Yuna is already on the field. When Lulu attacks and your opponent Blocks her, all you have to do is cast a Summon. Doesn’t matter which one. Because when that Summon is cast you can choose the Attacking Forward and turn his Power 5K. And since Yuna is already on the field, Lulu gains +2K power, thus making her 7K and successfully beating your opponents Forward which now has 5000 power.

16-136S – Auron

Auron has turned into a Meat Shield, as all Summons and abilities must choose him. And, that’s ok. Because other than just blocking your opponents Forwards, or taking a hit from Summons and abilities. Auron will let you draw a card when he enters the Break Zone.

 

 

 

16-137S – Rikku

I like this Rikku.

Because once per turn you’ll be able to get rid of one of your opponent’s Forwards.

And depending on if Yuna is on the field or not, you’ll be drawing a card as well.

 

 

16-138S – Wakka

I don’t know. I still think the Opus I Wakka was the best one. Same can be said about Shantotto.

But, being able to Break a Forward for a couple of Reel counters isn’t too shabby.

 

 

 

16-139S – Tidus

Tidus really puts this whole Starter Set together. You’ll either be playing Tidus for free, or you’ll be playing him early on to start getting all the pieces out, as you’ll be searching for Jecht, Yuna or Wakka.

And that is not all.

+2K to all the Forwards, every time the Tidus attacks.

Oh, and did I mention that this one comes as a Full Art Foil?

16-140S – Sin

Sin does what Sin does.

Destroy everything.

Unless you already have received 6 points of Damage.

I can already hear everyone complain about the unoriginal artwork for Sin.