Posted on Leave a comment

Kardboard Occean

08/18

Started off with finishing the restock of Opus XI. On both TCG Player and eBay. I still need to get some new Opus XI listings on eBay, I just have to find out where I placed those cards.

Tried Organizing the office again. The shelves in particular. Sometimes items come in, and I just throw it all on the shelves. And, that makes a big mess, because if you don’t do it right the first time, you won’t go back to it anytime soon. It does look a lot better now compared to before, but it is nowhere near to finished. And, I don’t think it ever will be.

We can always hope.

We’re really getting into 99 Nights in the Forest. I’ll play a game with the kids every night. We’ll make it to the end. So far we reached day 7, and I always die trying to save them from whatever is attacking them.

08/19

Toploaders came in today, now we don’t need to worry about them until we run out again. We got our last batch in April. 4 months. Let’s see when we’ll have to order our next batch. Let’s try for 3 months this time.

Also a batch of Heroes came in including Foils. I just wanted to pick up one card, the Full Art Ultros from Crystal Dominion, and I can’t stop at one card. I ended up stopping at around 350.

We might even have bulk Hero lots coming soon.

Did the restock for Opus XII – Crystal Awakening. Tcg Player and eBay.

Also got a deck up for The Twelve. They look like they’ll be fun to play.

08/20

Had a 125 card order today, that took me a couple of hours to put together. Mainly because it was an eBay order, and you can’t download a pull sheet that is sorted like they do on TCG Player. Maybe you can, I just haven’t figured out how. If it was a TCG Player order, it would have taken me maybe 30 minutes.

It was a busy day with the kids today. Meet the Teachers, and Soccer Practice. They’re starting to do really well, and they enjoy playing soccer. School it’s 50/50 on that one.

Going to have more Bulk lots soon. They’re all halfway done at the moment.

Also, I found a case of Rebellion’s Call Prerelease Kits! It was a nice surprise. Now if they were Opus XI, that would have been a whole lot cooler. But, if you need one they should be up on the site, so go ahead and grab one.

08/21

After a long hot summer, the kids are finally back to school. Now we can start focusing on Trading Cards. It’s always a slowdown during the summer for me, just because I can’t get as much done as I can during the school season. It’s mostly cause I like hanging out with the little ones.

Have I ever mentioned Before Dawn?

It’s something I have been working on for 20 years. On and mostly off. I keep trying to restart it from the begining, the last couple of years I’ve been getting it going. It started off as an RPG, now it’s taking on many forms, and I have some plans for it. I’ll have more info on that soon. I won’t say much more about it … for now.

08/22

I’ve been working on Before Dawn all day, almost forgot to head to the Post Office because of it.

And, that was all I did. Yesterday and today, I probably spent a good 10 hours on it.

Oh, and Dreamlike Oceans was announced. Not today, a couple days ago. We already made our announcement on it. And, yes we are excited!

08/23

The kids have a game today. Got to wake up early, open up the restaurant, and then head to the game which is about 30 minutes away.

I got there, my kids were both starters. We started off the game good, and then well, we need a Goal Keeper. They play in quarters. The first quarter they had a kid that was great. The second quarter, the kid was day dreaming, playing with the net on the side, the third quarter same thing. Last quarter they put in someone else again. We ended up losing 5-0.

At least they’re having fun.

08/24

Sunday was quiet.

Slow day.

Ended up taking one of the kids out to play soccer.

Got some dinner, and finished the orders.

Also worked on Before Dawn a little bit.

Shop for Singles and more at our TCG Player Store!

Posted on Leave a comment

99 Kards in the Korner

08/11

Gunslinger in the Abyss release weekend is over, but that doesn’t mean we’re done. We still have plenty of work to do. Our stock is dwindling down, and our singles are running low. We’ll be ordering more boosters soon enough, and we also have the World Championship Decks coming out later this month. You know we will be getting those. Lots of good cards in that one.

What about the singles?

The Legends are pretty much out of stock at the moment, and that means we need to open up a couple more Booster Boxes. We’re saying couple because, they are half boxes now, as you all already know. We will be recording it as always, so you’ll be able to see what Full Arts will be added to the site.

After seeing everyone yesterday at Game Knight’s Local Qualifier, I had the itch and needed to go and see everybody. Plus I had a couple of decks to try out. The Bomb Squad and OctoPirates. So, I headed out to today’s Local’s and was glad I did. Both we’re fun to play. And when all was said and done, I came out 0-6!

I told you all, I’m terrible at this game.

Got home after midnight, and took care of orders. Didn’t finish until 2AM.

08/12

It was raining all last night, and that means the Flea Market in Robbins will not be open today. Mostly because it’s on a dirt lot, and all that water will have gotten the lot all muddy, and no one wants to sit in that.

Finished up Gunslinger in the Abyss – Limit Break

30 day plan? We’re ready to start on it again.

Took a look at our Shipping Policy and Return Policy. There were none! How? I though I had done this years ago. Apparently not, so I drafted them up and they are now on the site. This took care of Day 8 and Day 9.

Ordered some toploaders today, hopefully they’ll get here before I run out. And, that’s a challenge. So let’s run out of toploaders! I don’t see it happening though, I still have a bunch of Beanie Babies Toploaders, I’ll just use those. And, yes they are a real thing. They’re very thin though. Can hold only one card in each, where as the other toploaders I can put 3, maybe 4 if they’re thin Pokemon cards.

08/13

Spent the morning working on the website. Adding listings, fixing the calendar. Mostly back of the house stuff.

The 30 day plan for today and tomorrow was about pictures, and since we use stock photos, there’s nothing to update. Maybe we should start taking pictures, but how are you going to take pre-orders without a stock photo?

Did 2 box openings tonight. One for Gunslinger in the Abyss. And, one for Union Arena – Full Metal Alchemist. Gunslinger in the Abyss is already on YouTube, and Full Metal will probably be there next week.

Also realized that the World Championship Decks are coming out soon. Put them up for Pre-Order!

08/14

Restock on Gunslinger in the Abyss, these cards are flying off the shelf. We might have to open some more. Same thing with Union Arena, we’re already selling singles from the box. Might have to find more. Might have to start picking it up as our second game.

We had gotten some Jujutsu Kaisen as part of a collection and those did pretty well. I’m going to have to look into this game a little bit more. Or, if you have some you want to get rid of, you know where to hit me up. If you don’t, then kardboardkorner@gmail.com

.
08/15

Friday was a busy day at the restaurant, so I couldn’t get much done here, except post a short video on YouTube.

Also started a restock on Opus XI. managed to get half way done.

I had picked up “The Kids Are Alright – A Turks Side Story” about 5, maybe 6 years ago, read the first couple of pages and then forgot about it. It doesn’t start off too good, that might be why I haven’t read it. But then, I picked it up out of nowhere and started reading. The first couple of pages almost made me put it away again, but I kept reading. Eventually, it did get better. I don’t know if it’s because the Turks appeared and I got excited, or if the story actually got better. Either way, I finished the book in one night. And, I’m glad I finally did, the novel kept getting better and better with every page. It does fill in the gap of the 2 years between Final Fantasy VII and Advent Children. Plenty of guest appearances throughout the whole book, but you probably expected that anyway.

08/16

The kids had their first soccer match today. And they were excited. People showing up late for work had me miss the first 10 minutes of the match, and that’s when my kids scored. Then the coach put my son in as a Goalkeeper, and I have to say he is a natural. He must get it from his dad. (Feeling Proud)

Got to teach him a couple more things, but on the other hand, he doesn’t want to be a Goalkeeper. My daughter? I haven’t seen her run so much. She did great, and I’m glad that she enjoys soccer.

Didn’t get much done today either.

08/17

Sunday, it was storming all night, and the Flea Market was pretty much empty. No use going.

We reached 200 subscribers on YouTube today. I’m thinking we’ll do a giveaway at 250. Maybe a Q&A as well, where you can all send in your questions, and I’ll answer them. We’ll figure something out.

Decided to go to Costco. Asked my wife if she wanted to come along. She replied, Costco? On a Sunday? I looked at her puzzled. Off I went, and I understood as soon as I tried to turn into the parking lot. It can’t be that bad, can it?
We got a cart and headed inside, and it was worse than Rush Hour Traffic trying to go through the Jane Byrne. Needless to say, we just turned around and left. I’m not going to stand in line for an hour to save a dollar on water. I will come back another day.

Played 99 Nights in the Forest with the kids, I must say that is a fun game. We played 2 games, and we got to day 5 I think. I’m still trying to get a hang of the controls, I’m no PC player and the controller doesn’t respond as much as I’d like when I connect it to my laptop. Might have to look into a way on how to change the button layout on a controller for Roblox.

Shop for Singles and more at our TCG Player Store!

Posted on Leave a comment

Palom & Porom, The Twin Mages

Shop for these Singles and more at TCG Player Store.

Dauntless twins. Prodigious mages in the making.

Twin mages with vast magic potential, Palom and Porom trained daily to perfect their skills under the guidance of the Elder. The disobedient Palom often skipped out on his training, which frequently led his more diligent sister Porom to berate him. After Cecil arrives in Mysidia, the twins join the Dark Knight’s part to secretly monitor him. Once they realize Cecil’s trustworthiness, they join him in his fight.

You never know what you’re going to get with these two. One minute they’re spies, the next they’re trying to save you.

 -Taken from the Ultimania

2-015H – Palom

I’m looking at this card and I’m wondering why isn’t anyone using this?

Palom comes in for 3CP with 6000 power. Now, if he comes into the field through the Break Zone, or through Search and Play, Palom deals a Forward 7000 damage.

Up to here, this isn’t a great card.

But, let’s take a look at Comet.

Deal your opponent 1 point of damage.

Comet. That is one hell of an S ability, and the cost isn’t much either. 1 Palom card, dull an active Porom and dull Palom. No extra CP or anything else.

This card is worth a shot, especially if you’re playing with the Twin Mages.

“Blizzard! And that, my friends is how it’s done!”

2-016R – Palom

Here we are.

The perfect card for the previous Palom.

For 1CP you get a Forward that will attack and deal 2000 damage to a Forward.

So far so good.

Now, if Palom damages your opponent, or that Forward that was damaged is put in the break Zone, you can put Palom into the Break Zone, search for another Palom and play it onto the field.

And, there are plenty of Paloms to choose from that have decent Enter the Field abilities. Most just deal damage to one of your opponent’s Forwards. If you play Palom 5-018L you’ll also draw a card.

Give it a shot.

2-135H – Porom

Just like Palom 2-015H, you would like to play Porom off of a Search and Play or from the Break Zone. When she comes in you will return a Forward to it’s owner’s hand. This could be one of your cards as well as it doesn’t specifically say your opponent’s Forwards.

And, the S ability, is meh. You’ll much rather play Palom’s Comet, but if you want to use Pyroblast, you’ll deal a Forward 8000 damage.

That’s about it.

“You would expect him to try a little harder to fool us, wouldn’t you?”

2-136R – Porom

I like this one better than the previous Porom as it gives some sort of protection to the Twin Mages.

Whenever they are targeted by your opponent’s Summons or abilities, you can return them to your hand, instead of breaking them.

You can also just send Porom into the Break Zone, and search for another Porom and play it onto the field. I would probably pick Porom 3-140R, as it activates all of your Forwards.

“It was almost like we’d gained an older brother.”

3-016H – Palom

I can see why this one isn’t being used as much.

Whenever a Forward is dealt damage, that damage increases by 1000. Yes, there are ways to offset this, by playing Maria (1-083H) who gives all of your Forwards +1000 power, but you can also just use a different Palom and keep that +1000 power.
But, we’re not talking about Maria.

Palom does have a decent S ability, that deals damage to 3 of your opponent’s Forwards. 1st one gets 6000 damage, 2nd gets 4000 damage and the third one gets 2000 damage. Add in the damage increase of 1000, and that gives you 7K, 5K and 3K.

You might be able to take out a few Forwards with this ability.

It’s worth a shot.

3-140R – Porom

This card is still playable.

For 4CP you can Activate all of your Forwards. It would be a good idea to keep Porom on hand, and when you think you can win the game, you can go all out with your Forwards. If you don’t manage to win it, then just play Porom and activate all of your Forward in Main Phase 2.

That way, at least you’ll have some blockers on the field.

This alone makes Porom worth playing. Plus you get a Meat Shield after it too.

Curaga, will protect one of your Forwards from damage dealt to it this turn.

“That repulsive brat is my twin brother, Palom.”

5-018L – Palom

This is a great card to play off of Palom 2-016R, and only if Porom is already on the field.

If not, I would suggest to play a different Palom.

Palom comes in, and deals a Forward 7000 damage. And if Palom is on the field you will also draw a card from your deck.
The ability isn’t that great, just deals 1000 damage to a Forward.

You’d think this card would be a lot better, considering it is a Legend.

“Your goody-two-shoes attitude is gettin’ old.”

5-135L – Porom

Hmm…

Just like Palom, I don’t see much use for this.

Porom comes in, you look at the top 3 cards of your deck, grab one and put the other 2 at the bottom.

Ok, that just makes Porom a 2 cost Forward, with 5000 power.

Only thing that might be worth it is Porom’s ability to cancel an action ability.

It’s like a Mini-Amaterasu. Just different.

“Right!”

8-041H – Palom

Here’s something different. Palom is ready to put a cog in your opponent’s gears. Especially if he comes in during your opponent’s turn as a response to anything that your opponent tries to do. How can you do this? Palom 2-016R. Yes, we’re throwing that card everywhere.

Palom will come in and you can both discard a card, you freeze on of your opponent’s Forwards, or you can dull all of their Backups. And, if you’re playing something along the lines of Turbo Discard, they won’t have any moves this turn.

Fire/Ice? It should work.

“Geez. Why are adults so pigheaded?”

9-115R – Porom

Here we have a miniature White Mage, whose sole purpose is to grab a Summon from your Break Zone.

This will also come off as an EX Burst.

Simple. Effective.

And you’ll have a tiny meat shield on the field ready to be sent to the Break zone at all times.

“Tellah, look after Cecil for us!”

11-121C – Porom

If you need to shuffle some cards in your hand, you should play Porom.

You’ll discard a card, and whether it is a Final Fantasy IV Character or not, will determine how many cards you will draw.

Maybe 1, maybe 2.

If it’s 2 you’ll discard another card from your hand.

It’s the old Switcharoo.

Porom also protects a Forward with her ability, which reduces the damage dealt to it, by 2000.

“Break!”

13-013C – Palom

“Cheap Backup with an enter the field ability. Needs Porom to be any good, but then there are a few other Palom cards I would rather play than this one.”

I don’t know if I was wrong on this card, but years later the Foil version of this card is going for a pretty penny.

And, when I look at it right now, I would say the same thing I said back then.

Go figure.

“Break!”

15-011L – Palom

Now this look interesting. Palom almost looks like George from Peppa Pig. The way he’s holding that Dinosaur, I mean Dragon. But the card looks interesting as well.

George … I mean Palom here, has an ability that gets stronger after a couple of turns. Palom gains 1EXP Counter at the end of each of your turns. With each EXP Counter Palom gains 1K power.

The longer Palom remains on the field the stronger he gets. I would say that this is a great turn 1 card.

And Palom’s ability. For a total cost of 0CP, Palom can deal either 2K damage or 8K damage to one of your opponents Forwards.

Yes, Please. I’ll take 3.

15-119L – Porom

“Porom here, getting an EXP Counter Every turn. And Every turn you can choose 1 Forward of 5CP or less and it loses all abilities. And at 3 EXP Counters it’s power becomes 1000.

After that you just use Palom (15-011L) and finish that Forward off. Just Like that.

It’s called Twincast.”

Basically, what that says.

More EXP, more breaks. Just like the game.

20-017R – Palom

Kind of looks like this card was drawn with MS Paint. And, I don’t mean that in a bad way.

At 2CP, Palom won’t steal the show this set, but it’s still a decent card if you got the Crystals. That’s why we need the Samurai reprint this set.

Palom will come in and deal a Forward 8000 damage, with the help of a Crystal.

I’m figuring Porom will have a similar enter the field ability, after that they can both be sent to the Break Zone to deal a Forward 10,000 damage.

“Be thankful that the Mysidian genius Palom is going to help you!”

20-113R – Porom

Lots of recycling here, Water should be called the Recycling Center today. Cards for cards.

We’ll give you a card and then you’ll give us a card back.

More like a trade center?

Anyway Palom’s twin sister Porom comes in or leaves the field, and you get to draw and discard 1 card.

If you discard a FFIV Character you can also get a Crystal. Two for the price of one.

21-098R – Palom

I’d say this is a pass.

There are far better Paloms out there.

Sure, this one is Lightning and deals 9000 damage to one of your opponent’s Forwards that cost 3 CP or less.

I’d say the only good thing about this card is that the ability can go off from an EX Burst. And, that’s about it.

Leave this one at home, unless your drafting. Then you might want to use it.

23-018R – Palom

Palom, one half of the twin mages.

Palom is a free play, if Porom is already on the field.

If not he’ll only cost 2CP. Palom comes in with 5000 power and allows you to place 2 EXP Counters on a Forward. That Forward will gain +2000 power.

And, if the twins work together, I think Porom will be something like this as well.

“Grown-ups. They like trouble!”

23-110R – Porom

Porom, the other half of the twin mages.

Same thing here, Porom is a free play if you have Palom already on the field.

And, just like Porom she comes in with 5000 power.

When Porom comes in you can place 2 EXP Counters on a Forward, and that Forward gains a shield of sorts. Damage dealt to that Forward will be reduced by 2000.

You’ll be able to splash one or the other of these twins, as there is no cost to pay, if the other is on the field.

Looking for the Twins?

Posted on Leave a comment

Edward Chris von Muir

The Sensitive prince gaining courage on his journey.

The Damcyan prince who prefers music to conflict. In the guise of a minstrel, Edward wanders from land to land. After meeting Tellah’s daughter Anna, he falls in love with her. Edward brings the girl back to his homeland, but loses her during the Baron army’s attack on Damcyan Castle. Lost in grief, Edward is unable to take action. Cecil reproaches him, inspiring Edward to join the Dark night on his quest. Edward finds courage on the journey, gradually shedding hi weaknesses and becoming a man unafraid to save his comrades

-Taken from the Ultimania

I remember I would just have Edward sing for every battle. Other than that he would just hide and let Cecil take care of everything. Let’s take a look at the cards throughout every Opus.

Looking for Edward?

2-030H – Edward

Well, I can see why no one uses this card anymore.

At 4CP Edward is a Backup that does nothing when he enters the field. His only saving grace is that you can dull a Forward for 2CP, and you can’t even use this ability when he enters the field.

Sure, you can constantly use his ability every turn to try and keep one of your opponent’s Forwards dull throughout the game, but there are much better options and hopefully much better Edwards.

This card is also a Hero.

“Anna, my love I … I will try. But, what would you have me do?”

2-031C – Edward

See, after reading the previous Edward, and now this one, I have to say that this one, the Common card of the two is a whole lot better than the Hero.

Why?

Because this Edward actually does something.

All the Forwards lose Haste for as long as Edward is on the field. No Forwards can gain Haste either.

Which stops all of the Haste Forwards from attacking as soon as they enter the field.

Now if Edward had a little bit more power, this card would have been fantastic.

But, Edward is still a blocker that can block any attack.

“I am the only one… the only one that can save them!”

3-029R – Edward

This is a little better.

The King of Damcyan. This is the only card that has that as his Job. There’s one more that just says King, and all the other’s say Bard.

At 3CP, Edward doesn’t do much, but he does have a couple of decent abilities.

The first ability makes your opponent discard a card from their hand. Which is good. Are you playing a discard deck? Edward will fit right in.

The second ability, won’t have much use, but it’s still there. Escape. It should have been called Hide.

Hide … I mean Escape just makes Edward invincible to your opponent’s Summon or abilities that choose him. But, there aren’t that many abilities that choose Backups, so this might not be as good as we originally thought it would be.

“Tell me you will not let your land suffer the same fate as ours.”

5-031H – Edward

Another 3 cost Backup.

This time Edward comes in and your opponent discards a card from their hand.

That is your instant gratification.

After that Edward is just itching to play his Harp, with his new hit single “Silent Verse”.

Silent Verse will cancel one of your opponent’s Summons.

This is still a good card to have on hand.

“Please! Listen!”

11-028R – Edward

Imagine your opponent having to discard a card every time he breaks one of your Forwards.

This is exactly what Edward’s ability will do.

Your opponent will discard a card, if they Break one of your Forwards during their Attack Phase.

One way around this is if they have no cards in hand during their Attack Phase, but that will leave them vulnerable during your turn, as they won’t have anyway to cast a Summon or pay for abilities.

Leaving you free to do whatever you want, with little to no defense on your opponent’s part.

This is one of the better Edwards if you ask me.

“You’re right. I’m nothing but a coward, just as you say. That’s why I’m just going to stay at Anna’s side. It doesn’t matter anymore … Nothing does!”

17-025C – Edward

If you always wanted to remove a card from your opponent’s Break Zone Edward here can help you.

For the cost of 2CP, you will receive a Backup that once per turn can Remove a card from the Break Zone. And that’s the best part. It’s once per turn. Not put Edwards into the Break Zone. Meaning you can use and reuse Edward’s ability as much as you’d like.

And, if you don’t need use it, you can always just dull Edward for CP.

Either way it’s a win win.

“I see… Sadly, I’m afraid I can’t let you have my Crystal.”

20-026C – Edward EX

The Spoony Bard is back again, as a Backup.

And with his trusty harp, he will take a dull Forward, and break it.

As long as your opponent has 2 Dull Forwards on the field, that is.

For 2CP, I’d say this is a good deal.

“There’s nothing to fear. Antlions are quite docile. They won’t attack humans.”

 

Where’s Edward?

Posted on Leave a comment

Rosa Joanna Farrell

Shop for these Singles and more at our TCG Player Store!

Peerless beauty, braving dangers for love.

A beautiful White Mage with a talent for the bow. A childhood friend of both Cecil and Kain, Rosa gives her heart to Cecil and assists him on his adventure as a White Mage. She leaves the castle out of concern for Cecil when he vanishes following the mission to Mist Village. Rosa reunites with Cecil, but Golbez takes her prisoner. After Cecil rescues Rosa, the two realize their feelings for one another. They fight side by side until the end.

-Taken from the Ultimania

As we wait for Cecil to find the Sand Ruby for Rosa, we’ll check out all of Rosa’s cards throughout the series.

2-143R – Rosa

Rosa is always ready to protect you.

For 3CP you get a Backup, that whenever one of your Forwards is chosen by one of your opponent’s Summons, you draw a card.

And, maybe that card that you draw will help you cancel your opponent’s Summon.

We also have Protect. You can use this ability and the next time one of your Forwards is dealt damage and that damage is less than their power, that damage becomes 0.

Other than the fact that you can draw a card each time your Forwards are being chosen by your opponent’s Summons, I’d leave this one out.

Opus I Minwu does a better job at protecting your front line.

“I knew you’d come for me.”

2-144C – Rosa

A 1 cost Forward that gives Cecil +1000 power.

And, this time Rosa has Mini-Protect.

By dulling Rosa, you can reduce the damage dealt to one of your Forwards by 1000. It’s not a lot, but sometimes that will be the difference in your Forwards surviving a block. You’ll get to keep your Forward instead of just trading cards with your opponent.

After that, Rosa is a body on the field, until you get the Rosa that you wanted to play from the begining.

“…Uhn … Cecil … Please, Cecil… Be alive!”

5-142H – Rosa EX

This is what happens when you give Rosa the Sand Ruby.

Rosa searches for Cecil and she brings him to your hand. Bringing Rosa’s cost down to 2CP. You can even search for Cecil off of an EX Burst.

You’ll then have a body with 5000 power on the field, which you will be able to reduce the damage dealt to one of your Forwards by 1000, if that Forward is Cecil reduce it by 3000 instead.

Play this with Opus II Cecil, and I think you’ll have something to work with.

“Without me along, who will heal you when you’re hurt?”

9-120L – Rosa

How did I forget about this card?

For 3CP you get a great card. A legend. The White Mage Rosa.

Rosa reduces the damage dealt to all of your Forwards by 1000, Yes, that has been the case with the previous Rosas, but this Rosa is also a great attacker.

If Rosa forms a party and attacks, you will activate Rosa, where she will be able to attack one more time. Which she will form a party and attack. She will activate one more time, but I doubt she’ll be able to attack again. Even though the wording makes it seem like she should be able to.

“I say we Pray!
PRAY.
Pray,
PRAY.
I say we Pray, just to make it today!”

It’s like MC Hammer already knew about this card in the early 90s.

If you’re playing Mono Water, you will be playing this Rosa. Use Pray to activate all of your Forwards. As long as you have an extra Rosa in your hand, you can go all out and attack.

After that you’ll Pray, and activate all of your Forwards, and they’ll be able to block during your opponent’s turn.

“Then why won’t you look at me?”

11-126R – Rosa EX

Rosa stands behind Cecil through the thick and thin. And, if you play her after you play Cecil, Rosa will allow you to draw a card.

And, if you don’t like that card, you can discard it and draw another card.

And, if you don’t like that one, wait till your next turn and discard it, to draw another card one more time.

Teleport. You finally have an answer to board wipes.

If your opponent plays Opus I Shantotto, you can just have Rosa use Teleport, and return all your Characters to your hand.
But, be careful. You might have a very large hand after that.

And, you know what they say about people with large hands.

They wear big gloves.

“No! Not you, too!”

14-057H – Rosa

Great artwork once again. You can tell apart the Amano artwork. I remember seeing a Magic card with his art on it, and recognized it immediately. But, that’s another story.

Just like we said before, activate all the Backups, if you’ve cast 3 cards this turn.

With Fran (14-052C) you’ll also draw 1 card.

All those activations will lead you into a 5th card cast this turn, which you’ll end up playing the top card of your deck. Unless it’s a Summon. Then it just goes back to the tops of your deck.

“I’m not going anywhere.”

16-063R – Rosa

The missing piece of Cecil and Ceodore.

Rosa comes in and keeps feeding Ceodore and Cecil, to power them up just a little bit to help them survive or take down your opponents Forwards.

A simple 2 cost Backup, that will still provide you with 1 CP per turn.

“As long as there is darkness…”

 

17-138S – Rosa

Decent card, better card if Cecil is on the field.

Even though Rosa is a Forward, she plays like a Backup, casting White Magic on your Forwards. Activate and a buff. All for a total of 0CP. You know you’ll be using her ability each turn.

Plus, you have an 8000 powered body. All this for 4CP.

“Cecil! I’ll visit you in your tower later.”

 

20-125R – Rosa

Here is the missing piece for the ultimate FFIV deck.

You can actually splash any element that you’s like, without worrying about how you’re going to pay for the cost. No more relying on Tyro, and how are you going to get Tyro on the field if you’re not playing Earth.

For 1CP you get to play Rosa and draw a card when Cecil enters the field.

All you got to do is find a way to recycle Cecil.

We did say that Water is the Recycling center, right?

Looking for Rosa?