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Emissaries of Light – Water Thoughts

Here we go again, after I lost it all when my Computer Froze.

16-106R – Andrea Rhodea

Andrea Rhodea, Perfect for a FFVII deck. And that’s pretty much it. He might be a Dancer, but there doesn’t look like he has any Synergy with other Dancers. Maybe Mayakov, just cause he gives Rhodea Protection, and that you can play him once Mayakov enters the field.

But, FFVII is the way to go. Only question is which Cloud do we choose?

 

 

16-107R – Ezel

More like a Mathematician.

Ezel allows you to search for a Forward, as long as you can do some simple math.

Add up the CP of the cards you discard to find a Forward with the Same cost.

There should be an easier way to search for certain Forwards.

 

16-108C – Kimahri

Kimahri only job is to place a Ronso Counter on a Forward, and give that Forward some Protection against damage dealt by your opponents Summons or abilities.

Kimahri will come in and give a Forward a Ronso Counter. All you need to do is figure out a way to keep bouncing Kimahri.

 

 

16-109C – Kyrie EX

I always liked the cards that allow you to look at your opponents hand.

They won’t be discarding anything, but you’ll be able to look at the top 2 cards of your deck and see if you like what you’ll get.

If you don’t just send them to the bottom of your deck, and hope for something better.

 

16-110C – Clavat

Another backup Backup.

Clavat here lets you draw a couple of cards when he enters the field and gets sent to the Break Zone. And with you being able to play 3 Clavats you might be able to Draw 6 cards.

Imagine what kind of Damage you can do with up to 11 cards in your hand.

 

 

16-111R – Genbu EX

Along with the same abilities the other Shijin have. Genbu comes in with “Protect”

The damage dealt to Genbu is reduced by 3000. And it is a constant reduction.

 

 

 

16-112C – Corsair

Don’t like your cards, play Corsair.

You’ll draw 2 cards and discard 1 card from your hand.

After that you can always use his ability and draw 1 more card.

 

 

16-113C – Sahagin

Sahagin will come in use water gun on your opponent. Blinding one Forward you choose, just enough to send him back to your opponents hand.

After that it’s a Switcheroo as you grab a card and discard a card. All this for 3CP.

After that, need to look at the top cards of your deck?

Sahagin will jump into the Break Zone to allow you to do just that.

16-114C – White Mage

White Mage is here to have some fun with Sahagin.

Whenever you discard a card from his on-entry ability, you’ll draw 1 card.

And it doesn’t stop there. This can happen anytime you discard a card, but only once per turn.

 

 

16-115H – Sarah (MOBIUS)

Sarah is hungry for Crystals. And every time you find one, she just might be able to get you a Backup to add to your hand.

Now, you do gain a Crystal when she comes in, but it’s not just that Crystal, it’s any Crystal you can get.

And then just keep feeding her 1 Crystal per turn, and she’ll gain +1000 power and Protection from damage that is less than her power.

16-116L – Tidus

Tidus is the gift that keeps on giving.

As long as you play it safe, Tidus will always be around, and it will seem like there is no way around him. Only a slight reprieve when your opponent manages to get him off the field for a second.

Tidus cannot be blocked, so you know that you won’t be blocking with Tidus because you will be constantly attacking, chipping away at your opponent.

Oh, and every time you send Tidus to the bottom of your deck, you draw 3 cards.

Now it doesn’t specifically say only this Tidus. If your opponent has a Tidus and you send it to the bottom of their deck, do you also draw 3 cards?

16-117H – Tros

Do I see an Octopus deck coming into play?

Tros will easily let you draw cards when Ultros sends himself back to your hand.

Octopi/Tidus or Octopidust, yes that is what I shall call it. When I finally get around to making it that is.

You know it’s going to work.

16-118C – Fiona EX

For some reason I thought this was a Backup.

So, you’ll be basically paying 2CP for Fiona and you got an 8K body.

You can also draw a card off of an EX Burst.

 

 

16-119H – Fusoya

A Five color deck?

It can work. You already have Soiree going all out this set.

Just add Fusoya to the mix, and you’ll probably choose up to 4 abilities to cast.

 

 

16-120C – Firion

There are a lot of cards that help you draw cards. Water is Turbo Draw.

Just don’t mill yourself out.

 

 

 

16-121R – Vesvia EX

It seems like there’s a certain way to play Soiree.

Well you can play any way you’d like, but depending on how many Soiree Members are on the field, you can draw up to 2 cards. Thus, making Vesvia a free card.

 

 

 

16-122R – Marche

I’m on the fence about this Marche. Due to the cost, and if the Opus XI Marche is better.

But, you’ll probably be playing a different strategy if you play this one.

You’ll grab a 2 cost Character right off the bat, and after that every time Marche attacks, you draw 1 or 2 cards.

 

 

16-123L – Meia

Here is your discount card.

Meia comes in with Haste, and even though she cannot attack or block, she lets you cast a Summon from your hand for up to 3CP less. You’ll be playing 1CP for 4 cost Summons.

Who else can we pair Meia with?

 

16-124H – Lightning

Lightning comes in when you’re at a slight disadvantage. Depending on how many Forwards you and your opponent have, you’ll be able to remove one of their Forwards from the game.

With Switch Schemata, you’ll be able to save Lightning from being sent to the Break Zone, and have her just come back in at the end of the turn and Remove another one of your opponents Forwards from the game.

 

16-125C – Leviathan

It’s like your going fishing, and throwing the fish back into the sea.

Either that, or another fish you already caught.

Choose a 5 cost or less Forward and place it at the top or bottom of it’s owner’s deck. And maybe draw a card. But, you’ll be losing 2 cards.

Meh, I probably don’t see it.

16-126R – Leo

A what now?

More Math? Not exactly, but you’ll have to have Characters of cost 1-6 already on the field to play this 1CP/7K Forward.

And when Leo enters the field you can play a card from the top 5 cards of your deck. So, you’ll basically be coming up positive in the CP count with Leo.

After that return Leo to your hand, there are plenty of cards that will allow you to do that. Then rinse and repeat.

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Emissaries of Light – Thoughts on Wind

16-043H – Atomos

How good do you think this card is?

Very good? I agree.

Atomos is currently auditioning for a role in Re-Animator, but this version of the movie will be called “Re-Activater” along side Rikku (2-071R). They’ll be bringing your Backups back from the Dead.

 

16-044L – Wol

Wol is here to make all your powerful Forwards, even more powerful. Not being able to be chosen by your opponents Summons or abilities. And, drawing a card when they come in.

Drawbacks?

Those Forwards need to have a cost of at least 5CP.

 

16-045C – Gargoyle

See, like Gargoyle here, The Forwards protected by Wol will not be able to be broken.

But, if Wol isn’t on the field, Gargoyle can take care of that pesky high cost Forward that is troubling you.

And then for 1CP you can take a sneak peak at the top 2 cards of your deck. If you like them, keep them. If not, just move them to the bottom of your deck, and hope for better cards.

16-046C – Chocobo Chick (VII)

For some reason I thought this card was a Backup.

But, even as a Summon, you might get some use out of this card. Pay 4 CP to activate the 4 Backups you just dulled to draw 1 card.

There might be something I’m missing.

 

16-047R – Sherlotta EX

Whatever happens Sherlotta is giving you at least 1 Crystal.

After that she will block Forwards until she is sent to the Break Zone, and give you another Crystal.

Or just chuck her from your hand for 1 Crystal.

 

16-048H – Zidane

Like we said earlier. Lani/Zidane Fire/Wind decks are coming.

Now we just need to find a way to keep bouncing Zidane back and forth.

Over and Over again.

Take control of your opponents deck.

 

16-049R – Seiryu EX

Another Shijin

4CP/7K. You’ll search for a Shijin upon entry, and Seiryu also comes in with built in protection.

No need for Wol.

 

16-050H – Ceodore

Ceodore comes in causes havoc, if you decide to dull 3 FFIV Characters, you can Break 1 of your opponents high cost Characters.

Ceodore seems to fit well into a Category IV deck. Simply because all his abilities involve IV Characters.

Real Sherlock Holmes here.

Tell me something I didn’t know.

Well, you can play Ceodore for free with Cecil. We’ll get to more about that in a moment.

16-051L – Cecil

For 5CP, you can play Cecil, and another card from your hand that’s 4CP or less. And if that card you play is a FFIV Character, you get to activate 2 Backups. Doing the math that means, if you played a IV cost IV Character (get what I did there?) you’ll actually end up +1CP.

Worst case scenario, you only save 1 Crystal Point, but why would you play a 1 cost when you can play anything up to 4CP.

And, the icing on the cake, is that Cecil protects all your Characters. forcing your opponent to pay 2CP just to make sure their Summons and abilities go through.

16-052C – Selkie

There’s a couple of cards we’ve seen so far that break Characters of cost 4 or more. Wol will be a card that I can see many people use do to the protection Wol grants.

But, we’re talking about Selkie here.

Selkie can sit on stand by until you need her. And, when you need her, at 5 points of Damage, she’ll break a Character of cost 4 or more. Take that, (insert pesky forward here.)

 

16-053H – King Tycoon

King Tycoon banishing most of your opponents board, because that’s what Kings can do.

As soon as he enters the field, you can return all the Forwards and Monsters your opponent controls to their hand.

Or just some of the cards. You don’t want to return any of the cards that have On entry abilities.

 

16-054C – Chocobo

The pixelated Chocobo, comes in and grabs a 2 cost Character or less from the Break Zone.

If you’re playing Chocobos, you’ll probably end up grabbing another Chocobo.

 

 

 

16-055C – Chocobo Sam

Chocobo Sam knows where all the Chocobos are. That’s why you’ll play him and find a Chocobo. Specifically Chocobo (6-050C). That way you’ll be able to play a free Chocobo every time it is your turn.

Plus, giving a Chocobo +3K for a turn let’s you know you’ll have the extra fire power if needed.

 

 

16-056R – Fat Chocobo

Fat Chocobo has one job.

That is to let you grab a Wind card from your hand at the end of each of your turns. If you’re playing Chocobos this might be a decent card to throw in your deck.

And for a simple dull, you’ll be able to play a Wind Backup once per turn.

And, keep a Fat Chocobo in your hand, because if Fat Chocobo gets hit by a Summon or ability, that 10K will keep him alive.

16-057C – Ninja

Uhm, well …

Removing 2 cards for 2000 damage?

I think I’ll pass.

 

 

16-058R – Fina

Comes with built in protection.

And, gives you the option of canceling an auto-ability, when she’s not even on the field. Sure you’ll need at least 4 Wind Backups on the field to be able to use it, but Fat Chocobo will be there to help you out with that one.

 

 

16-059C – Pecciotta EX

Is Morze’s Soiree Member going to become something?

Pecciotta here will help it become it. Activating all of Soiree when he enters the field.

The more I see these cards, the more I want to give it a try.

Time to crack open some Emissaries of Light and find all the cards I need.

 

16-060C – Madam M EX

I’m starting to see a pattern with all the Wind cards this set.

Madam M comes in and let’s you grab a Wind Character, if you find one when you reveal the top 4 cards of your deck.
Other than that, this 4 cost Backup is technically only 2CP.

 

 

16-061R – Yuri

Just like I just said, Yuri does the same thing as Madam M, but better.

This way you might actually play a card straight from your deck onto the field.

Or you can just grab any card if you can’t find a 3CP Wind Character.

 

 

16-062C – Lexa

Protect Madam Edel, that is Lexa’s job. More on that later.

A simple 2 cost Backup, that dulls and grants a Soiree Member, or Madam Edel +1K.

 

 

 

16-063R – Rosa

The missing piece of Cecil and Ceodore.

Rosa comes in and keeps feeding Ceodore and Cecil, to power them up just a little bit to help them survive or take down your opponents Forwards.