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Journey of Light and Dark

27-109L – Cecil

Ok, I’m having trouble understanding this, but from what I do understand, is that Cecil chooses a Forward and they both lose power, less than Cecil’s power.

I’m guessing you target your opponent’s Forwards, and hopefully they lose enough power that they are sent to the Break Zone.

Cecil has 9000 power, so I’m guessing he will break Forwards with 8000 power or less.

Cecil also has another ability which will grant him 10,000 power. Thus making his first ability deadly. For your opponent.
I’m guessing this is what the card does. If it’s not, I’ll revisit it with a revised opinion on it.

27-110H – Bartz

Has anyone ever made a Final Fantasy V deck?

There’s more than enough cards to go about it. And, all of those Standard Units that Final Fantasy V has. You can technically build a deck with nothing but Bartz cards.

Well, we’re here to talk about this Bartz.

The Wanderer, the Warrior of Light.

If you already have 4 Final Fantasy V Characters on the field, Bartz gains Haste, First Strike and Brave.

And, when he enters the field, you can reveal the top 7 cards of your deck and add 2 Final Fantasy V Characters to your hand. Which should be easy, considering you’re playing a Final Fantasy V deck.

This brings Bartz’s cost down to 1CP. And, with 9000 power, Bartz will stick around long enough.

27-111L – Jack Garland

Garland is Garland in all situations. Check.

When Jack enters the field, you will pick one job, and Garland will not be able to be chosen by any abilities coming from that class. Class sounds so much better than Job.

And, at the end of your turn, Jack will remove one Forward with said Job from the game.

You’ll slowly be getting rid of your opponent’s Forwards, and they will be playing catch up to try and get their front lines operating once again.
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27-112H – Snovlinka

Snovinka comes in and you get to choose from 2 enter the field abilities.

The first one gives Snovlinka Haste, and every time she deals damage to your opponent or to one of their Forwards, you will double that damage.

The second one deals 8000 damage to one of their Forwards.

Both are good abilities, but what if you can do both?

Well the good news is that you can. The bad news is that you’ll need to have 5 points of damage to do so.

And, when you do have 5 points of damage. Her second ability that deals 8000 damage to one of your opponent’s forwards, will now become 16,000 damage to one of your opponent’s Forwards.

Unless you’re opponent has a counter to Snovlinka, you will be breaking a Forward when she enters the field.

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Opus XIII – Water Review

13-086R – Agrias EX

This card was made to be played with Ovelia (13-090L). Of course, you can play any other Princess for the EX Burst, but Ovelia is the one that you’ll be able to keep bringing Agrias back from the Break Zone

 

 

 

 

13-087C – Delusory Knight

Just your regular 4CP/8K that also searches for a Manikin of a different element.

 

 

 

 

 

13-088H – Elle

Discard 2 cards when you attack to get a free shot? We like Cheap … I mean free shots at Damage. Unless your opponent can find a way to get rid of Elle, you’ll have the match in 7 turns or less.

Considering you have enough cards not to run out.

 

 

 

13-089C – Oilboyle

Draw 1/Discard 1 all for 1CP. Becomes a Forward like the other Monsters from the other elements.

 

 

 

 

13-090L – Ovelia

How many Tactics forwards are there that are good? Agrias (13-086R), which will let you draw a card everytime she comes in? Marach (13-080C), to Ping 4K damage when he comes back in? Ramza (13-121R) to break 2 forwards your opponent controls and 2 more to their hand? Orlandeau (4-101H) to break a Damaged Forward? Delita (13-111C), to Break Marach and have him come back in for another 4K?

Wait a second. You can Play Marach, Ping for 4K. Use Aegis on Marach. Have him attack, hopefully he gets blocked and Breaks. And then he comes back to the field, dull and deals another 4K to your opponent. It might just work. If it doesn’t play Delita and break Marach.

13-091H – Cagnazzo

It should be pretty easy to get 3 Water Counters on Cagnazzo. 7 might be a little difficult, considering the 4K body. But, if he can stick around long enough, you’ll be able to get a board wipe.

 

 

 

 

13-092C – Sage

Flip cards until either an Earth or a Lightning card pops up. End of story.

 

 

 

 

 

13-093H – Sara

Searching for Royalty. Check

Searching for Ovelia. Check

Add to hand. Check

Hopefully you’re playing a Tactics Deck. No? Not to worry there’s plenty of cards Sara can search for.

 

13-094C – Simon

Here’s another card you’ll like to have on hand. Can bring back any Tactics character back from the Break Zone.

 

 

 

 

13-095C – Tonogiri

Doesn’t have to be your opponents Forward. You can return one of your own cards to replay it for it’s on entry ability.

 

 

 

 

13-096R – Nichol

+1K to all Multi-Element Forwards, plus you get to draw a card when one enters. Sign me up.

 

 

 

 

13-097C – Viking

Why would it say of cost 3 or less, if the most expensive card is 3CP. Must mean that there will be more Viking support coming. We shall finally build a deck to rival Chocobos.

But enough of that. If you’re playing all 4 Vikings 3 copies of each. That’s 12 cards. 12 divided by 50 means that you have a 25% chance for any of those cards to be a Viking, that you’ll play on the field.

 

 

13-098R – Fina

Easy way to return a pesky Forward to your opponents hand.

 

 

 

 

 

13-099C – Yuke

Always a good idea to be able to grab a Character from your Break Zone. Wether you’re only playing one copy of a certain card. Or you ran out of cards to cast that Special ability.

This one will see some play. If I find a deck to put it in.

 

 

 

13-100R – Leviathan EX

Save a Forward with this Summon. Reduce Damage by 5000. And If you’re at 5 Damage you can Protect all your Forwards from Summons and Abilities. This one will save you at least a couple of times. Especially if you’re playing against Dadaluma and Cactuars. Oh, wait Dadaluma is banned.

 

 

 

13-101R – Luka

+1K to all Brave Exvius Forwards. These are cards that I always like to play, give your Forwards a little boost.

 

 

 

 

13-102C – Refia

Need to Activate a Forward? Just use this ability. Only costs 1CP and Dull this Backup. Would have been better if it was any Forward, but this will work.