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3-001C – Garland
What a way to start off the set.
A 2 cost Backup that when Garland enters the field, you gain control of one of your opponents Forwards.
Sure, you’ll only have control of that Forward until the end of the turn, but, it is a good way to spoil your opponent’s plans and attack with that Forward, where they’ll either block it and send it to the Break Zone, or you’ll break the blocking Forward, or you’ll deal them a point of Damage.
I’ll take 3 of these.
Now, where did I put that card that recycles Backups? I can’t even remember which one it was.
23-002L – Caius
Caius is making a comeback, and he’s forming a Tag Team with Bahamut. Any Bahamut will do, as Caius will enter the field, you’ll search for Bahamut, and cast Bahamut right away. Most Likely that Bahamut will be a Free Play. As all Bahamuts cost 5CP or less with the exception of the Opus I Bahamut which costs 9CP.
You can play that one for 2CP, if you have Fang on the field, 19-131S or 19-020R, as both of these reduce the cost to cast Bahamut by 2.
Other than that you can cast Raise on Caius as he enters the Break Zone, for the small price of discarding 3 cards from your hand, Caius can came back to the field.
Even Yeul couldn’t see that one coming.
23-003C – Kain
Haste, and First Strike?
Kain is ready to strike!
Remember when we were talking about an all Haste deck? Well, Kain here is the perfect fir for it. Cause, every time he attacks, all of the Forwards with Haste or First Strike gain +2000 power.
Your opponent won’t know what to block, when to block, who to block, where to block, and most importantly, how to block.
Double Jump, is just a regular Jump attack, if it was double, Kain would be dealing damage to 2 Forwards.
23-004R – Kefka
First off, this is a great looking card. Almost reminds you of some Amano art.
Second off, Kefka is here to wreak Havoc on your opponent. Every time he attacks, Kefka deals 4000 damage to one of your opponent’s Forwards.
But, you’ll want to wait until you have 5 points of damage to play Kefka. Cause when you do, Kefka comes in with Haste, +2000 power, and whenever Kefka deals damage to your opponent, or to a Forward they control, you will double the damage Kefka deals to them.
That means 2 cards in the Damage Zone. And, when he attacks, it’s 8000 damage to that Forward that you choose and at least 14,000 damage to the Forward that will block Kefka.
When your back is against the wall, Kefka will do what Kefka does best.
I’ll take 3 Full Arts, Por Favor.
23-005R – Golbez
I don’t know how Golbez is just a Rare.
Golbez has 3 abilities to choose from, each one is better than the other.
Deal 5000 damage to all of your opponent’s Forwards. Break a Forward. And, the one I like the most, Grab a Forward from your Break Zone.
You can start building decks with all different cards, EDH style, and if a Forward ends up in the Break Zone, just use Golbez to grab it back.
All you need to do is protect Golbez, and you’ll never miss a card. Unless it ends up in the Damage Zone, but we have a way to grab cards from there as well.
23-006R – Soulcage
For 2CP you get a Forward with 9000 power. Is there a sale on Soulcage, cause that is dirt cheap. You can’t even get a deal like that at the Goodwill anymore!
Yes, Soulcage is a Monster, and yes, you need another Monster on the field for Soulcage to become a Forward, but that’s not a hard thing to do. Especially with all of these Monster decks that are going around.
And, when you put Soulcage into the Break Zone, you can remove it from the game, and grab a Monster from your Break Zone and add that one to your hand. It’s a win-win.
23-007C/15-007C – Samurai
Just Copy/Paste from what we wrote for Dawn of Heroes.
“What? A reprint? I wasn’t expecting that. Let’s see what we wrote when Crystal Dominion came out.
“Exchanging 2CP for a Crystal.
Seems like an even trade. Now to find what we’re going to use these Crystals for?
Samurai has no abilities, that consume Crystals, but there are plenty other cards that do. Samurai’s job is to give you a Crystal and then hopefully you’ll find a way to Break Samurai so you can play your real Backups. ”
Huh? What was I even writing, I had to edit it to make sense. In my defense, we didn’t know what Crystals would be doing back then. … Half the time I still don’t know.
Because apparently, if you actually read the card Samurai can put itself in the Break Zone.”
23-008H – Zidane
Free Zidane!
You play Zidane, and once he enters the field you get to search for 2 FFIX Forwards and, add them to your hand. And, that’s great, you can get rid of him right after, because he only has 5000 power, but that’s still enough to block one of your opponents attacks.
If we get some decent FFIX cards, Zidane would be one of the first cards you would throw into a IX deck.
23-009H – Zorn & Thorn
Zorn & Thorn, we have a Tag Team right here, going for the World Heavyweight Tag Team Championship Belts.
And how are they going to do that?
It’s simple, they pick their own opponents. Zorn & Thorn attack and they get to pick the Forward that will block them. Over and over. All you need is to give them a buff, and they’ll be that much better.
And, if they are finally sent to the Break Zone, they turn into a Monster. Not a giant monster, just a Monster that costs 2CP or less.
I like it.
It’s kind of like Zorn & Thorn transform into Meltigemini.
Who would have thought?
23-010C – SOLDIER Candidate
First Strike.
I know I’ve seen a SOLDIER Candidates in another element, now I’m wondering if there is one in every element, and if they are all the same. Only one way to find out.
If you have a couple of Standard Unit Forwards in your Break Zone, SOLDIER Candidate gains +3000 power.
Now, the real question is, if it’s only for this SOLDIER Candidate, or all of the SOLDIER Candidates.
I wonder if they met Zack?
23-011L – Terra EX
One of my playmats has the same artwork. If you haven’t seen it, it is a beautiful sight. Terra riding the Magitek Armor ready to … well you should know. I won’t spoil it.
Terra comes in and you can grab a Summon from your Break Zone. then you can cast this Summon for 2CP less than what it costs to normally cast it. You also grab a Summon from your Break Zone when Terra is put into the Break Zone. Making Terra’s final cost a whopping 1CP.
Terra only has 5000 power, but the reason you’ll play her is solely for the reason that, when she is on the field, your opponent cannot remove the Summons in your Break Zone from the game.
And, that is it.
Protect the Summons! Protect the Espers!
23-012C – Tifa
What are those? Maracas?
3CP, 7Kpower and the ability to deal 2000 damage to a Forward every time Tifa attacks.
Let’s not forget about the Crystal you gain whenever Tifa damages a Forward that is sent to the Break Zone.
And, with that Crystal, Tifa gains +2000 power and Haste, giving her a total of 9000 power.
For 3CP, that’s not bad at all. Sure there are better Tifas, but this one also has it’s uses.
23-013C – Morrow
Morrow is a Backup now?
You won’t be playing Morrow, if you have received anything less than 5 points of Damage.
This is a card that you’ll most likely play alongside Kefka (23-004R) As they both shine once you have received 5 points of Damage.
Morrow comes in and deals a Forward 9000 damage.
He’s like a Mini-Summon. Plus, Morrow only costs 1CP.
If this would have been a Forward it would have been twice as better.
23-014H – Nelapa
What?
This is your Summon control.
Your opponent will think twice about casting a Summon, when Nelapa is on the field.
Cause if they do, Nelapa will deal 10,000 damage to a Forward of your choosing, and also deal your opponent 1 point of damage.
With that being said, I can see Nelapa thrown into any deck that deals with Fire. I mean why wouldn’t you. There should be a card that hardly sees any play in that deck anyway.
I’ll take 3 Foil copies.
23-015C – Notsugo
Is it Not-sugo or No-tsugo?
A 1 cost Monster that sacrifices itself and another Monster to deal 9000 damage to one of your opponents Forwards.
Simple and straight to the point.
It might be worth playing in certain situations.
23-016R – Bahamut
This is the Bahamut you’re supposed to play with Caius.
You can play this Bahamut, and many other Bahamuts free of charge if you grab him when Caius enters the field.
Removal at it’s finest.
Not just 1 but 2 Forwards are to be removed from the game.
The first one just needs to have 9000 power or less, and the second one should already be in your opponent’s Break Zone.
For a Free card this is great.
23-017C – Parai
Parai searches for a Final Fantasy Legends Character. And, he only costs 2CP.
But, there’s always a but, Parai will deal you one point of damage.
Is it worth it?
Depends on if you have Kefka and Morrow ready to go once you reach 5 points of Damage.
Maybe yes, Maybe no.
23-018R – Palom
Palom, one half of the twin mages.
Palom is a free play, if Porom is already on the field.
If not he’ll only cost 2CP. Palom comes in with 5000 power and allows you to place 2 EXP Counters on a Forward. That Forward will gain +2000 power.
And, if the twins work together, I think Porom will be something like this as well.
23-019C – Monk
A one hit wonder.
How big is that one hit?
Depends on how many Backups you control one Monk enters the field.
If you have 5 Backups, that hit will be a whopping 8000 damage dealt to one of your opponent’s Forwards.
If not then it’ll be a measly 4000.
That’s not that bad. There are plenty of Forwards that will go down with a 4K shot.
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