24-019R – Umaro
I don’t see why anyone would play Umaro on to the field, when his ability goes into play when Umaro is in your hand.
For 3CP you can discard Umaro from your hand a break a dull Forward.
That’s it. Plain and Simple.
I mean you can play Umaro on to the field for 2CP, but that’s about it. He’ll just stay on the field producing 1CP per turn.
I’d say Umaro is more like a 3 cost Summon, and he should be treated as such.
24-020C – Ulmia
Can you here the Harps playing your song?
Ulmia is ready to Freeze one of your opponent’s Characters.
And if you got another Final Fantasy XI Forward on the field, Ulmia will make your opponent discard a card.
Ulmia will make Anselmo proud.
“Walk on home, boy!”
Maybe she can take Dime’s spot. Put some Distortion on that Harp.
24-021H – Kurasame
Deja vu?
I think we’ve seen this one before.
This time Kurasame is a Hero though, instead of a Legend.
Kurasame comes in and Freezes your opponent’s Characters. How Many? Depends on how many Backups you have on the field.
And depending on if your opponent has at least 4 dull Characters on the field, Kurasame will draw you a card every time he attacks.
You can run this one and the Hidden Hope Kurasame, and you’ll have 6 Kurasames that will Freeze your opponent’s Characters.
24-022H – Gogo
Gogo is back!
And s/he is better than ever.
Whatever FFVI Deck you’re playing, just throw Gogo into your deck. 3 copies will be perfect.
First line of attack, play Gogo, and protect Gogo at all costs.
Why?
Gogo casts Reraise on one FFVI Forward once per turn.
If a Final Fantasy VI Forward is put into the Break Zone, once per turn Gogo will bring them back!
If that’s not a great card, I don’t know what is.
24-023C – G Deleter
A backup that causes a splash.
Why a splash?
Because G Deleter is Ice splashing in Water.
G Deleter comes in and you draw a card, and if you have 4 Ice Backups, you can dull and Freeze one of your opponent’s Characters.
Not bad for 3CP, and you get 2CP back once he enters the field.
24-024R – Shiva (XVI)
Shiva comes in and you can Break 2 dull Forwards.
And at the end of each of your turns if 2 or more of your opponent’s Forwards are sent to the Break Zone, your opponent discards a card.
You get all of this and a Forward with 9000 power.
You’ll probably just want to Prime into Shiva instead of paying the 7CP.
24-025L – Genesis
First off the card is awesome. The art, the abilities and that we’ll finally have a great card to start off a SOLDIER deck.
Genesis comes right in for 5CP. Yeah, it’s your standard 5CP for a 9k body, but you get to choose from 1 of 3 abilities.
Have your opponent discard a card, choose 2 Characters to Dull and Freeze, or have your next SOLDIER’s cost be 3CP less.
The best part is that, you can choose more than once. Every time a SOLDIER enters the field one of Genesis’s abilities will
trigger, allowing you to choose which one you would like to do.
You should keep a playset of Genesis until Tears of the Planet comes out, that way you can use it in a Ice/Lightning deck with that Zack card that was spoiled for the next set.
24-026H – Zalera, the Death Seraph
4CP to break a Forward.
Not bad, when you consider that Summons that break Forwards come in at a high cost.
Zalera does hit a little different. You just choose the cost of the Forward. 4 or less, or 5 or more. After that your opponent will choose which Forward to break.
I wouldn’t say that this is a great card, it is good card, it’s just the chance of using it and getting what you want out of this Summon is slim.
Unless they only have 1 Forward that is 5CP or more, then you’ll know that you’ll hit your target.
24-027C – Shantotto
Shantotto coming in with a trombone, and I’m ready to crack a joke about rust. But, I’ll keep my mouth shut this time.
Shantotto reduces the cost of casting your Summons by 1, add Opus I Yuna to the mix, and all of your Summons cost will be reduced by 2.
And, that’s not all. Shantotto has the ability to Dull/Freeze a Forward if you have already cast a Summon this turn.
If I was a heavy Summon player, I would be playing a Yuna/Shantotto Combo.
24-028R – Jill
Lots of cost reducing in this set.
Jill is no different.
Jill’s cost is reduced by 2 if Clive or Torgal is on the field.
That means for 1CP you can Dull/Freeze one of your opponent’s Forwards, and you’re still left with a 7K body.
After that, you can Prime into Shiva (XVI) and break 2 dull Forwards.
I think we’ll have to see Priming in action before I get excited about it.
24-029C – Squall
Squall acting like he’s Opus IV Viking.
Getting things done when he enters the field and when he leaves the field.
Squall won’t draw you a card, but he will deal a dull Forward 5000 damage. Which can be more than enough to Break it.
And, let’s not forget Rough Divide, which gives Squall +1000 power and First Strike.
And it’s only 3CP!
Given Squall’s 8000 power, it would normally have been 4CP.
This is a decent Common to have.
24-030C – Terra
Theatrhythm is going strong in this set.
Terra comes in and grabs a Summon from the Break Zone.
This also comes off of an EX Burst.
You can then cast that Summon for one less Crystal Point with Shantotto.
After that Terra sticks around as a 5K body, ready to block. Or, attack.
24-031R – Torgal
Well here is the main card of your Final Fantasy XVI engine.
Torgal, the Wolf.
I don’t know much about Torgal, except for the fact that most of your FFXVI Forwards can be paid with CP from any element. This includes Priming costs as well.
Being a Backup, it is a little harder to have Torgal sent to the Break Zone, but, there are a couple of cards that can break Backups, but I think Torgal will be just fine.
This will be played.
And, it’s only 2CP.
24-032R – Piscodaemon
Why do I always go to write Psycho Demon when I’m trying to write Piscodaemon?
2 cost Monster that can be sent to the Break Zone when one of your Forwards attack.
And when Piscodaemon is put in the Break Zone, you can choose 2 Characters and Dull/Freeze them.
After that in your Main Phase 2, you can bring in Shiva (XVI) and break those 2 dull Characters. If they’re Forwards. Not Backups.
“Psycho Demon, Qu’est-ce que c’est?”
24-033L – Bhunivelze
Bhunivelze is back. It’s been a long wait since Crystal Radiance to get a new Bhunivelze card.
I can see this card being played in a Monster deck, especially if all those Monsters have effects that go off when the Monsters are sent into the Break Zone.
And, for every Monster or Forward that you’ll put in the Break Zone, your opponent will choose 1 Forward they control and send it to the Break Zone.
Mass Extinction going on here.
This could be Game Over for your opponent.
After all is said and done, you’ll still have a body with 10,000 power.
Just in case your opponent survives the onslaught.
24-034C – Velis EX
Well, this confirms it.
Warriors of the Crystal will be a thing here.
At least for a month or 2, just so everybody can try it out.
All you need is some Crystals to be able to bring in all the Warriors of the Crystal into play without worrying about color fixing.
Let’s talk about Velis now.
Whenever Velis or a WotC (imagine that) comes indull and Freeze one of your opponent’s Forwards.
It will be a bunch of abilities going off at the same time.
I believe it’ll be fun.
24-035C – Mateus (XII RW) EX
2 cost Summon.
2 choices.
Which one will you pick.
Break a dull Forward that costs 3CP or less.
Or.
Dull a Forward, Draw a Card.
Choice is yours.
Ex Burst as well.
24-036C – Nu Mou
Nu Mou, just chilling in your back line until an Ice Forward enters your field.
After that you can put Nu Mou into the Break Zone, and you can Dull and Freeze one of your opponent’s Forwards.
It seems like all the Ice cards were Dull and Freeze and dull and Freeze some more.
But that’s what Ice does.
Now you have more cards to choose from.