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Emissaries of Light – Water Thoughts

Here we go again, after I lost it all when my Computer Froze.

16-106R – Andrea Rhodea

Andrea Rhodea, Perfect for a FFVII deck. And that’s pretty much it. He might be a Dancer, but there doesn’t look like he has any Synergy with other Dancers. Maybe Mayakov, just cause he gives Rhodea Protection, and that you can play him once Mayakov enters the field.

But, FFVII is the way to go. Only question is which Cloud do we choose?

 

 

16-107R – Ezel

More like a Mathematician.

Ezel allows you to search for a Forward, as long as you can do some simple math.

Add up the CP of the cards you discard to find a Forward with the Same cost.

There should be an easier way to search for certain Forwards.

 

16-108C – Kimahri

Kimahri only job is to place a Ronso Counter on a Forward, and give that Forward some Protection against damage dealt by your opponents Summons or abilities.

Kimahri will come in and give a Forward a Ronso Counter. All you need to do is figure out a way to keep bouncing Kimahri.

 

 

16-109C – Kyrie EX

I always liked the cards that allow you to look at your opponents hand.

They won’t be discarding anything, but you’ll be able to look at the top 2 cards of your deck and see if you like what you’ll get.

If you don’t just send them to the bottom of your deck, and hope for something better.

 

16-110C – Clavat

Another backup Backup.

Clavat here lets you draw a couple of cards when he enters the field and gets sent to the Break Zone. And with you being able to play 3 Clavats you might be able to Draw 6 cards.

Imagine what kind of Damage you can do with up to 11 cards in your hand.

 

 

16-111R – Genbu EX

Along with the same abilities the other Shijin have. Genbu comes in with “Protect”

The damage dealt to Genbu is reduced by 3000. And it is a constant reduction.

 

 

 

16-112C – Corsair

Don’t like your cards, play Corsair.

You’ll draw 2 cards and discard 1 card from your hand.

After that you can always use his ability and draw 1 more card.

 

 

16-113C – Sahagin

Sahagin will come in use water gun on your opponent. Blinding one Forward you choose, just enough to send him back to your opponents hand.

After that it’s a Switcheroo as you grab a card and discard a card. All this for 3CP.

After that, need to look at the top cards of your deck?

Sahagin will jump into the Break Zone to allow you to do just that.

16-114C – White Mage

White Mage is here to have some fun with Sahagin.

Whenever you discard a card from his on-entry ability, you’ll draw 1 card.

And it doesn’t stop there. This can happen anytime you discard a card, but only once per turn.

 

 

16-115H – Sarah (MOBIUS)

Sarah is hungry for Crystals. And every time you find one, she just might be able to get you a Backup to add to your hand.

Now, you do gain a Crystal when she comes in, but it’s not just that Crystal, it’s any Crystal you can get.

And then just keep feeding her 1 Crystal per turn, and she’ll gain +1000 power and Protection from damage that is less than her power.

16-116L – Tidus

Tidus is the gift that keeps on giving.

As long as you play it safe, Tidus will always be around, and it will seem like there is no way around him. Only a slight reprieve when your opponent manages to get him off the field for a second.

Tidus cannot be blocked, so you know that you won’t be blocking with Tidus because you will be constantly attacking, chipping away at your opponent.

Oh, and every time you send Tidus to the bottom of your deck, you draw 3 cards.

Now it doesn’t specifically say only this Tidus. If your opponent has a Tidus and you send it to the bottom of their deck, do you also draw 3 cards?

16-117H – Tros

Do I see an Octopus deck coming into play?

Tros will easily let you draw cards when Ultros sends himself back to your hand.

Octopi/Tidus or Octopidust, yes that is what I shall call it. When I finally get around to making it that is.

You know it’s going to work.

16-118C – Fiona EX

For some reason I thought this was a Backup.

So, you’ll be basically paying 2CP for Fiona and you got an 8K body.

You can also draw a card off of an EX Burst.

 

 

16-119H – Fusoya

A Five color deck?

It can work. You already have Soiree going all out this set.

Just add Fusoya to the mix, and you’ll probably choose up to 4 abilities to cast.

 

 

16-120C – Firion

There are a lot of cards that help you draw cards. Water is Turbo Draw.

Just don’t mill yourself out.

 

 

 

16-121R – Vesvia EX

It seems like there’s a certain way to play Soiree.

Well you can play any way you’d like, but depending on how many Soiree Members are on the field, you can draw up to 2 cards. Thus, making Vesvia a free card.

 

 

 

16-122R – Marche

I’m on the fence about this Marche. Due to the cost, and if the Opus XI Marche is better.

But, you’ll probably be playing a different strategy if you play this one.

You’ll grab a 2 cost Character right off the bat, and after that every time Marche attacks, you draw 1 or 2 cards.

 

 

16-123L – Meia

Here is your discount card.

Meia comes in with Haste, and even though she cannot attack or block, she lets you cast a Summon from your hand for up to 3CP less. You’ll be playing 1CP for 4 cost Summons.

Who else can we pair Meia with?

 

16-124H – Lightning

Lightning comes in when you’re at a slight disadvantage. Depending on how many Forwards you and your opponent have, you’ll be able to remove one of their Forwards from the game.

With Switch Schemata, you’ll be able to save Lightning from being sent to the Break Zone, and have her just come back in at the end of the turn and Remove another one of your opponents Forwards from the game.

 

16-125C – Leviathan

It’s like your going fishing, and throwing the fish back into the sea.

Either that, or another fish you already caught.

Choose a 5 cost or less Forward and place it at the top or bottom of it’s owner’s deck. And maybe draw a card. But, you’ll be losing 2 cards.

Meh, I probably don’t see it.

16-126R – Leo

A what now?

More Math? Not exactly, but you’ll have to have Characters of cost 1-6 already on the field to play this 1CP/7K Forward.

And when Leo enters the field you can play a card from the top 5 cards of your deck. So, you’ll basically be coming up positive in the CP count with Leo.

After that return Leo to your hand, there are plenty of cards that will allow you to do that. Then rinse and repeat.

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Energy Rain

I like it. The card. Not Tidus, but I can respect him as a Character.

Tidus – 16-116L
Water
Forward
Guardian
Category : DFF – X
Power 7000
Legend

“Tidus cannot be blocked.

When Tidus is put from the field into it’s owner’s deck, draw 3 cards.

When Tidus is chosen by your opponent’s Summons or abilities, you may put Tidus at the bottom of it’s owner’s deck. When you do so, choose 1 Forward opponent controls. Put it at the bottom of it’s owner’s deck.”

What an interesting card.

Tidus here does what Tidus does. If you already read Richelle’s article I won’t repeat what he said, but I was going to say the same things. Now I must try and find another way to word it.

First off Tidus’ 3 abilities are great on their own. Unblockable Forward with built in protection that will have your opponent struggling to keep him of the field.

The best part of this card is that, even though he only has 7000 power it doesn’t really matter because he can’t get hit. So, buffing him up wouldn’t really matter.

Between this Tidus and the Starter, they’re both great cards. It’ll be hard to choose which one to play. But, I believe this one has the edge.

Just don’t forget to play Brother (1-197S) which will allow you to search for Tidus whenever you play him.

Let us know what you think, in the comments.

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Emissaries of Light, Thoughts on Starters

16-131S – Jecht

A FFX Starter Set with a card that deals damage to a Forward for each Category X character you have? Who would have thought?

Jecht shines a little more than that. You can put Jecht into the Break Zone and search for a Light or Dark card. You’d think it’s to search for Tidus, which can be true, but Jecht is here to find himself. And bring Sin into your hand, and pretty much break a Forward.

 

 

16-132S – Bahamut

Another Bahamut for a “Free” play. That is if you got 10 Fire cards, or FFX Characters in your Break Zone, and Mootie (11-012C) on the field.

Other than that, you’ll most likely remove a Forward from the game. Be it your opponents or your own.

 

 

16-133S – Braska

A 2 cost Forward with an easily accessible Special ability that deals 7K Damage to a Forward. And you don’t dull Braska when it goes off. So depending on how many Summons you have in your hand, you can start shooting down Forwards left and right. (Correct me if I’m wrong on this)

Braska’s second ability is a little trickier to pull off, due to the Elements needed to activate it. But it is very well worth the cost, as it deals your opponent one point of Damage.

 

16-034S – Yuna

Plenty of Yunas to choose from.

Play a 1CP or 2CP card from the Break Zone onto the field. Activate all the Backups you control. and All the Guardians gain +2000 Power. Now, all three of these abilities will only go off, if Yuna enters the field when you have 5 points of Damage.

 

 

16-135S – Lulu

I don’t know. Something tells me this card would have been better as a Backup. Being a Forward means that Lulu can be easily broken by your opponent.

But, then again Lulu comes with some built in protection. In case you haven’t noticed.

Lulu enters the field. You search for Yuna, or a Summon if Yuna is already on the field. When Lulu attacks and your opponent Blocks her, all you have to do is cast a Summon. Doesn’t matter which one. Because when that Summon is cast you can choose the Attacking Forward and turn his Power 5K. And since Yuna is already on the field, Lulu gains +2K power, thus making her 7K and successfully beating your opponents Forward which now has 5000 power.

16-136S – Auron

Auron has turned into a Meat Shield, as all Summons and abilities must choose him. And, that’s ok. Because other than just blocking your opponents Forwards, or taking a hit from Summons and abilities. Auron will let you draw a card when he enters the Break Zone.

 

 

 

16-137S – Rikku

I like this Rikku.

Because once per turn you’ll be able to get rid of one of your opponent’s Forwards.

And depending on if Yuna is on the field or not, you’ll be drawing a card as well.

 

 

16-138S – Wakka

I don’t know. I still think the Opus I Wakka was the best one. Same can be said about Shantotto.

But, being able to Break a Forward for a couple of Reel counters isn’t too shabby.

 

 

 

16-139S – Tidus

Tidus really puts this whole Starter Set together. You’ll either be playing Tidus for free, or you’ll be playing him early on to start getting all the pieces out, as you’ll be searching for Jecht, Yuna or Wakka.

And that is not all.

+2K to all the Forwards, every time the Tidus attacks.

Oh, and did I mention that this one comes as a Full Art Foil?

16-140S – Sin

Sin does what Sin does.

Destroy everything.

Unless you already have received 6 points of Damage.

I can already hear everyone complain about the unoriginal artwork for Sin.

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FFM – FFX Custom Starter Set

FFM Returns!

Forget about FNM, we’ve got FFM.

FFM stands for Final Fantasy Midnight. Our events for everyone that can’t make it to regular events because of their jobs. Just like us, we we’re never able to make it to events, cause we worked all day, and by the time we would be able to head over, the event was over.

Here’s what we got.

Date. Time. Location and Prizes.

Friday, February 25th. (Date may be changed due to delays. We’ll let you know as soon as we find out.)
9229 S Cicero Ave
Oak Lawn, IL 60453

Time?

Come by any time after 10PM. You can hang out while we set things up, maybe even play some a game or two. The Event will start at 12AM (Technically it’s Saturday).

Prizes?

Yes, there will be a Prize for the winner. Either another FFX Custom Starter Set, or one of your choosing from the ones available at the Event.

Need more information? You can always contact us through E-mail.

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FFX Custom Starter Deck

We got some news today. Final Fantasy X Custom Starter Set. Set for release in 2022. These usually come out a month before the new set comes out. Crystal Dominion is November, so “Opus XVI” (we’ll just call it that till we get the official name for it), should be coming out in February. That means this deck will be out in January 2022.

Comes with a 50 card Wind/Water deck, and another 50 cards that you would be able to change around as you see fit. 24 pre-configured Fire cards, that you’ll be able to switch out Wind or Water with. The rest of the cards will be 7 Fire, 7 Wind, 8 Water, and 4 cards will be Light and Dark. Probably 2 Light and 2 Dark.

There will be 10 new Starter cards that come in this deck, and since they are numbered, we know that “Opus XVI” will have 140 cards. But, we’re not here for that. Here’s the list.

Jecht – 16-131S Fire
Bahamut – 16-132S Fire
Braska – 16-133S Fire
Yuna – 16-134S Wind
Lulu – 16-135S Wind
Auron – 16-136S Water
Rikku – 16-137S Water
Wakka – 16-138S Water
Tidus – 16-139S Light
Sin – 16-140S Dark

Now let’s take a look at that Tidus card, real quick. Even though we won’t get it for another 4-5 months. This card is money. You’ll most likely come out ahead cost wise. You’ll be searching for a card, and depending on the FFX Forwards you have on the field, you’ll be up 2CP.

And when Tidus attacks all your Forwards gain +2K Power. I might dust off the Opus I FFX Starter deck and just add this card to it. Rikku (1-201S) will be pretty much unbeatable.