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Opus XIII – Earth Review

13-052C – Abyss Worm

For it’s cost this is a great card. Giving a Forward +3K and Brave, is good enough for this 1 cost. But the fact that it turns into a Forward at 3 Damage, makes it even better.

 

 

 

 

13-053R – Alexander EX

Hmm, I don’t know if I would use this card much, but keeping one in a deck for the rare chance that it’ll pop out after you’ve taken 5 points of Damage might be worth it.

 

 

 

 

13-054C – Lady of Antiquity

Reducing Exdeath’s (13-071R) CP doesn’t seem like a big deal. You still have to pay 5CP, but the second ability will let you play a 6 color Manikin Deck, in which the aforementioned ExDeath will be your main attraction.

 

 

 

 

13-055C – Ingus

+1k and Brave to a Standard Unit or Warrior of Light. Alexander EX (13-053R) seems a little better as you can choose any character. But, Ingus can use his ability once per turn.

 

 

 

 

13-056R – Vanille

I’m actually surprised this card is only a Rare.

This card will pay for itself, if your opponent does not get rid of it soon enough. There are plenty of cards you can play every other turn unless your opponent finds a way to Break Vanille. All these High cost cards will be Free plays from Your Break Zone.

Vanille Deck in progress. Just Vanille and High cost forwards.

 

 

13-057H – Graff

A constant +2K during the Attack phase. Main Phase the Forwards will still have their regular power.

 

 

 

 

13-058C – Sherlotta

Perfect to use in any 2 color deck. Even three. Or as many as you’d like. Tyro (11-072R) does this better, but Sherlotta is only a 2 cost.

 

 

 

 

13-059H – Scarmiglione

Trying to Break a Forward, well have I got a card for you. Scarmiglione here will double the damage dealt to a Forward. Any Forward. Ping it to death, till it lies broken in the Break Zone.

 

 

 

 

13-060R – Cecil

Not one of the better Cecil’s, but it might be worth the 1 point of Damage to get rid of a forward that’s been causing you trouble. And if that extra point of Damage gives you Brave, and +1K, well you might actually play this card.

 

 

 

 

13-061C – Hugh Yurg

4CP/8K who might have Brave depending on your cards. Decent Common.

 

 

 

 

 

13-062H – Bhunivelze

10CP for 10K. But you can find a way to get him down to Free, if you’re playing that many colors. As the game goes on, Bhunivelze just keeps getting better, and better. 3 Damage – Brave and Double Attack. 6 Damage Break a character every time Bhunivelze attacks. Times 2

And the fact that you can play this card from the Break Zone with Vanille (13-056R), I wouldn’t be surprised if this was in every Earth Deck. Simply just because you can.

 

 

13-063C – Monk

If you’re playing Monks, this is a good card. If you’re not, it’s too expensive.

 

 

 

 

 

13-064R – Yang

If you’re playing Mon…. I already said that. Yang will give your Monks a boost. High powered Forwards with Brave. Add Enna Kros (1-095R) and they will have an extra 1K. I saw that Monks already took first place, and Yang was a part of that.

 

 

 

 

13-065R – Rydia

I don’t know if Rydia is cost effective. 6CP to play a summon without paying the cost. I’ll pass.

 

 

 

 

13-066C – Lilty

Ice/Earth or Earth/Lightning take your pick. Or neither, With Tyro, you can choose any element you’d like. Discard or Break. The choice is yours.

 

 

 

 

13-067L – Leo

You might be able to play a high cost card for a couple of CP, depending on how many Crystal Chronicle Characters you’re controlling. Vanille (13-056R) is the better choice in my opinion.

 

 

 

 

13-068C – Alchemist

Just like Black Mage (13-005C). This card will work if you splash a single Ice or Wind card. Because then you’ll now exactly what you’ll end up with. Other than that. NEXT.

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Opus XIII – Ice Review

13-018C – Quistis

Most of the time Quistis will cost only 1 CP, based on what you draw. You’ll most likely draw an ice card. Espeially if your playing Mono-Ice. Do Multi-Element count as Ice? If ice is one of the elements. I would say know, but I’ll need to find out for sure. And at 5 Damage, you’ll be able to bring Rinoa (6-041L) out of the Break Zone.

 

 

 

13-019C – Coeurl

Basic Ice Monster. Dull or Freeze an opponent. Turns into 7K Forward.

 

 

 

 

 

13-020C – Kurasame

Dull for 1K boost, to a Type-0 Forward. Bulk up for a block or to finish off your opponents Blocker. You can even buff up Cinque (13-007R), but we already talked about her.

 

 

 

 

 

13-021R – Shiva EX

I forgot Shiva looked like this in Type-0, maybe I need to replay it.
Dull and Freeze 2 Forwards, sign me up. Especially since this can come off an EX. I’ll be playing 3 of these in every Ice Deck. Now, I just need to find a way to play Shiva for free.

 

 

 

 

13-022H – Cid Randell

Cid casts Silence, and breaks your opponents advantage because their auto-abilities will not trigger. So, no searching for a card, no grabbing a card from the Break Zone, no playing a card from your hand, no dulling, no freezing, no …. you get the point. Now which Remedi is Cid a better pair with.

 

 

 

13-023R – Charlotte

Once you get to 3 Damage, Charlotte becomes a 9K blocker. Just having her on the field might cause your opponent to rethink if the wants to attack. They might just find a way to get rid of her, but just might attack anyway.

 

 

 

 

13-024R – Squall

Quickly trip up your opponents plans with Squall here. They got one card in their hand, they were hoping to use on the next turn once their CP replenished. Nope, not today. But, then it might have been just a card to be used for CP.

 

 

 

 

13-025C – Onion Knight (FFT)

Please look at Onion Knight (FFT) (13-010C), if not then I can just Copy, Paste

“Have three of these tucked away at the end of the game and you’ll have 3 Forwards with 9k and Haste. Go in for a quick strike and you might make it out alive. If not you’ll have a couple of meat shields to take some Damage. ”

 

 

 

13-026C – Tellah EX

Use Ark (8-135H) to help pay for Tellah, Grab Ark back from the Break Zone. Next turn Dull Tellah, Discard Ark, put Tellah in the Break Zone. Yell “You, Spoony Bard!!!” Deal 30K Damage to one Forward.

 

 

 

 

13-027C – Time Mage

Just like Black Mage (13-005C). This card will work if you splash a single Fire or Water card. Because then you’ll now exactly what you’ll end up with. Other than that. NEXT.

 

 

 

 

13-028L – Physalis

Physalis will keep on generating an advantage for you. Half the time you’ll be able to draw 1 card. Give her Haste when she enters and that’s 2 Cards if you decide to attack. And every time you attack you’ll be drawing a card, unless you decide to Dull and Freeze a Character instead. Akstar (13-002L) can search for her.

And, her ability, You’ll pretty much Break a Forward, make your opponent discard a card, and then you can attack and draw a card. I must say I like this card.

 

 

13-029C – Counterfeit Wraith

If you’re playing Manikins, you’ll probably already have 3 Job Manikins on the field. Add to it the fact that you can play 3 of these, your opponent may discard his whole hand. In which case enter Physalis.

 

 

 

 

13-030C – Yuke

If all goes well, Yuke, in certain circumstances can be a great card. But, how many times will you be able to play it when you need it. That and the Wind and Water CP you’ll need might not make it playable when you need it.

 

 

 

 

13-031R – Laguna

Looks like a small upgrade to Laguna (1-059R). You’ll also need Squall on the field to get the full effect. Almost plays like Genesis (3-033L) with his on entry ability.

 

 

 

 

13-032H – Rinoa

Is it possible to play Rinoa for free? It does not say it cannot become 0. But, even of you discard a card to play Rinoa, you’ll still get the 2CP back. You might even come up Positive from what you started with. +1 at least.

Damage is at 5? Attack and dull all the Characters. Easy Win?

 

 

 

13-033R – Levnato

Most of the time you’ll have a Summon in your hand. 3CP/8K is a pretty decent cost, since most 8K bodies are a 4 cost.

And if you have 2 Summons, Break a dull Forward.

 

 

 

13-034H – Remedi

Your opponent will not be able to grab extra cards, due to Remedi’s ability. And when they search, they discard, and you get to search for Cid Randell.