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23-058C – Dark Knight
Oh wow, these Standard Unit Backups in this set are powerful. Sure, you need to have 5 Backups to get the full effect, but these Backups only cost 2CP.
Dark Knight comes in and gives a Forward. +1000 power and Brave.
If you have 5 Backups, then all of your Forwards gain +1000 power and Brave.
You can go all in swinging left and right with all of your Forwards, and then still have the resources to block your opponent’s attacks.
23-059C – Ignis EX
Noctis Is Down!! Hurry Phoenix Down!
That pretty much sums up Ignis.
When he enters the field you can grab a FFXV Character from your Break Zone, and add it to your hand. Not just Noct, but any XV Character that resides in there at that moment.
Best part is that this ability also comes off as an EX Burst.
Might be worth it … it’s always worth it if your grabbing cards from the Break Zone.
23-060L – Vincent
Beautiful card.
Though shall not pay 7CP to cast Vincent. Though shall pay 1CP to Warp Vincent. Vincent is Warp 6 meaning that 3 full turns need to pass before Vincent will enter the field. But the Warp Counters will reduce by one each time a Final Fantasy VII Character enters your field.
A ticking time-bomb, that once it goes off, you will Break one of your opponent’s Forwards and one of their Backups.
If you didn’t Warp Vincent, then you’ll just Break the Forward.
A Vincent worth playing?
23-061H – Warrior of Light
This is great.
If you have the CP, you can play a Standard Unit from the Break Zone at the begining of the Attack Phase. Doesn’t matter whose Attack Phase it is either! Yours. Your opponent’s. You can play that Standard Unit and buff up your defenses, add an attack, or play that Dark Knight from earlier, and give +1000 power and Brave to all of your Forwards.
You can also search for 2 Standard Units when Warrior of Light enters the field and send them to the Break Zone, so they’re ready for you whenever you’ll need them.
You can also splash any element with these Standard Units.
23-062H – Emet-Selch
Here’s one way to search for a high cost Forward.
And when you play a high cost Forward onto the field, Emet-Selch will deal another Forward 8000 damage.
And, that’s about it.
Other than that Emet-Selch costs 4CP, with a 8k body.
At least his ability to deal 8000 damage to a Forward goes off every time a high cost Forward enters the field. Maybe bounce that high cost Forward.
23-063C – Gladiolus
Gladiolus is ready to deal some serious damage, as long as his buddies are around.
Does that mean that this Gladiolus is a better play then the other Gladiolusi (? Gladioluses?)?
Probably not, but it might be fun to play in sealed, if there are more FFXV Characters in this set.
Gladiolus gains +1000 power and Brave if you have at least another FFXV Character on the field. Which you most likely will, or you won’t be playing Gladiolus.
Dawnhammer, Gladiolus’s Special ability that will 99% of the time break a Forward of your choosing.
23-064R – Golem
Would you like to see this Golem’s 3 card trick? He’s been hanging by the Korner with a Kardboard box and 3 cards. Would you like to try your luck?
I bet you do.
Choose a Forward, any Forward.
Now let’s flip over these 3 cards.
Grab one of the Forwards, return the other 2 to the bottom of your deck, and deal your Forwards Power as damage to the Forward that you have chosen.
Didn’t find a Forward?
Well, you’re out of luck.
23-065R – Gogmagog
Two heads are better than 1. 2 Monsters are better than one, too. And Gogmagog, is better with another monster on the field.
We already know that Gogmagog turns into a Forward with another Monster on the field.
So, let’s talk about what Gogmagog can do. Gogmagog can bring itself back from the Break Zone, as long as you remove a Monster in play from the game.
Should be good in any Monster deck.
23-066R – Jessie
Need a quick buff?
Jessie has 2 abilities that will buff you Forward.
The first one, she’ll buff any Final Fantasy VII Forward by 1000 power.
And secondly, If she buffs Cloud, Cloud will gain +2000 power.
Talk about favoritism.
23-067R – Shantotto
Do you recycle?
If so, Shantotto can help you get some recycled goods.
Shantotto comes in and grabs 2 Summons from either Break Zone. After that they are yours to keep until the end of the game, casting them whenever you need to.
This works good for you, as if your opponent is known for removing cards from your Break Zone, you can keep a couple of Summons that you know you’ll need later.
It’s like a side, side deck.
23-068C – SOLDIER Candidate
Earth’s Candidate to become a full fledged member of SOLDIER.
These are all pretty decent 2 cost Commons.
SOLDIER Candidate, come in and acts like Atlas?
… or was it Titan?
Well, SOLDIER Candidate comes in and you choose a Forward, and they deal damage to each other.
Might be a good way to get rid of a Forward.
23-069C – Narashima
Just like SOLDIER Candidate, only this time you choose your Forward that you want to trade blows with.
If you got an overpowered Forward, with plenty of buffs, well then this card is for you.
If you ask me, I’d pick Opus VII Fang, with 6 FFXIII Characters on the field, including Opus I Lebreaue. What’s that 11K?
I’m sure you can find a better Forward, but since Narashime is already a Category XIII Character. I stuck with that.
23-070H – Hythlodaeus
At first look I thought we were getting some Organization XIII cards. Then I realized we aren’t.
But, that doesn’t mean this isn’t a good card. In fact I think it’s great.
If Emet-Selch is on the field Hythlodaeus becomes a 3CP Forward with a 9K body.
That’s what you call a cheap Meat Shield. And, that is not the reason you’re playing this one.
You can use Hythlodaeus’s ability to put both her and Emet-Selch into the Break Zone. Then you shuffle your deck reveal the top 4 cards and play all the Characters onto the field.
If you’re lucky and all of your high cost Forwards pop up, you’ll be golden.
Just hope you don’t find any Summons there.
23-071C/15-080C – Geomancer
You know what time it is?
Copy/Paste time.
“Reprint.
Standard Unit.
Crystal.
Brave.
Maybe a Geomancer actually mines for Crystals.”
23-072 Brionac
A 5 cost Forward with 9000 power. Pretty normal for a Common, but during your Main Phase, you can remove 2 Earth cards from your Break Zone, from the game, and Brionac will gain +2000 power and Brave.
Brionac also has an ability that will deal 9000 damage to a Forward, but you’ll need a Crystal for that one.
If all you need is a Meat Shield, to block your opponent’s attacks, Brionac might be a good fit for you.
Best case scenario you find Brionac when you cast Golem.
23-073C – Prompto
Monster Hunter, or Monster Tamer?
Either way Prompto does things to Monsters that not many people do.
He takes pictures.
And those pictures will either Break a Monster, or Bring one back from the Break Zone.
???
Yeah, I got nothing.
23-074C – Wrieg
Here we are.
You can play Wrieg right before you play Prompto.
You’ll get your Monster back, and have a Forward and a Backup to show for it.
Is it worth playing?
I’d say that depends on if the Monster has an ability that goes off when it is put into the Break Zone.
At the very least, you’ll draw 2 Cards.
23-075R – Layle
A self sustainable Forward.
Layle comes in, gains a Crystal.
Layle attacks, gains a Crystal.
Layle attacks again, gains a Crystal.
Layle uses the Crystals when he is attacking and break a Monster or a Forward.
All this for 2CP.
23-076H – Regis
Regis might cost 7CP, but you get so much in return for that.
Regis comes in and you can grab a Final Fantasy XV Forward (of cost 5 or less) from your Break Zone, and play it straight to he field.
That alone will make Regis worth playing, but if you have already received 5 points of damage, you can go ahead and double that. This allows you to grab 2 XV Forwards from your Break Zone and play them straight to the field.
3 Forwards on the field for 7CP? Sounds like a good deal to me!