14-001C – Amalj’aa
Amal’jaa, number 001. start off the set with a Backup. Who in turn gets activated when a Fire Primal enters the field.
All you do is use Amalj’aa to pay for the Primal, and once the Primal is in, Activate Amalj’aa and dull Amalj’aa to deal 1000 damage to a Forward.
14-002R : Ifrita EX
Everyone loves Ifrita, and by that, I mean I love Ifrita. Just by looking at the text you know you are going to add this one to your deck if you are already playing Ifrita (9-002H). You’ll be heading towards 5 Ifrits/Ifritas in your Break Zone before you know it. You’ll be dealing 7K damage to a Forward while also searching for another Ifrita to add to your hand.
14-003R – Illua
Haste? Check. Illua comes in attacks, right away and you can dull up to 5 Backups. Then you get to choose a Forward deal it up to 15K damage. Should be enough Damage to break it. Illua’s power will also increase 3K for each Backup you dulled, for power reaching up to 18K. Not a bad card if I do say so myself
14-004C : Warrior of Light
Your Standard 4CP/8K body. Gives all your Standard Units +1K. +3K if you received 3 points of Damage. I say this card will see plenty of play.
14-005C : Oelde Leonis
Strong card power wise, and when he is broken you choose one Standard Unit from your Break Zone add it to your hand. Could be a useful blocker, but at the 5CP cost is it worth the Standard Unit you’ll pull from the Break Zone. I’m sure someone will say that he is..
14-006R : Ifrit, Lord of the Inferno EX
For a second there, I thought it was a Summon, and decided that he is too expensive to deal a couple of Forwards 4K Damage.
Then I saw that he is a Forward. I was wondering why he had a Job. After that my opinion changed. He counts as an Ifrit for Ifrita. Which all Summons and character abilities deal 1K more Damage. I like it.
Don’t forget Fritt (7-004C) searches for him.
14-007L : Garland
As we talked about this card in one of our Box openings on YouTube. Garland is practicly unbeatable. He can still receive a beat down and be broken. But, it’s his abilities that make this a great card. Whenever a Backup, is put in the Break Zone, you get to draw a card. Could be any Backup not just your own.
And let’s not forget about Flare, Break a Forwards and then your opponent puts a Backup in the Break Zone. This as well could be one of your own Forwards. Maybe Break Oelde Leonis to grab a Standard Unit from the Break Zone, and draw a card.
Hmm … What Standard Unit are we looking for?
14-008C – Caius
Cheap Forward to play, and gets an 8K body whenever one of your Forwards is put into the Break Zone. Add, Brave and Caius just might be as good as Caius (5-004R). Now some of you might say that Opus V Caius isn’t that good, but I like him. He does good at what I want him to do.
14-009R – Gabranth
Your Basic 2CP Backup, that doesn’t do anything until you received 5 points of Damage.
After that, you can just Protect a Forward.
14-010H – Gutsco
I like it.
Keep removing cards till Gutsco gets broken, or removed from the game.
After that all the cards removed come back to your hand. And, you can have a lot of cards that you can storm the field with. I will be trying this one out.
14-011 – Susano, Lord of the Revel
Six Crystal Points to wipe the board, and get a free hit. This is the second board wipe Fire and XIV receives in 2 sets. And all you need to do is get rid of one Backup. You can even get rid of Ranperre. But, I don’t know how that would work out on the stack.
14-012 – Kojin
Don’t like the cards you just drew? Just play Kojin with those 2 cards and hopefully get something better. And if that doesn’t work, Dull and Break and hopefully you’ll get something better once again.
14-013C : Koboloid Yang
I’d call this a ticking time bomb. Everytime it ticks it gets more power. But this time bomb, you can have it go off whenever you choose to.
I’ll take it!
14-014C : Samurai
3CP/7K +2K if you’re playing Samurais.
And Brave.
And, you better fill up your Break Zone with Samurais to get the his on entry ability.
Samurai’s look like they have been getting great support.
14-015R – Zenos
Personally, I would have thought that this card was at least a Hero. But, it’s just a rare, throw this one in with the Shadowbringers Starter Deck, add Susano and you got yourself a good deck. Could it be that easy? Sometimes, but that’s just a quick tip. You’re welcome.
You can actually call this card Fat Chocobo in red. Or, Fired up Fat Chocobo.
Also gives Haste to all XIV forwards you control.
14-016C – Geomancer
Geomancer’s only job is to remove the ability of your opponents Forwards to block … well … you get what I’m trying to say.
Hey, do you see that Bhunivelze with 10K Power?
He’s the only one in between me and victory and all I got on the field is a measly Palom from Opus II with a 1000 Power. What shall I do?
14-017H – Mom Bomb
I had seen this card early on. And, loved it. Mostly because it’s Amano art.
But, this Monster becomes a 2 cost 8K Forward if you control 3 or more Fire Backups. your opponent will think twice about blocking this one due to the fact that it’ll deal 5K damage to all Forwards, including your own. I like when the cards mimic the games.
14-018C – Maliris (IX)
Discard one card Job Chaos and deal one forward 8000 damage. Is it worth it? I’m sure there are Summons that can do this more efficiently. But, for a common I’ll take it.
14-019R – Red XIII
2CP to play Red XIII, then when he enters the field you can play 1 Fire CP to play Susano? That can’t be right. And it’s just a Rare??? Sure the Forward you play will be removed from the game after the end of the turn, but if you’re wiping the board and getting a point of Damage does it really matter?
You can also Discard Red XIII to get Susano’s ability off.

On to the card.
(6-050C). Chocobo Knight is a better version of Izana, as you can dull him and play a Chocobo from your hand onto the field. And Chocobo will let you play another Chocobo unto the field as he enters.
On to the card
There’s plenty of Forwards that will cause your opponent to discard a card from their hands. Argath (1-033C), Locke(4-048L), and Locke(12-116L) all have on entry abilities that will make your opponent Discard 1 card. Borghen(6-039H) will make them, discard a card when he enters the Break Zone. He’s basically a cheap blocker. Innocence (13-137S), dulls and makes your opponent discard 2 cards. Laguna (9-037C) searches for an Ice Forward. Squall (6-033H has effects depending on how many cards your opponent has. Baralai (12-114R) Has abilities that trigger when your opponent discards a card from his hand, or your backups activate. Vayne (9-022L) will make your opponent pay 1CP for each Forward they have, or they will be broken.
Bard (1-036C) will dull and your opponent shall discard 1 card. Class Ninth Moogle (9-033C) will let you pay the Wind Crystal Point needed for Baralai and Locke, but will also let you cast Asura (2-049H) and Pandemonium (5-032H). Both which will activate your backups and let Baralai deal 3K Damage to all your opponents Forwards.
2 More Summons. Mateus, the Corrupt (5-044C) Just to Break a blocking Forward if you need to. And, Glasya Labolas (5-032H) so, your opponent can discard another card.
4CP – Fire
Rain’s cost is reduced by one CP for each Fire Backup you have on the field. So, it’s only common sense to play only Fire Backups. Larkeicus (13-014R), if only to remove that pesky Forward that’s troubling you. Vivi, a cheap backup with an EX Burst that deals 5K Damage to one of your opponents Forwards. Lebreau (1-030R), because every Mono-Fire deck needs her. Even though we’re splashing a little bit of Ice. Mootie (11-012C), because we have Bahamut (13-012R) and it will help pay for the cost of Bahamut. Class Second Moogle (10-016C), to help us pay for our Ice Forwards, as Class Second Moogle can produce Ice CP. And Lilty (11-020C), to search for an Ice card in our deck.
Lasswell, Rain’s buddy, compliments Rain. Because every time Rain attacks Lasswell deals 3K damage to a forward. Not just Rain though, anytime any Fire or Ice Forward attacks. That means if you have 5 Forwards attacking, all of them will allow Lasswell to deal Damage 5 times.
13-106H – Onion Knight
13-107C – Cater
13-108L – Llednar
13-109R – Hope
13-110H – Unei
13-111C – Delita
13-112L – White Tiger l’Cie Nimbus
13-113R – Gudon
13-114H – Kunshira
13-115L Golbez
13-116C – Lightning
13-117R – Wol
13-118C – Sarah (MOBIUS)
13-119L – Sophie
13-120H – Doga
13-121R – Ramza
13-122H – Aldore Emperor
13-123L – Nine
13-124C – Noel
13-125R – Yuzuki
13-126C – Ultimecia
13-127H – Chime
13-128L – Celestia